diff options
author | Laura Ekstrand <[email protected]> | 2015-02-05 13:30:50 -0800 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:15 +0200 |
commit | 43db4b8465c203f9748cd2a7e08d8242573116f1 (patch) | |
tree | b4fe37dbb85c85578113812437bd26a4adc4732e /src/mapi/glapi | |
parent | 6236c477990d67499f494b3c95844217fbd9a3dd (diff) |
main: Fake entry point for glClearNamedFramebufferuiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index c793c9e9c70..95fda9676fd 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -204,6 +204,13 @@ <param name="value" type="const GLint *" /> </function> + <function name="ClearNamedFramebufferuiv" offset="assign"> + <param name="framebuffer" type="GLuint" /> + <param name="buffer" type="GLenum" /> + <param name="drawbuffer" type="GLint" /> + <param name="value" type="const GLuint *" /> + </function> + <function name="BlitNamedFramebuffer" offset="assign"> <param name="readFramebuffer" type="GLuint" /> <param name="drawFramebuffer" type="GLuint" /> |