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authorBrian Paul <[email protected]>2010-11-21 09:19:23 -0700
committerBrian Paul <[email protected]>2010-11-21 09:20:44 -0700
commit5ed51e950f8b5850cada5aa6289215dbf254c1c7 (patch)
tree0fe2e8dfe748ac01bb72e1ff1173b286fb55a17a /src/mapi/glapi/glapi_x86.S
parent81c347ef79bc495eb45ae3e257bc534a6ebbf83d (diff)
mesa: hook up GL 3.x entrypoints
Fix up some details in the xml files and regenerate dispatch files.
Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r--src/mapi/glapi/glapi_x86.S1424
1 files changed, 741 insertions, 683 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S
index 670a45f83b5..72729f2f091 100644
--- a/src/mapi/glapi/glapi_x86.S
+++ b/src/mapi/glapi/glapi_x86.S
@@ -580,481 +580,492 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16)
GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16)
GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16)
- GL_STUB(DrawArraysInstanced, 430, DrawArraysInstanced@16)
- GL_STUB(DrawElementsInstanced, 431, DrawElementsInstanced@20)
- GL_STUB(LoadTransposeMatrixdARB, 432, LoadTransposeMatrixdARB@4)
- GL_STUB(LoadTransposeMatrixfARB, 433, LoadTransposeMatrixfARB@4)
- GL_STUB(MultTransposeMatrixdARB, 434, MultTransposeMatrixdARB@4)
- GL_STUB(MultTransposeMatrixfARB, 435, MultTransposeMatrixfARB@4)
- GL_STUB(SampleCoverageARB, 436, SampleCoverageARB@8)
- GL_STUB(CompressedTexImage1DARB, 437, CompressedTexImage1DARB@28)
- GL_STUB(CompressedTexImage2DARB, 438, CompressedTexImage2DARB@32)
- GL_STUB(CompressedTexImage3DARB, 439, CompressedTexImage3DARB@36)
- GL_STUB(CompressedTexSubImage1DARB, 440, CompressedTexSubImage1DARB@28)
- GL_STUB(CompressedTexSubImage2DARB, 441, CompressedTexSubImage2DARB@36)
- GL_STUB(CompressedTexSubImage3DARB, 442, CompressedTexSubImage3DARB@44)
- GL_STUB(GetCompressedTexImageARB, 443, GetCompressedTexImageARB@12)
- GL_STUB(DisableVertexAttribArrayARB, 444, DisableVertexAttribArrayARB@4)
- GL_STUB(EnableVertexAttribArrayARB, 445, EnableVertexAttribArrayARB@4)
- GL_STUB(GetProgramEnvParameterdvARB, 446, GetProgramEnvParameterdvARB@12)
- GL_STUB(GetProgramEnvParameterfvARB, 447, GetProgramEnvParameterfvARB@12)
- GL_STUB(GetProgramLocalParameterdvARB, 448, GetProgramLocalParameterdvARB@12)
- GL_STUB(GetProgramLocalParameterfvARB, 449, GetProgramLocalParameterfvARB@12)
- GL_STUB(GetProgramStringARB, 450, GetProgramStringARB@12)
- GL_STUB(GetProgramivARB, 451, GetProgramivARB@12)
- GL_STUB(GetVertexAttribdvARB, 452, GetVertexAttribdvARB@12)
- GL_STUB(GetVertexAttribfvARB, 453, GetVertexAttribfvARB@12)
- GL_STUB(GetVertexAttribivARB, 454, GetVertexAttribivARB@12)
- GL_STUB(ProgramEnvParameter4dARB, 455, ProgramEnvParameter4dARB@40)
- GL_STUB(ProgramEnvParameter4dvARB, 456, ProgramEnvParameter4dvARB@12)
- GL_STUB(ProgramEnvParameter4fARB, 457, ProgramEnvParameter4fARB@24)
- GL_STUB(ProgramEnvParameter4fvARB, 458, ProgramEnvParameter4fvARB@12)
- GL_STUB(ProgramLocalParameter4dARB, 459, ProgramLocalParameter4dARB@40)
- GL_STUB(ProgramLocalParameter4dvARB, 460, ProgramLocalParameter4dvARB@12)
- GL_STUB(ProgramLocalParameter4fARB, 461, ProgramLocalParameter4fARB@24)
- GL_STUB(ProgramLocalParameter4fvARB, 462, ProgramLocalParameter4fvARB@12)
- GL_STUB(ProgramStringARB, 463, ProgramStringARB@16)
- GL_STUB(VertexAttrib1dARB, 464, VertexAttrib1dARB@12)
- GL_STUB(VertexAttrib1dvARB, 465, VertexAttrib1dvARB@8)
- GL_STUB(VertexAttrib1fARB, 466, VertexAttrib1fARB@8)
- GL_STUB(VertexAttrib1fvARB, 467, VertexAttrib1fvARB@8)
- GL_STUB(VertexAttrib1sARB, 468, VertexAttrib1sARB@8)
- GL_STUB(VertexAttrib1svARB, 469, VertexAttrib1svARB@8)
- GL_STUB(VertexAttrib2dARB, 470, VertexAttrib2dARB@20)
- GL_STUB(VertexAttrib2dvARB, 471, VertexAttrib2dvARB@8)
- GL_STUB(VertexAttrib2fARB, 472, VertexAttrib2fARB@12)
- GL_STUB(VertexAttrib2fvARB, 473, VertexAttrib2fvARB@8)
- GL_STUB(VertexAttrib2sARB, 474, VertexAttrib2sARB@12)
- GL_STUB(VertexAttrib2svARB, 475, VertexAttrib2svARB@8)
- GL_STUB(VertexAttrib3dARB, 476, VertexAttrib3dARB@28)
- GL_STUB(VertexAttrib3dvARB, 477, VertexAttrib3dvARB@8)
- GL_STUB(VertexAttrib3fARB, 478, VertexAttrib3fARB@16)
- GL_STUB(VertexAttrib3fvARB, 479, VertexAttrib3fvARB@8)
- GL_STUB(VertexAttrib3sARB, 480, VertexAttrib3sARB@16)
- GL_STUB(VertexAttrib3svARB, 481, VertexAttrib3svARB@8)
- GL_STUB(VertexAttrib4NbvARB, 482, VertexAttrib4NbvARB@8)
- GL_STUB(VertexAttrib4NivARB, 483, VertexAttrib4NivARB@8)
- GL_STUB(VertexAttrib4NsvARB, 484, VertexAttrib4NsvARB@8)
- GL_STUB(VertexAttrib4NubARB, 485, VertexAttrib4NubARB@20)
- GL_STUB(VertexAttrib4NubvARB, 486, VertexAttrib4NubvARB@8)
- GL_STUB(VertexAttrib4NuivARB, 487, VertexAttrib4NuivARB@8)
- GL_STUB(VertexAttrib4NusvARB, 488, VertexAttrib4NusvARB@8)
- GL_STUB(VertexAttrib4bvARB, 489, VertexAttrib4bvARB@8)
- GL_STUB(VertexAttrib4dARB, 490, VertexAttrib4dARB@36)
- GL_STUB(VertexAttrib4dvARB, 491, VertexAttrib4dvARB@8)
- GL_STUB(VertexAttrib4fARB, 492, VertexAttrib4fARB@20)
- GL_STUB(VertexAttrib4fvARB, 493, VertexAttrib4fvARB@8)
- GL_STUB(VertexAttrib4ivARB, 494, VertexAttrib4ivARB@8)
- GL_STUB(VertexAttrib4sARB, 495, VertexAttrib4sARB@20)
- GL_STUB(VertexAttrib4svARB, 496, VertexAttrib4svARB@8)
- GL_STUB(VertexAttrib4ubvARB, 497, VertexAttrib4ubvARB@8)
- GL_STUB(VertexAttrib4uivARB, 498, VertexAttrib4uivARB@8)
- GL_STUB(VertexAttrib4usvARB, 499, VertexAttrib4usvARB@8)
- GL_STUB(VertexAttribPointerARB, 500, VertexAttribPointerARB@24)
- GL_STUB(BindBufferARB, 501, BindBufferARB@8)
- GL_STUB(BufferDataARB, 502, BufferDataARB@16)
- GL_STUB(BufferSubDataARB, 503, BufferSubDataARB@16)
- GL_STUB(DeleteBuffersARB, 504, DeleteBuffersARB@8)
- GL_STUB(GenBuffersARB, 505, GenBuffersARB@8)
- GL_STUB(GetBufferParameterivARB, 506, GetBufferParameterivARB@12)
- GL_STUB(GetBufferPointervARB, 507, GetBufferPointervARB@12)
- GL_STUB(GetBufferSubDataARB, 508, GetBufferSubDataARB@16)
- GL_STUB(IsBufferARB, 509, IsBufferARB@4)
- GL_STUB(MapBufferARB, 510, MapBufferARB@8)
- GL_STUB(UnmapBufferARB, 511, UnmapBufferARB@4)
- GL_STUB(BeginQueryARB, 512, BeginQueryARB@8)
- GL_STUB(DeleteQueriesARB, 513, DeleteQueriesARB@8)
- GL_STUB(EndQueryARB, 514, EndQueryARB@4)
- GL_STUB(GenQueriesARB, 515, GenQueriesARB@8)
- GL_STUB(GetQueryObjectivARB, 516, GetQueryObjectivARB@12)
- GL_STUB(GetQueryObjectuivARB, 517, GetQueryObjectuivARB@12)
- GL_STUB(GetQueryivARB, 518, GetQueryivARB@12)
- GL_STUB(IsQueryARB, 519, IsQueryARB@4)
- GL_STUB(AttachObjectARB, 520, AttachObjectARB@8)
- GL_STUB(CompileShaderARB, 521, CompileShaderARB@4)
- GL_STUB(CreateProgramObjectARB, 522, CreateProgramObjectARB@0)
- GL_STUB(CreateShaderObjectARB, 523, CreateShaderObjectARB@4)
- GL_STUB(DeleteObjectARB, 524, DeleteObjectARB@4)
- GL_STUB(DetachObjectARB, 525, DetachObjectARB@8)
- GL_STUB(GetActiveUniformARB, 526, GetActiveUniformARB@28)
- GL_STUB(GetAttachedObjectsARB, 527, GetAttachedObjectsARB@16)
- GL_STUB(GetHandleARB, 528, GetHandleARB@4)
- GL_STUB(GetInfoLogARB, 529, GetInfoLogARB@16)
- GL_STUB(GetObjectParameterfvARB, 530, GetObjectParameterfvARB@12)
- GL_STUB(GetObjectParameterivARB, 531, GetObjectParameterivARB@12)
- GL_STUB(GetShaderSourceARB, 532, GetShaderSourceARB@16)
- GL_STUB(GetUniformLocationARB, 533, GetUniformLocationARB@8)
- GL_STUB(GetUniformfvARB, 534, GetUniformfvARB@12)
- GL_STUB(GetUniformivARB, 535, GetUniformivARB@12)
- GL_STUB(LinkProgramARB, 536, LinkProgramARB@4)
- GL_STUB(ShaderSourceARB, 537, ShaderSourceARB@16)
- GL_STUB(Uniform1fARB, 538, Uniform1fARB@8)
- GL_STUB(Uniform1fvARB, 539, Uniform1fvARB@12)
- GL_STUB(Uniform1iARB, 540, Uniform1iARB@8)
- GL_STUB(Uniform1ivARB, 541, Uniform1ivARB@12)
- GL_STUB(Uniform2fARB, 542, Uniform2fARB@12)
- GL_STUB(Uniform2fvARB, 543, Uniform2fvARB@12)
- GL_STUB(Uniform2iARB, 544, Uniform2iARB@12)
- GL_STUB(Uniform2ivARB, 545, Uniform2ivARB@12)
- GL_STUB(Uniform3fARB, 546, Uniform3fARB@16)
- GL_STUB(Uniform3fvARB, 547, Uniform3fvARB@12)
- GL_STUB(Uniform3iARB, 548, Uniform3iARB@16)
- GL_STUB(Uniform3ivARB, 549, Uniform3ivARB@12)
- GL_STUB(Uniform4fARB, 550, Uniform4fARB@20)
- GL_STUB(Uniform4fvARB, 551, Uniform4fvARB@12)
- GL_STUB(Uniform4iARB, 552, Uniform4iARB@20)
- GL_STUB(Uniform4ivARB, 553, Uniform4ivARB@12)
- GL_STUB(UniformMatrix2fvARB, 554, UniformMatrix2fvARB@16)
- GL_STUB(UniformMatrix3fvARB, 555, UniformMatrix3fvARB@16)
- GL_STUB(UniformMatrix4fvARB, 556, UniformMatrix4fvARB@16)
- GL_STUB(UseProgramObjectARB, 557, UseProgramObjectARB@4)
- GL_STUB(ValidateProgramARB, 558, ValidateProgramARB@4)
- GL_STUB(BindAttribLocationARB, 559, BindAttribLocationARB@12)
- GL_STUB(GetActiveAttribARB, 560, GetActiveAttribARB@28)
- GL_STUB(GetAttribLocationARB, 561, GetAttribLocationARB@8)
- GL_STUB(DrawBuffersARB, 562, DrawBuffersARB@8)
- GL_STUB(RenderbufferStorageMultisample, 563, RenderbufferStorageMultisample@20)
- GL_STUB(FramebufferTextureARB, 564, FramebufferTextureARB@16)
- GL_STUB(FramebufferTextureFaceARB, 565, FramebufferTextureFaceARB@20)
- GL_STUB(ProgramParameteriARB, 566, ProgramParameteriARB@12)
- GL_STUB(FlushMappedBufferRange, 567, FlushMappedBufferRange@12)
- GL_STUB(MapBufferRange, 568, MapBufferRange@16)
- GL_STUB(BindVertexArray, 569, BindVertexArray@4)
- GL_STUB(GenVertexArrays, 570, GenVertexArrays@8)
- GL_STUB(CopyBufferSubData, 571, CopyBufferSubData@20)
- GL_STUB(ClientWaitSync, 572, ClientWaitSync@12)
- GL_STUB(DeleteSync, 573, DeleteSync@4)
- GL_STUB(FenceSync, 574, FenceSync@8)
- GL_STUB(GetInteger64v, 575, GetInteger64v@8)
- GL_STUB(GetSynciv, 576, GetSynciv@20)
- GL_STUB(IsSync, 577, IsSync@4)
- GL_STUB(WaitSync, 578, WaitSync@12)
- GL_STUB(DrawElementsBaseVertex, 579, DrawElementsBaseVertex@20)
- GL_STUB(DrawRangeElementsBaseVertex, 580, DrawRangeElementsBaseVertex@28)
- GL_STUB(MultiDrawElementsBaseVertex, 581, MultiDrawElementsBaseVertex@24)
- GL_STUB(BindTransformFeedback, 582, BindTransformFeedback@8)
- GL_STUB(DeleteTransformFeedbacks, 583, DeleteTransformFeedbacks@8)
- GL_STUB(DrawTransformFeedback, 584, DrawTransformFeedback@8)
- GL_STUB(GenTransformFeedbacks, 585, GenTransformFeedbacks@8)
- GL_STUB(IsTransformFeedback, 586, IsTransformFeedback@4)
- GL_STUB(PauseTransformFeedback, 587, PauseTransformFeedback@0)
- GL_STUB(ResumeTransformFeedback, 588, ResumeTransformFeedback@0)
- GL_STUB(PolygonOffsetEXT, 589, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_590, 590, _dispatch_stub_590@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_590, _dispatch_stub_590@8))
- GL_STUB(_dispatch_stub_591, 591, _dispatch_stub_591@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_591, _dispatch_stub_591@8))
- GL_STUB(_dispatch_stub_592, 592, _dispatch_stub_592@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_592, _dispatch_stub_592@8))
- GL_STUB(_dispatch_stub_593, 593, _dispatch_stub_593@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8))
- GL_STUB(_dispatch_stub_594, 594, _dispatch_stub_594@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8))
- GL_STUB(_dispatch_stub_595, 595, _dispatch_stub_595@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_595, _dispatch_stub_595@8))
- GL_STUB(_dispatch_stub_596, 596, _dispatch_stub_596@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8))
- GL_STUB(_dispatch_stub_597, 597, _dispatch_stub_597@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@4))
- GL_STUB(ColorPointerEXT, 598, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 599, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 600, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 601, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 602, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 603, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 604, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 605, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 606, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 607, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 608, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 609, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 610, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 611, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 612, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 613, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 614, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 615, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 616, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 617, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 618, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 619, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 620, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 621, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 622, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 623, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 624, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 625, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 626, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 627, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 628, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 629, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 630, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 631, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_632, 632, _dispatch_stub_632@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@4))
- GL_STUB(BlendFuncSeparateEXT, 633, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 634, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 635, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 636, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 637, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 638, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 639, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 640, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 641, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 642, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 643, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 644, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 645, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 646, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 647, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 648, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 649, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 650, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 651, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 652, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 653, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 654, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 655, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 656, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 657, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 658, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 659, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 660, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 661, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 662, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 663, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 664, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 665, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 666, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 667, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 668, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 669, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 670, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 671, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 672, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 673, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_674, 674, _dispatch_stub_674@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_674, _dispatch_stub_674@20))
- GL_STUB(_dispatch_stub_675, 675, _dispatch_stub_675@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_675, _dispatch_stub_675@24))
- GL_STUB(_dispatch_stub_676, 676, _dispatch_stub_676@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@8))
- GL_STUB(_dispatch_stub_677, 677, _dispatch_stub_677@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@4))
- GL_STUB(_dispatch_stub_678, 678, _dispatch_stub_678@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8))
- GL_STUB(_dispatch_stub_679, 679, _dispatch_stub_679@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@12))
- GL_STUB(_dispatch_stub_680, 680, _dispatch_stub_680@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@4))
- GL_STUB(_dispatch_stub_681, 681, _dispatch_stub_681@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@8))
- GL_STUB(_dispatch_stub_682, 682, _dispatch_stub_682@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4))
- GL_STUB(AreProgramsResidentNV, 683, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 684, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 685, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 686, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 687, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 688, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 689, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 690, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 691, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 692, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 693, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 694, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 695, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 696, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 697, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 698, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 699, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 700, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 701, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 702, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 703, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 704, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 705, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 706, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 707, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 708, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 709, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 710, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 711, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 712, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 713, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 714, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 715, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 716, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 717, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 718, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 719, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 720, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 721, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 722, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 723, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 724, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 725, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 726, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 727, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 728, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 729, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 730, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 731, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 732, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 733, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 734, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 735, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 736, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 737, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 738, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 739, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 740, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 741, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 742, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 743, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 744, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 745, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 746, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 747, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 748, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 749, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 750, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 751, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 752, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 753, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 754, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 755, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 756, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 757, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 758, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 759, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 760, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 761, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 762, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_763, 763, _dispatch_stub_763@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@4))
- GL_STUB(_dispatch_stub_764, 764, _dispatch_stub_764@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@4))
- GL_STUB(_dispatch_stub_765, 765, _dispatch_stub_765@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8))
- GL_STUB(_dispatch_stub_766, 766, _dispatch_stub_766@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@8))
- GL_STUB(_dispatch_stub_767, 767, _dispatch_stub_767@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@4))
- GL_STUB(GetProgramNamedParameterdvNV, 768, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 769, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 770, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 771, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 772, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 773, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 774, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 775, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
+ GL_STUB(ClampColor, 430, ClampColor@8)
+ GL_STUB(ClearBufferfi, 431, ClearBufferfi@16)
+ GL_STUB(ClearBufferfv, 432, ClearBufferfv@12)
+ GL_STUB(ClearBufferiv, 433, ClearBufferiv@12)
+ GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12)
+ GL_STUB(GetStringi, 435, GetStringi@8)
+ GL_STUB(TexBuffer, 436, TexBuffer@12)
+ GL_STUB(FramebufferTexture, 437, FramebufferTexture@16)
+ GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12)
+ GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12)
+ GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8)
+ GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4)
+ GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4)
+ GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4)
+ GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4)
+ GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8)
+ GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28)
+ GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32)
+ GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36)
+ GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28)
+ GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36)
+ GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44)
+ GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12)
+ GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4)
+ GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4)
+ GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12)
+ GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12)
+ GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12)
+ GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12)
+ GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12)
+ GL_STUB(GetProgramivARB, 460, GetProgramivARB@12)
+ GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12)
+ GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12)
+ GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12)
+ GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40)
+ GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12)
+ GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24)
+ GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12)
+ GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40)
+ GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12)
+ GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24)
+ GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12)
+ GL_STUB(ProgramStringARB, 472, ProgramStringARB@16)
+ GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12)
+ GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8)
+ GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8)
+ GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8)
+ GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8)
+ GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8)
+ GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20)
+ GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8)
+ GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12)
+ GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8)
+ GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12)
+ GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8)
+ GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28)
+ GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8)
+ GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16)
+ GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8)
+ GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16)
+ GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8)
+ GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8)
+ GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8)
+ GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8)
+ GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20)
+ GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8)
+ GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8)
+ GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8)
+ GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8)
+ GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36)
+ GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8)
+ GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20)
+ GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8)
+ GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8)
+ GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20)
+ GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8)
+ GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8)
+ GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8)
+ GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8)
+ GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24)
+ GL_STUB(BindBufferARB, 510, BindBufferARB@8)
+ GL_STUB(BufferDataARB, 511, BufferDataARB@16)
+ GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16)
+ GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8)
+ GL_STUB(GenBuffersARB, 514, GenBuffersARB@8)
+ GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12)
+ GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12)
+ GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16)
+ GL_STUB(IsBufferARB, 518, IsBufferARB@4)
+ GL_STUB(MapBufferARB, 519, MapBufferARB@8)
+ GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4)
+ GL_STUB(BeginQueryARB, 521, BeginQueryARB@8)
+ GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8)
+ GL_STUB(EndQueryARB, 523, EndQueryARB@4)
+ GL_STUB(GenQueriesARB, 524, GenQueriesARB@8)
+ GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12)
+ GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12)
+ GL_STUB(GetQueryivARB, 527, GetQueryivARB@12)
+ GL_STUB(IsQueryARB, 528, IsQueryARB@4)
+ GL_STUB(AttachObjectARB, 529, AttachObjectARB@8)
+ GL_STUB(CompileShaderARB, 530, CompileShaderARB@4)
+ GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0)
+ GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4)
+ GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4)
+ GL_STUB(DetachObjectARB, 534, DetachObjectARB@8)
+ GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28)
+ GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16)
+ GL_STUB(GetHandleARB, 537, GetHandleARB@4)
+ GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16)
+ GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12)
+ GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12)
+ GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16)
+ GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8)
+ GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12)
+ GL_STUB(GetUniformivARB, 544, GetUniformivARB@12)
+ GL_STUB(LinkProgramARB, 545, LinkProgramARB@4)
+ GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16)
+ GL_STUB(Uniform1fARB, 547, Uniform1fARB@8)
+ GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12)
+ GL_STUB(Uniform1iARB, 549, Uniform1iARB@8)
+ GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12)
+ GL_STUB(Uniform2fARB, 551, Uniform2fARB@12)
+ GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12)
+ GL_STUB(Uniform2iARB, 553, Uniform2iARB@12)
+ GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12)
+ GL_STUB(Uniform3fARB, 555, Uniform3fARB@16)
+ GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12)
+ GL_STUB(Uniform3iARB, 557, Uniform3iARB@16)
+ GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12)
+ GL_STUB(Uniform4fARB, 559, Uniform4fARB@20)
+ GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12)
+ GL_STUB(Uniform4iARB, 561, Uniform4iARB@20)
+ GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12)
+ GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16)
+ GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16)
+ GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16)
+ GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4)
+ GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4)
+ GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12)
+ GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28)
+ GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8)
+ GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8)
+ GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16)
+ GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20)
+ GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20)
+ GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16)
+ GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20)
+ GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12)
+ GL_STUB(FlushMappedBufferRange, 578, FlushMappedBufferRange@12)
+ GL_STUB(MapBufferRange, 579, MapBufferRange@16)
+ GL_STUB(BindVertexArray, 580, BindVertexArray@4)
+ GL_STUB(GenVertexArrays, 581, GenVertexArrays@8)
+ GL_STUB(CopyBufferSubData, 582, CopyBufferSubData@20)
+ GL_STUB(ClientWaitSync, 583, ClientWaitSync@12)
+ GL_STUB(DeleteSync, 584, DeleteSync@4)
+ GL_STUB(FenceSync, 585, FenceSync@8)
+ GL_STUB(GetInteger64v, 586, GetInteger64v@8)
+ GL_STUB(GetSynciv, 587, GetSynciv@20)
+ GL_STUB(IsSync, 588, IsSync@4)
+ GL_STUB(WaitSync, 589, WaitSync@12)
+ GL_STUB(DrawElementsBaseVertex, 590, DrawElementsBaseVertex@20)
+ GL_STUB(DrawRangeElementsBaseVertex, 591, DrawRangeElementsBaseVertex@28)
+ GL_STUB(MultiDrawElementsBaseVertex, 592, MultiDrawElementsBaseVertex@24)
+ GL_STUB(BindTransformFeedback, 593, BindTransformFeedback@8)
+ GL_STUB(DeleteTransformFeedbacks, 594, DeleteTransformFeedbacks@8)
+ GL_STUB(DrawTransformFeedback, 595, DrawTransformFeedback@8)
+ GL_STUB(GenTransformFeedbacks, 596, GenTransformFeedbacks@8)
+ GL_STUB(IsTransformFeedback, 597, IsTransformFeedback@4)
+ GL_STUB(PauseTransformFeedback, 598, PauseTransformFeedback@0)
+ GL_STUB(ResumeTransformFeedback, 599, ResumeTransformFeedback@0)
+ GL_STUB(PolygonOffsetEXT, 600, PolygonOffsetEXT@8)
+ GL_STUB(_dispatch_stub_601, 601, _dispatch_stub_601@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_601, _dispatch_stub_601@8))
+ GL_STUB(_dispatch_stub_602, 602, _dispatch_stub_602@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_602, _dispatch_stub_602@8))
+ GL_STUB(_dispatch_stub_603, 603, _dispatch_stub_603@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_603, _dispatch_stub_603@8))
+ GL_STUB(_dispatch_stub_604, 604, _dispatch_stub_604@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_604, _dispatch_stub_604@8))
+ GL_STUB(_dispatch_stub_605, 605, _dispatch_stub_605@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_605, _dispatch_stub_605@8))
+ GL_STUB(_dispatch_stub_606, 606, _dispatch_stub_606@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@8))
+ GL_STUB(_dispatch_stub_607, 607, _dispatch_stub_607@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@8))
+ GL_STUB(_dispatch_stub_608, 608, _dispatch_stub_608@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@4))
+ GL_STUB(ColorPointerEXT, 609, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 610, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 611, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 612, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 613, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 614, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 615, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 616, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 617, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 618, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 619, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 620, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 621, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 622, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 623, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 624, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 625, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 626, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 627, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 628, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 629, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 630, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 631, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 632, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 633, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 634, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 635, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 636, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 637, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 638, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 639, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 640, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 641, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 642, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_643, 643, _dispatch_stub_643@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_643, _dispatch_stub_643@4))
+ GL_STUB(BlendFuncSeparateEXT, 644, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 645, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 646, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 647, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 648, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 649, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 650, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 651, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 652, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 653, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 654, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 655, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 656, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 657, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 658, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 659, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 660, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 661, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 662, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 663, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 664, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 665, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 666, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 667, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 668, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 669, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 670, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 671, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 672, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 673, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 674, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 675, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 676, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 677, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 678, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 679, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 680, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 681, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 682, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 683, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 684, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_685, 685, _dispatch_stub_685@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_685, _dispatch_stub_685@20))
+ GL_STUB(_dispatch_stub_686, 686, _dispatch_stub_686@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_686, _dispatch_stub_686@24))
+ GL_STUB(_dispatch_stub_687, 687, _dispatch_stub_687@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_687, _dispatch_stub_687@8))
+ GL_STUB(_dispatch_stub_688, 688, _dispatch_stub_688@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_688, _dispatch_stub_688@4))
+ GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@8))
+ GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@12))
+ GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@4))
+ GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8))
+ GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4))
+ GL_STUB(AreProgramsResidentNV, 694, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 695, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 696, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 697, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 698, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 699, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 700, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 701, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 702, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 703, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 704, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 705, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 706, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 707, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 708, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 709, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 710, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 711, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 712, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 713, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 714, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 715, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 716, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 717, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 718, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 719, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 720, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 721, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 722, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 723, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 724, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 725, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 726, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 727, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 728, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 729, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 730, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 731, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 732, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 733, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 734, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 735, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 736, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 737, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 738, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 739, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 740, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 741, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 742, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 743, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 744, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 745, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 746, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 747, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 748, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 749, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 750, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 751, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 752, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 753, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 754, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 755, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 756, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 757, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 758, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 759, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 760, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 761, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 762, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 763, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 764, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 765, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 766, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 767, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 768, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 769, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 770, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 771, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 772, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 773, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@4))
+ GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@4))
+ GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@8))
GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8)
HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8))
- GL_STUB(BindFramebufferEXT, 778, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 779, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 780, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 781, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 782, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 783, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 784, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 785, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 786, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 787, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 788, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 789, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 790, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 791, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 792, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 793, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 794, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_795, 795, _dispatch_stub_795@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@40))
- GL_STUB(_dispatch_stub_796, 796, _dispatch_stub_796@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12))
- GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12))
- GL_STUB(BindFragDataLocationEXT, 798, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 799, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 800, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 801, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 802, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 803, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 804, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 805, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 806, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 807, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 808, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 809, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 810, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 811, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 812, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 813, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 814, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 815, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 816, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 817, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 818, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 819, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 820, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 821, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 822, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 823, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 824, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 825, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 826, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 827, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 828, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 829, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 830, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 831, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 832, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 833, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 834, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 835, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 836, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 837, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 838, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 839, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 840, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 841, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 842, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 843, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 844, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 845, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 846, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 847, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 848, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 849, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 850, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 851, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 852, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 853, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 854, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_855, 855, _dispatch_stub_855@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_855, _dispatch_stub_855@12))
- GL_STUB(_dispatch_stub_856, 856, _dispatch_stub_856@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_856, _dispatch_stub_856@12))
- GL_STUB(GetObjectParameterivAPPLE, 857, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 858, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 859, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 860, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 861, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 862, UseShaderProgramEXT@8)
- GL_STUB(_dispatch_stub_863, 863, _dispatch_stub_863@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_863, _dispatch_stub_863@16))
- GL_STUB(_dispatch_stub_864, 864, _dispatch_stub_864@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_864, _dispatch_stub_864@16))
- GL_STUB(_dispatch_stub_865, 865, _dispatch_stub_865@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_865, _dispatch_stub_865@16))
+ GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 779, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 780, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 781, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 782, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 783, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 784, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 785, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 786, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@16))
+ GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@8))
+ GL_STUB(BindFramebufferEXT, 789, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 790, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 791, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 792, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 793, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 794, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 795, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 796, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 797, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 798, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 799, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 800, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 801, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 802, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 803, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 804, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 805, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_806, 806, _dispatch_stub_806@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_806, _dispatch_stub_806@40))
+ GL_STUB(_dispatch_stub_807, 807, _dispatch_stub_807@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_807, _dispatch_stub_807@12))
+ GL_STUB(_dispatch_stub_808, 808, _dispatch_stub_808@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_808, _dispatch_stub_808@12))
+ GL_STUB(BindFragDataLocationEXT, 809, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 810, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 811, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 812, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 813, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 814, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 815, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 816, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 817, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 818, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 819, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 820, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 821, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 822, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 823, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 824, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 825, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 826, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 827, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 828, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 829, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 830, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 831, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 832, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 833, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 834, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 835, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 836, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 837, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 838, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 839, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 840, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 841, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 842, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 843, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 844, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 845, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 846, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 847, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 848, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 849, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 850, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 851, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 852, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 853, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 854, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 855, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 856, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 857, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 858, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 859, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 860, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 861, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 862, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 863, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 864, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 865, ProvokingVertexEXT@4)
GL_STUB(_dispatch_stub_866, 866, _dispatch_stub_866@12)
HIDDEN(GL_PREFIX(_dispatch_stub_866, _dispatch_stub_866@12))
GL_STUB(_dispatch_stub_867, 867, _dispatch_stub_867@12)
HIDDEN(GL_PREFIX(_dispatch_stub_867, _dispatch_stub_867@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 868, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 869, EGLImageTargetTexture2DOES@8)
+ GL_STUB(GetObjectParameterivAPPLE, 868, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 869, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 870, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 871, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 872, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 873, UseShaderProgramEXT@8)
+ GL_STUB(_dispatch_stub_874, 874, _dispatch_stub_874@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_874, _dispatch_stub_874@16))
+ GL_STUB(_dispatch_stub_875, 875, _dispatch_stub_875@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_875, _dispatch_stub_875@16))
+ GL_STUB(_dispatch_stub_876, 876, _dispatch_stub_876@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_876, _dispatch_stub_876@16))
+ GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12))
+ GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 879, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 880, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1128,220 +1139,267 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
- GL_STUB_ALIAS(DrawArraysInstancedARB, 430, DrawArraysInstancedARB@16, DrawArraysInstanced, DrawArraysInstanced@16)
- GL_STUB_ALIAS(DrawArraysInstancedEXT, 430, DrawArraysInstancedEXT@16, DrawArraysInstanced, DrawArraysInstanced@16)
- GL_STUB_ALIAS(DrawElementsInstancedARB, 431, DrawElementsInstancedARB@20, DrawElementsInstanced, DrawElementsInstanced@20)
- GL_STUB_ALIAS(DrawElementsInstancedEXT, 431, DrawElementsInstancedEXT@20, DrawElementsInstanced, DrawElementsInstanced@20)
- GL_STUB_ALIAS(LoadTransposeMatrixd, 432, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
- GL_STUB_ALIAS(LoadTransposeMatrixf, 433, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
- GL_STUB_ALIAS(MultTransposeMatrixd, 434, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
- GL_STUB_ALIAS(MultTransposeMatrixf, 435, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
- GL_STUB_ALIAS(SampleCoverage, 436, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
- GL_STUB_ALIAS(CompressedTexImage1D, 437, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
- GL_STUB_ALIAS(CompressedTexImage2D, 438, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
- GL_STUB_ALIAS(CompressedTexImage3D, 439, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
- GL_STUB_ALIAS(CompressedTexSubImage1D, 440, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
- GL_STUB_ALIAS(CompressedTexSubImage2D, 441, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
- GL_STUB_ALIAS(CompressedTexSubImage3D, 442, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
- GL_STUB_ALIAS(GetCompressedTexImage, 443, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
- GL_STUB_ALIAS(DisableVertexAttribArray, 444, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
- GL_STUB_ALIAS(EnableVertexAttribArray, 445, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
- GL_STUB_ALIAS(GetVertexAttribdv, 452, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
- GL_STUB_ALIAS(GetVertexAttribfv, 453, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
- GL_STUB_ALIAS(GetVertexAttribiv, 454, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
- GL_STUB_ALIAS(ProgramParameter4dNV, 455, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
- GL_STUB_ALIAS(ProgramParameter4dvNV, 456, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
- GL_STUB_ALIAS(ProgramParameter4fNV, 457, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
- GL_STUB_ALIAS(ProgramParameter4fvNV, 458, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
- GL_STUB_ALIAS(VertexAttrib1d, 464, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
- GL_STUB_ALIAS(VertexAttrib1dv, 465, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
- GL_STUB_ALIAS(VertexAttrib1f, 466, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
- GL_STUB_ALIAS(VertexAttrib1fv, 467, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
- GL_STUB_ALIAS(VertexAttrib1s, 468, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
- GL_STUB_ALIAS(VertexAttrib1sv, 469, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
- GL_STUB_ALIAS(VertexAttrib2d, 470, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
- GL_STUB_ALIAS(VertexAttrib2dv, 471, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
- GL_STUB_ALIAS(VertexAttrib2f, 472, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
- GL_STUB_ALIAS(VertexAttrib2fv, 473, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
- GL_STUB_ALIAS(VertexAttrib2s, 474, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
- GL_STUB_ALIAS(VertexAttrib2sv, 475, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
- GL_STUB_ALIAS(VertexAttrib3d, 476, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
- GL_STUB_ALIAS(VertexAttrib3dv, 477, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
- GL_STUB_ALIAS(VertexAttrib3f, 478, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
- GL_STUB_ALIAS(VertexAttrib3fv, 479, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
- GL_STUB_ALIAS(VertexAttrib3s, 480, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
- GL_STUB_ALIAS(VertexAttrib3sv, 481, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nbv, 482, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Niv, 483, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nsv, 484, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nub, 485, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
- GL_STUB_ALIAS(VertexAttrib4Nubv, 486, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nuiv, 487, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nusv, 488, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
- GL_STUB_ALIAS(VertexAttrib4bv, 489, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
- GL_STUB_ALIAS(VertexAttrib4d, 490, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
- GL_STUB_ALIAS(VertexAttrib4dv, 491, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
- GL_STUB_ALIAS(VertexAttrib4f, 492, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
- GL_STUB_ALIAS(VertexAttrib4fv, 493, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
- GL_STUB_ALIAS(VertexAttrib4iv, 494, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
- GL_STUB_ALIAS(VertexAttrib4s, 495, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
- GL_STUB_ALIAS(VertexAttrib4sv, 496, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
- GL_STUB_ALIAS(VertexAttrib4ubv, 497, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
- GL_STUB_ALIAS(VertexAttrib4uiv, 498, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
- GL_STUB_ALIAS(VertexAttrib4usv, 499, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
- GL_STUB_ALIAS(VertexAttribPointer, 500, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
- GL_STUB_ALIAS(BindBuffer, 501, BindBuffer@8, BindBufferARB, BindBufferARB@8)
- GL_STUB_ALIAS(BufferData, 502, BufferData@16, BufferDataARB, BufferDataARB@16)
- GL_STUB_ALIAS(BufferSubData, 503, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
- GL_STUB_ALIAS(DeleteBuffers, 504, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
- GL_STUB_ALIAS(GenBuffers, 505, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
- GL_STUB_ALIAS(GetBufferParameteriv, 506, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
- GL_STUB_ALIAS(GetBufferPointerv, 507, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
- GL_STUB_ALIAS(GetBufferSubData, 508, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
- GL_STUB_ALIAS(IsBuffer, 509, IsBuffer@4, IsBufferARB, IsBufferARB@4)
- GL_STUB_ALIAS(MapBuffer, 510, MapBuffer@8, MapBufferARB, MapBufferARB@8)
- GL_STUB_ALIAS(UnmapBuffer, 511, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
- GL_STUB_ALIAS(BeginQuery, 512, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
- GL_STUB_ALIAS(DeleteQueries, 513, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
- GL_STUB_ALIAS(EndQuery, 514, EndQuery@4, EndQueryARB, EndQueryARB@4)
- GL_STUB_ALIAS(GenQueries, 515, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
- GL_STUB_ALIAS(GetQueryObjectiv, 516, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
- GL_STUB_ALIAS(GetQueryObjectuiv, 517, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
- GL_STUB_ALIAS(GetQueryiv, 518, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
- GL_STUB_ALIAS(IsQuery, 519, IsQuery@4, IsQueryARB, IsQueryARB@4)
- GL_STUB_ALIAS(CompileShader, 521, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
- GL_STUB_ALIAS(GetActiveUniform, 526, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
- GL_STUB_ALIAS(GetShaderSource, 532, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
- GL_STUB_ALIAS(GetUniformLocation, 533, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
- GL_STUB_ALIAS(GetUniformfv, 534, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
- GL_STUB_ALIAS(GetUniformiv, 535, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
- GL_STUB_ALIAS(LinkProgram, 536, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
- GL_STUB_ALIAS(ShaderSource, 537, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
- GL_STUB_ALIAS(Uniform1f, 538, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
- GL_STUB_ALIAS(Uniform1fv, 539, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
- GL_STUB_ALIAS(Uniform1i, 540, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
- GL_STUB_ALIAS(Uniform1iv, 541, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
- GL_STUB_ALIAS(Uniform2f, 542, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
- GL_STUB_ALIAS(Uniform2fv, 543, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
- GL_STUB_ALIAS(Uniform2i, 544, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
- GL_STUB_ALIAS(Uniform2iv, 545, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
- GL_STUB_ALIAS(Uniform3f, 546, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
- GL_STUB_ALIAS(Uniform3fv, 547, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
- GL_STUB_ALIAS(Uniform3i, 548, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
- GL_STUB_ALIAS(Uniform3iv, 549, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
- GL_STUB_ALIAS(Uniform4f, 550, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
- GL_STUB_ALIAS(Uniform4fv, 551, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
- GL_STUB_ALIAS(Uniform4i, 552, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
- GL_STUB_ALIAS(Uniform4iv, 553, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
- GL_STUB_ALIAS(UniformMatrix2fv, 554, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
- GL_STUB_ALIAS(UniformMatrix3fv, 555, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
- GL_STUB_ALIAS(UniformMatrix4fv, 556, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
- GL_STUB_ALIAS(UseProgram, 557, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
- GL_STUB_ALIAS(ValidateProgram, 558, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
- GL_STUB_ALIAS(BindAttribLocation, 559, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
- GL_STUB_ALIAS(GetActiveAttrib, 560, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
- GL_STUB_ALIAS(GetAttribLocation, 561, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
- GL_STUB_ALIAS(DrawBuffers, 562, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(DrawBuffersATI, 562, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 563, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, 604, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 604, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 605, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 605, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 608, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 609, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 610, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 611, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 612, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 613, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 614, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 615, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 616, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 617, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 618, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 619, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 620, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 621, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 622, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 623, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 624, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 625, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 626, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 627, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 628, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 629, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 630, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 631, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 633, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 650, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 650, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 651, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 651, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 652, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 652, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 653, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 653, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 654, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 654, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 655, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 655, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 656, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 656, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 657, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 657, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 658, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 658, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 659, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 659, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 660, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 660, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 661, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 661, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 662, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 662, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 663, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 663, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 664, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 664, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 665, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 665, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 684, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 685, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 687, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 693, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 693, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 697, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 761, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 762, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 765, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8)
- GL_STUB_ALIAS(IsVertexArray, 767, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 777, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8)
- GL_STUB_ALIAS(BindFramebuffer, 778, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 779, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 780, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 781, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 782, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 783, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 784, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 785, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 786, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 787, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 788, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 789, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 790, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 791, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 792, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 793, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 794, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 795, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40)
- GL_STUB_ALIAS(FramebufferTextureLayer, 832, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(BeginTransformFeedback, 847, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 848, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 850, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 851, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 852, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 853, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 854, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+ GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
+ GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
+ GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
+ GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
+ GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
+ GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
+ GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
+ GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
+ GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
+ GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
+ GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
+ GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
+ GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
+ GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
+ GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
+ GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
+ GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
+ GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
+ GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
+ GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
+ GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
+ GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
+ GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
+ GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
+ GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
+ GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
+ GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
+ GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
+ GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
+ GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
+ GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
+ GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
+ GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
+ GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
+ GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
+ GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
+ GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
+ GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
+ GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8)
+ GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16)
+ GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
+ GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
+ GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
+ GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
+ GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
+ GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
+ GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4)
+ GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8)
+ GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
+ GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
+ GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
+ GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4)
+ GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
+ GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
+ GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
+ GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
+ GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4)
+ GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
+ GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
+ GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
+ GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
+ GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
+ GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
+ GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
+ GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
+ GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
+ GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
+ GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
+ GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
+ GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
+ GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
+ GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
+ GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
+ GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
+ GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
+ GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
+ GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
+ GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
+ GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
+ GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
+ GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
+ GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
+ GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
+ GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
+ GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
+ GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
+ GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
+ GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
+ GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
+ GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
+ GL_STUB_ALIAS(PointParameterf, 615, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 615, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 616, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 616, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 619, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 620, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 621, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 622, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 623, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 624, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 625, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 626, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 627, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 628, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 629, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 630, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 631, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 632, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 633, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 634, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 635, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 636, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 637, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 638, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 639, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 640, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 641, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 642, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 644, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 661, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 661, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 662, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 662, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 663, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 663, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 664, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 664, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 665, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 665, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 666, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 666, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 667, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 667, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 668, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 668, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 669, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 669, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 670, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 670, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 671, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 671, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 672, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 672, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 673, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 673, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 674, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 674, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 675, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 675, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 676, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 676, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 695, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 696, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 698, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 704, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 704, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 708, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 772, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 773, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 776, DeleteVertexArrays@8, _dispatch_stub_776, _dispatch_stub_776@8)
+ GL_STUB_ALIAS(IsVertexArray, 778, IsVertexArray@4, _dispatch_stub_778, _dispatch_stub_778@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 785, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 788, BlendEquationSeparate@8, _dispatch_stub_788, _dispatch_stub_788@8)
+ GL_STUB_ALIAS(BindFramebuffer, 789, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 790, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 791, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 792, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 793, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 794, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 795, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 796, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 797, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 798, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 799, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 800, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 801, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 802, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 803, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 804, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 805, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 806, BlitFramebuffer@40, _dispatch_stub_806, _dispatch_stub_806@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 809, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 810, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 811, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 812, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 813, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 814, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 815, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 816, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 817, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 818, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 819, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 820, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 821, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 822, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 823, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 824, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 825, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 826, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 827, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 828, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 829, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 830, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 831, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 832, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 833, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 834, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 835, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 836, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 837, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 838, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 839, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 840, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 841, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 842, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 843, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 844, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 845, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 846, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 847, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 848, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 849, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 852, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 853, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 854, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 855, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 856, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 857, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 858, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 859, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 861, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 862, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 863, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 864, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 865, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))