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authorChia-I Wu <[email protected]>2010-10-25 22:27:17 +0800
committerChia-I Wu <[email protected]>2010-10-27 10:49:33 +0800
commite4dbfa44ed018d124e1531077d506c8c914c1a51 (patch)
tree743740c5a73c00c4119d2d30a09ccca67b1505b5 /src/mapi/glapi/glapi_sparc.S
parente213968f2b99b07e20b69e4dd6f94bea35f54161 (diff)
glapi: Do not use glapioffsets.h.
glapioffsets.h exists for the same reason as glapidispatch.h does. It is of no use to glapi. This commit also drops the use of glapioffsets.h in glx as glx is considered an extension to glapi when it comes to defining public GL entries.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S1668
1 files changed, 833 insertions, 835 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index dd5b13a94e3..8d8c0e264f6 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -26,8 +26,6 @@
* SOFTWARE.
*/
-#include "glapi/glapioffsets.h"
-
#ifdef __arch64__
#define GL_OFF(N) ((N) * 8)
#define GL_LL ldx
@@ -197,874 +195,874 @@ fn: ba __glapi_sparc_nothread_stub; \
HIDDEN(gl_dispatch_functions_start)
gl_dispatch_functions_start:
- GL_STUB(glNewList, _gloffset_NewList)
- GL_STUB(glEndList, _gloffset_EndList)
- GL_STUB(glCallList, _gloffset_CallList)
- GL_STUB(glCallLists, _gloffset_CallLists)
- GL_STUB(glDeleteLists, _gloffset_DeleteLists)
- GL_STUB(glGenLists, _gloffset_GenLists)
- GL_STUB(glListBase, _gloffset_ListBase)
- GL_STUB(glBegin, _gloffset_Begin)
- GL_STUB(glBitmap, _gloffset_Bitmap)
- GL_STUB(glColor3b, _gloffset_Color3b)
- GL_STUB(glColor3bv, _gloffset_Color3bv)
- GL_STUB(glColor3d, _gloffset_Color3d)
- GL_STUB(glColor3dv, _gloffset_Color3dv)
- GL_STUB(glColor3f, _gloffset_Color3f)
- GL_STUB(glColor3fv, _gloffset_Color3fv)
- GL_STUB(glColor3i, _gloffset_Color3i)
- GL_STUB(glColor3iv, _gloffset_Color3iv)
- GL_STUB(glColor3s, _gloffset_Color3s)
- GL_STUB(glColor3sv, _gloffset_Color3sv)
- GL_STUB(glColor3ub, _gloffset_Color3ub)
- GL_STUB(glColor3ubv, _gloffset_Color3ubv)
- GL_STUB(glColor3ui, _gloffset_Color3ui)
- GL_STUB(glColor3uiv, _gloffset_Color3uiv)
- GL_STUB(glColor3us, _gloffset_Color3us)
- GL_STUB(glColor3usv, _gloffset_Color3usv)
- GL_STUB(glColor4b, _gloffset_Color4b)
- GL_STUB(glColor4bv, _gloffset_Color4bv)
- GL_STUB(glColor4d, _gloffset_Color4d)
- GL_STUB(glColor4dv, _gloffset_Color4dv)
- GL_STUB(glColor4f, _gloffset_Color4f)
- GL_STUB(glColor4fv, _gloffset_Color4fv)
- GL_STUB(glColor4i, _gloffset_Color4i)
- GL_STUB(glColor4iv, _gloffset_Color4iv)
- GL_STUB(glColor4s, _gloffset_Color4s)
- GL_STUB(glColor4sv, _gloffset_Color4sv)
- GL_STUB(glColor4ub, _gloffset_Color4ub)
- GL_STUB(glColor4ubv, _gloffset_Color4ubv)
- GL_STUB(glColor4ui, _gloffset_Color4ui)
- GL_STUB(glColor4uiv, _gloffset_Color4uiv)
- GL_STUB(glColor4us, _gloffset_Color4us)
- GL_STUB(glColor4usv, _gloffset_Color4usv)
- GL_STUB(glEdgeFlag, _gloffset_EdgeFlag)
- GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv)
- GL_STUB(glEnd, _gloffset_End)
- GL_STUB(glIndexd, _gloffset_Indexd)
- GL_STUB(glIndexdv, _gloffset_Indexdv)
- GL_STUB(glIndexf, _gloffset_Indexf)
- GL_STUB(glIndexfv, _gloffset_Indexfv)
- GL_STUB(glIndexi, _gloffset_Indexi)
- GL_STUB(glIndexiv, _gloffset_Indexiv)
- GL_STUB(glIndexs, _gloffset_Indexs)
- GL_STUB(glIndexsv, _gloffset_Indexsv)
- GL_STUB(glNormal3b, _gloffset_Normal3b)
- GL_STUB(glNormal3bv, _gloffset_Normal3bv)
- GL_STUB(glNormal3d, _gloffset_Normal3d)
- GL_STUB(glNormal3dv, _gloffset_Normal3dv)
- GL_STUB(glNormal3f, _gloffset_Normal3f)
- GL_STUB(glNormal3fv, _gloffset_Normal3fv)
- GL_STUB(glNormal3i, _gloffset_Normal3i)
- GL_STUB(glNormal3iv, _gloffset_Normal3iv)
- GL_STUB(glNormal3s, _gloffset_Normal3s)
- GL_STUB(glNormal3sv, _gloffset_Normal3sv)
- GL_STUB(glRasterPos2d, _gloffset_RasterPos2d)
- GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv)
- GL_STUB(glRasterPos2f, _gloffset_RasterPos2f)
- GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv)
- GL_STUB(glRasterPos2i, _gloffset_RasterPos2i)
- GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv)
- GL_STUB(glRasterPos2s, _gloffset_RasterPos2s)
- GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv)
- GL_STUB(glRasterPos3d, _gloffset_RasterPos3d)
- GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv)
- GL_STUB(glRasterPos3f, _gloffset_RasterPos3f)
- GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv)
- GL_STUB(glRasterPos3i, _gloffset_RasterPos3i)
- GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv)
- GL_STUB(glRasterPos3s, _gloffset_RasterPos3s)
- GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv)
- GL_STUB(glRasterPos4d, _gloffset_RasterPos4d)
- GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv)
- GL_STUB(glRasterPos4f, _gloffset_RasterPos4f)
- GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv)
- GL_STUB(glRasterPos4i, _gloffset_RasterPos4i)
- GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv)
- GL_STUB(glRasterPos4s, _gloffset_RasterPos4s)
- GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv)
- GL_STUB(glRectd, _gloffset_Rectd)
- GL_STUB(glRectdv, _gloffset_Rectdv)
- GL_STUB(glRectf, _gloffset_Rectf)
- GL_STUB(glRectfv, _gloffset_Rectfv)
- GL_STUB(glRecti, _gloffset_Recti)
- GL_STUB(glRectiv, _gloffset_Rectiv)
- GL_STUB(glRects, _gloffset_Rects)
- GL_STUB(glRectsv, _gloffset_Rectsv)
- GL_STUB(glTexCoord1d, _gloffset_TexCoord1d)
- GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv)
- GL_STUB(glTexCoord1f, _gloffset_TexCoord1f)
- GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv)
- GL_STUB(glTexCoord1i, _gloffset_TexCoord1i)
- GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv)
- GL_STUB(glTexCoord1s, _gloffset_TexCoord1s)
- GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv)
- GL_STUB(glTexCoord2d, _gloffset_TexCoord2d)
- GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv)
- GL_STUB(glTexCoord2f, _gloffset_TexCoord2f)
- GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv)
- GL_STUB(glTexCoord2i, _gloffset_TexCoord2i)
- GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv)
- GL_STUB(glTexCoord2s, _gloffset_TexCoord2s)
- GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv)
- GL_STUB(glTexCoord3d, _gloffset_TexCoord3d)
- GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv)
- GL_STUB(glTexCoord3f, _gloffset_TexCoord3f)
- GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv)
- GL_STUB(glTexCoord3i, _gloffset_TexCoord3i)
- GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv)
- GL_STUB(glTexCoord3s, _gloffset_TexCoord3s)
- GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv)
- GL_STUB(glTexCoord4d, _gloffset_TexCoord4d)
- GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv)
- GL_STUB(glTexCoord4f, _gloffset_TexCoord4f)
- GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv)
- GL_STUB(glTexCoord4i, _gloffset_TexCoord4i)
- GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv)
- GL_STUB(glTexCoord4s, _gloffset_TexCoord4s)
- GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv)
- GL_STUB(glVertex2d, _gloffset_Vertex2d)
- GL_STUB(glVertex2dv, _gloffset_Vertex2dv)
- GL_STUB(glVertex2f, _gloffset_Vertex2f)
- GL_STUB(glVertex2fv, _gloffset_Vertex2fv)
- GL_STUB(glVertex2i, _gloffset_Vertex2i)
- GL_STUB(glVertex2iv, _gloffset_Vertex2iv)
- GL_STUB(glVertex2s, _gloffset_Vertex2s)
- GL_STUB(glVertex2sv, _gloffset_Vertex2sv)
- GL_STUB(glVertex3d, _gloffset_Vertex3d)
- GL_STUB(glVertex3dv, _gloffset_Vertex3dv)
- GL_STUB(glVertex3f, _gloffset_Vertex3f)
- GL_STUB(glVertex3fv, _gloffset_Vertex3fv)
- GL_STUB(glVertex3i, _gloffset_Vertex3i)
- GL_STUB(glVertex3iv, _gloffset_Vertex3iv)
- GL_STUB(glVertex3s, _gloffset_Vertex3s)
- GL_STUB(glVertex3sv, _gloffset_Vertex3sv)
- GL_STUB(glVertex4d, _gloffset_Vertex4d)
- GL_STUB(glVertex4dv, _gloffset_Vertex4dv)
- GL_STUB(glVertex4f, _gloffset_Vertex4f)
- GL_STUB(glVertex4fv, _gloffset_Vertex4fv)
- GL_STUB(glVertex4i, _gloffset_Vertex4i)
- GL_STUB(glVertex4iv, _gloffset_Vertex4iv)
- GL_STUB(glVertex4s, _gloffset_Vertex4s)
- GL_STUB(glVertex4sv, _gloffset_Vertex4sv)
- GL_STUB(glClipPlane, _gloffset_ClipPlane)
- GL_STUB(glColorMaterial, _gloffset_ColorMaterial)
- GL_STUB(glCullFace, _gloffset_CullFace)
- GL_STUB(glFogf, _gloffset_Fogf)
- GL_STUB(glFogfv, _gloffset_Fogfv)
- GL_STUB(glFogi, _gloffset_Fogi)
- GL_STUB(glFogiv, _gloffset_Fogiv)
- GL_STUB(glFrontFace, _gloffset_FrontFace)
- GL_STUB(glHint, _gloffset_Hint)
- GL_STUB(glLightf, _gloffset_Lightf)
- GL_STUB(glLightfv, _gloffset_Lightfv)
- GL_STUB(glLighti, _gloffset_Lighti)
- GL_STUB(glLightiv, _gloffset_Lightiv)
- GL_STUB(glLightModelf, _gloffset_LightModelf)
- GL_STUB(glLightModelfv, _gloffset_LightModelfv)
- GL_STUB(glLightModeli, _gloffset_LightModeli)
- GL_STUB(glLightModeliv, _gloffset_LightModeliv)
- GL_STUB(glLineStipple, _gloffset_LineStipple)
- GL_STUB(glLineWidth, _gloffset_LineWidth)
- GL_STUB(glMaterialf, _gloffset_Materialf)
- GL_STUB(glMaterialfv, _gloffset_Materialfv)
- GL_STUB(glMateriali, _gloffset_Materiali)
- GL_STUB(glMaterialiv, _gloffset_Materialiv)
- GL_STUB(glPointSize, _gloffset_PointSize)
- GL_STUB(glPolygonMode, _gloffset_PolygonMode)
- GL_STUB(glPolygonStipple, _gloffset_PolygonStipple)
- GL_STUB(glScissor, _gloffset_Scissor)
- GL_STUB(glShadeModel, _gloffset_ShadeModel)
- GL_STUB(glTexParameterf, _gloffset_TexParameterf)
- GL_STUB(glTexParameterfv, _gloffset_TexParameterfv)
- GL_STUB(glTexParameteri, _gloffset_TexParameteri)
- GL_STUB(glTexParameteriv, _gloffset_TexParameteriv)
- GL_STUB(glTexImage1D, _gloffset_TexImage1D)
- GL_STUB(glTexImage2D, _gloffset_TexImage2D)
- GL_STUB(glTexEnvf, _gloffset_TexEnvf)
- GL_STUB(glTexEnvfv, _gloffset_TexEnvfv)
- GL_STUB(glTexEnvi, _gloffset_TexEnvi)
- GL_STUB(glTexEnviv, _gloffset_TexEnviv)
- GL_STUB(glTexGend, _gloffset_TexGend)
- GL_STUB(glTexGendv, _gloffset_TexGendv)
- GL_STUB(glTexGenf, _gloffset_TexGenf)
- GL_STUB(glTexGenfv, _gloffset_TexGenfv)
- GL_STUB(glTexGeni, _gloffset_TexGeni)
- GL_STUB(glTexGeniv, _gloffset_TexGeniv)
- GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer)
- GL_STUB(glSelectBuffer, _gloffset_SelectBuffer)
- GL_STUB(glRenderMode, _gloffset_RenderMode)
- GL_STUB(glInitNames, _gloffset_InitNames)
- GL_STUB(glLoadName, _gloffset_LoadName)
- GL_STUB(glPassThrough, _gloffset_PassThrough)
- GL_STUB(glPopName, _gloffset_PopName)
- GL_STUB(glPushName, _gloffset_PushName)
- GL_STUB(glDrawBuffer, _gloffset_DrawBuffer)
- GL_STUB(glClear, _gloffset_Clear)
- GL_STUB(glClearAccum, _gloffset_ClearAccum)
- GL_STUB(glClearIndex, _gloffset_ClearIndex)
- GL_STUB(glClearColor, _gloffset_ClearColor)
- GL_STUB(glClearStencil, _gloffset_ClearStencil)
- GL_STUB(glClearDepth, _gloffset_ClearDepth)
- GL_STUB(glStencilMask, _gloffset_StencilMask)
- GL_STUB(glColorMask, _gloffset_ColorMask)
- GL_STUB(glDepthMask, _gloffset_DepthMask)
- GL_STUB(glIndexMask, _gloffset_IndexMask)
- GL_STUB(glAccum, _gloffset_Accum)
- GL_STUB(glDisable, _gloffset_Disable)
- GL_STUB(glEnable, _gloffset_Enable)
- GL_STUB(glFinish, _gloffset_Finish)
- GL_STUB(glFlush, _gloffset_Flush)
- GL_STUB(glPopAttrib, _gloffset_PopAttrib)
- GL_STUB(glPushAttrib, _gloffset_PushAttrib)
- GL_STUB(glMap1d, _gloffset_Map1d)
- GL_STUB(glMap1f, _gloffset_Map1f)
- GL_STUB(glMap2d, _gloffset_Map2d)
- GL_STUB(glMap2f, _gloffset_Map2f)
- GL_STUB(glMapGrid1d, _gloffset_MapGrid1d)
- GL_STUB(glMapGrid1f, _gloffset_MapGrid1f)
- GL_STUB(glMapGrid2d, _gloffset_MapGrid2d)
- GL_STUB(glMapGrid2f, _gloffset_MapGrid2f)
- GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d)
- GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv)
- GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f)
- GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv)
- GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d)
- GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv)
- GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f)
- GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv)
- GL_STUB(glEvalMesh1, _gloffset_EvalMesh1)
- GL_STUB(glEvalPoint1, _gloffset_EvalPoint1)
- GL_STUB(glEvalMesh2, _gloffset_EvalMesh2)
- GL_STUB(glEvalPoint2, _gloffset_EvalPoint2)
- GL_STUB(glAlphaFunc, _gloffset_AlphaFunc)
- GL_STUB(glBlendFunc, _gloffset_BlendFunc)
- GL_STUB(glLogicOp, _gloffset_LogicOp)
- GL_STUB(glStencilFunc, _gloffset_StencilFunc)
- GL_STUB(glStencilOp, _gloffset_StencilOp)
- GL_STUB(glDepthFunc, _gloffset_DepthFunc)
- GL_STUB(glPixelZoom, _gloffset_PixelZoom)
- GL_STUB(glPixelTransferf, _gloffset_PixelTransferf)
- GL_STUB(glPixelTransferi, _gloffset_PixelTransferi)
- GL_STUB(glPixelStoref, _gloffset_PixelStoref)
- GL_STUB(glPixelStorei, _gloffset_PixelStorei)
- GL_STUB(glPixelMapfv, _gloffset_PixelMapfv)
- GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv)
- GL_STUB(glPixelMapusv, _gloffset_PixelMapusv)
- GL_STUB(glReadBuffer, _gloffset_ReadBuffer)
- GL_STUB(glCopyPixels, _gloffset_CopyPixels)
- GL_STUB(glReadPixels, _gloffset_ReadPixels)
- GL_STUB(glDrawPixels, _gloffset_DrawPixels)
- GL_STUB(glGetBooleanv, _gloffset_GetBooleanv)
- GL_STUB(glGetClipPlane, _gloffset_GetClipPlane)
- GL_STUB(glGetDoublev, _gloffset_GetDoublev)
- GL_STUB(glGetError, _gloffset_GetError)
- GL_STUB(glGetFloatv, _gloffset_GetFloatv)
- GL_STUB(glGetIntegerv, _gloffset_GetIntegerv)
- GL_STUB(glGetLightfv, _gloffset_GetLightfv)
- GL_STUB(glGetLightiv, _gloffset_GetLightiv)
- GL_STUB(glGetMapdv, _gloffset_GetMapdv)
- GL_STUB(glGetMapfv, _gloffset_GetMapfv)
- GL_STUB(glGetMapiv, _gloffset_GetMapiv)
- GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv)
- GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv)
- GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv)
- GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv)
- GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv)
- GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple)
- GL_STUB(glGetString, _gloffset_GetString)
- GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv)
- GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv)
- GL_STUB(glGetTexGendv, _gloffset_GetTexGendv)
- GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv)
- GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv)
- GL_STUB(glGetTexImage, _gloffset_GetTexImage)
- GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv)
- GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv)
- GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv)
- GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv)
- GL_STUB(glIsEnabled, _gloffset_IsEnabled)
- GL_STUB(glIsList, _gloffset_IsList)
- GL_STUB(glDepthRange, _gloffset_DepthRange)
- GL_STUB(glFrustum, _gloffset_Frustum)
- GL_STUB(glLoadIdentity, _gloffset_LoadIdentity)
- GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf)
- GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd)
- GL_STUB(glMatrixMode, _gloffset_MatrixMode)
- GL_STUB(glMultMatrixf, _gloffset_MultMatrixf)
- GL_STUB(glMultMatrixd, _gloffset_MultMatrixd)
- GL_STUB(glOrtho, _gloffset_Ortho)
- GL_STUB(glPopMatrix, _gloffset_PopMatrix)
- GL_STUB(glPushMatrix, _gloffset_PushMatrix)
- GL_STUB(glRotated, _gloffset_Rotated)
- GL_STUB(glRotatef, _gloffset_Rotatef)
- GL_STUB(glScaled, _gloffset_Scaled)
- GL_STUB(glScalef, _gloffset_Scalef)
- GL_STUB(glTranslated, _gloffset_Translated)
- GL_STUB(glTranslatef, _gloffset_Translatef)
- GL_STUB(glViewport, _gloffset_Viewport)
- GL_STUB(glArrayElement, _gloffset_ArrayElement)
- GL_STUB(glBindTexture, _gloffset_BindTexture)
- GL_STUB(glColorPointer, _gloffset_ColorPointer)
- GL_STUB(glDisableClientState, _gloffset_DisableClientState)
- GL_STUB(glDrawArrays, _gloffset_DrawArrays)
- GL_STUB(glDrawElements, _gloffset_DrawElements)
- GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer)
- GL_STUB(glEnableClientState, _gloffset_EnableClientState)
- GL_STUB(glIndexPointer, _gloffset_IndexPointer)
- GL_STUB(glIndexub, _gloffset_Indexub)
- GL_STUB(glIndexubv, _gloffset_Indexubv)
- GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays)
- GL_STUB(glNormalPointer, _gloffset_NormalPointer)
- GL_STUB(glPolygonOffset, _gloffset_PolygonOffset)
- GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer)
- GL_STUB(glVertexPointer, _gloffset_VertexPointer)
- GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident)
- GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D)
- GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D)
- GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D)
- GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D)
- GL_STUB(glDeleteTextures, _gloffset_DeleteTextures)
- GL_STUB(glGenTextures, _gloffset_GenTextures)
- GL_STUB(glGetPointerv, _gloffset_GetPointerv)
- GL_STUB(glIsTexture, _gloffset_IsTexture)
- GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures)
- GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D)
- GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D)
- GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib)
- GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib)
- GL_STUB(glBlendColor, _gloffset_BlendColor)
- GL_STUB(glBlendEquation, _gloffset_BlendEquation)
- GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements)
- GL_STUB(glColorTable, _gloffset_ColorTable)
- GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv)
- GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv)
- GL_STUB(glCopyColorTable, _gloffset_CopyColorTable)
- GL_STUB(glGetColorTable, _gloffset_GetColorTable)
- GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv)
- GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv)
- GL_STUB(glColorSubTable, _gloffset_ColorSubTable)
- GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable)
- GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D)
- GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D)
- GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf)
- GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv)
- GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri)
- GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv)
- GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D)
- GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D)
- GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter)
- GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv)
- GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv)
- GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter)
- GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D)
- GL_STUB(glGetHistogram, _gloffset_GetHistogram)
- GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv)
- GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv)
- GL_STUB(glGetMinmax, _gloffset_GetMinmax)
- GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv)
- GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv)
- GL_STUB(glHistogram, _gloffset_Histogram)
- GL_STUB(glMinmax, _gloffset_Minmax)
- GL_STUB(glResetHistogram, _gloffset_ResetHistogram)
- GL_STUB(glResetMinmax, _gloffset_ResetMinmax)
- GL_STUB(glTexImage3D, _gloffset_TexImage3D)
- GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D)
- GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D)
- GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB)
- GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB)
- GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB)
- GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB)
- GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB)
- GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB)
- GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB)
- GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB)
- GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB)
- GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB)
- GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB)
- GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB)
- GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB)
- GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB)
- GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB)
- GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB)
- GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB)
- GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB)
- GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB)
- GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB)
- GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB)
- GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB)
- GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB)
- GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB)
- GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB)
- GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB)
- GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB)
- GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB)
- GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB)
- GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB)
- GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB)
- GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB)
- GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB)
- GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB)
- GL_STUB(glAttachShader, _gloffset_AttachShader)
- GL_STUB(glCreateProgram, _gloffset_CreateProgram)
- GL_STUB(glCreateShader, _gloffset_CreateShader)
- GL_STUB(glDeleteProgram, _gloffset_DeleteProgram)
- GL_STUB(glDeleteShader, _gloffset_DeleteShader)
- GL_STUB(glDetachShader, _gloffset_DetachShader)
- GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders)
- GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog)
- GL_STUB(glGetProgramiv, _gloffset_GetProgramiv)
- GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog)
- GL_STUB(glGetShaderiv, _gloffset_GetShaderiv)
- GL_STUB(glIsProgram, _gloffset_IsProgram)
- GL_STUB(glIsShader, _gloffset_IsShader)
- GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate)
- GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate)
- GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate)
- GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv)
- GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv)
- GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv)
- GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv)
- GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv)
- GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv)
- GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced)
- GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced)
- GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB)
- GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB)
- GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB)
- GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB)
- GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB)
- GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB)
- GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB)
- GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB)
- GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB)
- GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB)
- GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB)
- GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB)
- GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB)
- GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB)
- GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB)
- GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB)
- GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB)
- GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB)
- GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB)
- GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB)
- GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB)
- GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB)
- GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB)
- GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB)
- GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB)
- GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB)
- GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB)
- GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB)
- GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB)
- GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB)
- GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB)
- GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB)
- GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB)
- GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB)
- GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB)
- GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB)
- GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB)
- GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB)
- GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB)
- GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB)
- GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB)
- GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB)
- GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB)
- GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB)
- GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB)
- GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB)
- GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB)
- GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB)
- GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB)
- GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB)
- GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB)
- GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB)
- GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB)
- GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB)
- GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB)
- GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB)
- GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB)
- GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB)
- GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB)
- GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB)
- GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB)
- GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB)
- GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB)
- GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB)
- GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB)
- GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB)
- GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB)
- GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB)
- GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB)
- GL_STUB(glBindBufferARB, _gloffset_BindBufferARB)
- GL_STUB(glBufferDataARB, _gloffset_BufferDataARB)
- GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB)
- GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB)
- GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB)
- GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB)
- GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB)
- GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB)
- GL_STUB(glIsBufferARB, _gloffset_IsBufferARB)
- GL_STUB(glMapBufferARB, _gloffset_MapBufferARB)
- GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB)
- GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB)
- GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB)
- GL_STUB(glEndQueryARB, _gloffset_EndQueryARB)
- GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB)
- GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB)
- GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB)
- GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB)
- GL_STUB(glIsQueryARB, _gloffset_IsQueryARB)
- GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB)
- GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB)
- GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB)
- GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB)
- GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB)
- GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB)
- GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB)
- GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB)
- GL_STUB(glGetHandleARB, _gloffset_GetHandleARB)
- GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB)
- GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB)
- GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB)
- GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB)
- GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB)
- GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB)
- GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB)
- GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB)
- GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB)
- GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB)
- GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB)
- GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB)
- GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB)
- GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB)
- GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB)
- GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB)
- GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB)
- GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB)
- GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB)
- GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB)
- GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB)
- GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB)
- GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB)
- GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB)
- GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB)
- GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB)
- GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB)
- GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB)
- GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB)
- GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB)
- GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB)
- GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB)
- GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
- GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
- GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
- GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB)
- GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB)
- GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB)
- GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
- GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
- GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
- GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
- GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
- GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync)
- GL_STUB(glDeleteSync, _gloffset_DeleteSync)
- GL_STUB(glFenceSync, _gloffset_FenceSync)
- GL_STUB(glGetInteger64v, _gloffset_GetInteger64v)
- GL_STUB(glGetSynciv, _gloffset_GetSynciv)
- GL_STUB(glIsSync, _gloffset_IsSync)
- GL_STUB(glWaitSync, _gloffset_WaitSync)
- GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
- GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
- GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
- GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback)
- GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks)
- GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback)
- GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks)
- GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback)
- GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback)
- GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback)
- GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS)
+ GL_STUB(glNewList, 0)
+ GL_STUB(glEndList, 1)
+ GL_STUB(glCallList, 2)
+ GL_STUB(glCallLists, 3)
+ GL_STUB(glDeleteLists, 4)
+ GL_STUB(glGenLists, 5)
+ GL_STUB(glListBase, 6)
+ GL_STUB(glBegin, 7)
+ GL_STUB(glBitmap, 8)
+ GL_STUB(glColor3b, 9)
+ GL_STUB(glColor3bv, 10)
+ GL_STUB(glColor3d, 11)
+ GL_STUB(glColor3dv, 12)
+ GL_STUB(glColor3f, 13)
+ GL_STUB(glColor3fv, 14)
+ GL_STUB(glColor3i, 15)
+ GL_STUB(glColor3iv, 16)
+ GL_STUB(glColor3s, 17)
+ GL_STUB(glColor3sv, 18)
+ GL_STUB(glColor3ub, 19)
+ GL_STUB(glColor3ubv, 20)
+ GL_STUB(glColor3ui, 21)
+ GL_STUB(glColor3uiv, 22)
+ GL_STUB(glColor3us, 23)
+ GL_STUB(glColor3usv, 24)
+ GL_STUB(glColor4b, 25)
+ GL_STUB(glColor4bv, 26)
+ GL_STUB(glColor4d, 27)
+ GL_STUB(glColor4dv, 28)
+ GL_STUB(glColor4f, 29)
+ GL_STUB(glColor4fv, 30)
+ GL_STUB(glColor4i, 31)
+ GL_STUB(glColor4iv, 32)
+ GL_STUB(glColor4s, 33)
+ GL_STUB(glColor4sv, 34)
+ GL_STUB(glColor4ub, 35)
+ GL_STUB(glColor4ubv, 36)
+ GL_STUB(glColor4ui, 37)
+ GL_STUB(glColor4uiv, 38)
+ GL_STUB(glColor4us, 39)
+ GL_STUB(glColor4usv, 40)
+ GL_STUB(glEdgeFlag, 41)
+ GL_STUB(glEdgeFlagv, 42)
+ GL_STUB(glEnd, 43)
+ GL_STUB(glIndexd, 44)
+ GL_STUB(glIndexdv, 45)
+ GL_STUB(glIndexf, 46)
+ GL_STUB(glIndexfv, 47)
+ GL_STUB(glIndexi, 48)
+ GL_STUB(glIndexiv, 49)
+ GL_STUB(glIndexs, 50)
+ GL_STUB(glIndexsv, 51)
+ GL_STUB(glNormal3b, 52)
+ GL_STUB(glNormal3bv, 53)
+ GL_STUB(glNormal3d, 54)
+ GL_STUB(glNormal3dv, 55)
+ GL_STUB(glNormal3f, 56)
+ GL_STUB(glNormal3fv, 57)
+ GL_STUB(glNormal3i, 58)
+ GL_STUB(glNormal3iv, 59)
+ GL_STUB(glNormal3s, 60)
+ GL_STUB(glNormal3sv, 61)
+ GL_STUB(glRasterPos2d, 62)
+ GL_STUB(glRasterPos2dv, 63)
+ GL_STUB(glRasterPos2f, 64)
+ GL_STUB(glRasterPos2fv, 65)
+ GL_STUB(glRasterPos2i, 66)
+ GL_STUB(glRasterPos2iv, 67)
+ GL_STUB(glRasterPos2s, 68)
+ GL_STUB(glRasterPos2sv, 69)
+ GL_STUB(glRasterPos3d, 70)
+ GL_STUB(glRasterPos3dv, 71)
+ GL_STUB(glRasterPos3f, 72)
+ GL_STUB(glRasterPos3fv, 73)
+ GL_STUB(glRasterPos3i, 74)
+ GL_STUB(glRasterPos3iv, 75)
+ GL_STUB(glRasterPos3s, 76)
+ GL_STUB(glRasterPos3sv, 77)
+ GL_STUB(glRasterPos4d, 78)
+ GL_STUB(glRasterPos4dv, 79)
+ GL_STUB(glRasterPos4f, 80)
+ GL_STUB(glRasterPos4fv, 81)
+ GL_STUB(glRasterPos4i, 82)
+ GL_STUB(glRasterPos4iv, 83)
+ GL_STUB(glRasterPos4s, 84)
+ GL_STUB(glRasterPos4sv, 85)
+ GL_STUB(glRectd, 86)
+ GL_STUB(glRectdv, 87)
+ GL_STUB(glRectf, 88)
+ GL_STUB(glRectfv, 89)
+ GL_STUB(glRecti, 90)
+ GL_STUB(glRectiv, 91)
+ GL_STUB(glRects, 92)
+ GL_STUB(glRectsv, 93)
+ GL_STUB(glTexCoord1d, 94)
+ GL_STUB(glTexCoord1dv, 95)
+ GL_STUB(glTexCoord1f, 96)
+ GL_STUB(glTexCoord1fv, 97)
+ GL_STUB(glTexCoord1i, 98)
+ GL_STUB(glTexCoord1iv, 99)
+ GL_STUB(glTexCoord1s, 100)
+ GL_STUB(glTexCoord1sv, 101)
+ GL_STUB(glTexCoord2d, 102)
+ GL_STUB(glTexCoord2dv, 103)
+ GL_STUB(glTexCoord2f, 104)
+ GL_STUB(glTexCoord2fv, 105)
+ GL_STUB(glTexCoord2i, 106)
+ GL_STUB(glTexCoord2iv, 107)
+ GL_STUB(glTexCoord2s, 108)
+ GL_STUB(glTexCoord2sv, 109)
+ GL_STUB(glTexCoord3d, 110)
+ GL_STUB(glTexCoord3dv, 111)
+ GL_STUB(glTexCoord3f, 112)
+ GL_STUB(glTexCoord3fv, 113)
+ GL_STUB(glTexCoord3i, 114)
+ GL_STUB(glTexCoord3iv, 115)
+ GL_STUB(glTexCoord3s, 116)
+ GL_STUB(glTexCoord3sv, 117)
+ GL_STUB(glTexCoord4d, 118)
+ GL_STUB(glTexCoord4dv, 119)
+ GL_STUB(glTexCoord4f, 120)
+ GL_STUB(glTexCoord4fv, 121)
+ GL_STUB(glTexCoord4i, 122)
+ GL_STUB(glTexCoord4iv, 123)
+ GL_STUB(glTexCoord4s, 124)
+ GL_STUB(glTexCoord4sv, 125)
+ GL_STUB(glVertex2d, 126)
+ GL_STUB(glVertex2dv, 127)
+ GL_STUB(glVertex2f, 128)
+ GL_STUB(glVertex2fv, 129)
+ GL_STUB(glVertex2i, 130)
+ GL_STUB(glVertex2iv, 131)
+ GL_STUB(glVertex2s, 132)
+ GL_STUB(glVertex2sv, 133)
+ GL_STUB(glVertex3d, 134)
+ GL_STUB(glVertex3dv, 135)
+ GL_STUB(glVertex3f, 136)
+ GL_STUB(glVertex3fv, 137)
+ GL_STUB(glVertex3i, 138)
+ GL_STUB(glVertex3iv, 139)
+ GL_STUB(glVertex3s, 140)
+ GL_STUB(glVertex3sv, 141)
+ GL_STUB(glVertex4d, 142)
+ GL_STUB(glVertex4dv, 143)
+ GL_STUB(glVertex4f, 144)
+ GL_STUB(glVertex4fv, 145)
+ GL_STUB(glVertex4i, 146)
+ GL_STUB(glVertex4iv, 147)
+ GL_STUB(glVertex4s, 148)
+ GL_STUB(glVertex4sv, 149)
+ GL_STUB(glClipPlane, 150)
+ GL_STUB(glColorMaterial, 151)
+ GL_STUB(glCullFace, 152)
+ GL_STUB(glFogf, 153)
+ GL_STUB(glFogfv, 154)
+ GL_STUB(glFogi, 155)
+ GL_STUB(glFogiv, 156)
+ GL_STUB(glFrontFace, 157)
+ GL_STUB(glHint, 158)
+ GL_STUB(glLightf, 159)
+ GL_STUB(glLightfv, 160)
+ GL_STUB(glLighti, 161)
+ GL_STUB(glLightiv, 162)
+ GL_STUB(glLightModelf, 163)
+ GL_STUB(glLightModelfv, 164)
+ GL_STUB(glLightModeli, 165)
+ GL_STUB(glLightModeliv, 166)
+ GL_STUB(glLineStipple, 167)
+ GL_STUB(glLineWidth, 168)
+ GL_STUB(glMaterialf, 169)
+ GL_STUB(glMaterialfv, 170)
+ GL_STUB(glMateriali, 171)
+ GL_STUB(glMaterialiv, 172)
+ GL_STUB(glPointSize, 173)
+ GL_STUB(glPolygonMode, 174)
+ GL_STUB(glPolygonStipple, 175)
+ GL_STUB(glScissor, 176)
+ GL_STUB(glShadeModel, 177)
+ GL_STUB(glTexParameterf, 178)
+ GL_STUB(glTexParameterfv, 179)
+ GL_STUB(glTexParameteri, 180)
+ GL_STUB(glTexParameteriv, 181)
+ GL_STUB(glTexImage1D, 182)
+ GL_STUB(glTexImage2D, 183)
+ GL_STUB(glTexEnvf, 184)
+ GL_STUB(glTexEnvfv, 185)
+ GL_STUB(glTexEnvi, 186)
+ GL_STUB(glTexEnviv, 187)
+ GL_STUB(glTexGend, 188)
+ GL_STUB(glTexGendv, 189)
+ GL_STUB(glTexGenf, 190)
+ GL_STUB(glTexGenfv, 191)
+ GL_STUB(glTexGeni, 192)
+ GL_STUB(glTexGeniv, 193)
+ GL_STUB(glFeedbackBuffer, 194)
+ GL_STUB(glSelectBuffer, 195)
+ GL_STUB(glRenderMode, 196)
+ GL_STUB(glInitNames, 197)
+ GL_STUB(glLoadName, 198)
+ GL_STUB(glPassThrough, 199)
+ GL_STUB(glPopName, 200)
+ GL_STUB(glPushName, 201)
+ GL_STUB(glDrawBuffer, 202)
+ GL_STUB(glClear, 203)
+ GL_STUB(glClearAccum, 204)
+ GL_STUB(glClearIndex, 205)
+ GL_STUB(glClearColor, 206)
+ GL_STUB(glClearStencil, 207)
+ GL_STUB(glClearDepth, 208)
+ GL_STUB(glStencilMask, 209)
+ GL_STUB(glColorMask, 210)
+ GL_STUB(glDepthMask, 211)
+ GL_STUB(glIndexMask, 212)
+ GL_STUB(glAccum, 213)
+ GL_STUB(glDisable, 214)
+ GL_STUB(glEnable, 215)
+ GL_STUB(glFinish, 216)
+ GL_STUB(glFlush, 217)
+ GL_STUB(glPopAttrib, 218)
+ GL_STUB(glPushAttrib, 219)
+ GL_STUB(glMap1d, 220)
+ GL_STUB(glMap1f, 221)
+ GL_STUB(glMap2d, 222)
+ GL_STUB(glMap2f, 223)
+ GL_STUB(glMapGrid1d, 224)
+ GL_STUB(glMapGrid1f, 225)
+ GL_STUB(glMapGrid2d, 226)
+ GL_STUB(glMapGrid2f, 227)
+ GL_STUB(glEvalCoord1d, 228)
+ GL_STUB(glEvalCoord1dv, 229)
+ GL_STUB(glEvalCoord1f, 230)
+ GL_STUB(glEvalCoord1fv, 231)
+ GL_STUB(glEvalCoord2d, 232)
+ GL_STUB(glEvalCoord2dv, 233)
+ GL_STUB(glEvalCoord2f, 234)
+ GL_STUB(glEvalCoord2fv, 235)
+ GL_STUB(glEvalMesh1, 236)
+ GL_STUB(glEvalPoint1, 237)
+ GL_STUB(glEvalMesh2, 238)
+ GL_STUB(glEvalPoint2, 239)
+ GL_STUB(glAlphaFunc, 240)
+ GL_STUB(glBlendFunc, 241)
+ GL_STUB(glLogicOp, 242)
+ GL_STUB(glStencilFunc, 243)
+ GL_STUB(glStencilOp, 244)
+ GL_STUB(glDepthFunc, 245)
+ GL_STUB(glPixelZoom, 246)
+ GL_STUB(glPixelTransferf, 247)
+ GL_STUB(glPixelTransferi, 248)
+ GL_STUB(glPixelStoref, 249)
+ GL_STUB(glPixelStorei, 250)
+ GL_STUB(glPixelMapfv, 251)
+ GL_STUB(glPixelMapuiv, 252)
+ GL_STUB(glPixelMapusv, 253)
+ GL_STUB(glReadBuffer, 254)
+ GL_STUB(glCopyPixels, 255)
+ GL_STUB(glReadPixels, 256)
+ GL_STUB(glDrawPixels, 257)
+ GL_STUB(glGetBooleanv, 258)
+ GL_STUB(glGetClipPlane, 259)
+ GL_STUB(glGetDoublev, 260)
+ GL_STUB(glGetError, 261)
+ GL_STUB(glGetFloatv, 262)
+ GL_STUB(glGetIntegerv, 263)
+ GL_STUB(glGetLightfv, 264)
+ GL_STUB(glGetLightiv, 265)
+ GL_STUB(glGetMapdv, 266)
+ GL_STUB(glGetMapfv, 267)
+ GL_STUB(glGetMapiv, 268)
+ GL_STUB(glGetMaterialfv, 269)
+ GL_STUB(glGetMaterialiv, 270)
+ GL_STUB(glGetPixelMapfv, 271)
+ GL_STUB(glGetPixelMapuiv, 272)
+ GL_STUB(glGetPixelMapusv, 273)
+ GL_STUB(glGetPolygonStipple, 274)
+ GL_STUB(glGetString, 275)
+ GL_STUB(glGetTexEnvfv, 276)
+ GL_STUB(glGetTexEnviv, 277)
+ GL_STUB(glGetTexGendv, 278)
+ GL_STUB(glGetTexGenfv, 279)
+ GL_STUB(glGetTexGeniv, 280)
+ GL_STUB(glGetTexImage, 281)
+ GL_STUB(glGetTexParameterfv, 282)
+ GL_STUB(glGetTexParameteriv, 283)
+ GL_STUB(glGetTexLevelParameterfv, 284)
+ GL_STUB(glGetTexLevelParameteriv, 285)
+ GL_STUB(glIsEnabled, 286)
+ GL_STUB(glIsList, 287)
+ GL_STUB(glDepthRange, 288)
+ GL_STUB(glFrustum, 289)
+ GL_STUB(glLoadIdentity, 290)
+ GL_STUB(glLoadMatrixf, 291)
+ GL_STUB(glLoadMatrixd, 292)
+ GL_STUB(glMatrixMode, 293)
+ GL_STUB(glMultMatrixf, 294)
+ GL_STUB(glMultMatrixd, 295)
+ GL_STUB(glOrtho, 296)
+ GL_STUB(glPopMatrix, 297)
+ GL_STUB(glPushMatrix, 298)
+ GL_STUB(glRotated, 299)
+ GL_STUB(glRotatef, 300)
+ GL_STUB(glScaled, 301)
+ GL_STUB(glScalef, 302)
+ GL_STUB(glTranslated, 303)
+ GL_STUB(glTranslatef, 304)
+ GL_STUB(glViewport, 305)
+ GL_STUB(glArrayElement, 306)
+ GL_STUB(glBindTexture, 307)
+ GL_STUB(glColorPointer, 308)
+ GL_STUB(glDisableClientState, 309)
+ GL_STUB(glDrawArrays, 310)
+ GL_STUB(glDrawElements, 311)
+ GL_STUB(glEdgeFlagPointer, 312)
+ GL_STUB(glEnableClientState, 313)
+ GL_STUB(glIndexPointer, 314)
+ GL_STUB(glIndexub, 315)
+ GL_STUB(glIndexubv, 316)
+ GL_STUB(glInterleavedArrays, 317)
+ GL_STUB(glNormalPointer, 318)
+ GL_STUB(glPolygonOffset, 319)
+ GL_STUB(glTexCoordPointer, 320)
+ GL_STUB(glVertexPointer, 321)
+ GL_STUB(glAreTexturesResident, 322)
+ GL_STUB(glCopyTexImage1D, 323)
+ GL_STUB(glCopyTexImage2D, 324)
+ GL_STUB(glCopyTexSubImage1D, 325)
+ GL_STUB(glCopyTexSubImage2D, 326)
+ GL_STUB(glDeleteTextures, 327)
+ GL_STUB(glGenTextures, 328)
+ GL_STUB(glGetPointerv, 329)
+ GL_STUB(glIsTexture, 330)
+ GL_STUB(glPrioritizeTextures, 331)
+ GL_STUB(glTexSubImage1D, 332)
+ GL_STUB(glTexSubImage2D, 333)
+ GL_STUB(glPopClientAttrib, 334)
+ GL_STUB(glPushClientAttrib, 335)
+ GL_STUB(glBlendColor, 336)
+ GL_STUB(glBlendEquation, 337)
+ GL_STUB(glDrawRangeElements, 338)
+ GL_STUB(glColorTable, 339)
+ GL_STUB(glColorTableParameterfv, 340)
+ GL_STUB(glColorTableParameteriv, 341)
+ GL_STUB(glCopyColorTable, 342)
+ GL_STUB(glGetColorTable, 343)
+ GL_STUB(glGetColorTableParameterfv, 344)
+ GL_STUB(glGetColorTableParameteriv, 345)
+ GL_STUB(glColorSubTable, 346)
+ GL_STUB(glCopyColorSubTable, 347)
+ GL_STUB(glConvolutionFilter1D, 348)
+ GL_STUB(glConvolutionFilter2D, 349)
+ GL_STUB(glConvolutionParameterf, 350)
+ GL_STUB(glConvolutionParameterfv, 351)
+ GL_STUB(glConvolutionParameteri, 352)
+ GL_STUB(glConvolutionParameteriv, 353)
+ GL_STUB(glCopyConvolutionFilter1D, 354)
+ GL_STUB(glCopyConvolutionFilter2D, 355)
+ GL_STUB(glGetConvolutionFilter, 356)
+ GL_STUB(glGetConvolutionParameterfv, 357)
+ GL_STUB(glGetConvolutionParameteriv, 358)
+ GL_STUB(glGetSeparableFilter, 359)
+ GL_STUB(glSeparableFilter2D, 360)
+ GL_STUB(glGetHistogram, 361)
+ GL_STUB(glGetHistogramParameterfv, 362)
+ GL_STUB(glGetHistogramParameteriv, 363)
+ GL_STUB(glGetMinmax, 364)
+ GL_STUB(glGetMinmaxParameterfv, 365)
+ GL_STUB(glGetMinmaxParameteriv, 366)
+ GL_STUB(glHistogram, 367)
+ GL_STUB(glMinmax, 368)
+ GL_STUB(glResetHistogram, 369)
+ GL_STUB(glResetMinmax, 370)
+ GL_STUB(glTexImage3D, 371)
+ GL_STUB(glTexSubImage3D, 372)
+ GL_STUB(glCopyTexSubImage3D, 373)
+ GL_STUB(glActiveTextureARB, 374)
+ GL_STUB(glClientActiveTextureARB, 375)
+ GL_STUB(glMultiTexCoord1dARB, 376)
+ GL_STUB(glMultiTexCoord1dvARB, 377)
+ GL_STUB(glMultiTexCoord1fARB, 378)
+ GL_STUB(glMultiTexCoord1fvARB, 379)
+ GL_STUB(glMultiTexCoord1iARB, 380)
+ GL_STUB(glMultiTexCoord1ivARB, 381)
+ GL_STUB(glMultiTexCoord1sARB, 382)
+ GL_STUB(glMultiTexCoord1svARB, 383)
+ GL_STUB(glMultiTexCoord2dARB, 384)
+ GL_STUB(glMultiTexCoord2dvARB, 385)
+ GL_STUB(glMultiTexCoord2fARB, 386)
+ GL_STUB(glMultiTexCoord2fvARB, 387)
+ GL_STUB(glMultiTexCoord2iARB, 388)
+ GL_STUB(glMultiTexCoord2ivARB, 389)
+ GL_STUB(glMultiTexCoord2sARB, 390)
+ GL_STUB(glMultiTexCoord2svARB, 391)
+ GL_STUB(glMultiTexCoord3dARB, 392)
+ GL_STUB(glMultiTexCoord3dvARB, 393)
+ GL_STUB(glMultiTexCoord3fARB, 394)
+ GL_STUB(glMultiTexCoord3fvARB, 395)
+ GL_STUB(glMultiTexCoord3iARB, 396)
+ GL_STUB(glMultiTexCoord3ivARB, 397)
+ GL_STUB(glMultiTexCoord3sARB, 398)
+ GL_STUB(glMultiTexCoord3svARB, 399)
+ GL_STUB(glMultiTexCoord4dARB, 400)
+ GL_STUB(glMultiTexCoord4dvARB, 401)
+ GL_STUB(glMultiTexCoord4fARB, 402)
+ GL_STUB(glMultiTexCoord4fvARB, 403)
+ GL_STUB(glMultiTexCoord4iARB, 404)
+ GL_STUB(glMultiTexCoord4ivARB, 405)
+ GL_STUB(glMultiTexCoord4sARB, 406)
+ GL_STUB(glMultiTexCoord4svARB, 407)
+ GL_STUB(glAttachShader, 408)
+ GL_STUB(glCreateProgram, 409)
+ GL_STUB(glCreateShader, 410)
+ GL_STUB(glDeleteProgram, 411)
+ GL_STUB(glDeleteShader, 412)
+ GL_STUB(glDetachShader, 413)
+ GL_STUB(glGetAttachedShaders, 414)
+ GL_STUB(glGetProgramInfoLog, 415)
+ GL_STUB(glGetProgramiv, 416)
+ GL_STUB(glGetShaderInfoLog, 417)
+ GL_STUB(glGetShaderiv, 418)
+ GL_STUB(glIsProgram, 419)
+ GL_STUB(glIsShader, 420)
+ GL_STUB(glStencilFuncSeparate, 421)
+ GL_STUB(glStencilMaskSeparate, 422)
+ GL_STUB(glStencilOpSeparate, 423)
+ GL_STUB(glUniformMatrix2x3fv, 424)
+ GL_STUB(glUniformMatrix2x4fv, 425)
+ GL_STUB(glUniformMatrix3x2fv, 426)
+ GL_STUB(glUniformMatrix3x4fv, 427)
+ GL_STUB(glUniformMatrix4x2fv, 428)
+ GL_STUB(glUniformMatrix4x3fv, 429)
+ GL_STUB(glDrawArraysInstanced, 430)
+ GL_STUB(glDrawElementsInstanced, 431)
+ GL_STUB(glLoadTransposeMatrixdARB, 432)
+ GL_STUB(glLoadTransposeMatrixfARB, 433)
+ GL_STUB(glMultTransposeMatrixdARB, 434)
+ GL_STUB(glMultTransposeMatrixfARB, 435)
+ GL_STUB(glSampleCoverageARB, 436)
+ GL_STUB(glCompressedTexImage1DARB, 437)
+ GL_STUB(glCompressedTexImage2DARB, 438)
+ GL_STUB(glCompressedTexImage3DARB, 439)
+ GL_STUB(glCompressedTexSubImage1DARB, 440)
+ GL_STUB(glCompressedTexSubImage2DARB, 441)
+ GL_STUB(glCompressedTexSubImage3DARB, 442)
+ GL_STUB(glGetCompressedTexImageARB, 443)
+ GL_STUB(glDisableVertexAttribArrayARB, 444)
+ GL_STUB(glEnableVertexAttribArrayARB, 445)
+ GL_STUB(glGetProgramEnvParameterdvARB, 446)
+ GL_STUB(glGetProgramEnvParameterfvARB, 447)
+ GL_STUB(glGetProgramLocalParameterdvARB, 448)
+ GL_STUB(glGetProgramLocalParameterfvARB, 449)
+ GL_STUB(glGetProgramStringARB, 450)
+ GL_STUB(glGetProgramivARB, 451)
+ GL_STUB(glGetVertexAttribdvARB, 452)
+ GL_STUB(glGetVertexAttribfvARB, 453)
+ GL_STUB(glGetVertexAttribivARB, 454)
+ GL_STUB(glProgramEnvParameter4dARB, 455)
+ GL_STUB(glProgramEnvParameter4dvARB, 456)
+ GL_STUB(glProgramEnvParameter4fARB, 457)
+ GL_STUB(glProgramEnvParameter4fvARB, 458)
+ GL_STUB(glProgramLocalParameter4dARB, 459)
+ GL_STUB(glProgramLocalParameter4dvARB, 460)
+ GL_STUB(glProgramLocalParameter4fARB, 461)
+ GL_STUB(glProgramLocalParameter4fvARB, 462)
+ GL_STUB(glProgramStringARB, 463)
+ GL_STUB(glVertexAttrib1dARB, 464)
+ GL_STUB(glVertexAttrib1dvARB, 465)
+ GL_STUB(glVertexAttrib1fARB, 466)
+ GL_STUB(glVertexAttrib1fvARB, 467)
+ GL_STUB(glVertexAttrib1sARB, 468)
+ GL_STUB(glVertexAttrib1svARB, 469)
+ GL_STUB(glVertexAttrib2dARB, 470)
+ GL_STUB(glVertexAttrib2dvARB, 471)
+ GL_STUB(glVertexAttrib2fARB, 472)
+ GL_STUB(glVertexAttrib2fvARB, 473)
+ GL_STUB(glVertexAttrib2sARB, 474)
+ GL_STUB(glVertexAttrib2svARB, 475)
+ GL_STUB(glVertexAttrib3dARB, 476)
+ GL_STUB(glVertexAttrib3dvARB, 477)
+ GL_STUB(glVertexAttrib3fARB, 478)
+ GL_STUB(glVertexAttrib3fvARB, 479)
+ GL_STUB(glVertexAttrib3sARB, 480)
+ GL_STUB(glVertexAttrib3svARB, 481)
+ GL_STUB(glVertexAttrib4NbvARB, 482)
+ GL_STUB(glVertexAttrib4NivARB, 483)
+ GL_STUB(glVertexAttrib4NsvARB, 484)
+ GL_STUB(glVertexAttrib4NubARB, 485)
+ GL_STUB(glVertexAttrib4NubvARB, 486)
+ GL_STUB(glVertexAttrib4NuivARB, 487)
+ GL_STUB(glVertexAttrib4NusvARB, 488)
+ GL_STUB(glVertexAttrib4bvARB, 489)
+ GL_STUB(glVertexAttrib4dARB, 490)
+ GL_STUB(glVertexAttrib4dvARB, 491)
+ GL_STUB(glVertexAttrib4fARB, 492)
+ GL_STUB(glVertexAttrib4fvARB, 493)
+ GL_STUB(glVertexAttrib4ivARB, 494)
+ GL_STUB(glVertexAttrib4sARB, 495)
+ GL_STUB(glVertexAttrib4svARB, 496)
+ GL_STUB(glVertexAttrib4ubvARB, 497)
+ GL_STUB(glVertexAttrib4uivARB, 498)
+ GL_STUB(glVertexAttrib4usvARB, 499)
+ GL_STUB(glVertexAttribPointerARB, 500)
+ GL_STUB(glBindBufferARB, 501)
+ GL_STUB(glBufferDataARB, 502)
+ GL_STUB(glBufferSubDataARB, 503)
+ GL_STUB(glDeleteBuffersARB, 504)
+ GL_STUB(glGenBuffersARB, 505)
+ GL_STUB(glGetBufferParameterivARB, 506)
+ GL_STUB(glGetBufferPointervARB, 507)
+ GL_STUB(glGetBufferSubDataARB, 508)
+ GL_STUB(glIsBufferARB, 509)
+ GL_STUB(glMapBufferARB, 510)
+ GL_STUB(glUnmapBufferARB, 511)
+ GL_STUB(glBeginQueryARB, 512)
+ GL_STUB(glDeleteQueriesARB, 513)
+ GL_STUB(glEndQueryARB, 514)
+ GL_STUB(glGenQueriesARB, 515)
+ GL_STUB(glGetQueryObjectivARB, 516)
+ GL_STUB(glGetQueryObjectuivARB, 517)
+ GL_STUB(glGetQueryivARB, 518)
+ GL_STUB(glIsQueryARB, 519)
+ GL_STUB(glAttachObjectARB, 520)
+ GL_STUB(glCompileShaderARB, 521)
+ GL_STUB(glCreateProgramObjectARB, 522)
+ GL_STUB(glCreateShaderObjectARB, 523)
+ GL_STUB(glDeleteObjectARB, 524)
+ GL_STUB(glDetachObjectARB, 525)
+ GL_STUB(glGetActiveUniformARB, 526)
+ GL_STUB(glGetAttachedObjectsARB, 527)
+ GL_STUB(glGetHandleARB, 528)
+ GL_STUB(glGetInfoLogARB, 529)
+ GL_STUB(glGetObjectParameterfvARB, 530)
+ GL_STUB(glGetObjectParameterivARB, 531)
+ GL_STUB(glGetShaderSourceARB, 532)
+ GL_STUB(glGetUniformLocationARB, 533)
+ GL_STUB(glGetUniformfvARB, 534)
+ GL_STUB(glGetUniformivARB, 535)
+ GL_STUB(glLinkProgramARB, 536)
+ GL_STUB(glShaderSourceARB, 537)
+ GL_STUB(glUniform1fARB, 538)
+ GL_STUB(glUniform1fvARB, 539)
+ GL_STUB(glUniform1iARB, 540)
+ GL_STUB(glUniform1ivARB, 541)
+ GL_STUB(glUniform2fARB, 542)
+ GL_STUB(glUniform2fvARB, 543)
+ GL_STUB(glUniform2iARB, 544)
+ GL_STUB(glUniform2ivARB, 545)
+ GL_STUB(glUniform3fARB, 546)
+ GL_STUB(glUniform3fvARB, 547)
+ GL_STUB(glUniform3iARB, 548)
+ GL_STUB(glUniform3ivARB, 549)
+ GL_STUB(glUniform4fARB, 550)
+ GL_STUB(glUniform4fvARB, 551)
+ GL_STUB(glUniform4iARB, 552)
+ GL_STUB(glUniform4ivARB, 553)
+ GL_STUB(glUniformMatrix2fvARB, 554)
+ GL_STUB(glUniformMatrix3fvARB, 555)
+ GL_STUB(glUniformMatrix4fvARB, 556)
+ GL_STUB(glUseProgramObjectARB, 557)
+ GL_STUB(glValidateProgramARB, 558)
+ GL_STUB(glBindAttribLocationARB, 559)
+ GL_STUB(glGetActiveAttribARB, 560)
+ GL_STUB(glGetAttribLocationARB, 561)
+ GL_STUB(glDrawBuffersARB, 562)
+ GL_STUB(glRenderbufferStorageMultisample, 563)
+ GL_STUB(glFramebufferTextureARB, 564)
+ GL_STUB(glFramebufferTextureFaceARB, 565)
+ GL_STUB(glProgramParameteriARB, 566)
+ GL_STUB(glFlushMappedBufferRange, 567)
+ GL_STUB(glMapBufferRange, 568)
+ GL_STUB(glBindVertexArray, 569)
+ GL_STUB(glGenVertexArrays, 570)
+ GL_STUB(glCopyBufferSubData, 571)
+ GL_STUB(glClientWaitSync, 572)
+ GL_STUB(glDeleteSync, 573)
+ GL_STUB(glFenceSync, 574)
+ GL_STUB(glGetInteger64v, 575)
+ GL_STUB(glGetSynciv, 576)
+ GL_STUB(glIsSync, 577)
+ GL_STUB(glWaitSync, 578)
+ GL_STUB(glDrawElementsBaseVertex, 579)
+ GL_STUB(glDrawRangeElementsBaseVertex, 580)
+ GL_STUB(glMultiDrawElementsBaseVertex, 581)
+ GL_STUB(glBindTransformFeedback, 582)
+ GL_STUB(glDeleteTransformFeedbacks, 583)
+ GL_STUB(glDrawTransformFeedback, 584)
+ GL_STUB(glGenTransformFeedbacks, 585)
+ GL_STUB(glIsTransformFeedback, 586)
+ GL_STUB(glPauseTransformFeedback, 587)
+ GL_STUB(glResumeTransformFeedback, 588)
+ GL_STUB(glPolygonOffsetEXT, 589)
+ GL_STUB(gl_dispatch_stub_590, 590)
HIDDEN(gl_dispatch_stub_590)
- GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS)
+ GL_STUB(gl_dispatch_stub_591, 591)
HIDDEN(gl_dispatch_stub_591)
- GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS)
+ GL_STUB(gl_dispatch_stub_592, 592)
HIDDEN(gl_dispatch_stub_592)
- GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS)
+ GL_STUB(gl_dispatch_stub_593, 593)
HIDDEN(gl_dispatch_stub_593)
- GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS)
+ GL_STUB(gl_dispatch_stub_594, 594)
HIDDEN(gl_dispatch_stub_594)
- GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS)
+ GL_STUB(gl_dispatch_stub_595, 595)
HIDDEN(gl_dispatch_stub_595)
- GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS)
+ GL_STUB(gl_dispatch_stub_596, 596)
HIDDEN(gl_dispatch_stub_596)
- GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS)
+ GL_STUB(gl_dispatch_stub_597, 597)
HIDDEN(gl_dispatch_stub_597)
- GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
- GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
- GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
- GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT)
- GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT)
- GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT)
- GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT)
- GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
- GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
- GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
- GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
- GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
- GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT)
- GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT)
- GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT)
- GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT)
- GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT)
- GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT)
- GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT)
- GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT)
- GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT)
- GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT)
- GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT)
- GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT)
- GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT)
- GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT)
- GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT)
- GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT)
- GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT)
- GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT)
- GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
- GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
- GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_632, _gloffset_PixelTexGenSGIX)
+ GL_STUB(glColorPointerEXT, 598)
+ GL_STUB(glEdgeFlagPointerEXT, 599)
+ GL_STUB(glIndexPointerEXT, 600)
+ GL_STUB(glNormalPointerEXT, 601)
+ GL_STUB(glTexCoordPointerEXT, 602)
+ GL_STUB(glVertexPointerEXT, 603)
+ GL_STUB(glPointParameterfEXT, 604)
+ GL_STUB(glPointParameterfvEXT, 605)
+ GL_STUB(glLockArraysEXT, 606)
+ GL_STUB(glUnlockArraysEXT, 607)
+ GL_STUB(glSecondaryColor3bEXT, 608)
+ GL_STUB(glSecondaryColor3bvEXT, 609)
+ GL_STUB(glSecondaryColor3dEXT, 610)
+ GL_STUB(glSecondaryColor3dvEXT, 611)
+ GL_STUB(glSecondaryColor3fEXT, 612)
+ GL_STUB(glSecondaryColor3fvEXT, 613)
+ GL_STUB(glSecondaryColor3iEXT, 614)
+ GL_STUB(glSecondaryColor3ivEXT, 615)
+ GL_STUB(glSecondaryColor3sEXT, 616)
+ GL_STUB(glSecondaryColor3svEXT, 617)
+ GL_STUB(glSecondaryColor3ubEXT, 618)
+ GL_STUB(glSecondaryColor3ubvEXT, 619)
+ GL_STUB(glSecondaryColor3uiEXT, 620)
+ GL_STUB(glSecondaryColor3uivEXT, 621)
+ GL_STUB(glSecondaryColor3usEXT, 622)
+ GL_STUB(glSecondaryColor3usvEXT, 623)
+ GL_STUB(glSecondaryColorPointerEXT, 624)
+ GL_STUB(glMultiDrawArraysEXT, 625)
+ GL_STUB(glMultiDrawElementsEXT, 626)
+ GL_STUB(glFogCoordPointerEXT, 627)
+ GL_STUB(glFogCoorddEXT, 628)
+ GL_STUB(glFogCoorddvEXT, 629)
+ GL_STUB(glFogCoordfEXT, 630)
+ GL_STUB(glFogCoordfvEXT, 631)
+ GL_STUB(gl_dispatch_stub_632, 632)
HIDDEN(gl_dispatch_stub_632)
- GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
- GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
- GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
- GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV)
- GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV)
- GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV)
- GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV)
- GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV)
- GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV)
- GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV)
- GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV)
- GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV)
- GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV)
- GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV)
- GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV)
- GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA)
- GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA)
- GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA)
- GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA)
- GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA)
- GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA)
- GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA)
- GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA)
- GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA)
- GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA)
- GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA)
- GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA)
- GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA)
- GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA)
- GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA)
- GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA)
- GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA)
- GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA)
- GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA)
- GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA)
- GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA)
- GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA)
- GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
- GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
- GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM)
+ GL_STUB(glBlendFuncSeparateEXT, 633)
+ GL_STUB(glFlushVertexArrayRangeNV, 634)
+ GL_STUB(glVertexArrayRangeNV, 635)
+ GL_STUB(glCombinerInputNV, 636)
+ GL_STUB(glCombinerOutputNV, 637)
+ GL_STUB(glCombinerParameterfNV, 638)
+ GL_STUB(glCombinerParameterfvNV, 639)
+ GL_STUB(glCombinerParameteriNV, 640)
+ GL_STUB(glCombinerParameterivNV, 641)
+ GL_STUB(glFinalCombinerInputNV, 642)
+ GL_STUB(glGetCombinerInputParameterfvNV, 643)
+ GL_STUB(glGetCombinerInputParameterivNV, 644)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 645)
+ GL_STUB(glGetCombinerOutputParameterivNV, 646)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 647)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 648)
+ GL_STUB(glResizeBuffersMESA, 649)
+ GL_STUB(glWindowPos2dMESA, 650)
+ GL_STUB(glWindowPos2dvMESA, 651)
+ GL_STUB(glWindowPos2fMESA, 652)
+ GL_STUB(glWindowPos2fvMESA, 653)
+ GL_STUB(glWindowPos2iMESA, 654)
+ GL_STUB(glWindowPos2ivMESA, 655)
+ GL_STUB(glWindowPos2sMESA, 656)
+ GL_STUB(glWindowPos2svMESA, 657)
+ GL_STUB(glWindowPos3dMESA, 658)
+ GL_STUB(glWindowPos3dvMESA, 659)
+ GL_STUB(glWindowPos3fMESA, 660)
+ GL_STUB(glWindowPos3fvMESA, 661)
+ GL_STUB(glWindowPos3iMESA, 662)
+ GL_STUB(glWindowPos3ivMESA, 663)
+ GL_STUB(glWindowPos3sMESA, 664)
+ GL_STUB(glWindowPos3svMESA, 665)
+ GL_STUB(glWindowPos4dMESA, 666)
+ GL_STUB(glWindowPos4dvMESA, 667)
+ GL_STUB(glWindowPos4fMESA, 668)
+ GL_STUB(glWindowPos4fvMESA, 669)
+ GL_STUB(glWindowPos4iMESA, 670)
+ GL_STUB(glWindowPos4ivMESA, 671)
+ GL_STUB(glWindowPos4sMESA, 672)
+ GL_STUB(glWindowPos4svMESA, 673)
+ GL_STUB(gl_dispatch_stub_674, 674)
HIDDEN(gl_dispatch_stub_674)
- GL_STUB(gl_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM)
+ GL_STUB(gl_dispatch_stub_675, 675)
HIDDEN(gl_dispatch_stub_675)
- GL_STUB(gl_dispatch_stub_676, _gloffset_DeleteFencesNV)
+ GL_STUB(gl_dispatch_stub_676, 676)
HIDDEN(gl_dispatch_stub_676)
- GL_STUB(gl_dispatch_stub_677, _gloffset_FinishFenceNV)
+ GL_STUB(gl_dispatch_stub_677, 677)
HIDDEN(gl_dispatch_stub_677)
- GL_STUB(gl_dispatch_stub_678, _gloffset_GenFencesNV)
+ GL_STUB(gl_dispatch_stub_678, 678)
HIDDEN(gl_dispatch_stub_678)
- GL_STUB(gl_dispatch_stub_679, _gloffset_GetFenceivNV)
+ GL_STUB(gl_dispatch_stub_679, 679)
HIDDEN(gl_dispatch_stub_679)
- GL_STUB(gl_dispatch_stub_680, _gloffset_IsFenceNV)
+ GL_STUB(gl_dispatch_stub_680, 680)
HIDDEN(gl_dispatch_stub_680)
- GL_STUB(gl_dispatch_stub_681, _gloffset_SetFenceNV)
+ GL_STUB(gl_dispatch_stub_681, 681)
HIDDEN(gl_dispatch_stub_681)
- GL_STUB(gl_dispatch_stub_682, _gloffset_TestFenceNV)
+ GL_STUB(gl_dispatch_stub_682, 682)
HIDDEN(gl_dispatch_stub_682)
- GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
- GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
- GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
- GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV)
- GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV)
- GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV)
- GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV)
- GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV)
- GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV)
- GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV)
- GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV)
- GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV)
- GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV)
- GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV)
- GL_STUB(glIsProgramNV, _gloffset_IsProgramNV)
- GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV)
- GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV)
- GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV)
- GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV)
- GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV)
- GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV)
- GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV)
- GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV)
- GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV)
- GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV)
- GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV)
- GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV)
- GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV)
- GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV)
- GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV)
- GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV)
- GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV)
- GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV)
- GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV)
- GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV)
- GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV)
- GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV)
- GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV)
- GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV)
- GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV)
- GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV)
- GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV)
- GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV)
- GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV)
- GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV)
- GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV)
- GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV)
- GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV)
- GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV)
- GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV)
- GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV)
- GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV)
- GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV)
- GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV)
- GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV)
- GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV)
- GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV)
- GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV)
- GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV)
- GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV)
- GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI)
- GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI)
- GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI)
- GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI)
- GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI)
- GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI)
- GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI)
- GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI)
- GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI)
- GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI)
- GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI)
- GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI)
- GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI)
- GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI)
- GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI)
- GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI)
- GL_STUB(glSampleMapATI, _gloffset_SampleMapATI)
- GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
- GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
- GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT)
+ GL_STUB(glAreProgramsResidentNV, 683)
+ GL_STUB(glBindProgramNV, 684)
+ GL_STUB(glDeleteProgramsNV, 685)
+ GL_STUB(glExecuteProgramNV, 686)
+ GL_STUB(glGenProgramsNV, 687)
+ GL_STUB(glGetProgramParameterdvNV, 688)
+ GL_STUB(glGetProgramParameterfvNV, 689)
+ GL_STUB(glGetProgramStringNV, 690)
+ GL_STUB(glGetProgramivNV, 691)
+ GL_STUB(glGetTrackMatrixivNV, 692)
+ GL_STUB(glGetVertexAttribPointervNV, 693)
+ GL_STUB(glGetVertexAttribdvNV, 694)
+ GL_STUB(glGetVertexAttribfvNV, 695)
+ GL_STUB(glGetVertexAttribivNV, 696)
+ GL_STUB(glIsProgramNV, 697)
+ GL_STUB(glLoadProgramNV, 698)
+ GL_STUB(glProgramParameters4dvNV, 699)
+ GL_STUB(glProgramParameters4fvNV, 700)
+ GL_STUB(glRequestResidentProgramsNV, 701)
+ GL_STUB(glTrackMatrixNV, 702)
+ GL_STUB(glVertexAttrib1dNV, 703)
+ GL_STUB(glVertexAttrib1dvNV, 704)
+ GL_STUB(glVertexAttrib1fNV, 705)
+ GL_STUB(glVertexAttrib1fvNV, 706)
+ GL_STUB(glVertexAttrib1sNV, 707)
+ GL_STUB(glVertexAttrib1svNV, 708)
+ GL_STUB(glVertexAttrib2dNV, 709)
+ GL_STUB(glVertexAttrib2dvNV, 710)
+ GL_STUB(glVertexAttrib2fNV, 711)
+ GL_STUB(glVertexAttrib2fvNV, 712)
+ GL_STUB(glVertexAttrib2sNV, 713)
+ GL_STUB(glVertexAttrib2svNV, 714)
+ GL_STUB(glVertexAttrib3dNV, 715)
+ GL_STUB(glVertexAttrib3dvNV, 716)
+ GL_STUB(glVertexAttrib3fNV, 717)
+ GL_STUB(glVertexAttrib3fvNV, 718)
+ GL_STUB(glVertexAttrib3sNV, 719)
+ GL_STUB(glVertexAttrib3svNV, 720)
+ GL_STUB(glVertexAttrib4dNV, 721)
+ GL_STUB(glVertexAttrib4dvNV, 722)
+ GL_STUB(glVertexAttrib4fNV, 723)
+ GL_STUB(glVertexAttrib4fvNV, 724)
+ GL_STUB(glVertexAttrib4sNV, 725)
+ GL_STUB(glVertexAttrib4svNV, 726)
+ GL_STUB(glVertexAttrib4ubNV, 727)
+ GL_STUB(glVertexAttrib4ubvNV, 728)
+ GL_STUB(glVertexAttribPointerNV, 729)
+ GL_STUB(glVertexAttribs1dvNV, 730)
+ GL_STUB(glVertexAttribs1fvNV, 731)
+ GL_STUB(glVertexAttribs1svNV, 732)
+ GL_STUB(glVertexAttribs2dvNV, 733)
+ GL_STUB(glVertexAttribs2fvNV, 734)
+ GL_STUB(glVertexAttribs2svNV, 735)
+ GL_STUB(glVertexAttribs3dvNV, 736)
+ GL_STUB(glVertexAttribs3fvNV, 737)
+ GL_STUB(glVertexAttribs3svNV, 738)
+ GL_STUB(glVertexAttribs4dvNV, 739)
+ GL_STUB(glVertexAttribs4fvNV, 740)
+ GL_STUB(glVertexAttribs4svNV, 741)
+ GL_STUB(glVertexAttribs4ubvNV, 742)
+ GL_STUB(glGetTexBumpParameterfvATI, 743)
+ GL_STUB(glGetTexBumpParameterivATI, 744)
+ GL_STUB(glTexBumpParameterfvATI, 745)
+ GL_STUB(glTexBumpParameterivATI, 746)
+ GL_STUB(glAlphaFragmentOp1ATI, 747)
+ GL_STUB(glAlphaFragmentOp2ATI, 748)
+ GL_STUB(glAlphaFragmentOp3ATI, 749)
+ GL_STUB(glBeginFragmentShaderATI, 750)
+ GL_STUB(glBindFragmentShaderATI, 751)
+ GL_STUB(glColorFragmentOp1ATI, 752)
+ GL_STUB(glColorFragmentOp2ATI, 753)
+ GL_STUB(glColorFragmentOp3ATI, 754)
+ GL_STUB(glDeleteFragmentShaderATI, 755)
+ GL_STUB(glEndFragmentShaderATI, 756)
+ GL_STUB(glGenFragmentShadersATI, 757)
+ GL_STUB(glPassTexCoordATI, 758)
+ GL_STUB(glSampleMapATI, 759)
+ GL_STUB(glSetFragmentShaderConstantATI, 760)
+ GL_STUB(glPointParameteriNV, 761)
+ GL_STUB(glPointParameterivNV, 762)
+ GL_STUB(gl_dispatch_stub_763, 763)
HIDDEN(gl_dispatch_stub_763)
- GL_STUB(gl_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE)
+ GL_STUB(gl_dispatch_stub_764, 764)
HIDDEN(gl_dispatch_stub_764)
- GL_STUB(gl_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE)
+ GL_STUB(gl_dispatch_stub_765, 765)
HIDDEN(gl_dispatch_stub_765)
- GL_STUB(gl_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE)
+ GL_STUB(gl_dispatch_stub_766, 766)
HIDDEN(gl_dispatch_stub_766)
- GL_STUB(gl_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE)
+ GL_STUB(gl_dispatch_stub_767, 767)
HIDDEN(gl_dispatch_stub_767)
- GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
- GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
- GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
- GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
- GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
- GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(glPrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV)
- GL_STUB(glPrimitiveRestartNV, _gloffset_PrimitiveRestartNV)
- GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT)
+ GL_STUB(glGetProgramNamedParameterdvNV, 768)
+ GL_STUB(glGetProgramNamedParameterfvNV, 769)
+ GL_STUB(glProgramNamedParameter4dNV, 770)
+ GL_STUB(glProgramNamedParameter4dvNV, 771)
+ GL_STUB(glProgramNamedParameter4fNV, 772)
+ GL_STUB(glProgramNamedParameter4fvNV, 773)
+ GL_STUB(glPrimitiveRestartIndexNV, 774)
+ GL_STUB(glPrimitiveRestartNV, 775)
+ GL_STUB(gl_dispatch_stub_776, 776)
HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT)
+ GL_STUB(gl_dispatch_stub_777, 777)
HIDDEN(gl_dispatch_stub_777)
- GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
- GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
- GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
- GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT)
- GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT)
- GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT)
- GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT)
- GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT)
- GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT)
- GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT)
- GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT)
- GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT)
- GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT)
- GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
- GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
- GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT)
+ GL_STUB(glBindFramebufferEXT, 778)
+ GL_STUB(glBindRenderbufferEXT, 779)
+ GL_STUB(glCheckFramebufferStatusEXT, 780)
+ GL_STUB(glDeleteFramebuffersEXT, 781)
+ GL_STUB(glDeleteRenderbuffersEXT, 782)
+ GL_STUB(glFramebufferRenderbufferEXT, 783)
+ GL_STUB(glFramebufferTexture1DEXT, 784)
+ GL_STUB(glFramebufferTexture2DEXT, 785)
+ GL_STUB(glFramebufferTexture3DEXT, 786)
+ GL_STUB(glGenFramebuffersEXT, 787)
+ GL_STUB(glGenRenderbuffersEXT, 788)
+ GL_STUB(glGenerateMipmapEXT, 789)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790)
+ GL_STUB(glGetRenderbufferParameterivEXT, 791)
+ GL_STUB(glIsFramebufferEXT, 792)
+ GL_STUB(glIsRenderbufferEXT, 793)
+ GL_STUB(glRenderbufferStorageEXT, 794)
+ GL_STUB(gl_dispatch_stub_795, 795)
HIDDEN(gl_dispatch_stub_795)
- GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE)
+ GL_STUB(gl_dispatch_stub_796, 796)
HIDDEN(gl_dispatch_stub_796)
- GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE)
+ GL_STUB(gl_dispatch_stub_797, 797)
HIDDEN(gl_dispatch_stub_797)
- GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
- GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT)
- GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT)
- GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT)
- GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT)
- GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT)
- GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT)
- GL_STUB(glClearColorIiEXT, _gloffset_ClearColorIiEXT)
- GL_STUB(glClearColorIuiEXT, _gloffset_ClearColorIuiEXT)
- GL_STUB(glGetTexParameterIivEXT, _gloffset_GetTexParameterIivEXT)
- GL_STUB(glGetTexParameterIuivEXT, _gloffset_GetTexParameterIuivEXT)
- GL_STUB(glTexParameterIivEXT, _gloffset_TexParameterIivEXT)
- GL_STUB(glTexParameterIuivEXT, _gloffset_TexParameterIuivEXT)
- GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV)
- GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV)
- GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT)
- GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT)
- GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT)
- GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT)
- GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT)
- GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT)
- GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT)
- GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_821, _gloffset_GetTexParameterPointervAPPLE)
+ GL_STUB(glFramebufferTextureLayerEXT, 798)
+ GL_STUB(glColorMaskIndexedEXT, 799)
+ GL_STUB(glDisableIndexedEXT, 800)
+ GL_STUB(glEnableIndexedEXT, 801)
+ GL_STUB(glGetBooleanIndexedvEXT, 802)
+ GL_STUB(glGetIntegerIndexedvEXT, 803)
+ GL_STUB(glIsEnabledIndexedEXT, 804)
+ GL_STUB(glClearColorIiEXT, 805)
+ GL_STUB(glClearColorIuiEXT, 806)
+ GL_STUB(glGetTexParameterIivEXT, 807)
+ GL_STUB(glGetTexParameterIuivEXT, 808)
+ GL_STUB(glTexParameterIivEXT, 809)
+ GL_STUB(glTexParameterIuivEXT, 810)
+ GL_STUB(glBeginConditionalRenderNV, 811)
+ GL_STUB(glEndConditionalRenderNV, 812)
+ GL_STUB(glBeginTransformFeedbackEXT, 813)
+ GL_STUB(glBindBufferBaseEXT, 814)
+ GL_STUB(glBindBufferOffsetEXT, 815)
+ GL_STUB(glBindBufferRangeEXT, 816)
+ GL_STUB(glEndTransformFeedbackEXT, 817)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 818)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 819)
+ GL_STUB(glProvokingVertexEXT, 820)
+ GL_STUB(gl_dispatch_stub_821, 821)
HIDDEN(gl_dispatch_stub_821)
- GL_STUB(gl_dispatch_stub_822, _gloffset_TextureRangeAPPLE)
+ GL_STUB(gl_dispatch_stub_822, 822)
HIDDEN(gl_dispatch_stub_822)
- GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE)
- GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE)
- GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE)
- GL_STUB(gl_dispatch_stub_826, _gloffset_StencilFuncSeparateATI)
+ GL_STUB(glGetObjectParameterivAPPLE, 823)
+ GL_STUB(glObjectPurgeableAPPLE, 824)
+ GL_STUB(glObjectUnpurgeableAPPLE, 825)
+ GL_STUB(gl_dispatch_stub_826, 826)
HIDDEN(gl_dispatch_stub_826)
- GL_STUB(gl_dispatch_stub_827, _gloffset_ProgramEnvParameters4fvEXT)
+ GL_STUB(gl_dispatch_stub_827, 827)
HIDDEN(gl_dispatch_stub_827)
- GL_STUB(gl_dispatch_stub_828, _gloffset_ProgramLocalParameters4fvEXT)
+ GL_STUB(gl_dispatch_stub_828, 828)
HIDDEN(gl_dispatch_stub_828)
- GL_STUB(gl_dispatch_stub_829, _gloffset_GetQueryObjecti64vEXT)
+ GL_STUB(gl_dispatch_stub_829, 829)
HIDDEN(gl_dispatch_stub_829)
- GL_STUB(gl_dispatch_stub_830, _gloffset_GetQueryObjectui64vEXT)
+ GL_STUB(gl_dispatch_stub_830, 830)
HIDDEN(gl_dispatch_stub_830)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES)
- GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831)
+ GL_STUB(glEGLImageTargetTexture2DOES, 832)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)