diff options
author | Marek Olšák <[email protected]> | 2011-03-08 11:30:54 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-03-15 15:58:00 +0100 |
commit | 7fa53f37e632880c9760aee31270841c83325709 (patch) | |
tree | aa05299a465ee49f6c01c853c8ac00bac0874210 /src/mapi/glapi/glapitemp.h | |
parent | 867f9b07d42c2b49ddb9e5bb17f0ac5c4a80d8ac (diff) |
mesa: regenerate glapi files
Be sure to type "make clean" after this commit, otherwise your binaries
will segfault.
Diffstat (limited to 'src/mapi/glapi/glapitemp.h')
-rw-r--r-- | src/mapi/glapi/glapitemp.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/mapi/glapi/glapitemp.h b/src/mapi/glapi/glapitemp.h index f45ca85258d..941532046e0 100644 --- a/src/mapi/glapi/glapitemp.h +++ b/src/mapi/glapi/glapitemp.h @@ -6288,37 +6288,42 @@ KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program) DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void) +{ + DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n")); +} -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_885)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_885)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_885)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_886)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_885)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_886)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_886)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_887)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_886)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_887)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_887)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_888)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_887)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_888)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_888)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_889)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_888)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_889)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -7370,11 +7375,12 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(ActiveProgramEXT), TABLE_ENTRY(CreateShaderProgramEXT), TABLE_ENTRY(UseShaderProgramEXT), - TABLE_ENTRY(_dispatch_stub_884), + TABLE_ENTRY(TextureBarrierNV), TABLE_ENTRY(_dispatch_stub_885), TABLE_ENTRY(_dispatch_stub_886), TABLE_ENTRY(_dispatch_stub_887), TABLE_ENTRY(_dispatch_stub_888), + TABLE_ENTRY(_dispatch_stub_889), TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), TABLE_ENTRY(EGLImageTargetTexture2DOES), /* A whole bunch of no-op functions. These might be called |