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authorIan Romanick <[email protected]>2017-05-22 11:14:32 -0700
committerIan Romanick <[email protected]>2017-05-23 15:02:29 -0700
commit7009955281260fbb488736706679eb9fa73493d4 (patch)
tree4d24cabf7d1817e3235e6cc8340f21d4a20d01a7 /src/mapi/glapi
parent0781b58b3a4adaa33cb9788af81f04a617cc07fd (diff)
mesa: Remove GL_APPLE_vertex_array_object stubs
Mark the functions 'exec="skip"' in the XML instead. libGL will still have the functions, but the driver won't try to use them. I verified that this commit works with piglit's 'object-namespace-pollution glClear vertex-array' on x64 with a driver built from mesa-12.0.3 tag. In fairness, this test also works with a libGL built from 7927d03. I believe it continues to work because on non-Windows platforms we generate some extra, dummy dispatch functions that can be used when a driver requests a function unknown to libGL. This was done to provide some "forward" compatibility with drivers that need more functions. This doesn't work on Windows because the Windows calling convention is for the callee to clean up the stack. That's the theory anyway. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r--src/mapi/glapi/gen/APPLE_vertex_array_object.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mapi/glapi/gen/APPLE_vertex_array_object.xml b/src/mapi/glapi/gen/APPLE_vertex_array_object.xml
index 7312f9b35f0..daf6990ea8a 100644
--- a/src/mapi/glapi/gen/APPLE_vertex_array_object.xml
+++ b/src/mapi/glapi/gen/APPLE_vertex_array_object.xml
@@ -5,21 +5,21 @@
<category name="GL_APPLE_vertex_array_object" number="273">
<enum name="VERTEX_ARRAY_BINDING_APPLE" value="0x85B5"/>
- <function name="BindVertexArrayAPPLE" deprecated="3.1">
+ <function name="BindVertexArrayAPPLE" deprecated="3.1" exec="skip">
<param name="array" type="GLuint"/>
</function>
- <function name="DeleteVertexArraysAPPLE" alias="DeleteVertexArrays">
+ <function name="DeleteVertexArraysAPPLE" exec="skip">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *"/>
</function>
- <function name="GenVertexArraysAPPLE" deprecated="3.1">
+ <function name="GenVertexArraysAPPLE" deprecated="3.1" exec="skip">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *" count="n" output="true"/>
</function>
- <function name="IsVertexArrayAPPLE" alias="IsVertexArray">
+ <function name="IsVertexArrayAPPLE" exec="skip">
<param name="array" type="GLuint"/>
<return type="GLboolean"/>
</function>