diff options
author | Ian Romanick <[email protected]> | 2012-05-29 11:28:11 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-06-13 13:17:53 -0700 |
commit | a29ad2b421b75a1727b3460db27b9f57e0bb226d (patch) | |
tree | 9cd85ddc1bc02165e7aa1cbec49245b91b21ba34 /src/mapi/glapi | |
parent | 8fecdcc587a192c0ea4e13d59321691b8981c249 (diff) |
mesa/tests: Add tests for the generated dispatch table
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/tests/Makefile.am | 15 | ||||
-rw-r--r-- | src/mapi/glapi/tests/check_table.cpp | 1676 |
2 files changed, 1691 insertions, 0 deletions
diff --git a/src/mapi/glapi/tests/Makefile.am b/src/mapi/glapi/tests/Makefile.am new file mode 100644 index 00000000000..96b63f54ff9 --- /dev/null +++ b/src/mapi/glapi/tests/Makefile.am @@ -0,0 +1,15 @@ +AM_CPPFLAGS = \ + -I$(top_builddir)/src/gtest/include \ + -I$(top_builddir)/src/mapi \ + -I$(top_builddir)/include + +TESTS = glapi-test +check_PROGRAMS = glapi-test + +glapi_test_SOURCES = \ + check_table.cpp + +glapi_test_LDADD = \ + $(top_builddir)/src/mapi/glapi/libglapi.a \ + $(top_builddir)/src/gtest/libgtest.la \ + -lpthread diff --git a/src/mapi/glapi/tests/check_table.cpp b/src/mapi/glapi/tests/check_table.cpp new file mode 100644 index 00000000000..492587b131b --- /dev/null +++ b/src/mapi/glapi/tests/check_table.cpp @@ -0,0 +1,1676 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <gtest/gtest.h> +#include <GL/gl.h> + +extern "C" { +#include "glapi/glapi.h" +#include "glapi/glapitable.h" +} + +struct name_offset { + const char *name; + int offset; +}; + +extern const struct name_offset linux_gl_abi[]; +extern const struct name_offset known_dispatch[]; + +TEST(GetProcAddress, ABINameByOffset) +{ + /* 408 functions have had their locations in the dispatch table set since + * the danw of time. Verify that all of these functions are at the correct + * locations. + */ + for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { + EXPECT_EQ(linux_gl_abi[i].offset, + _glapi_get_proc_offset(linux_gl_abi[i].name)) + << "function name: " << linux_gl_abi[i].name; + } +} + +TEST(GetProcAddress, ABIOffsetByName) +{ + /* 408 functions have had their locations in the dispatch table set since + * the danw of time. Verify that all of these functions are at the correct + * locations. + */ + for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { + EXPECT_STREQ(linux_gl_abi[i].name, + _glapi_get_proc_name(linux_gl_abi[i].offset)) + << "function offset: " << linux_gl_abi[i].offset; + } +} + +TEST(GetProcAddress, TableBigEnoughForABI) +{ + const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); + + EXPECT_GE(table_entries, 408u); +} + +TEST(GetProcAddress, TableDidntShrink) +{ + const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); + + /* The dispatch table is not expected to shrink. At GIT commit b45052b the + * table had 978 entries. Changes that intentionally reduce the size of + * the table are very rare. In those cases, the expected value should be + * updated to reflect the change. + * + * Changes that accidentally reduce the size of the table are bugs, and + * they should be fixed. + */ + EXPECT_GE(table_entries, 978u); +} + +TEST(GetProcAddress, QueriedDispatchSizeBigEnough) +{ + const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); + + /* _glapi_get_dispatch_table_size returns the size of the extended dispatch + * table. This is the size of the static table with some extra entries for + * drivers to use for extensions that the core does not know about. + */ + EXPECT_LT(table_entries, _glapi_get_dispatch_table_size()); +} + +TEST(GetProcAddress, KnownDispatchOffsetsAreConsistent) +{ + /* Verify that the queried dispatch offset for every known function is + * consistent with its location in the static dispatch table. + * + * There is some redundancy between this test and ABIOffsetByName. That's + * okay. The offsets in ABIOffsetByName comdirectly from the ABI + * definition. The offsets in this test come from locations in a structure + * definition generated by scripts. + */ + for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { + EXPECT_EQ(known_dispatch[i].offset, + _glapi_get_proc_offset(known_dispatch[i].name)) + << "function name: " << known_dispatch[i].name; + } +} + +TEST(GetProcAddress, KnownDispatchNamesAreConsistent) +{ + /* Verify that the queried dispatch name for every known function is + * consistent with its location in the static dispatch table. + * + * There is some redundancy between this test and ABINameByOffset. That's + * okay. The offsets in ABIOffsetByName comdirectly from the ABI + * definition. The offsets in this test come from locations in a structure + * definition generated by scripts. + */ + for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { + EXPECT_STREQ(known_dispatch[i].name, + _glapi_get_proc_name(known_dispatch[i].offset)) + << "function offset: " << known_dispatch[i].offset; + } +} + +const struct name_offset linux_gl_abi[] = { + { "glNewList", 0 }, + { "glEndList", 1 }, + { "glCallList", 2 }, + { "glCallLists", 3 }, + { "glDeleteLists", 4 }, + { "glGenLists", 5 }, + { "glListBase", 6 }, + { "glBegin", 7 }, + { "glBitmap", 8 }, + { "glColor3b", 9 }, + { "glColor3bv", 10 }, + { "glColor3d", 11 }, + { "glColor3dv", 12 }, + { "glColor3f", 13 }, + { "glColor3fv", 14 }, + { "glColor3i", 15 }, + { "glColor3iv", 16 }, + { "glColor3s", 17 }, + { "glColor3sv", 18 }, + { "glColor3ub", 19 }, + { "glColor3ubv", 20 }, + { "glColor3ui", 21 }, + { "glColor3uiv", 22 }, + { "glColor3us", 23 }, + { "glColor3usv", 24 }, + { "glColor4b", 25 }, + { "glColor4bv", 26 }, + { "glColor4d", 27 }, + { "glColor4dv", 28 }, + { "glColor4f", 29 }, + { "glColor4fv", 30 }, + { "glColor4i", 31 }, + { "glColor4iv", 32 }, + { "glColor4s", 33 }, + { "glColor4sv", 34 }, + { "glColor4ub", 35 }, + { "glColor4ubv", 36 }, + { "glColor4ui", 37 }, + { "glColor4uiv", 38 }, + { "glColor4us", 39 }, + { "glColor4usv", 40 }, + { "glEdgeFlag", 41 }, + { "glEdgeFlagv", 42 }, + { "glEnd", 43 }, + { "glIndexd", 44 }, + { "glIndexdv", 45 }, + { "glIndexf", 46 }, + { "glIndexfv", 47 }, + { "glIndexi", 48 }, + { "glIndexiv", 49 }, + { "glIndexs", 50 }, + { "glIndexsv", 51 }, + { "glNormal3b", 52 }, + { "glNormal3bv", 53 }, + { "glNormal3d", 54 }, + { "glNormal3dv", 55 }, + { "glNormal3f", 56 }, + { "glNormal3fv", 57 }, + { "glNormal3i", 58 }, + { "glNormal3iv", 59 }, + { "glNormal3s", 60 }, + { "glNormal3sv", 61 }, + { "glRasterPos2d", 62 }, + { "glRasterPos2dv", 63 }, + { "glRasterPos2f", 64 }, + { "glRasterPos2fv", 65 }, + { "glRasterPos2i", 66 }, + { "glRasterPos2iv", 67 }, + { "glRasterPos2s", 68 }, + { "glRasterPos2sv", 69 }, + { "glRasterPos3d", 70 }, + { "glRasterPos3dv", 71 }, + { "glRasterPos3f", 72 }, + { "glRasterPos3fv", 73 }, + { "glRasterPos3i", 74 }, + { "glRasterPos3iv", 75 }, + { "glRasterPos3s", 76 }, + { "glRasterPos3sv", 77 }, + { "glRasterPos4d", 78 }, + { "glRasterPos4dv", 79 }, + { "glRasterPos4f", 80 }, + { "glRasterPos4fv", 81 }, + { "glRasterPos4i", 82 }, + { "glRasterPos4iv", 83 }, + { "glRasterPos4s", 84 }, + { "glRasterPos4sv", 85 }, + { "glRectd", 86 }, + { "glRectdv", 87 }, + { "glRectf", 88 }, + { "glRectfv", 89 }, + { "glRecti", 90 }, + { "glRectiv", 91 }, + { "glRects", 92 }, + { "glRectsv", 93 }, + { "glTexCoord1d", 94 }, + { "glTexCoord1dv", 95 }, + { "glTexCoord1f", 96 }, + { "glTexCoord1fv", 97 }, + { "glTexCoord1i", 98 }, + { "glTexCoord1iv", 99 }, + { "glTexCoord1s", 100 }, + { "glTexCoord1sv", 101 }, + { "glTexCoord2d", 102 }, + { "glTexCoord2dv", 103 }, + { "glTexCoord2f", 104 }, + { "glTexCoord2fv", 105 }, + { "glTexCoord2i", 106 }, + { "glTexCoord2iv", 107 }, + { "glTexCoord2s", 108 }, + { "glTexCoord2sv", 109 }, + { "glTexCoord3d", 110 }, + { "glTexCoord3dv", 111 }, + { "glTexCoord3f", 112 }, + { "glTexCoord3fv", 113 }, + { "glTexCoord3i", 114 }, + { "glTexCoord3iv", 115 }, + { "glTexCoord3s", 116 }, + { "glTexCoord3sv", 117 }, + { "glTexCoord4d", 118 }, + { "glTexCoord4dv", 119 }, + { "glTexCoord4f", 120 }, + { "glTexCoord4fv", 121 }, + { "glTexCoord4i", 122 }, + { "glTexCoord4iv", 123 }, + { "glTexCoord4s", 124 }, + { "glTexCoord4sv", 125 }, + { "glVertex2d", 126 }, + { "glVertex2dv", 127 }, + { "glVertex2f", 128 }, + { "glVertex2fv", 129 }, + { "glVertex2i", 130 }, + { "glVertex2iv", 131 }, + { "glVertex2s", 132 }, + { "glVertex2sv", 133 }, + { "glVertex3d", 134 }, + { "glVertex3dv", 135 }, + { "glVertex3f", 136 }, + { "glVertex3fv", 137 }, + { "glVertex3i", 138 }, + { "glVertex3iv", 139 }, + { "glVertex3s", 140 }, + { "glVertex3sv", 141 }, + { "glVertex4d", 142 }, + { "glVertex4dv", 143 }, + { "glVertex4f", 144 }, + { "glVertex4fv", 145 }, + { "glVertex4i", 146 }, + { "glVertex4iv", 147 }, + { "glVertex4s", 148 }, + { "glVertex4sv", 149 }, + { "glClipPlane", 150 }, + { "glColorMaterial", 151 }, + { "glCullFace", 152 }, + { "glFogf", 153 }, + { "glFogfv", 154 }, + { "glFogi", 155 }, + { "glFogiv", 156 }, + { "glFrontFace", 157 }, + { "glHint", 158 }, + { "glLightf", 159 }, + { "glLightfv", 160 }, + { "glLighti", 161 }, + { "glLightiv", 162 }, + { "glLightModelf", 163 }, + { "glLightModelfv", 164 }, + { "glLightModeli", 165 }, + { "glLightModeliv", 166 }, + { "glLineStipple", 167 }, + { "glLineWidth", 168 }, + { "glMaterialf", 169 }, + { "glMaterialfv", 170 }, + { "glMateriali", 171 }, + { "glMaterialiv", 172 }, + { "glPointSize", 173 }, + { "glPolygonMode", 174 }, + { "glPolygonStipple", 175 }, + { "glScissor", 176 }, + { "glShadeModel", 177 }, + { "glTexParameterf", 178 }, + { "glTexParameterfv", 179 }, + { "glTexParameteri", 180 }, + { "glTexParameteriv", 181 }, + { "glTexImage1D", 182 }, + { "glTexImage2D", 183 }, + { "glTexEnvf", 184 }, + { "glTexEnvfv", 185 }, + { "glTexEnvi", 186 }, + { "glTexEnviv", 187 }, + { "glTexGend", 188 }, + { "glTexGendv", 189 }, + { "glTexGenf", 190 }, + { "glTexGenfv", 191 }, + { "glTexGeni", 192 }, + { "glTexGeniv", 193 }, + { "glFeedbackBuffer", 194 }, + { "glSelectBuffer", 195 }, + { "glRenderMode", 196 }, + { "glInitNames", 197 }, + { "glLoadName", 198 }, + { "glPassThrough", 199 }, + { "glPopName", 200 }, + { "glPushName", 201 }, + { "glDrawBuffer", 202 }, + { "glClear", 203 }, + { "glClearAccum", 204 }, + { "glClearIndex", 205 }, + { "glClearColor", 206 }, + { "glClearStencil", 207 }, + { "glClearDepth", 208 }, + { "glStencilMask", 209 }, + { "glColorMask", 210 }, + { "glDepthMask", 211 }, + { "glIndexMask", 212 }, + { "glAccum", 213 }, + { "glDisable", 214 }, + { "glEnable", 215 }, + { "glFinish", 216 }, + { "glFlush", 217 }, + { "glPopAttrib", 218 }, + { "glPushAttrib", 219 }, + { "glMap1d", 220 }, + { "glMap1f", 221 }, + { "glMap2d", 222 }, + { "glMap2f", 223 }, + { "glMapGrid1d", 224 }, + { "glMapGrid1f", 225 }, + { "glMapGrid2d", 226 }, + { "glMapGrid2f", 227 }, + { "glEvalCoord1d", 228 }, + { "glEvalCoord1dv", 229 }, + { "glEvalCoord1f", 230 }, + { "glEvalCoord1fv", 231 }, + { "glEvalCoord2d", 232 }, + { "glEvalCoord2dv", 233 }, + { "glEvalCoord2f", 234 }, + { "glEvalCoord2fv", 235 }, + { "glEvalMesh1", 236 }, + { "glEvalPoint1", 237 }, + { "glEvalMesh2", 238 }, + { "glEvalPoint2", 239 }, + { "glAlphaFunc", 240 }, + { "glBlendFunc", 241 }, + { "glLogicOp", 242 }, + { "glStencilFunc", 243 }, + { "glStencilOp", 244 }, + { "glDepthFunc", 245 }, + { "glPixelZoom", 246 }, + { "glPixelTransferf", 247 }, + { "glPixelTransferi", 248 }, + { "glPixelStoref", 249 }, + { "glPixelStorei", 250 }, + { "glPixelMapfv", 251 }, + { "glPixelMapuiv", 252 }, + { "glPixelMapusv", 253 }, + { "glReadBuffer", 254 }, + { "glCopyPixels", 255 }, + { "glReadPixels", 256 }, + { "glDrawPixels", 257 }, + { "glGetBooleanv", 258 }, + { "glGetClipPlane", 259 }, + { "glGetDoublev", 260 }, + { "glGetError", 261 }, + { "glGetFloatv", 262 }, + { "glGetIntegerv", 263 }, + { "glGetLightfv", 264 }, + { "glGetLightiv", 265 }, + { "glGetMapdv", 266 }, + { "glGetMapfv", 267 }, + { "glGetMapiv", 268 }, + { "glGetMaterialfv", 269 }, + { "glGetMaterialiv", 270 }, + { "glGetPixelMapfv", 271 }, + { "glGetPixelMapuiv", 272 }, + { "glGetPixelMapusv", 273 }, + { "glGetPolygonStipple", 274 }, + { "glGetString", 275 }, + { "glGetTexEnvfv", 276 }, + { "glGetTexEnviv", 277 }, + { "glGetTexGendv", 278 }, + { "glGetTexGenfv", 279 }, + { "glGetTexGeniv", 280 }, + { "glGetTexImage", 281 }, + { "glGetTexParameterfv", 282 }, + { "glGetTexParameteriv", 283 }, + { "glGetTexLevelParameterfv", 284 }, + { "glGetTexLevelParameteriv", 285 }, + { "glIsEnabled", 286 }, + { "glIsList", 287 }, + { "glDepthRange", 288 }, + { "glFrustum", 289 }, + { "glLoadIdentity", 290 }, + { "glLoadMatrixf", 291 }, + { "glLoadMatrixd", 292 }, + { "glMatrixMode", 293 }, + { "glMultMatrixf", 294 }, + { "glMultMatrixd", 295 }, + { "glOrtho", 296 }, + { "glPopMatrix", 297 }, + { "glPushMatrix", 298 }, + { "glRotated", 299 }, + { "glRotatef", 300 }, + { "glScaled", 301 }, + { "glScalef", 302 }, + { "glTranslated", 303 }, + { "glTranslatef", 304 }, + { "glViewport", 305 }, + { "glArrayElement", 306 }, + { "glColorPointer", 308 }, + { "glDisableClientState", 309 }, + { "glDrawArrays", 310 }, + { "glDrawElements", 311 }, + { "glEdgeFlagPointer", 312 }, + { "glEnableClientState", 313 }, + { "glGetPointerv", 329 }, + { "glIndexPointer", 314 }, + { "glInterleavedArrays", 317 }, + { "glNormalPointer", 318 }, + { "glTexCoordPointer", 320 }, + { "glVertexPointer", 321 }, + { "glPolygonOffset", 319 }, + { "glCopyTexImage1D", 323 }, + { "glCopyTexImage2D", 324 }, + { "glCopyTexSubImage1D", 325 }, + { "glCopyTexSubImage2D", 326 }, + { "glTexSubImage1D", 332 }, + { "glTexSubImage2D", 333 }, + { "glAreTexturesResident", 322 }, + { "glBindTexture", 307 }, + { "glDeleteTextures", 327 }, + { "glGenTextures", 328 }, + { "glIsTexture", 330 }, + { "glPrioritizeTextures", 331 }, + { "glIndexub", 315 }, + { "glIndexubv", 316 }, + { "glPopClientAttrib", 334 }, + { "glPushClientAttrib", 335 }, + { "glBlendColor", 336 }, + { "glBlendEquation", 337 }, + { "glDrawRangeElements", 338 }, + { "glColorTable", 339 }, + { "glColorTableParameterfv", 340 }, + { "glColorTableParameteriv", 341 }, + { "glCopyColorTable", 342 }, + { "glGetColorTable", 343 }, + { "glGetColorTableParameterfv", 344 }, + { "glGetColorTableParameteriv", 345 }, + { "glColorSubTable", 346 }, + { "glCopyColorSubTable", 347 }, + { "glConvolutionFilter1D", 348 }, + { "glConvolutionFilter2D", 349 }, + { "glConvolutionParameterf", 350 }, + { "glConvolutionParameterfv", 351 }, + { "glConvolutionParameteri", 352 }, + { "glConvolutionParameteriv", 353 }, + { "glCopyConvolutionFilter1D", 354 }, + { "glCopyConvolutionFilter2D", 355 }, + { "glGetConvolutionFilter", 356 }, + { "glGetConvolutionParameterfv", 357 }, + { "glGetConvolutionParameteriv", 358 }, + { "glGetSeparableFilter", 359 }, + { "glSeparableFilter2D", 360 }, + { "glGetHistogram", 361 }, + { "glGetHistogramParameterfv", 362 }, + { "glGetHistogramParameteriv", 363 }, + { "glGetMinmax", 364 }, + { "glGetMinmaxParameterfv", 365 }, + { "glGetMinmaxParameteriv", 366 }, + { "glHistogram", 367 }, + { "glMinmax", 368 }, + { "glResetHistogram", 369 }, + { "glResetMinmax", 370 }, + { "glTexImage3D", 371 }, + { "glTexSubImage3D", 372 }, + { "glCopyTexSubImage3D", 373 }, + { "glActiveTextureARB", 374 }, + { "glClientActiveTextureARB", 375 }, + { "glMultiTexCoord1dARB", 376 }, + { "glMultiTexCoord1dvARB", 377 }, + { "glMultiTexCoord1fARB", 378 }, + { "glMultiTexCoord1fvARB", 379 }, + { "glMultiTexCoord1iARB", 380 }, + { "glMultiTexCoord1ivARB", 381 }, + { "glMultiTexCoord1sARB", 382 }, + { "glMultiTexCoord1svARB", 383 }, + { "glMultiTexCoord2dARB", 384 }, + { "glMultiTexCoord2dvARB", 385 }, + { "glMultiTexCoord2fARB", 386 }, + { "glMultiTexCoord2fvARB", 387 }, + { "glMultiTexCoord2iARB", 388 }, + { "glMultiTexCoord2ivARB", 389 }, + { "glMultiTexCoord2sARB", 390 }, + { "glMultiTexCoord2svARB", 391 }, + { "glMultiTexCoord3dARB", 392 }, + { "glMultiTexCoord3dvARB", 393 }, + { "glMultiTexCoord3fARB", 394 }, + { "glMultiTexCoord3fvARB", 395 }, + { "glMultiTexCoord3iARB", 396 }, + { "glMultiTexCoord3ivARB", 397 }, + { "glMultiTexCoord3sARB", 398 }, + { "glMultiTexCoord3svARB", 399 }, + { "glMultiTexCoord4dARB", 400 }, + { "glMultiTexCoord4dvARB", 401 }, + { "glMultiTexCoord4fARB", 402 }, + { "glMultiTexCoord4fvARB", 403 }, + { "glMultiTexCoord4iARB", 404 }, + { "glMultiTexCoord4ivARB", 405 }, + { "glMultiTexCoord4sARB", 406 }, + { "glMultiTexCoord4svARB", 407 }, + { NULL, 0 } +}; + +#define _O(f) ((intptr_t) & (((struct _glapi_table *) 0)->f)) / sizeof(void *) + +const struct name_offset known_dispatch[] = { + { "glNewList", _O(NewList) }, + { "glEndList", _O(EndList) }, + { "glCallList", _O(CallList) }, + { "glCallLists", _O(CallLists) }, + { "glDeleteLists", _O(DeleteLists) }, + { "glGenLists", _O(GenLists) }, + { "glListBase", _O(ListBase) }, + { "glBegin", _O(Begin) }, + { "glBitmap", _O(Bitmap) }, + { "glColor3b", _O(Color3b) }, + { "glColor3bv", _O(Color3bv) }, + { "glColor3d", _O(Color3d) }, + { "glColor3dv", _O(Color3dv) }, + { "glColor3f", _O(Color3f) }, + { "glColor3fv", _O(Color3fv) }, + { "glColor3i", _O(Color3i) }, + { "glColor3iv", _O(Color3iv) }, + { "glColor3s", _O(Color3s) }, + { "glColor3sv", _O(Color3sv) }, + { "glColor3ub", _O(Color3ub) }, + { "glColor3ubv", _O(Color3ubv) }, + { "glColor3ui", _O(Color3ui) }, + { "glColor3uiv", _O(Color3uiv) }, + { "glColor3us", _O(Color3us) }, + { "glColor3usv", _O(Color3usv) }, + { "glColor4b", _O(Color4b) }, + { "glColor4bv", _O(Color4bv) }, + { "glColor4d", _O(Color4d) }, + { "glColor4dv", _O(Color4dv) }, + { "glColor4f", _O(Color4f) }, + { "glColor4fv", _O(Color4fv) }, + { "glColor4i", _O(Color4i) }, + { "glColor4iv", _O(Color4iv) }, + { "glColor4s", _O(Color4s) }, + { "glColor4sv", _O(Color4sv) }, + { "glColor4ub", _O(Color4ub) }, + { "glColor4ubv", _O(Color4ubv) }, + { "glColor4ui", _O(Color4ui) }, + { "glColor4uiv", _O(Color4uiv) }, + { "glColor4us", _O(Color4us) }, + { "glColor4usv", _O(Color4usv) }, + { "glEdgeFlag", _O(EdgeFlag) }, + { "glEdgeFlagv", _O(EdgeFlagv) }, + { "glEnd", _O(End) }, + { "glIndexd", _O(Indexd) }, + { "glIndexdv", _O(Indexdv) }, + { "glIndexf", _O(Indexf) }, + { "glIndexfv", _O(Indexfv) }, + { "glIndexi", _O(Indexi) }, + { "glIndexiv", _O(Indexiv) }, + { "glIndexs", _O(Indexs) }, + { "glIndexsv", _O(Indexsv) }, + { "glNormal3b", _O(Normal3b) }, + { "glNormal3bv", _O(Normal3bv) }, + { "glNormal3d", _O(Normal3d) }, + { "glNormal3dv", _O(Normal3dv) }, + { "glNormal3f", _O(Normal3f) }, + { "glNormal3fv", _O(Normal3fv) }, + { "glNormal3i", _O(Normal3i) }, + { "glNormal3iv", _O(Normal3iv) }, + { "glNormal3s", _O(Normal3s) }, + { "glNormal3sv", _O(Normal3sv) }, + { "glRasterPos2d", _O(RasterPos2d) }, + { "glRasterPos2dv", _O(RasterPos2dv) }, + { "glRasterPos2f", _O(RasterPos2f) }, + { "glRasterPos2fv", _O(RasterPos2fv) }, + { "glRasterPos2i", _O(RasterPos2i) }, + { "glRasterPos2iv", _O(RasterPos2iv) }, + { "glRasterPos2s", _O(RasterPos2s) }, + { "glRasterPos2sv", _O(RasterPos2sv) }, + { "glRasterPos3d", _O(RasterPos3d) }, + { "glRasterPos3dv", _O(RasterPos3dv) }, + { "glRasterPos3f", _O(RasterPos3f) }, + { "glRasterPos3fv", _O(RasterPos3fv) }, + { "glRasterPos3i", _O(RasterPos3i) }, + { "glRasterPos3iv", _O(RasterPos3iv) }, + { "glRasterPos3s", _O(RasterPos3s) }, + { "glRasterPos3sv", _O(RasterPos3sv) }, + { "glRasterPos4d", _O(RasterPos4d) }, + { "glRasterPos4dv", _O(RasterPos4dv) }, + { "glRasterPos4f", _O(RasterPos4f) }, + { "glRasterPos4fv", _O(RasterPos4fv) }, + { "glRasterPos4i", _O(RasterPos4i) }, + { "glRasterPos4iv", _O(RasterPos4iv) }, + { "glRasterPos4s", _O(RasterPos4s) }, + { "glRasterPos4sv", _O(RasterPos4sv) }, + { "glRectd", _O(Rectd) }, + { "glRectdv", _O(Rectdv) }, + { "glRectf", _O(Rectf) }, + { "glRectfv", _O(Rectfv) }, + { "glRecti", _O(Recti) }, + { "glRectiv", _O(Rectiv) }, + { "glRects", _O(Rects) }, + { "glRectsv", _O(Rectsv) }, + { "glTexCoord1d", _O(TexCoord1d) }, + { "glTexCoord1dv", _O(TexCoord1dv) }, + { "glTexCoord1f", _O(TexCoord1f) }, + { "glTexCoord1fv", _O(TexCoord1fv) }, + { "glTexCoord1i", _O(TexCoord1i) }, + { "glTexCoord1iv", _O(TexCoord1iv) }, + { "glTexCoord1s", _O(TexCoord1s) }, + { "glTexCoord1sv", _O(TexCoord1sv) }, + { "glTexCoord2d", _O(TexCoord2d) }, + { "glTexCoord2dv", _O(TexCoord2dv) }, + { "glTexCoord2f", _O(TexCoord2f) }, + { "glTexCoord2fv", _O(TexCoord2fv) }, + { "glTexCoord2i", _O(TexCoord2i) }, + { "glTexCoord2iv", _O(TexCoord2iv) }, + { "glTexCoord2s", _O(TexCoord2s) }, + { "glTexCoord2sv", _O(TexCoord2sv) }, + { "glTexCoord3d", _O(TexCoord3d) }, + { "glTexCoord3dv", _O(TexCoord3dv) }, + { "glTexCoord3f", _O(TexCoord3f) }, + { "glTexCoord3fv", _O(TexCoord3fv) }, + { "glTexCoord3i", _O(TexCoord3i) }, + { "glTexCoord3iv", _O(TexCoord3iv) }, + { "glTexCoord3s", _O(TexCoord3s) }, + { "glTexCoord3sv", _O(TexCoord3sv) }, + { "glTexCoord4d", _O(TexCoord4d) }, + { "glTexCoord4dv", _O(TexCoord4dv) }, + { "glTexCoord4f", _O(TexCoord4f) }, + { "glTexCoord4fv", _O(TexCoord4fv) }, + { "glTexCoord4i", _O(TexCoord4i) }, + { "glTexCoord4iv", _O(TexCoord4iv) }, + { "glTexCoord4s", _O(TexCoord4s) }, + { "glTexCoord4sv", _O(TexCoord4sv) }, + { "glVertex2d", _O(Vertex2d) }, + { "glVertex2dv", _O(Vertex2dv) }, + { "glVertex2f", _O(Vertex2f) }, + { "glVertex2fv", _O(Vertex2fv) }, + { "glVertex2i", _O(Vertex2i) }, + { "glVertex2iv", _O(Vertex2iv) }, + { "glVertex2s", _O(Vertex2s) }, + { "glVertex2sv", _O(Vertex2sv) }, + { "glVertex3d", _O(Vertex3d) }, + { "glVertex3dv", _O(Vertex3dv) }, + { "glVertex3f", _O(Vertex3f) }, + { "glVertex3fv", _O(Vertex3fv) }, + { "glVertex3i", _O(Vertex3i) }, + { "glVertex3iv", _O(Vertex3iv) }, + { "glVertex3s", _O(Vertex3s) }, + { "glVertex3sv", _O(Vertex3sv) }, + { "glVertex4d", _O(Vertex4d) }, + { "glVertex4dv", _O(Vertex4dv) }, + { "glVertex4f", _O(Vertex4f) }, + { "glVertex4fv", _O(Vertex4fv) }, + { "glVertex4i", _O(Vertex4i) }, + { "glVertex4iv", _O(Vertex4iv) }, + { "glVertex4s", _O(Vertex4s) }, + { "glVertex4sv", _O(Vertex4sv) }, + { "glClipPlane", _O(ClipPlane) }, + { "glColorMaterial", _O(ColorMaterial) }, + { "glCullFace", _O(CullFace) }, + { "glFogf", _O(Fogf) }, + { "glFogfv", _O(Fogfv) }, + { "glFogi", _O(Fogi) }, + { "glFogiv", _O(Fogiv) }, + { "glFrontFace", _O(FrontFace) }, + { "glHint", _O(Hint) }, + { "glLightf", _O(Lightf) }, + { "glLightfv", _O(Lightfv) }, + { "glLighti", _O(Lighti) }, + { "glLightiv", _O(Lightiv) }, + { "glLightModelf", _O(LightModelf) }, + { "glLightModelfv", _O(LightModelfv) }, + { "glLightModeli", _O(LightModeli) }, + { "glLightModeliv", _O(LightModeliv) }, + { "glLineStipple", _O(LineStipple) }, + { "glLineWidth", _O(LineWidth) }, + { "glMaterialf", _O(Materialf) }, + { "glMaterialfv", _O(Materialfv) }, + { "glMateriali", _O(Materiali) }, + { "glMaterialiv", _O(Materialiv) }, + { "glPointSize", _O(PointSize) }, + { "glPolygonMode", _O(PolygonMode) }, + { "glPolygonStipple", _O(PolygonStipple) }, + { "glScissor", _O(Scissor) }, + { "glShadeModel", _O(ShadeModel) }, + { "glTexParameterf", _O(TexParameterf) }, + { "glTexParameterfv", _O(TexParameterfv) }, + { "glTexParameteri", _O(TexParameteri) }, + { "glTexParameteriv", _O(TexParameteriv) }, + { "glTexImage1D", _O(TexImage1D) }, + { "glTexImage2D", _O(TexImage2D) }, + { "glTexEnvf", _O(TexEnvf) }, + { "glTexEnvfv", _O(TexEnvfv) }, + { "glTexEnvi", _O(TexEnvi) }, + { "glTexEnviv", _O(TexEnviv) }, + { "glTexGend", _O(TexGend) }, + { "glTexGendv", _O(TexGendv) }, + { "glTexGenf", _O(TexGenf) }, + { "glTexGenfv", _O(TexGenfv) }, + { "glTexGeni", _O(TexGeni) }, + { "glTexGeniv", _O(TexGeniv) }, + { "glFeedbackBuffer", _O(FeedbackBuffer) }, + { "glSelectBuffer", _O(SelectBuffer) }, + { "glRenderMode", _O(RenderMode) }, + { "glInitNames", _O(InitNames) }, + { "glLoadName", _O(LoadName) }, + { "glPassThrough", _O(PassThrough) }, + { "glPopName", _O(PopName) }, + { "glPushName", _O(PushName) }, + { "glDrawBuffer", _O(DrawBuffer) }, + { "glClear", _O(Clear) }, + { "glClearAccum", _O(ClearAccum) }, + { "glClearIndex", _O(ClearIndex) }, + { "glClearColor", _O(ClearColor) }, + { "glClearStencil", _O(ClearStencil) }, + { "glClearDepth", _O(ClearDepth) }, + { "glStencilMask", _O(StencilMask) }, + { "glColorMask", _O(ColorMask) }, + { "glDepthMask", _O(DepthMask) }, + { "glIndexMask", _O(IndexMask) }, + { "glAccum", _O(Accum) }, + { "glDisable", _O(Disable) }, + { "glEnable", _O(Enable) }, + { "glFinish", _O(Finish) }, + { "glFlush", _O(Flush) }, + { "glPopAttrib", _O(PopAttrib) }, + { "glPushAttrib", _O(PushAttrib) }, + { "glMap1d", _O(Map1d) }, + { "glMap1f", _O(Map1f) }, + { "glMap2d", _O(Map2d) }, + { "glMap2f", _O(Map2f) }, + { "glMapGrid1d", _O(MapGrid1d) }, + { "glMapGrid1f", _O(MapGrid1f) }, + { "glMapGrid2d", _O(MapGrid2d) }, + { "glMapGrid2f", _O(MapGrid2f) }, + { "glEvalCoord1d", _O(EvalCoord1d) }, + { "glEvalCoord1dv", _O(EvalCoord1dv) }, + { "glEvalCoord1f", _O(EvalCoord1f) }, + { "glEvalCoord1fv", _O(EvalCoord1fv) }, + { "glEvalCoord2d", _O(EvalCoord2d) }, + { "glEvalCoord2dv", _O(EvalCoord2dv) }, + { "glEvalCoord2f", _O(EvalCoord2f) }, + { "glEvalCoord2fv", _O(EvalCoord2fv) }, + { "glEvalMesh1", _O(EvalMesh1) }, + { "glEvalPoint1", _O(EvalPoint1) }, + { "glEvalMesh2", _O(EvalMesh2) }, + { "glEvalPoint2", _O(EvalPoint2) }, + { "glAlphaFunc", _O(AlphaFunc) }, + { "glBlendFunc", _O(BlendFunc) }, + { "glLogicOp", _O(LogicOp) }, + { "glStencilFunc", _O(StencilFunc) }, + { "glStencilOp", _O(StencilOp) }, + { "glDepthFunc", _O(DepthFunc) }, + { "glPixelZoom", _O(PixelZoom) }, + { "glPixelTransferf", _O(PixelTransferf) }, + { "glPixelTransferi", _O(PixelTransferi) }, + { "glPixelStoref", _O(PixelStoref) }, + { "glPixelStorei", _O(PixelStorei) }, + { "glPixelMapfv", _O(PixelMapfv) }, + { "glPixelMapuiv", _O(PixelMapuiv) }, + { "glPixelMapusv", _O(PixelMapusv) }, + { "glReadBuffer", _O(ReadBuffer) }, + { "glCopyPixels", _O(CopyPixels) }, + { "glReadPixels", _O(ReadPixels) }, + { "glDrawPixels", _O(DrawPixels) }, + { "glGetBooleanv", _O(GetBooleanv) }, + { "glGetClipPlane", _O(GetClipPlane) }, + { "glGetDoublev", _O(GetDoublev) }, + { "glGetError", _O(GetError) }, + { "glGetFloatv", _O(GetFloatv) }, + { "glGetIntegerv", _O(GetIntegerv) }, + { "glGetLightfv", _O(GetLightfv) }, + { "glGetLightiv", _O(GetLightiv) }, + { "glGetMapdv", _O(GetMapdv) }, + { "glGetMapfv", _O(GetMapfv) }, + { "glGetMapiv", _O(GetMapiv) }, + { "glGetMaterialfv", _O(GetMaterialfv) }, + { "glGetMaterialiv", _O(GetMaterialiv) }, + { "glGetPixelMapfv", _O(GetPixelMapfv) }, + { "glGetPixelMapuiv", _O(GetPixelMapuiv) }, + { "glGetPixelMapusv", _O(GetPixelMapusv) }, + { "glGetPolygonStipple", _O(GetPolygonStipple) }, + { "glGetString", _O(GetString) }, + { "glGetTexEnvfv", _O(GetTexEnvfv) }, + { "glGetTexEnviv", _O(GetTexEnviv) }, + { "glGetTexGendv", _O(GetTexGendv) }, + { "glGetTexGenfv", _O(GetTexGenfv) }, + { "glGetTexGeniv", _O(GetTexGeniv) }, + { "glGetTexImage", _O(GetTexImage) }, + { "glGetTexParameterfv", _O(GetTexParameterfv) }, + { "glGetTexParameteriv", _O(GetTexParameteriv) }, + { "glGetTexLevelParameterfv", _O(GetTexLevelParameterfv) }, + { "glGetTexLevelParameteriv", _O(GetTexLevelParameteriv) }, + { "glIsEnabled", _O(IsEnabled) }, + { "glIsList", _O(IsList) }, + { "glDepthRange", _O(DepthRange) }, + { "glFrustum", _O(Frustum) }, + { "glLoadIdentity", _O(LoadIdentity) }, + { "glLoadMatrixf", _O(LoadMatrixf) }, + { "glLoadMatrixd", _O(LoadMatrixd) }, + { "glMatrixMode", _O(MatrixMode) }, + { "glMultMatrixf", _O(MultMatrixf) }, + { "glMultMatrixd", _O(MultMatrixd) }, + { "glOrtho", _O(Ortho) }, + { "glPopMatrix", _O(PopMatrix) }, + { "glPushMatrix", _O(PushMatrix) }, + { "glRotated", _O(Rotated) }, + { "glRotatef", _O(Rotatef) }, + { "glScaled", _O(Scaled) }, + { "glScalef", _O(Scalef) }, + { "glTranslated", _O(Translated) }, + { "glTranslatef", _O(Translatef) }, + { "glViewport", _O(Viewport) }, + { "glArrayElement", _O(ArrayElement) }, + { "glBindTexture", _O(BindTexture) }, + { "glColorPointer", _O(ColorPointer) }, + { "glDisableClientState", _O(DisableClientState) }, + { "glDrawArrays", _O(DrawArrays) }, + { "glDrawElements", _O(DrawElements) }, + { "glEdgeFlagPointer", _O(EdgeFlagPointer) }, + { "glEnableClientState", _O(EnableClientState) }, + { "glIndexPointer", _O(IndexPointer) }, + { "glIndexub", _O(Indexub) }, + { "glIndexubv", _O(Indexubv) }, + { "glInterleavedArrays", _O(InterleavedArrays) }, + { "glNormalPointer", _O(NormalPointer) }, + { "glPolygonOffset", _O(PolygonOffset) }, + { "glTexCoordPointer", _O(TexCoordPointer) }, + { "glVertexPointer", _O(VertexPointer) }, + { "glAreTexturesResident", _O(AreTexturesResident) }, + { "glCopyTexImage1D", _O(CopyTexImage1D) }, + { "glCopyTexImage2D", _O(CopyTexImage2D) }, + { "glCopyTexSubImage1D", _O(CopyTexSubImage1D) }, + { "glCopyTexSubImage2D", _O(CopyTexSubImage2D) }, + { "glDeleteTextures", _O(DeleteTextures) }, + { "glGenTextures", _O(GenTextures) }, + { "glGetPointerv", _O(GetPointerv) }, + { "glIsTexture", _O(IsTexture) }, + { "glPrioritizeTextures", _O(PrioritizeTextures) }, + { "glTexSubImage1D", _O(TexSubImage1D) }, + { "glTexSubImage2D", _O(TexSubImage2D) }, + { "glPopClientAttrib", _O(PopClientAttrib) }, + { "glPushClientAttrib", _O(PushClientAttrib) }, + { "glBlendColor", _O(BlendColor) }, + { "glBlendEquation", _O(BlendEquation) }, + { "glDrawRangeElements", _O(DrawRangeElements) }, + { "glColorTable", _O(ColorTable) }, + { "glColorTableParameterfv", _O(ColorTableParameterfv) }, + { "glColorTableParameteriv", _O(ColorTableParameteriv) }, + { "glCopyColorTable", _O(CopyColorTable) }, + { "glGetColorTable", _O(GetColorTable) }, + { "glGetColorTableParameterfv", _O(GetColorTableParameterfv) }, + { "glGetColorTableParameteriv", _O(GetColorTableParameteriv) }, + { "glColorSubTable", _O(ColorSubTable) }, + { "glCopyColorSubTable", _O(CopyColorSubTable) }, + { "glConvolutionFilter1D", _O(ConvolutionFilter1D) }, + { "glConvolutionFilter2D", _O(ConvolutionFilter2D) }, + { "glConvolutionParameterf", _O(ConvolutionParameterf) }, + { "glConvolutionParameterfv", _O(ConvolutionParameterfv) }, + { "glConvolutionParameteri", _O(ConvolutionParameteri) }, + { "glConvolutionParameteriv", _O(ConvolutionParameteriv) }, + { "glCopyConvolutionFilter1D", _O(CopyConvolutionFilter1D) }, + { "glCopyConvolutionFilter2D", _O(CopyConvolutionFilter2D) }, + { "glGetConvolutionFilter", _O(GetConvolutionFilter) }, + { "glGetConvolutionParameterfv", _O(GetConvolutionParameterfv) }, + { "glGetConvolutionParameteriv", _O(GetConvolutionParameteriv) }, + { "glGetSeparableFilter", _O(GetSeparableFilter) }, + { "glSeparableFilter2D", _O(SeparableFilter2D) }, + { "glGetHistogram", _O(GetHistogram) }, + { "glGetHistogramParameterfv", _O(GetHistogramParameterfv) }, + { "glGetHistogramParameteriv", _O(GetHistogramParameteriv) }, + { "glGetMinmax", _O(GetMinmax) }, + { "glGetMinmaxParameterfv", _O(GetMinmaxParameterfv) }, + { "glGetMinmaxParameteriv", _O(GetMinmaxParameteriv) }, + { "glHistogram", _O(Histogram) }, + { "glMinmax", _O(Minmax) }, + { "glResetHistogram", _O(ResetHistogram) }, + { "glResetMinmax", _O(ResetMinmax) }, + { "glTexImage3D", _O(TexImage3D) }, + { "glTexSubImage3D", _O(TexSubImage3D) }, + { "glCopyTexSubImage3D", _O(CopyTexSubImage3D) }, + { "glActiveTextureARB", _O(ActiveTextureARB) }, + { "glClientActiveTextureARB", _O(ClientActiveTextureARB) }, + { "glMultiTexCoord1dARB", _O(MultiTexCoord1dARB) }, + { "glMultiTexCoord1dvARB", _O(MultiTexCoord1dvARB) }, + { "glMultiTexCoord1fARB", _O(MultiTexCoord1fARB) }, + { "glMultiTexCoord1fvARB", _O(MultiTexCoord1fvARB) }, + { "glMultiTexCoord1iARB", _O(MultiTexCoord1iARB) }, + { "glMultiTexCoord1ivARB", _O(MultiTexCoord1ivARB) }, + { "glMultiTexCoord1sARB", _O(MultiTexCoord1sARB) }, + { "glMultiTexCoord1svARB", _O(MultiTexCoord1svARB) }, + { "glMultiTexCoord2dARB", _O(MultiTexCoord2dARB) }, + { "glMultiTexCoord2dvARB", _O(MultiTexCoord2dvARB) }, + { "glMultiTexCoord2fARB", _O(MultiTexCoord2fARB) }, + { "glMultiTexCoord2fvARB", _O(MultiTexCoord2fvARB) }, + { "glMultiTexCoord2iARB", _O(MultiTexCoord2iARB) }, + { "glMultiTexCoord2ivARB", _O(MultiTexCoord2ivARB) }, + { "glMultiTexCoord2sARB", _O(MultiTexCoord2sARB) }, + { "glMultiTexCoord2svARB", _O(MultiTexCoord2svARB) }, + { "glMultiTexCoord3dARB", _O(MultiTexCoord3dARB) }, + { "glMultiTexCoord3dvARB", _O(MultiTexCoord3dvARB) }, + { "glMultiTexCoord3fARB", _O(MultiTexCoord3fARB) }, + { "glMultiTexCoord3fvARB", _O(MultiTexCoord3fvARB) }, + { "glMultiTexCoord3iARB", _O(MultiTexCoord3iARB) }, + { "glMultiTexCoord3ivARB", _O(MultiTexCoord3ivARB) }, + { "glMultiTexCoord3sARB", _O(MultiTexCoord3sARB) }, + { "glMultiTexCoord3svARB", _O(MultiTexCoord3svARB) }, + { "glMultiTexCoord4dARB", _O(MultiTexCoord4dARB) }, + { "glMultiTexCoord4dvARB", _O(MultiTexCoord4dvARB) }, + { "glMultiTexCoord4fARB", _O(MultiTexCoord4fARB) }, + { "glMultiTexCoord4fvARB", _O(MultiTexCoord4fvARB) }, + { "glMultiTexCoord4iARB", _O(MultiTexCoord4iARB) }, + { "glMultiTexCoord4ivARB", _O(MultiTexCoord4ivARB) }, + { "glMultiTexCoord4sARB", _O(MultiTexCoord4sARB) }, + { "glMultiTexCoord4svARB", _O(MultiTexCoord4svARB) }, + { "glAttachShader", _O(AttachShader) }, + { "glCreateProgram", _O(CreateProgram) }, + { "glCreateShader", _O(CreateShader) }, + { "glDeleteProgram", _O(DeleteProgram) }, + { "glDeleteShader", _O(DeleteShader) }, + { "glDetachShader", _O(DetachShader) }, + { "glGetAttachedShaders", _O(GetAttachedShaders) }, + { "glGetProgramInfoLog", _O(GetProgramInfoLog) }, + { "glGetProgramiv", _O(GetProgramiv) }, + { "glGetShaderInfoLog", _O(GetShaderInfoLog) }, + { "glGetShaderiv", _O(GetShaderiv) }, + { "glIsProgram", _O(IsProgram) }, + { "glIsShader", _O(IsShader) }, + { "glStencilFuncSeparate", _O(StencilFuncSeparate) }, + { "glStencilMaskSeparate", _O(StencilMaskSeparate) }, + { "glStencilOpSeparate", _O(StencilOpSeparate) }, + { "glUniformMatrix2x3fv", _O(UniformMatrix2x3fv) }, + { "glUniformMatrix2x4fv", _O(UniformMatrix2x4fv) }, + { "glUniformMatrix3x2fv", _O(UniformMatrix3x2fv) }, + { "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) }, + { "glUniformMatrix4x2fv", _O(UniformMatrix4x2fv) }, + { "glUniformMatrix4x3fv", _O(UniformMatrix4x3fv) }, + { "glClampColor", _O(ClampColor) }, + { "glClearBufferfi", _O(ClearBufferfi) }, + { "glClearBufferfv", _O(ClearBufferfv) }, + { "glClearBufferiv", _O(ClearBufferiv) }, + { "glClearBufferuiv", _O(ClearBufferuiv) }, + { "glGetStringi", _O(GetStringi) }, + { "glFramebufferTexture", _O(FramebufferTexture) }, + { "glGetBufferParameteri64v", _O(GetBufferParameteri64v) }, + { "glGetInteger64i_v", _O(GetInteger64i_v) }, + { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, + { "glLoadTransposeMatrixdARB", _O(LoadTransposeMatrixdARB) }, + { "glLoadTransposeMatrixfARB", _O(LoadTransposeMatrixfARB) }, + { "glMultTransposeMatrixdARB", _O(MultTransposeMatrixdARB) }, + { "glMultTransposeMatrixfARB", _O(MultTransposeMatrixfARB) }, + { "glSampleCoverageARB", _O(SampleCoverageARB) }, + { "glCompressedTexImage1DARB", _O(CompressedTexImage1DARB) }, + { "glCompressedTexImage2DARB", _O(CompressedTexImage2DARB) }, + { "glCompressedTexImage3DARB", _O(CompressedTexImage3DARB) }, + { "glCompressedTexSubImage1DARB", _O(CompressedTexSubImage1DARB) }, + { "glCompressedTexSubImage2DARB", _O(CompressedTexSubImage2DARB) }, + { "glCompressedTexSubImage3DARB", _O(CompressedTexSubImage3DARB) }, + { "glGetCompressedTexImageARB", _O(GetCompressedTexImageARB) }, + { "glDisableVertexAttribArrayARB", _O(DisableVertexAttribArrayARB) }, + { "glEnableVertexAttribArrayARB", _O(EnableVertexAttribArrayARB) }, + { "glGetProgramEnvParameterdvARB", _O(GetProgramEnvParameterdvARB) }, + { "glGetProgramEnvParameterfvARB", _O(GetProgramEnvParameterfvARB) }, + { "glGetProgramLocalParameterdvARB", _O(GetProgramLocalParameterdvARB) }, + { "glGetProgramLocalParameterfvARB", _O(GetProgramLocalParameterfvARB) }, + { "glGetProgramStringARB", _O(GetProgramStringARB) }, + { "glGetProgramivARB", _O(GetProgramivARB) }, + { "glGetVertexAttribdvARB", _O(GetVertexAttribdvARB) }, + { "glGetVertexAttribfvARB", _O(GetVertexAttribfvARB) }, + { "glGetVertexAttribivARB", _O(GetVertexAttribivARB) }, + { "glProgramEnvParameter4dARB", _O(ProgramEnvParameter4dARB) }, + { "glProgramEnvParameter4dvARB", _O(ProgramEnvParameter4dvARB) }, + { "glProgramEnvParameter4fARB", _O(ProgramEnvParameter4fARB) }, + { "glProgramEnvParameter4fvARB", _O(ProgramEnvParameter4fvARB) }, + { "glProgramLocalParameter4dARB", _O(ProgramLocalParameter4dARB) }, + { "glProgramLocalParameter4dvARB", _O(ProgramLocalParameter4dvARB) }, + { "glProgramLocalParameter4fARB", _O(ProgramLocalParameter4fARB) }, + { "glProgramLocalParameter4fvARB", _O(ProgramLocalParameter4fvARB) }, + { "glProgramStringARB", _O(ProgramStringARB) }, + { "glVertexAttrib1dARB", _O(VertexAttrib1dARB) }, + { "glVertexAttrib1dvARB", _O(VertexAttrib1dvARB) }, + { "glVertexAttrib1fARB", _O(VertexAttrib1fARB) }, + { "glVertexAttrib1fvARB", _O(VertexAttrib1fvARB) }, + { "glVertexAttrib1sARB", _O(VertexAttrib1sARB) }, + { "glVertexAttrib1svARB", _O(VertexAttrib1svARB) }, + { "glVertexAttrib2dARB", _O(VertexAttrib2dARB) }, + { "glVertexAttrib2dvARB", _O(VertexAttrib2dvARB) }, + { "glVertexAttrib2fARB", _O(VertexAttrib2fARB) }, + { "glVertexAttrib2fvARB", _O(VertexAttrib2fvARB) }, + { "glVertexAttrib2sARB", _O(VertexAttrib2sARB) }, + { "glVertexAttrib2svARB", _O(VertexAttrib2svARB) }, + { "glVertexAttrib3dARB", _O(VertexAttrib3dARB) }, + { "glVertexAttrib3dvARB", _O(VertexAttrib3dvARB) }, + { "glVertexAttrib3fARB", _O(VertexAttrib3fARB) }, + { "glVertexAttrib3fvARB", _O(VertexAttrib3fvARB) }, + { "glVertexAttrib3sARB", _O(VertexAttrib3sARB) }, + { "glVertexAttrib3svARB", _O(VertexAttrib3svARB) }, + { "glVertexAttrib4NbvARB", _O(VertexAttrib4NbvARB) }, + { "glVertexAttrib4NivARB", _O(VertexAttrib4NivARB) }, + { "glVertexAttrib4NsvARB", _O(VertexAttrib4NsvARB) }, + { "glVertexAttrib4NubARB", _O(VertexAttrib4NubARB) }, + { "glVertexAttrib4NubvARB", _O(VertexAttrib4NubvARB) }, + { "glVertexAttrib4NuivARB", _O(VertexAttrib4NuivARB) }, + { "glVertexAttrib4NusvARB", _O(VertexAttrib4NusvARB) }, + { "glVertexAttrib4bvARB", _O(VertexAttrib4bvARB) }, + { "glVertexAttrib4dARB", _O(VertexAttrib4dARB) }, + { "glVertexAttrib4dvARB", _O(VertexAttrib4dvARB) }, + { "glVertexAttrib4fARB", _O(VertexAttrib4fARB) }, + { "glVertexAttrib4fvARB", _O(VertexAttrib4fvARB) }, + { "glVertexAttrib4ivARB", _O(VertexAttrib4ivARB) }, + { "glVertexAttrib4sARB", _O(VertexAttrib4sARB) }, + { "glVertexAttrib4svARB", _O(VertexAttrib4svARB) }, + { "glVertexAttrib4ubvARB", _O(VertexAttrib4ubvARB) }, + { "glVertexAttrib4uivARB", _O(VertexAttrib4uivARB) }, + { "glVertexAttrib4usvARB", _O(VertexAttrib4usvARB) }, + { "glVertexAttribPointerARB", _O(VertexAttribPointerARB) }, + { "glBindBufferARB", _O(BindBufferARB) }, + { "glBufferDataARB", _O(BufferDataARB) }, + { "glBufferSubDataARB", _O(BufferSubDataARB) }, + { "glDeleteBuffersARB", _O(DeleteBuffersARB) }, + { "glGenBuffersARB", _O(GenBuffersARB) }, + { "glGetBufferParameterivARB", _O(GetBufferParameterivARB) }, + { "glGetBufferPointervARB", _O(GetBufferPointervARB) }, + { "glGetBufferSubDataARB", _O(GetBufferSubDataARB) }, + { "glIsBufferARB", _O(IsBufferARB) }, + { "glMapBufferARB", _O(MapBufferARB) }, + { "glUnmapBufferARB", _O(UnmapBufferARB) }, + { "glBeginQueryARB", _O(BeginQueryARB) }, + { "glDeleteQueriesARB", _O(DeleteQueriesARB) }, + { "glEndQueryARB", _O(EndQueryARB) }, + { "glGenQueriesARB", _O(GenQueriesARB) }, + { "glGetQueryObjectivARB", _O(GetQueryObjectivARB) }, + { "glGetQueryObjectuivARB", _O(GetQueryObjectuivARB) }, + { "glGetQueryivARB", _O(GetQueryivARB) }, + { "glIsQueryARB", _O(IsQueryARB) }, + { "glAttachObjectARB", _O(AttachObjectARB) }, + { "glCompileShaderARB", _O(CompileShaderARB) }, + { "glCreateProgramObjectARB", _O(CreateProgramObjectARB) }, + { "glCreateShaderObjectARB", _O(CreateShaderObjectARB) }, + { "glDeleteObjectARB", _O(DeleteObjectARB) }, + { "glDetachObjectARB", _O(DetachObjectARB) }, + { "glGetActiveUniformARB", _O(GetActiveUniformARB) }, + { "glGetAttachedObjectsARB", _O(GetAttachedObjectsARB) }, + { "glGetHandleARB", _O(GetHandleARB) }, + { "glGetInfoLogARB", _O(GetInfoLogARB) }, + { "glGetObjectParameterfvARB", _O(GetObjectParameterfvARB) }, + { "glGetObjectParameterivARB", _O(GetObjectParameterivARB) }, + { "glGetShaderSourceARB", _O(GetShaderSourceARB) }, + { "glGetUniformLocationARB", _O(GetUniformLocationARB) }, + { "glGetUniformfvARB", _O(GetUniformfvARB) }, + { "glGetUniformivARB", _O(GetUniformivARB) }, + { "glLinkProgramARB", _O(LinkProgramARB) }, + { "glShaderSourceARB", _O(ShaderSourceARB) }, + { "glUniform1fARB", _O(Uniform1fARB) }, + { "glUniform1fvARB", _O(Uniform1fvARB) }, + { "glUniform1iARB", _O(Uniform1iARB) }, + { "glUniform1ivARB", _O(Uniform1ivARB) }, + { "glUniform2fARB", _O(Uniform2fARB) }, + { "glUniform2fvARB", _O(Uniform2fvARB) }, + { "glUniform2iARB", _O(Uniform2iARB) }, + { "glUniform2ivARB", _O(Uniform2ivARB) }, + { "glUniform3fARB", _O(Uniform3fARB) }, + { "glUniform3fvARB", _O(Uniform3fvARB) }, + { "glUniform3iARB", _O(Uniform3iARB) }, + { "glUniform3ivARB", _O(Uniform3ivARB) }, + { "glUniform4fARB", _O(Uniform4fARB) }, + { "glUniform4fvARB", _O(Uniform4fvARB) }, + { "glUniform4iARB", _O(Uniform4iARB) }, + { "glUniform4ivARB", _O(Uniform4ivARB) }, + { "glUniformMatrix2fvARB", _O(UniformMatrix2fvARB) }, + { "glUniformMatrix3fvARB", _O(UniformMatrix3fvARB) }, + { "glUniformMatrix4fvARB", _O(UniformMatrix4fvARB) }, + { "glUseProgramObjectARB", _O(UseProgramObjectARB) }, + { "glValidateProgramARB", _O(ValidateProgramARB) }, + { "glBindAttribLocationARB", _O(BindAttribLocationARB) }, + { "glGetActiveAttribARB", _O(GetActiveAttribARB) }, + { "glGetAttribLocationARB", _O(GetAttribLocationARB) }, + { "glDrawBuffersARB", _O(DrawBuffersARB) }, + { "glClampColorARB", _O(ClampColorARB) }, + { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) }, + { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, + { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, + { "glFramebufferTextureARB", _O(FramebufferTextureARB) }, + { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, + { "glProgramParameteriARB", _O(ProgramParameteriARB) }, + { "glVertexAttribDivisorARB", _O(VertexAttribDivisorARB) }, + { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, + { "glMapBufferRange", _O(MapBufferRange) }, + { "glTexBufferARB", _O(TexBufferARB) }, + { "glBindVertexArray", _O(BindVertexArray) }, + { "glGenVertexArrays", _O(GenVertexArrays) }, + { "glCopyBufferSubData", _O(CopyBufferSubData) }, + { "glClientWaitSync", _O(ClientWaitSync) }, + { "glDeleteSync", _O(DeleteSync) }, + { "glFenceSync", _O(FenceSync) }, + { "glGetInteger64v", _O(GetInteger64v) }, + { "glGetSynciv", _O(GetSynciv) }, + { "glIsSync", _O(IsSync) }, + { "glWaitSync", _O(WaitSync) }, + { "glDrawElementsBaseVertex", _O(DrawElementsBaseVertex) }, + { "glDrawElementsInstancedBaseVertex", _O(DrawElementsInstancedBaseVertex) }, + { "glDrawRangeElementsBaseVertex", _O(DrawRangeElementsBaseVertex) }, + { "glMultiDrawElementsBaseVertex", _O(MultiDrawElementsBaseVertex) }, + { "glBlendEquationSeparateiARB", _O(BlendEquationSeparateiARB) }, + { "glBlendEquationiARB", _O(BlendEquationiARB) }, + { "glBlendFuncSeparateiARB", _O(BlendFuncSeparateiARB) }, + { "glBlendFunciARB", _O(BlendFunciARB) }, + { "glBindFragDataLocationIndexed", _O(BindFragDataLocationIndexed) }, + { "glGetFragDataIndex", _O(GetFragDataIndex) }, + { "glBindSampler", _O(BindSampler) }, + { "glDeleteSamplers", _O(DeleteSamplers) }, + { "glGenSamplers", _O(GenSamplers) }, + { "glGetSamplerParameterIiv", _O(GetSamplerParameterIiv) }, + { "glGetSamplerParameterIuiv", _O(GetSamplerParameterIuiv) }, + { "glGetSamplerParameterfv", _O(GetSamplerParameterfv) }, + { "glGetSamplerParameteriv", _O(GetSamplerParameteriv) }, + { "glIsSampler", _O(IsSampler) }, + { "glSamplerParameterIiv", _O(SamplerParameterIiv) }, + { "glSamplerParameterIuiv", _O(SamplerParameterIuiv) }, + { "glSamplerParameterf", _O(SamplerParameterf) }, + { "glSamplerParameterfv", _O(SamplerParameterfv) }, + { "glSamplerParameteri", _O(SamplerParameteri) }, + { "glSamplerParameteriv", _O(SamplerParameteriv) }, + { "glColorP3ui", _O(ColorP3ui) }, + { "glColorP3uiv", _O(ColorP3uiv) }, + { "glColorP4ui", _O(ColorP4ui) }, + { "glColorP4uiv", _O(ColorP4uiv) }, + { "glMultiTexCoordP1ui", _O(MultiTexCoordP1ui) }, + { "glMultiTexCoordP1uiv", _O(MultiTexCoordP1uiv) }, + { "glMultiTexCoordP2ui", _O(MultiTexCoordP2ui) }, + { "glMultiTexCoordP2uiv", _O(MultiTexCoordP2uiv) }, + { "glMultiTexCoordP3ui", _O(MultiTexCoordP3ui) }, + { "glMultiTexCoordP3uiv", _O(MultiTexCoordP3uiv) }, + { "glMultiTexCoordP4ui", _O(MultiTexCoordP4ui) }, + { "glMultiTexCoordP4uiv", _O(MultiTexCoordP4uiv) }, + { "glNormalP3ui", _O(NormalP3ui) }, + { "glNormalP3uiv", _O(NormalP3uiv) }, + { "glSecondaryColorP3ui", _O(SecondaryColorP3ui) }, + { "glSecondaryColorP3uiv", _O(SecondaryColorP3uiv) }, + { "glTexCoordP1ui", _O(TexCoordP1ui) }, + { "glTexCoordP1uiv", _O(TexCoordP1uiv) }, + { "glTexCoordP2ui", _O(TexCoordP2ui) }, + { "glTexCoordP2uiv", _O(TexCoordP2uiv) }, + { "glTexCoordP3ui", _O(TexCoordP3ui) }, + { "glTexCoordP3uiv", _O(TexCoordP3uiv) }, + { "glTexCoordP4ui", _O(TexCoordP4ui) }, + { "glTexCoordP4uiv", _O(TexCoordP4uiv) }, + { "glVertexAttribP1ui", _O(VertexAttribP1ui) }, + { "glVertexAttribP1uiv", _O(VertexAttribP1uiv) }, + { "glVertexAttribP2ui", _O(VertexAttribP2ui) }, + { "glVertexAttribP2uiv", _O(VertexAttribP2uiv) }, + { "glVertexAttribP3ui", _O(VertexAttribP3ui) }, + { "glVertexAttribP3uiv", _O(VertexAttribP3uiv) }, + { "glVertexAttribP4ui", _O(VertexAttribP4ui) }, + { "glVertexAttribP4uiv", _O(VertexAttribP4uiv) }, + { "glVertexP2ui", _O(VertexP2ui) }, + { "glVertexP2uiv", _O(VertexP2uiv) }, + { "glVertexP3ui", _O(VertexP3ui) }, + { "glVertexP3uiv", _O(VertexP3uiv) }, + { "glVertexP4ui", _O(VertexP4ui) }, + { "glVertexP4uiv", _O(VertexP4uiv) }, + { "glBindTransformFeedback", _O(BindTransformFeedback) }, + { "glDeleteTransformFeedbacks", _O(DeleteTransformFeedbacks) }, + { "glDrawTransformFeedback", _O(DrawTransformFeedback) }, + { "glGenTransformFeedbacks", _O(GenTransformFeedbacks) }, + { "glIsTransformFeedback", _O(IsTransformFeedback) }, + { "glPauseTransformFeedback", _O(PauseTransformFeedback) }, + { "glResumeTransformFeedback", _O(ResumeTransformFeedback) }, + { "glClearDepthf", _O(ClearDepthf) }, + { "glDepthRangef", _O(DepthRangef) }, + { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) }, + { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) }, + { "glShaderBinary", _O(ShaderBinary) }, + { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) }, + { "glDebugMessageControlARB", _O(DebugMessageControlARB) }, + { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) }, + { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) }, + { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) }, + { "glGetnColorTableARB", _O(GetnColorTableARB) }, + { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) }, + { "glGetnConvolutionFilterARB", _O(GetnConvolutionFilterARB) }, + { "glGetnHistogramARB", _O(GetnHistogramARB) }, + { "glGetnMapdvARB", _O(GetnMapdvARB) }, + { "glGetnMapfvARB", _O(GetnMapfvARB) }, + { "glGetnMapivARB", _O(GetnMapivARB) }, + { "glGetnMinmaxARB", _O(GetnMinmaxARB) }, + { "glGetnPixelMapfvARB", _O(GetnPixelMapfvARB) }, + { "glGetnPixelMapuivARB", _O(GetnPixelMapuivARB) }, + { "glGetnPixelMapusvARB", _O(GetnPixelMapusvARB) }, + { "glGetnPolygonStippleARB", _O(GetnPolygonStippleARB) }, + { "glGetnSeparableFilterARB", _O(GetnSeparableFilterARB) }, + { "glGetnTexImageARB", _O(GetnTexImageARB) }, + { "glGetnUniformdvARB", _O(GetnUniformdvARB) }, + { "glGetnUniformfvARB", _O(GetnUniformfvARB) }, + { "glGetnUniformivARB", _O(GetnUniformivARB) }, + { "glGetnUniformuivARB", _O(GetnUniformuivARB) }, + { "glReadnPixelsARB", _O(ReadnPixelsARB) }, + { "glTexStorage1D", _O(TexStorage1D) }, + { "glTexStorage2D", _O(TexStorage2D) }, + { "glTexStorage3D", _O(TexStorage3D) }, + { "glTextureStorage1DEXT", _O(TextureStorage1DEXT) }, + { "glTextureStorage2DEXT", _O(TextureStorage2DEXT) }, + { "glTextureStorage3DEXT", _O(TextureStorage3DEXT) }, + { "glPolygonOffsetEXT", _O(PolygonOffsetEXT) }, + { "glGetPixelTexGenParameterfvSGIS", _O(GetPixelTexGenParameterfvSGIS) }, + { "glGetPixelTexGenParameterivSGIS", _O(GetPixelTexGenParameterivSGIS) }, + { "glPixelTexGenParameterfSGIS", _O(PixelTexGenParameterfSGIS) }, + { "glPixelTexGenParameterfvSGIS", _O(PixelTexGenParameterfvSGIS) }, + { "glPixelTexGenParameteriSGIS", _O(PixelTexGenParameteriSGIS) }, + { "glPixelTexGenParameterivSGIS", _O(PixelTexGenParameterivSGIS) }, + { "glSampleMaskSGIS", _O(SampleMaskSGIS) }, + { "glSamplePatternSGIS", _O(SamplePatternSGIS) }, + { "glColorPointerEXT", _O(ColorPointerEXT) }, + { "glEdgeFlagPointerEXT", _O(EdgeFlagPointerEXT) }, + { "glIndexPointerEXT", _O(IndexPointerEXT) }, + { "glNormalPointerEXT", _O(NormalPointerEXT) }, + { "glTexCoordPointerEXT", _O(TexCoordPointerEXT) }, + { "glVertexPointerEXT", _O(VertexPointerEXT) }, + { "glPointParameterfEXT", _O(PointParameterfEXT) }, + { "glPointParameterfvEXT", _O(PointParameterfvEXT) }, + { "glLockArraysEXT", _O(LockArraysEXT) }, + { "glUnlockArraysEXT", _O(UnlockArraysEXT) }, + { "glSecondaryColor3bEXT", _O(SecondaryColor3bEXT) }, + { "glSecondaryColor3bvEXT", _O(SecondaryColor3bvEXT) }, + { "glSecondaryColor3dEXT", _O(SecondaryColor3dEXT) }, + { "glSecondaryColor3dvEXT", _O(SecondaryColor3dvEXT) }, + { "glSecondaryColor3fEXT", _O(SecondaryColor3fEXT) }, + { "glSecondaryColor3fvEXT", _O(SecondaryColor3fvEXT) }, + { "glSecondaryColor3iEXT", _O(SecondaryColor3iEXT) }, + { "glSecondaryColor3ivEXT", _O(SecondaryColor3ivEXT) }, + { "glSecondaryColor3sEXT", _O(SecondaryColor3sEXT) }, + { "glSecondaryColor3svEXT", _O(SecondaryColor3svEXT) }, + { "glSecondaryColor3ubEXT", _O(SecondaryColor3ubEXT) }, + { "glSecondaryColor3ubvEXT", _O(SecondaryColor3ubvEXT) }, + { "glSecondaryColor3uiEXT", _O(SecondaryColor3uiEXT) }, + { "glSecondaryColor3uivEXT", _O(SecondaryColor3uivEXT) }, + { "glSecondaryColor3usEXT", _O(SecondaryColor3usEXT) }, + { "glSecondaryColor3usvEXT", _O(SecondaryColor3usvEXT) }, + { "glSecondaryColorPointerEXT", _O(SecondaryColorPointerEXT) }, + { "glMultiDrawArraysEXT", _O(MultiDrawArraysEXT) }, + { "glMultiDrawElementsEXT", _O(MultiDrawElementsEXT) }, + { "glFogCoordPointerEXT", _O(FogCoordPointerEXT) }, + { "glFogCoorddEXT", _O(FogCoorddEXT) }, + { "glFogCoorddvEXT", _O(FogCoorddvEXT) }, + { "glFogCoordfEXT", _O(FogCoordfEXT) }, + { "glFogCoordfvEXT", _O(FogCoordfvEXT) }, + { "glPixelTexGenSGIX", _O(PixelTexGenSGIX) }, + { "glBlendFuncSeparateEXT", _O(BlendFuncSeparateEXT) }, + { "glFlushVertexArrayRangeNV", _O(FlushVertexArrayRangeNV) }, + { "glVertexArrayRangeNV", _O(VertexArrayRangeNV) }, + { "glCombinerInputNV", _O(CombinerInputNV) }, + { "glCombinerOutputNV", _O(CombinerOutputNV) }, + { "glCombinerParameterfNV", _O(CombinerParameterfNV) }, + { "glCombinerParameterfvNV", _O(CombinerParameterfvNV) }, + { "glCombinerParameteriNV", _O(CombinerParameteriNV) }, + { "glCombinerParameterivNV", _O(CombinerParameterivNV) }, + { "glFinalCombinerInputNV", _O(FinalCombinerInputNV) }, + { "glGetCombinerInputParameterfvNV", _O(GetCombinerInputParameterfvNV) }, + { "glGetCombinerInputParameterivNV", _O(GetCombinerInputParameterivNV) }, + { "glGetCombinerOutputParameterfvNV", _O(GetCombinerOutputParameterfvNV) }, + { "glGetCombinerOutputParameterivNV", _O(GetCombinerOutputParameterivNV) }, + { "glGetFinalCombinerInputParameterfvNV", _O(GetFinalCombinerInputParameterfvNV) }, + { "glGetFinalCombinerInputParameterivNV", _O(GetFinalCombinerInputParameterivNV) }, + { "glResizeBuffersMESA", _O(ResizeBuffersMESA) }, + { "glWindowPos2dMESA", _O(WindowPos2dMESA) }, + { "glWindowPos2dvMESA", _O(WindowPos2dvMESA) }, + { "glWindowPos2fMESA", _O(WindowPos2fMESA) }, + { "glWindowPos2fvMESA", _O(WindowPos2fvMESA) }, + { "glWindowPos2iMESA", _O(WindowPos2iMESA) }, + { "glWindowPos2ivMESA", _O(WindowPos2ivMESA) }, + { "glWindowPos2sMESA", _O(WindowPos2sMESA) }, + { "glWindowPos2svMESA", _O(WindowPos2svMESA) }, + { "glWindowPos3dMESA", _O(WindowPos3dMESA) }, + { "glWindowPos3dvMESA", _O(WindowPos3dvMESA) }, + { "glWindowPos3fMESA", _O(WindowPos3fMESA) }, + { "glWindowPos3fvMESA", _O(WindowPos3fvMESA) }, + { "glWindowPos3iMESA", _O(WindowPos3iMESA) }, + { "glWindowPos3ivMESA", _O(WindowPos3ivMESA) }, + { "glWindowPos3sMESA", _O(WindowPos3sMESA) }, + { "glWindowPos3svMESA", _O(WindowPos3svMESA) }, + { "glWindowPos4dMESA", _O(WindowPos4dMESA) }, + { "glWindowPos4dvMESA", _O(WindowPos4dvMESA) }, + { "glWindowPos4fMESA", _O(WindowPos4fMESA) }, + { "glWindowPos4fvMESA", _O(WindowPos4fvMESA) }, + { "glWindowPos4iMESA", _O(WindowPos4iMESA) }, + { "glWindowPos4ivMESA", _O(WindowPos4ivMESA) }, + { "glWindowPos4sMESA", _O(WindowPos4sMESA) }, + { "glWindowPos4svMESA", _O(WindowPos4svMESA) }, + { "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) }, + { "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) }, + { "glDeleteFencesNV", _O(DeleteFencesNV) }, + { "glFinishFenceNV", _O(FinishFenceNV) }, + { "glGenFencesNV", _O(GenFencesNV) }, + { "glGetFenceivNV", _O(GetFenceivNV) }, + { "glIsFenceNV", _O(IsFenceNV) }, + { "glSetFenceNV", _O(SetFenceNV) }, + { "glTestFenceNV", _O(TestFenceNV) }, + { "glAreProgramsResidentNV", _O(AreProgramsResidentNV) }, + { "glBindProgramNV", _O(BindProgramNV) }, + { "glDeleteProgramsNV", _O(DeleteProgramsNV) }, + { "glExecuteProgramNV", _O(ExecuteProgramNV) }, + { "glGenProgramsNV", _O(GenProgramsNV) }, + { "glGetProgramParameterdvNV", _O(GetProgramParameterdvNV) }, + { "glGetProgramParameterfvNV", _O(GetProgramParameterfvNV) }, + { "glGetProgramStringNV", _O(GetProgramStringNV) }, + { "glGetProgramivNV", _O(GetProgramivNV) }, + { "glGetTrackMatrixivNV", _O(GetTrackMatrixivNV) }, + { "glGetVertexAttribPointervNV", _O(GetVertexAttribPointervNV) }, + { "glGetVertexAttribdvNV", _O(GetVertexAttribdvNV) }, + { "glGetVertexAttribfvNV", _O(GetVertexAttribfvNV) }, + { "glGetVertexAttribivNV", _O(GetVertexAttribivNV) }, + { "glIsProgramNV", _O(IsProgramNV) }, + { "glLoadProgramNV", _O(LoadProgramNV) }, + { "glProgramParameters4dvNV", _O(ProgramParameters4dvNV) }, + { "glProgramParameters4fvNV", _O(ProgramParameters4fvNV) }, + { "glRequestResidentProgramsNV", _O(RequestResidentProgramsNV) }, + { "glTrackMatrixNV", _O(TrackMatrixNV) }, + { "glVertexAttrib1dNV", _O(VertexAttrib1dNV) }, + { "glVertexAttrib1dvNV", _O(VertexAttrib1dvNV) }, + { "glVertexAttrib1fNV", _O(VertexAttrib1fNV) }, + { "glVertexAttrib1fvNV", _O(VertexAttrib1fvNV) }, + { "glVertexAttrib1sNV", _O(VertexAttrib1sNV) }, + { "glVertexAttrib1svNV", _O(VertexAttrib1svNV) }, + { "glVertexAttrib2dNV", _O(VertexAttrib2dNV) }, + { "glVertexAttrib2dvNV", _O(VertexAttrib2dvNV) }, + { "glVertexAttrib2fNV", _O(VertexAttrib2fNV) }, + { "glVertexAttrib2fvNV", _O(VertexAttrib2fvNV) }, + { "glVertexAttrib2sNV", _O(VertexAttrib2sNV) }, + { "glVertexAttrib2svNV", _O(VertexAttrib2svNV) }, + { "glVertexAttrib3dNV", _O(VertexAttrib3dNV) }, + { "glVertexAttrib3dvNV", _O(VertexAttrib3dvNV) }, + { "glVertexAttrib3fNV", _O(VertexAttrib3fNV) }, + { "glVertexAttrib3fvNV", _O(VertexAttrib3fvNV) }, + { "glVertexAttrib3sNV", _O(VertexAttrib3sNV) }, + { "glVertexAttrib3svNV", _O(VertexAttrib3svNV) }, + { "glVertexAttrib4dNV", _O(VertexAttrib4dNV) }, + { "glVertexAttrib4dvNV", _O(VertexAttrib4dvNV) }, + { "glVertexAttrib4fNV", _O(VertexAttrib4fNV) }, + { "glVertexAttrib4fvNV", _O(VertexAttrib4fvNV) }, + { "glVertexAttrib4sNV", _O(VertexAttrib4sNV) }, + { "glVertexAttrib4svNV", _O(VertexAttrib4svNV) }, + { "glVertexAttrib4ubNV", _O(VertexAttrib4ubNV) }, + { "glVertexAttrib4ubvNV", _O(VertexAttrib4ubvNV) }, + { "glVertexAttribPointerNV", _O(VertexAttribPointerNV) }, + { "glVertexAttribs1dvNV", _O(VertexAttribs1dvNV) }, + { "glVertexAttribs1fvNV", _O(VertexAttribs1fvNV) }, + { "glVertexAttribs1svNV", _O(VertexAttribs1svNV) }, + { "glVertexAttribs2dvNV", _O(VertexAttribs2dvNV) }, + { "glVertexAttribs2fvNV", _O(VertexAttribs2fvNV) }, + { "glVertexAttribs2svNV", _O(VertexAttribs2svNV) }, + { "glVertexAttribs3dvNV", _O(VertexAttribs3dvNV) }, + { "glVertexAttribs3fvNV", _O(VertexAttribs3fvNV) }, + { "glVertexAttribs3svNV", _O(VertexAttribs3svNV) }, + { "glVertexAttribs4dvNV", _O(VertexAttribs4dvNV) }, + { "glVertexAttribs4fvNV", _O(VertexAttribs4fvNV) }, + { "glVertexAttribs4svNV", _O(VertexAttribs4svNV) }, + { "glVertexAttribs4ubvNV", _O(VertexAttribs4ubvNV) }, + { "glGetTexBumpParameterfvATI", _O(GetTexBumpParameterfvATI) }, + { "glGetTexBumpParameterivATI", _O(GetTexBumpParameterivATI) }, + { "glTexBumpParameterfvATI", _O(TexBumpParameterfvATI) }, + { "glTexBumpParameterivATI", _O(TexBumpParameterivATI) }, + { "glAlphaFragmentOp1ATI", _O(AlphaFragmentOp1ATI) }, + { "glAlphaFragmentOp2ATI", _O(AlphaFragmentOp2ATI) }, + { "glAlphaFragmentOp3ATI", _O(AlphaFragmentOp3ATI) }, + { "glBeginFragmentShaderATI", _O(BeginFragmentShaderATI) }, + { "glBindFragmentShaderATI", _O(BindFragmentShaderATI) }, + { "glColorFragmentOp1ATI", _O(ColorFragmentOp1ATI) }, + { "glColorFragmentOp2ATI", _O(ColorFragmentOp2ATI) }, + { "glColorFragmentOp3ATI", _O(ColorFragmentOp3ATI) }, + { "glDeleteFragmentShaderATI", _O(DeleteFragmentShaderATI) }, + { "glEndFragmentShaderATI", _O(EndFragmentShaderATI) }, + { "glGenFragmentShadersATI", _O(GenFragmentShadersATI) }, + { "glPassTexCoordATI", _O(PassTexCoordATI) }, + { "glSampleMapATI", _O(SampleMapATI) }, + { "glSetFragmentShaderConstantATI", _O(SetFragmentShaderConstantATI) }, + { "glPointParameteriNV", _O(PointParameteriNV) }, + { "glPointParameterivNV", _O(PointParameterivNV) }, + { "glActiveStencilFaceEXT", _O(ActiveStencilFaceEXT) }, + { "glBindVertexArrayAPPLE", _O(BindVertexArrayAPPLE) }, + { "glDeleteVertexArraysAPPLE", _O(DeleteVertexArraysAPPLE) }, + { "glGenVertexArraysAPPLE", _O(GenVertexArraysAPPLE) }, + { "glIsVertexArrayAPPLE", _O(IsVertexArrayAPPLE) }, + { "glGetProgramNamedParameterdvNV", _O(GetProgramNamedParameterdvNV) }, + { "glGetProgramNamedParameterfvNV", _O(GetProgramNamedParameterfvNV) }, + { "glProgramNamedParameter4dNV", _O(ProgramNamedParameter4dNV) }, + { "glProgramNamedParameter4dvNV", _O(ProgramNamedParameter4dvNV) }, + { "glProgramNamedParameter4fNV", _O(ProgramNamedParameter4fNV) }, + { "glProgramNamedParameter4fvNV", _O(ProgramNamedParameter4fvNV) }, + { "glPrimitiveRestartIndexNV", _O(PrimitiveRestartIndexNV) }, + { "glPrimitiveRestartNV", _O(PrimitiveRestartNV) }, + { "glDepthBoundsEXT", _O(DepthBoundsEXT) }, + { "glBlendEquationSeparateEXT", _O(BlendEquationSeparateEXT) }, + { "glBindFramebufferEXT", _O(BindFramebufferEXT) }, + { "glBindRenderbufferEXT", _O(BindRenderbufferEXT) }, + { "glCheckFramebufferStatusEXT", _O(CheckFramebufferStatusEXT) }, + { "glDeleteFramebuffersEXT", _O(DeleteFramebuffersEXT) }, + { "glDeleteRenderbuffersEXT", _O(DeleteRenderbuffersEXT) }, + { "glFramebufferRenderbufferEXT", _O(FramebufferRenderbufferEXT) }, + { "glFramebufferTexture1DEXT", _O(FramebufferTexture1DEXT) }, + { "glFramebufferTexture2DEXT", _O(FramebufferTexture2DEXT) }, + { "glFramebufferTexture3DEXT", _O(FramebufferTexture3DEXT) }, + { "glGenFramebuffersEXT", _O(GenFramebuffersEXT) }, + { "glGenRenderbuffersEXT", _O(GenRenderbuffersEXT) }, + { "glGenerateMipmapEXT", _O(GenerateMipmapEXT) }, + { "glGetFramebufferAttachmentParameterivEXT", _O(GetFramebufferAttachmentParameterivEXT) }, + { "glGetRenderbufferParameterivEXT", _O(GetRenderbufferParameterivEXT) }, + { "glIsFramebufferEXT", _O(IsFramebufferEXT) }, + { "glIsRenderbufferEXT", _O(IsRenderbufferEXT) }, + { "glRenderbufferStorageEXT", _O(RenderbufferStorageEXT) }, + { "glBlitFramebufferEXT", _O(BlitFramebufferEXT) }, + { "glBufferParameteriAPPLE", _O(BufferParameteriAPPLE) }, + { "glFlushMappedBufferRangeAPPLE", _O(FlushMappedBufferRangeAPPLE) }, + { "glBindFragDataLocationEXT", _O(BindFragDataLocationEXT) }, + { "glGetFragDataLocationEXT", _O(GetFragDataLocationEXT) }, + { "glGetUniformuivEXT", _O(GetUniformuivEXT) }, + { "glGetVertexAttribIivEXT", _O(GetVertexAttribIivEXT) }, + { "glGetVertexAttribIuivEXT", _O(GetVertexAttribIuivEXT) }, + { "glUniform1uiEXT", _O(Uniform1uiEXT) }, + { "glUniform1uivEXT", _O(Uniform1uivEXT) }, + { "glUniform2uiEXT", _O(Uniform2uiEXT) }, + { "glUniform2uivEXT", _O(Uniform2uivEXT) }, + { "glUniform3uiEXT", _O(Uniform3uiEXT) }, + { "glUniform3uivEXT", _O(Uniform3uivEXT) }, + { "glUniform4uiEXT", _O(Uniform4uiEXT) }, + { "glUniform4uivEXT", _O(Uniform4uivEXT) }, + { "glVertexAttribI1iEXT", _O(VertexAttribI1iEXT) }, + { "glVertexAttribI1ivEXT", _O(VertexAttribI1ivEXT) }, + { "glVertexAttribI1uiEXT", _O(VertexAttribI1uiEXT) }, + { "glVertexAttribI1uivEXT", _O(VertexAttribI1uivEXT) }, + { "glVertexAttribI2iEXT", _O(VertexAttribI2iEXT) }, + { "glVertexAttribI2ivEXT", _O(VertexAttribI2ivEXT) }, + { "glVertexAttribI2uiEXT", _O(VertexAttribI2uiEXT) }, + { "glVertexAttribI2uivEXT", _O(VertexAttribI2uivEXT) }, + { "glVertexAttribI3iEXT", _O(VertexAttribI3iEXT) }, + { "glVertexAttribI3ivEXT", _O(VertexAttribI3ivEXT) }, + { "glVertexAttribI3uiEXT", _O(VertexAttribI3uiEXT) }, + { "glVertexAttribI3uivEXT", _O(VertexAttribI3uivEXT) }, + { "glVertexAttribI4bvEXT", _O(VertexAttribI4bvEXT) }, + { "glVertexAttribI4iEXT", _O(VertexAttribI4iEXT) }, + { "glVertexAttribI4ivEXT", _O(VertexAttribI4ivEXT) }, + { "glVertexAttribI4svEXT", _O(VertexAttribI4svEXT) }, + { "glVertexAttribI4ubvEXT", _O(VertexAttribI4ubvEXT) }, + { "glVertexAttribI4uiEXT", _O(VertexAttribI4uiEXT) }, + { "glVertexAttribI4uivEXT", _O(VertexAttribI4uivEXT) }, + { "glVertexAttribI4usvEXT", _O(VertexAttribI4usvEXT) }, + { "glVertexAttribIPointerEXT", _O(VertexAttribIPointerEXT) }, + { "glFramebufferTextureLayerEXT", _O(FramebufferTextureLayerEXT) }, + { "glColorMaskIndexedEXT", _O(ColorMaskIndexedEXT) }, + { "glDisableIndexedEXT", _O(DisableIndexedEXT) }, + { "glEnableIndexedEXT", _O(EnableIndexedEXT) }, + { "glGetBooleanIndexedvEXT", _O(GetBooleanIndexedvEXT) }, + { "glGetIntegerIndexedvEXT", _O(GetIntegerIndexedvEXT) }, + { "glIsEnabledIndexedEXT", _O(IsEnabledIndexedEXT) }, + { "glClearColorIiEXT", _O(ClearColorIiEXT) }, + { "glClearColorIuiEXT", _O(ClearColorIuiEXT) }, + { "glGetTexParameterIivEXT", _O(GetTexParameterIivEXT) }, + { "glGetTexParameterIuivEXT", _O(GetTexParameterIuivEXT) }, + { "glTexParameterIivEXT", _O(TexParameterIivEXT) }, + { "glTexParameterIuivEXT", _O(TexParameterIuivEXT) }, + { "glBeginConditionalRenderNV", _O(BeginConditionalRenderNV) }, + { "glEndConditionalRenderNV", _O(EndConditionalRenderNV) }, + { "glBeginTransformFeedbackEXT", _O(BeginTransformFeedbackEXT) }, + { "glBindBufferBaseEXT", _O(BindBufferBaseEXT) }, + { "glBindBufferOffsetEXT", _O(BindBufferOffsetEXT) }, + { "glBindBufferRangeEXT", _O(BindBufferRangeEXT) }, + { "glEndTransformFeedbackEXT", _O(EndTransformFeedbackEXT) }, + { "glGetTransformFeedbackVaryingEXT", _O(GetTransformFeedbackVaryingEXT) }, + { "glTransformFeedbackVaryingsEXT", _O(TransformFeedbackVaryingsEXT) }, + { "glProvokingVertexEXT", _O(ProvokingVertexEXT) }, + { "glGetTexParameterPointervAPPLE", _O(GetTexParameterPointervAPPLE) }, + { "glTextureRangeAPPLE", _O(TextureRangeAPPLE) }, + { "glGetObjectParameterivAPPLE", _O(GetObjectParameterivAPPLE) }, + { "glObjectPurgeableAPPLE", _O(ObjectPurgeableAPPLE) }, + { "glObjectUnpurgeableAPPLE", _O(ObjectUnpurgeableAPPLE) }, + { "glActiveProgramEXT", _O(ActiveProgramEXT) }, + { "glCreateShaderProgramEXT", _O(CreateShaderProgramEXT) }, + { "glUseShaderProgramEXT", _O(UseShaderProgramEXT) }, + { "glTextureBarrierNV", _O(TextureBarrierNV) }, + { "glStencilFuncSeparateATI", _O(StencilFuncSeparateATI) }, + { "glProgramEnvParameters4fvEXT", _O(ProgramEnvParameters4fvEXT) }, + { "glProgramLocalParameters4fvEXT", _O(ProgramLocalParameters4fvEXT) }, + { "glGetQueryObjecti64vEXT", _O(GetQueryObjecti64vEXT) }, + { "glGetQueryObjectui64vEXT", _O(GetQueryObjectui64vEXT) }, + { "glEGLImageTargetRenderbufferStorageOES", _O(EGLImageTargetRenderbufferStorageOES) }, + { "glEGLImageTargetTexture2DOES", _O(EGLImageTargetTexture2DOES) }, + { NULL, 0 } +}; + +#ifndef GLX_INDIRECT_RENDERING +extern "C" { +GLAPI GLboolean GLAPIENTRY +glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, + GLboolean *residences) +{ + (void) n; + (void) textures; + (void) residences; + return GL_FALSE; +} + +GLAPI void GLAPIENTRY +glDeleteTexturesEXT(GLsizei n, const GLuint *textures) +{ + (void) n; + (void) textures; +} + +GLAPI void GLAPIENTRY +glGenTexturesEXT(GLsizei n, GLuint *textures) +{ + (void) n; + (void) textures; +} + +GLAPI GLboolean GLAPIENTRY +glIsTextureEXT(GLuint texture) +{ + (void) texture; + return GL_FALSE; +} + +GLAPI void GLAPIENTRY +glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + (void) target; + (void) format; + (void) type; + (void) table; +} + +GLAPI void GLAPIENTRY +glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) +{ + (void) target; + (void) pname; + (void) params; +} + +GLAPI void GLAPIENTRY +glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) +{ + (void) target; + (void) pname; + (void) params; +} + +void GLAPIENTRY +gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + (void) target; + (void) format; + (void) type; + (void) image; +} + +void GLAPIENTRY +gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; + (void) pname; + (void) params; +} + +void GLAPIENTRY +gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) +{ + (void) target; + (void) pname; + (void) params; +} + +void GLAPIENTRY +gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + (void) target; + (void) format; + (void) type; + (void) row; + (void) column; + (void) span; +} + +void GLAPIENTRY +gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + (void) target; + (void) reset; + (void) format; + (void) type; + (void) values; +} + +void GLAPIENTRY +gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; + (void) pname; + (void) params; +} + +void GLAPIENTRY +gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) +{ + (void) target; + (void) pname; + (void) params; +} + +void GLAPIENTRY +gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + (void) target; + (void) reset; + (void) format; + (void) type; + (void) values; +} + +void GLAPIENTRY +gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; + (void) pname; + (void) params; +} + +void GLAPIENTRY +gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) +{ + (void) target; + (void) pname; + (void) params; +} + +} +#endif |