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authorBrian Paul <[email protected]>2011-04-26 14:54:41 -0600
committerBrian Paul <[email protected]>2011-04-26 14:54:41 -0600
commit6b329b9274b18c50f4177eef7ee087d50ebc1525 (patch)
treebdce359cdb3ccddf55b98778849d2be0a950464b /src/mapi/glapi/glapi_x86.S
parent37642518b8864ce751754957b08cdb437998f4e7 (diff)
Squashed commit of the following:
commit 864fe253b04105b7469e5f7b064dc37637b944f8 Author: Brian Paul <[email protected]> Date: Thu Apr 21 20:13:07 2011 -0600 mesa: s/exec/disp/ in _mesa_init_histogram_dispatch() This function isn't normally compiled (FEATURE_histogram). commit f4bf45e2b94b582cacd19cdca873c5be627e4250 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:58 2011 -0600 mesa: hook up GL_ARB_robustness dispatch functions ...and advertise the extension. Signed-off-by: Brian Paul <[email protected]> commit 2b89e38e5f572dc40cebc06381ae7c5d04386998 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:58 2011 -0600 mesa: regenerated API files for GL_ARB_robustness Signed-off-by: Brian Paul <[email protected]> commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 glapi: add ARB_robustness xml Signed-off-by: Brian Paul <[email protected]> commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: implement GL_ARB_robustness functions Signed-off-by: Brian Paul <[email protected]> commit 938fd71f4c4742f274922d53492a7290ab8d9c9b Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add context fields for GL_ARB_robustness Signed-off-by: Brian Paul <[email protected]> commit 72075137bc79e65be03dac7e97b6dba93c3a86a4 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: standardize more bounds-checking error messages Signed-off-by: Brian Paul <[email protected]> commit 32a3fc23746db49da903fbc08afa0135af3007d2 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: standardize some bounds-checking error messages Signed-off-by: Brian Paul <[email protected]> commit cecbf1f4d164207de373dec0cadee2e84e1f9656 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add more bounds-checking support for client memory buffers Signed-off-by: Brian Paul <[email protected]> commit edc895b52383d5bd274422db56adead1d81daf5f Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add bounds-checking support for client memory buffers Signed-off-by: Brian Paul <[email protected]> commit 3a96ef28a538f158a219b406cd090dee70470c85 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: use is_bufferobj() helper function Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r--src/mapi/glapi/glapi_x86.S944
1 files changed, 482 insertions, 462 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S
index f56dc748dee..d5084da1773 100644
--- a/src/mapi/glapi/glapi_x86.S
+++ b/src/mapi/glapi/glapi_x86.S
@@ -776,323 +776,343 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GetShaderPrecisionFormat, 623, GetShaderPrecisionFormat@16)
GL_STUB(ReleaseShaderCompiler, 624, ReleaseShaderCompiler@0)
GL_STUB(ShaderBinary, 625, ShaderBinary@20)
- GL_STUB(PolygonOffsetEXT, 626, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_627, 627, _dispatch_stub_627@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_627, _dispatch_stub_627@8))
- GL_STUB(_dispatch_stub_628, 628, _dispatch_stub_628@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_628, _dispatch_stub_628@8))
- GL_STUB(_dispatch_stub_629, 629, _dispatch_stub_629@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_629, _dispatch_stub_629@8))
- GL_STUB(_dispatch_stub_630, 630, _dispatch_stub_630@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_630, _dispatch_stub_630@8))
- GL_STUB(_dispatch_stub_631, 631, _dispatch_stub_631@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_631, _dispatch_stub_631@8))
- GL_STUB(_dispatch_stub_632, 632, _dispatch_stub_632@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@8))
- GL_STUB(_dispatch_stub_633, 633, _dispatch_stub_633@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_633, _dispatch_stub_633@8))
- GL_STUB(_dispatch_stub_634, 634, _dispatch_stub_634@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4))
- GL_STUB(ColorPointerEXT, 635, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 636, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 637, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 638, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 639, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 640, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 641, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 642, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 643, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 644, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 645, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 646, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 647, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 648, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 649, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 650, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 651, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 652, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 653, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 654, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 655, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 656, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 657, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 658, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 659, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 660, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 661, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 662, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 663, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 664, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 665, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 666, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 667, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 668, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_669, 669, _dispatch_stub_669@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@4))
- GL_STUB(BlendFuncSeparateEXT, 670, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 671, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 672, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 673, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 674, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 675, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 676, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 677, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 678, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 679, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 680, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 681, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 682, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 683, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 684, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 685, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 686, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 687, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 688, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 689, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 690, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 691, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 692, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 693, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 694, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 695, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 696, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 697, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 698, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 699, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 700, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 701, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 702, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 703, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 704, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 705, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 706, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 707, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 708, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 709, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 710, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_711, 711, _dispatch_stub_711@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_711, _dispatch_stub_711@20))
- GL_STUB(_dispatch_stub_712, 712, _dispatch_stub_712@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_712, _dispatch_stub_712@24))
- GL_STUB(_dispatch_stub_713, 713, _dispatch_stub_713@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_713, _dispatch_stub_713@8))
- GL_STUB(_dispatch_stub_714, 714, _dispatch_stub_714@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_714, _dispatch_stub_714@4))
- GL_STUB(_dispatch_stub_715, 715, _dispatch_stub_715@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_715, _dispatch_stub_715@8))
- GL_STUB(_dispatch_stub_716, 716, _dispatch_stub_716@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_716, _dispatch_stub_716@12))
- GL_STUB(_dispatch_stub_717, 717, _dispatch_stub_717@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_717, _dispatch_stub_717@4))
- GL_STUB(_dispatch_stub_718, 718, _dispatch_stub_718@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_718, _dispatch_stub_718@8))
- GL_STUB(_dispatch_stub_719, 719, _dispatch_stub_719@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_719, _dispatch_stub_719@4))
- GL_STUB(AreProgramsResidentNV, 720, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 721, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 722, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 723, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 724, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 725, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 726, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 727, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 728, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 729, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 730, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 731, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 732, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 733, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 734, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 735, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 736, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 737, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 738, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 739, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 740, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 741, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 742, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 743, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 744, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 745, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 746, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 747, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 748, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 749, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 750, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 751, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 752, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 753, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 754, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 755, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 756, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 757, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 758, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 759, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 760, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 761, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 762, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 763, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 764, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 765, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 766, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 767, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 768, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 769, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 770, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 771, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 772, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 773, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 774, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 775, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 776, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 777, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 778, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 779, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 780, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 781, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 782, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 783, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 784, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 785, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 786, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 787, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 788, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 789, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 790, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 791, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 792, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 793, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 794, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 795, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 796, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 797, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 798, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 799, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_800, 800, _dispatch_stub_800@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_800, _dispatch_stub_800@4))
- GL_STUB(_dispatch_stub_801, 801, _dispatch_stub_801@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_801, _dispatch_stub_801@4))
- GL_STUB(_dispatch_stub_802, 802, _dispatch_stub_802@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_802, _dispatch_stub_802@8))
- GL_STUB(_dispatch_stub_803, 803, _dispatch_stub_803@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_803, _dispatch_stub_803@8))
- GL_STUB(_dispatch_stub_804, 804, _dispatch_stub_804@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_804, _dispatch_stub_804@4))
- GL_STUB(GetProgramNamedParameterdvNV, 805, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 806, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 807, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 808, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 809, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 810, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 811, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 812, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_813, 813, _dispatch_stub_813@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@16))
- GL_STUB(_dispatch_stub_814, 814, _dispatch_stub_814@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_814, _dispatch_stub_814@8))
- GL_STUB(BindFramebufferEXT, 815, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 816, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 817, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 818, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 819, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 820, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 821, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 822, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 823, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 824, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 825, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 826, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 827, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 828, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 829, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 830, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 831, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_832, 832, _dispatch_stub_832@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_832, _dispatch_stub_832@40))
- GL_STUB(_dispatch_stub_833, 833, _dispatch_stub_833@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_833, _dispatch_stub_833@12))
- GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@12))
- GL_STUB(BindFragDataLocationEXT, 835, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 836, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 837, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 838, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 839, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 840, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 841, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 842, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 843, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 844, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 845, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 846, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 847, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 848, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 849, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 850, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 851, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 852, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 853, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 854, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 855, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 856, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 857, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 858, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 859, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 860, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 861, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 862, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 863, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 864, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 865, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 866, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 867, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 868, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 869, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 870, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 871, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 872, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 873, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 874, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 875, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 876, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 877, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 878, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 879, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 880, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 881, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 882, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 883, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 884, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 885, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 886, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 887, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 888, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 889, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 890, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 891, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12))
- GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12))
- GL_STUB(GetObjectParameterivAPPLE, 894, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 895, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 896, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 897, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 898, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 899, UseShaderProgramEXT@8)
- GL_STUB(TextureBarrierNV, 900, TextureBarrierNV@0)
- GL_STUB(_dispatch_stub_901, 901, _dispatch_stub_901@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_901, _dispatch_stub_901@16))
- GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@16))
- GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@16))
- GL_STUB(_dispatch_stub_904, 904, _dispatch_stub_904@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_904, _dispatch_stub_904@12))
- GL_STUB(_dispatch_stub_905, 905, _dispatch_stub_905@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_905, _dispatch_stub_905@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 906, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 907, EGLImageTargetTexture2DOES@8)
+ GL_STUB(GetGraphicsResetStatusARB, 626, GetGraphicsResetStatusARB@0)
+ GL_STUB(GetnColorTableARB, 627, GetnColorTableARB@20)
+ GL_STUB(GetnCompressedTexImageARB, 628, GetnCompressedTexImageARB@16)
+ GL_STUB(GetnConvolutionFilterARB, 629, GetnConvolutionFilterARB@20)
+ GL_STUB(GetnHistogramARB, 630, GetnHistogramARB@24)
+ GL_STUB(GetnMapdvARB, 631, GetnMapdvARB@16)
+ GL_STUB(GetnMapfvARB, 632, GetnMapfvARB@16)
+ GL_STUB(GetnMapivARB, 633, GetnMapivARB@16)
+ GL_STUB(GetnMinmaxARB, 634, GetnMinmaxARB@24)
+ GL_STUB(GetnPixelMapfvARB, 635, GetnPixelMapfvARB@12)
+ GL_STUB(GetnPixelMapuivARB, 636, GetnPixelMapuivARB@12)
+ GL_STUB(GetnPixelMapusvARB, 637, GetnPixelMapusvARB@12)
+ GL_STUB(GetnPolygonStippleARB, 638, GetnPolygonStippleARB@8)
+ GL_STUB(GetnSeparableFilterARB, 639, GetnSeparableFilterARB@32)
+ GL_STUB(GetnTexImageARB, 640, GetnTexImageARB@24)
+ GL_STUB(GetnUniformdvARB, 641, GetnUniformdvARB@16)
+ GL_STUB(GetnUniformfvARB, 642, GetnUniformfvARB@16)
+ GL_STUB(GetnUniformivARB, 643, GetnUniformivARB@16)
+ GL_STUB(GetnUniformuivARB, 644, GetnUniformuivARB@16)
+ GL_STUB(ReadnPixelsARB, 645, ReadnPixelsARB@32)
+ GL_STUB(PolygonOffsetEXT, 646, PolygonOffsetEXT@8)
+ GL_STUB(_dispatch_stub_647, 647, _dispatch_stub_647@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@8))
+ GL_STUB(_dispatch_stub_648, 648, _dispatch_stub_648@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@8))
+ GL_STUB(_dispatch_stub_649, 649, _dispatch_stub_649@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8))
+ GL_STUB(_dispatch_stub_650, 650, _dispatch_stub_650@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8))
+ GL_STUB(_dispatch_stub_651, 651, _dispatch_stub_651@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@8))
+ GL_STUB(_dispatch_stub_652, 652, _dispatch_stub_652@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8))
+ GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@8))
+ GL_STUB(_dispatch_stub_654, 654, _dispatch_stub_654@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
+ GL_STUB(ColorPointerEXT, 655, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 656, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 657, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 658, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 659, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 660, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 661, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 662, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 663, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 664, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 665, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 666, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 667, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 668, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 669, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 670, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 671, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 672, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 673, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 674, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 675, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 676, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 677, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 678, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 679, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 680, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 681, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 682, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 683, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 684, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 685, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 686, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 687, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 688, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@4))
+ GL_STUB(BlendFuncSeparateEXT, 690, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 691, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 692, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 693, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 694, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 695, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 696, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 697, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 698, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 699, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 700, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 701, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 702, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 703, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 704, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 705, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 706, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 707, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 708, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 709, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 710, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 711, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 712, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 713, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 714, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 715, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 716, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 717, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 718, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 719, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 720, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 721, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 722, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 723, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 724, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 725, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 726, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 727, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 728, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 729, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 730, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_731, 731, _dispatch_stub_731@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@20))
+ GL_STUB(_dispatch_stub_732, 732, _dispatch_stub_732@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@24))
+ GL_STUB(_dispatch_stub_733, 733, _dispatch_stub_733@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8))
+ GL_STUB(_dispatch_stub_734, 734, _dispatch_stub_734@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4))
+ GL_STUB(_dispatch_stub_735, 735, _dispatch_stub_735@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@8))
+ GL_STUB(_dispatch_stub_736, 736, _dispatch_stub_736@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@12))
+ GL_STUB(_dispatch_stub_737, 737, _dispatch_stub_737@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4))
+ GL_STUB(_dispatch_stub_738, 738, _dispatch_stub_738@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@8))
+ GL_STUB(_dispatch_stub_739, 739, _dispatch_stub_739@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@4))
+ GL_STUB(AreProgramsResidentNV, 740, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 741, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 742, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 743, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 744, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 745, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 746, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 747, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 748, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 749, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 750, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 751, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 752, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 753, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 754, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 755, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 756, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 757, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 758, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 759, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 760, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 761, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 762, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 763, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 764, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 765, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 766, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 767, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 768, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 769, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 770, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 771, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 772, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 773, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 774, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 775, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 776, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 777, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 778, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 779, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 780, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 781, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 782, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 783, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 784, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 785, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 786, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 787, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 788, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 789, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 790, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 791, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 792, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 793, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 794, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 795, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 796, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 797, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 798, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 799, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 800, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 801, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 802, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 803, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 804, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 805, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 806, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 807, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 808, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 809, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 810, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 811, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 812, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 813, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 814, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 815, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 816, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 817, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 818, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 819, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_820, 820, _dispatch_stub_820@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@4))
+ GL_STUB(_dispatch_stub_821, 821, _dispatch_stub_821@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@4))
+ GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@8))
+ GL_STUB(_dispatch_stub_823, 823, _dispatch_stub_823@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@8))
+ GL_STUB(_dispatch_stub_824, 824, _dispatch_stub_824@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 825, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 826, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 827, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 828, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 829, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 830, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 831, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 832, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_833, 833, _dispatch_stub_833@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_833, _dispatch_stub_833@16))
+ GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@8))
+ GL_STUB(BindFramebufferEXT, 835, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 836, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 837, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 838, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 839, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 840, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 841, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 842, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 843, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 844, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 845, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 846, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 847, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 848, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 849, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 850, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 851, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_852, 852, _dispatch_stub_852@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_852, _dispatch_stub_852@40))
+ GL_STUB(_dispatch_stub_853, 853, _dispatch_stub_853@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_853, _dispatch_stub_853@12))
+ GL_STUB(_dispatch_stub_854, 854, _dispatch_stub_854@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_854, _dispatch_stub_854@12))
+ GL_STUB(BindFragDataLocationEXT, 855, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 856, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 857, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 858, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 859, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 860, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 861, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 862, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 863, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 864, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 865, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 866, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 867, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 868, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 869, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 870, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 871, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 872, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 873, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 874, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 875, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 876, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 877, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 878, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 879, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 880, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 881, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 882, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 883, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 884, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 885, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 886, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 887, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 888, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 889, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 890, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 891, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 892, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 893, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 894, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 895, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 896, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 897, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 898, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 899, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 900, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 901, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 902, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 903, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 904, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 905, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 906, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 907, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 908, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 909, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 910, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 911, ProvokingVertexEXT@4)
+ GL_STUB(_dispatch_stub_912, 912, _dispatch_stub_912@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_912, _dispatch_stub_912@12))
+ GL_STUB(_dispatch_stub_913, 913, _dispatch_stub_913@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_913, _dispatch_stub_913@12))
+ GL_STUB(GetObjectParameterivAPPLE, 914, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 915, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 916, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 917, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 918, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 919, UseShaderProgramEXT@8)
+ GL_STUB(TextureBarrierNV, 920, TextureBarrierNV@0)
+ GL_STUB(_dispatch_stub_921, 921, _dispatch_stub_921@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_921, _dispatch_stub_921@16))
+ GL_STUB(_dispatch_stub_922, 922, _dispatch_stub_922@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_922, _dispatch_stub_922@16))
+ GL_STUB(_dispatch_stub_923, 923, _dispatch_stub_923@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_923, _dispatch_stub_923@16))
+ GL_STUB(_dispatch_stub_924, 924, _dispatch_stub_924@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_924, _dispatch_stub_924@12))
+ GL_STUB(_dispatch_stub_925, 925, _dispatch_stub_925@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_925, _dispatch_stub_925@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 926, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 927, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1282,151 +1302,151 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, 641, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 641, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 642, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 642, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 645, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 646, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 647, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 648, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 649, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 650, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 651, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 652, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 653, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 654, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 655, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 656, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 657, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 658, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 659, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 660, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 661, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 662, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 663, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 664, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 665, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 666, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 667, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 668, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 670, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 687, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 687, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 688, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 688, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 689, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 689, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 690, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 690, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 691, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 691, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 692, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 692, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 693, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 693, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 694, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 694, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 695, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 695, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 696, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 696, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 697, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 697, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 698, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 698, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 699, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 699, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 700, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 700, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 701, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 701, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 702, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 702, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 721, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 722, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 724, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 730, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 730, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 734, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 798, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 799, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 802, DeleteVertexArrays@8, _dispatch_stub_802, _dispatch_stub_802@8)
- GL_STUB_ALIAS(IsVertexArray, 804, IsVertexArray@4, _dispatch_stub_804, _dispatch_stub_804@4)
- GL_STUB_ALIAS(PrimitiveRestartIndex, 811, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 814, BlendEquationSeparate@8, _dispatch_stub_814, _dispatch_stub_814@8)
- GL_STUB_ALIAS(BindFramebuffer, 815, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 816, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 817, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 818, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 819, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 820, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 821, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 822, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 823, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 824, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 825, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 826, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 827, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 828, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 829, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 830, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 831, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 832, BlitFramebuffer@40, _dispatch_stub_832, _dispatch_stub_832@40)
- GL_STUB_ALIAS(BindFragDataLocation, 835, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
- GL_STUB_ALIAS(GetFragDataLocation, 836, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
- GL_STUB_ALIAS(GetUniformuiv, 837, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIiv, 838, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIuiv, 839, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
- GL_STUB_ALIAS(Uniform1ui, 840, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
- GL_STUB_ALIAS(Uniform1uiv, 841, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
- GL_STUB_ALIAS(Uniform2ui, 842, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
- GL_STUB_ALIAS(Uniform2uiv, 843, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
- GL_STUB_ALIAS(Uniform3ui, 844, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
- GL_STUB_ALIAS(Uniform3uiv, 845, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
- GL_STUB_ALIAS(Uniform4ui, 846, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
- GL_STUB_ALIAS(Uniform4uiv, 847, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
- GL_STUB_ALIAS(VertexAttribI1i, 848, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
- GL_STUB_ALIAS(VertexAttribI1iv, 849, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI1ui, 850, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
- GL_STUB_ALIAS(VertexAttribI1uiv, 851, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2i, 852, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
- GL_STUB_ALIAS(VertexAttribI2iv, 853, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2ui, 854, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
- GL_STUB_ALIAS(VertexAttribI2uiv, 855, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3i, 856, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
- GL_STUB_ALIAS(VertexAttribI3iv, 857, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3ui, 858, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
- GL_STUB_ALIAS(VertexAttribI3uiv, 859, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4bv, 860, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4i, 861, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
- GL_STUB_ALIAS(VertexAttribI4iv, 862, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4sv, 863, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ubv, 864, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ui, 865, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
- GL_STUB_ALIAS(VertexAttribI4uiv, 866, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4usv, 867, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
- GL_STUB_ALIAS(VertexAttribIPointer, 868, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayer, 869, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(ColorMaski, 870, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB_ALIAS(Disablei, 871, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB_ALIAS(Enablei, 872, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB_ALIAS(GetBooleani_v, 873, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB_ALIAS(GetIntegeri_v, 874, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB_ALIAS(IsEnabledi, 875, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB_ALIAS(GetTexParameterIiv, 878, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
- GL_STUB_ALIAS(GetTexParameterIuiv, 879, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
- GL_STUB_ALIAS(TexParameterIiv, 880, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
- GL_STUB_ALIAS(TexParameterIuiv, 881, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
- GL_STUB_ALIAS(BeginConditionalRender, 882, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB_ALIAS(EndConditionalRender, 883, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB_ALIAS(BeginTransformFeedback, 884, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 885, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 887, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 888, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 889, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 890, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 891, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+ GL_STUB_ALIAS(PointParameterf, 661, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 661, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 662, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 662, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 665, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 666, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 667, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 668, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 669, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 670, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 671, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 672, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 673, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 674, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 675, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 676, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 677, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 678, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 679, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 680, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 681, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 682, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 683, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 684, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 685, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 686, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 687, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 688, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 690, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 707, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 707, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 708, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 708, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 709, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 709, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 710, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 710, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 711, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 711, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 712, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 712, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 713, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 713, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 714, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 714, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 715, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 715, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 716, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 716, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 717, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 717, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 718, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 718, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 719, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 719, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 720, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 720, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 721, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 721, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 722, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 722, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 741, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 742, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 744, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 750, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 750, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 754, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 818, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 819, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 822, DeleteVertexArrays@8, _dispatch_stub_822, _dispatch_stub_822@8)
+ GL_STUB_ALIAS(IsVertexArray, 824, IsVertexArray@4, _dispatch_stub_824, _dispatch_stub_824@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 831, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 834, BlendEquationSeparate@8, _dispatch_stub_834, _dispatch_stub_834@8)
+ GL_STUB_ALIAS(BindFramebuffer, 835, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 836, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 837, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 838, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 839, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 840, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 841, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 842, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 843, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 844, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 845, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 846, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 847, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 848, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 849, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 850, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 851, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 852, BlitFramebuffer@40, _dispatch_stub_852, _dispatch_stub_852@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 855, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 856, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 857, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 858, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 859, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 860, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 861, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 862, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 863, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 864, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 865, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 866, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 867, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 868, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 869, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 870, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 871, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 872, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 873, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 874, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 875, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 876, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 877, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 878, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 879, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 880, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 881, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 882, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 883, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 884, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 885, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 886, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 887, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 888, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 889, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 890, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 891, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 892, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 893, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 894, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 895, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 898, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 899, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 900, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 901, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 902, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 903, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 904, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 905, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 907, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 908, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 909, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 910, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 911, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))