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authorErik Faye-Lund <[email protected]>2018-09-20 09:21:38 +0100
committerErik Faye-Lund <[email protected]>2018-09-27 10:33:44 +0200
commitc3486cd8c9092cbe33dfc77b906e2475b1e32c8d (patch)
tree7c4d118167f3b669282b727655f584b49a08155c /src/mapi/glapi
parentdd333c66bdcb11c0d7c522642761490aced2b7ab (diff)
st/mesa: do not call update_framebuffer_size with NULL pointer
In st_renderbuffer_alloc_storage, we avoid allocating storage for zero-sized buffers, leading to this pointer being NULL. We already take care to avoid dereferencing these pointers for color-buffers, but not for depth/stencil-buffers. So let's thread a bit more carefully here. This avoids a crash while running Piglit's glx/glx-visuals-stencil test, both on virgl and r600g. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Guillaume Charifi <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mapi/glapi')
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