diff options
author | Jason Ekstrand <[email protected]> | 2015-08-14 17:25:04 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-08-17 11:25:03 -0700 |
commit | 6a7ca4ef2cd3f39d3b5e77051cb3f3175e9e60df (patch) | |
tree | d5413781ac9e9ecfc22cf403fa7465d6a7cadb34 /src/mapi/glapi | |
parent | b4c02253c4e1a7bc5a7a6369045210932f5de605 (diff) | |
parent | d3e23f1ff915c01541f8df375b50b93b3da565a8 (diff) |
Merge remote-tracking branch 'mesa-public/master' into vulkan
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/gen/ARB_get_texture_sub_image.xml | 40 | ||||
-rw-r--r-- | src/mapi/glapi/gen/ARB_shader_subroutine.xml | 84 | ||||
-rw-r--r-- | src/mapi/glapi/gen/ARB_tessellation_shader.xml | 62 | ||||
-rw-r--r-- | src/mapi/glapi/gen/Makefile.am | 2 | ||||
-rw-r--r-- | src/mapi/glapi/gen/apiexec.py | 11 | ||||
-rw-r--r-- | src/mapi/glapi/gen/glX_proto_recv.py | 4 | ||||
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 12 | ||||
-rw-r--r-- | src/mapi/glapi/gen/gl_enums.py | 3 |
8 files changed, 213 insertions, 5 deletions
diff --git a/src/mapi/glapi/gen/ARB_get_texture_sub_image.xml b/src/mapi/glapi/gen/ARB_get_texture_sub_image.xml new file mode 100644 index 00000000000..14e1c20b9d5 --- /dev/null +++ b/src/mapi/glapi/gen/ARB_get_texture_sub_image.xml @@ -0,0 +1,40 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- This is included by gl_and_es_API.xml. Could be moved to gl_API.xml. --> + +<OpenGLAPI> + +<category name="GL_ARB_get_texture_sub_image" number="165"> + + <function name="GetTextureSubImage" offset="assign"> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="bufSize" type="GLsizei"/> + <param name="pixels" type="GLvoid *"/> + </function> + + <function name="GetCompressedTextureSubImage" offset="assign"> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="bufSize" type="GLsizei"/> + <param name="pixels" type="GLvoid *"/> + </function> + +</category> + +</OpenGLAPI> diff --git a/src/mapi/glapi/gen/ARB_shader_subroutine.xml b/src/mapi/glapi/gen/ARB_shader_subroutine.xml new file mode 100644 index 00000000000..04b75cb8f59 --- /dev/null +++ b/src/mapi/glapi/gen/ARB_shader_subroutine.xml @@ -0,0 +1,84 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + +<OpenGLAPI> + +<category name="GL_ARB_shader_subroutine" number="90"> + + <function name="GetSubroutineUniformLocation" offset="assign"> + <param name="program" type="GLuint"/> + <param name="shadertype" type="GLenum"/> + <param name="name" type="const GLchar *"/> + <return type="GLint"/> + </function> + + <function name="GetSubroutineIndex" offset="assign"> + <param name="program" type="GLuint"/> + <param name="shadertype" type="GLenum"/> + <param name="name" type="const GLchar *"/> + <return type="GLuint"/> + </function> + + <function name="GetActiveSubroutineUniformiv" offset="assign"> + <param name="program" type="GLuint"/> + <param name="shadertype" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="values" type="GLint *" output="true"/> + </function> + + <function name="GetActiveSubroutineUniformName" offset="assign"> + <param name="program" type="GLuint"/> + <param name="shadertype" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="bufsize" type="GLsizei"/> + <param name="length" type="GLsizei *" output="true"/> + <param name="name" type="GLchar *" output="true"/> + </function> + + <function name="GetActiveSubroutineName" offset="assign"> + <param name="program" type="GLuint"/> + <param name="shadertype" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="bufsize" type="GLsizei"/> + <param name="length" type="GLsizei *" output="true"/> + <param name="name" type="GLchar *" output="true"/> + </function> + + <function name="UniformSubroutinesuiv" offset="assign"> + <param name="shadertype" type="GLenum"/> + <param name="count" type="GLsizei"/> + <param name="indices" type="const GLuint *"/> + </function> + + <function name="GetUniformSubroutineuiv" offset="assign"> + <param name="shadertype" type="GLenum"/> + <param name="location" type="GLint"/> + <param name="params" type="GLuint *" output="true"/> + </function> + + <function name="GetProgramStageiv" offset="assign"> + <param name="program" type="GLuint"/> + <param name="shadertype" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="values" type="GLint *" output="true"/> + </function> + + <enum name="ACTIVE_SUBROUTINES" value="0x8DE5"/> + <enum name="ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/> + <enum name="ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/> + <enum name="ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/> + <enum name="ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/> + + <enum name="MAX_SUBROUTINES" value="0x8DE7"/> + <enum name="MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/> + + <enum name="NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/> + <enum name="COMPATIBLE_SUBROUTINES" value="0x8E4B"/> + + <!-- UNIFORM_SIZE, UNIFORM_NAME_LENGTH already in GL3.1 --> + +</category> +</OpenGLAPI> diff --git a/src/mapi/glapi/gen/ARB_tessellation_shader.xml b/src/mapi/glapi/gen/ARB_tessellation_shader.xml new file mode 100644 index 00000000000..16a213933ef --- /dev/null +++ b/src/mapi/glapi/gen/ARB_tessellation_shader.xml @@ -0,0 +1,62 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + +<OpenGLAPI> + + +<category name="GL_ARB_tessellation_shader" number="91"> + + <!--<enum value="0" name="FALSE"/> + <enum value="1" name="TRUE"/> + <enum value="0x0004" name="TRIANGLES"/> + <enum value="0x0007" name="QUADS"/> + <enum value="0x0202" name="EQUAL"/> + <enum value="0x0900" name="CW"/> + <enum value="0x0901" name="CCW"/>--> + + <enum value="0x000E" name="PATCHES"/> + <enum value="0x84F0" name="UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum value="0x84F1" name="UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum value="0x886C" name="MAX_TESS_CONTROL_INPUT_COMPONENTS"/> + <enum value="0x886D" name="MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> + <enum value="0x8E1E" name="MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum value="0x8E1F" name="MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum value="0x8E72" name="PATCH_VERTICES"/> + <enum value="0x8E73" name="PATCH_DEFAULT_INNER_LEVEL"/> + <enum value="0x8E74" name="PATCH_DEFAULT_OUTER_LEVEL"/> + <enum value="0x8E75" name="TESS_CONTROL_OUTPUT_VERTICES"/> + <enum value="0x8E76" name="TESS_GEN_MODE"/> + <enum value="0x8E77" name="TESS_GEN_SPACING"/> + <enum value="0x8E78" name="TESS_GEN_VERTEX_ORDER"/> + <enum value="0x8E79" name="TESS_GEN_POINT_MODE"/> + <enum value="0x8E7A" name="ISOLINES"/> + <enum value="0x8E7B" name="FRACTIONAL_ODD"/> + <enum value="0x8E7C" name="FRACTIONAL_EVEN"/> + <enum value="0x8E7D" name="MAX_PATCH_VERTICES"/> + <enum value="0x8E7E" name="MAX_TESS_GEN_LEVEL"/> + <enum value="0x8E7F" name="MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum value="0x8E80" name="MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum value="0x8E81" name="MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8E82" name="MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8E83" name="MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> + <enum value="0x8E84" name="MAX_TESS_PATCH_COMPONENTS"/> + <enum value="0x8E85" name="MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> + <enum value="0x8E86" name="MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> + <enum value="0x8E87" name="TESS_EVALUATION_SHADER"/> + <enum value="0x8E88" name="TESS_CONTROL_SHADER"/> + <enum value="0x8E89" name="MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> + <enum value="0x8E8A" name="MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> + + <function name="PatchParameteri" offset="assign"> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint"/> + </function> + <function name="PatchParameterfv" offset="assign"> + <param name="pname" type="GLenum"/> + <param name="values" type="const GLfloat *"/> + </function> +</category> + +</OpenGLAPI> diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am index 5b163b02e00..7d9d1a61215 100644 --- a/src/mapi/glapi/gen/Makefile.am +++ b/src/mapi/glapi/gen/Makefile.am @@ -135,6 +135,7 @@ API_XML = \ ARB_framebuffer_object.xml \ ARB_geometry_shader4.xml \ ARB_get_program_binary.xml \ + ARB_get_texture_sub_image.xml \ ARB_gpu_shader_fp64.xml \ ARB_gpu_shader5.xml \ ARB_instanced_arrays.xml \ @@ -151,6 +152,7 @@ API_XML = \ ARB_separate_shader_objects.xml \ ARB_shader_atomic_counters.xml \ ARB_shader_image_load_store.xml \ + ARB_shader_subroutine.xml \ ARB_sync.xml \ ARB_texture_barrier.xml \ ARB_texture_buffer_object.xml \ diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py index b623b44beeb..3a0eb1869a8 100644 --- a/src/mapi/glapi/gen/apiexec.py +++ b/src/mapi/glapi/gen/apiexec.py @@ -74,6 +74,17 @@ functions = { # GL_ARB_geometry_shader4, so OpenGL 3.2 is required. "FramebufferTexture": exec_info(core=32), + # OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this + # extension with core profile. + "GetSubroutineUniformLocation": exec_info(core=31), + "GetSubroutineIndex": exec_info(core=31), + "GetActiveSubroutineUniformiv": exec_info(core=31), + "GetActiveSubroutineUniformName": exec_info(core=31), + "GetActiveSubroutineName": exec_info(core=31), + "UniformSubroutinesuiv": exec_info(core=31), + "GetUniformSubroutineuiv": exec_info(core=31), + "GetProgramStageiv": exec_info(core=31), + # OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says: # # "OpenGL 3.2 and GLSL 1.50 are required." diff --git a/src/mapi/glapi/gen/glX_proto_recv.py b/src/mapi/glapi/gen/glX_proto_recv.py index da468dc5876..5d95f278a91 100644 --- a/src/mapi/glapi/gen/glX_proto_recv.py +++ b/src/mapi/glapi/gen/glX_proto_recv.py @@ -549,9 +549,9 @@ def main(): """Main function.""" args = _parser() - if args._mode == "dispatch_c": + if args.mode == "dispatch_c": printer = PrintGlxDispatchFunctions(args.swap) - elif args._mode == "dispatch_h": + elif args.mode == "dispatch_h": printer = PrintGlxDispatch_h() api = gl_XML.parse_GL_API( diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 2f330756f22..658efa485f6 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -8072,7 +8072,13 @@ <xi:include href="ARB_vertex_type_2_10_10_10_rev.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> -<!-- ARB extensions #86...#93 --> +<!-- ARB extensions #86...#89 --> + +<xi:include href="ARB_shader_subroutine.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + +<xi:include href="ARB_tessellation_shader.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + +<!-- ARB extensions #92...#93 --> <xi:include href="ARB_draw_indirect.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> @@ -8253,7 +8259,9 @@ <xi:include href="ARB_direct_state_access.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> -<!-- ARB extensions 165 - 166 --> +<xi:include href="ARB_get_texture_sub_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + +<!-- ARB extension 166 --> <xi:include href="ARB_texture_barrier.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py index 955f27d0818..041c2f8ddb8 100644 --- a/src/mapi/glapi/gen/gl_enums.py +++ b/src/mapi/glapi/gen/gl_enums.py @@ -78,7 +78,7 @@ static int compar_nr( const int *a, enum_elt *b ) static char token_tmp[20]; -const char *_mesa_lookup_enum_by_nr( int nr ) +const char *_mesa_enum_to_string( int nr ) { enum_elt *elt; @@ -118,6 +118,7 @@ static const char *prim_names[PRIM_MAX+3] = { "GL_LINE_STRIP_ADJACENCY", "GL_TRIANGLES_ADJACENCY", "GL_TRIANGLE_STRIP_ADJACENCY", + "GL_PATCHES", "outside begin/end", "unknown state" }; |