diff options
author | Marek Olšák <[email protected]> | 2011-03-08 11:30:54 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-03-15 15:58:00 +0100 |
commit | 7fa53f37e632880c9760aee31270841c83325709 (patch) | |
tree | aa05299a465ee49f6c01c853c8ac00bac0874210 /src/mapi/glapi/glapi_x86.S | |
parent | 867f9b07d42c2b49ddb9e5bb17f0ac5c4a80d8ac (diff) |
mesa: regenerate glapi files
Be sure to type "make clean" after this commit, otherwise your binaries
will segfault.
Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | src/mapi/glapi/glapi_x86.S | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S index 8d85f61ce00..2ef45f3b734 100644 --- a/src/mapi/glapi/glapi_x86.S +++ b/src/mapi/glapi/glapi_x86.S @@ -1064,18 +1064,19 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(ActiveProgramEXT, 881, ActiveProgramEXT@4) GL_STUB(CreateShaderProgramEXT, 882, CreateShaderProgramEXT@8) GL_STUB(UseShaderProgramEXT, 883, UseShaderProgramEXT@8) - GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@16) - HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@16)) + GL_STUB(TextureBarrierNV, 884, TextureBarrierNV@0) GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@16) HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@16)) GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16) HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16)) - GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@12) - HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@12)) + GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16) + HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16)) GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@12) HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 889, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 890, EGLImageTargetTexture2DOES@8) + GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12) + HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 890, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 891, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |