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authorMarek Olšák <[email protected]>2011-03-08 11:30:54 +0100
committerMarek Olšák <[email protected]>2011-03-15 15:58:00 +0100
commit7fa53f37e632880c9760aee31270841c83325709 (patch)
treeaa05299a465ee49f6c01c853c8ac00bac0874210 /src/mapi/glapi/glapi_x86.S
parent867f9b07d42c2b49ddb9e5bb17f0ac5c4a80d8ac (diff)
mesa: regenerate glapi files
Be sure to type "make clean" after this commit, otherwise your binaries will segfault.
Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r--src/mapi/glapi/glapi_x86.S13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S
index 8d85f61ce00..2ef45f3b734 100644
--- a/src/mapi/glapi/glapi_x86.S
+++ b/src/mapi/glapi/glapi_x86.S
@@ -1064,18 +1064,19 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(ActiveProgramEXT, 881, ActiveProgramEXT@4)
GL_STUB(CreateShaderProgramEXT, 882, CreateShaderProgramEXT@8)
GL_STUB(UseShaderProgramEXT, 883, UseShaderProgramEXT@8)
- GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@16))
+ GL_STUB(TextureBarrierNV, 884, TextureBarrierNV@0)
GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@16)
HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@16))
GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16)
HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16))
- GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@12))
+ GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16))
GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@12)
HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 889, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 890, EGLImageTargetTexture2DOES@8)
+ GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 890, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 891, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)