diff options
author | Chia-I Wu <[email protected]> | 2010-10-25 22:27:17 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2010-10-27 10:49:33 +0800 |
commit | e4dbfa44ed018d124e1531077d506c8c914c1a51 (patch) | |
tree | 743740c5a73c00c4119d2d30a09ccca67b1505b5 /src/mapi/glapi/glapi_sparc.S | |
parent | e213968f2b99b07e20b69e4dd6f94bea35f54161 (diff) |
glapi: Do not use glapioffsets.h.
glapioffsets.h exists for the same reason as glapidispatch.h does. It
is of no use to glapi. This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 1668 |
1 files changed, 833 insertions, 835 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index dd5b13a94e3..8d8c0e264f6 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -26,8 +26,6 @@ * SOFTWARE. */ -#include "glapi/glapioffsets.h" - #ifdef __arch64__ #define GL_OFF(N) ((N) * 8) #define GL_LL ldx @@ -197,874 +195,874 @@ fn: ba __glapi_sparc_nothread_stub; \ HIDDEN(gl_dispatch_functions_start) gl_dispatch_functions_start: - GL_STUB(glNewList, _gloffset_NewList) - GL_STUB(glEndList, _gloffset_EndList) - GL_STUB(glCallList, _gloffset_CallList) - GL_STUB(glCallLists, _gloffset_CallLists) - GL_STUB(glDeleteLists, _gloffset_DeleteLists) - GL_STUB(glGenLists, _gloffset_GenLists) - GL_STUB(glListBase, _gloffset_ListBase) - GL_STUB(glBegin, _gloffset_Begin) - GL_STUB(glBitmap, _gloffset_Bitmap) - GL_STUB(glColor3b, _gloffset_Color3b) - GL_STUB(glColor3bv, _gloffset_Color3bv) - GL_STUB(glColor3d, _gloffset_Color3d) - GL_STUB(glColor3dv, _gloffset_Color3dv) - GL_STUB(glColor3f, _gloffset_Color3f) - GL_STUB(glColor3fv, _gloffset_Color3fv) - GL_STUB(glColor3i, _gloffset_Color3i) - GL_STUB(glColor3iv, _gloffset_Color3iv) - GL_STUB(glColor3s, _gloffset_Color3s) - GL_STUB(glColor3sv, _gloffset_Color3sv) - GL_STUB(glColor3ub, _gloffset_Color3ub) - GL_STUB(glColor3ubv, _gloffset_Color3ubv) - GL_STUB(glColor3ui, _gloffset_Color3ui) - GL_STUB(glColor3uiv, _gloffset_Color3uiv) - GL_STUB(glColor3us, _gloffset_Color3us) - GL_STUB(glColor3usv, _gloffset_Color3usv) - GL_STUB(glColor4b, _gloffset_Color4b) - GL_STUB(glColor4bv, _gloffset_Color4bv) - GL_STUB(glColor4d, _gloffset_Color4d) - GL_STUB(glColor4dv, _gloffset_Color4dv) - GL_STUB(glColor4f, _gloffset_Color4f) - GL_STUB(glColor4fv, _gloffset_Color4fv) - GL_STUB(glColor4i, _gloffset_Color4i) - GL_STUB(glColor4iv, _gloffset_Color4iv) - GL_STUB(glColor4s, _gloffset_Color4s) - GL_STUB(glColor4sv, _gloffset_Color4sv) - GL_STUB(glColor4ub, _gloffset_Color4ub) - GL_STUB(glColor4ubv, _gloffset_Color4ubv) - GL_STUB(glColor4ui, _gloffset_Color4ui) - GL_STUB(glColor4uiv, _gloffset_Color4uiv) - GL_STUB(glColor4us, _gloffset_Color4us) - GL_STUB(glColor4usv, _gloffset_Color4usv) - GL_STUB(glEdgeFlag, _gloffset_EdgeFlag) - GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv) - GL_STUB(glEnd, _gloffset_End) - GL_STUB(glIndexd, _gloffset_Indexd) - GL_STUB(glIndexdv, _gloffset_Indexdv) - GL_STUB(glIndexf, _gloffset_Indexf) - GL_STUB(glIndexfv, _gloffset_Indexfv) - GL_STUB(glIndexi, _gloffset_Indexi) - GL_STUB(glIndexiv, _gloffset_Indexiv) - GL_STUB(glIndexs, _gloffset_Indexs) - GL_STUB(glIndexsv, _gloffset_Indexsv) - GL_STUB(glNormal3b, _gloffset_Normal3b) - GL_STUB(glNormal3bv, _gloffset_Normal3bv) - GL_STUB(glNormal3d, _gloffset_Normal3d) - GL_STUB(glNormal3dv, _gloffset_Normal3dv) - GL_STUB(glNormal3f, _gloffset_Normal3f) - GL_STUB(glNormal3fv, _gloffset_Normal3fv) - GL_STUB(glNormal3i, _gloffset_Normal3i) - GL_STUB(glNormal3iv, _gloffset_Normal3iv) - GL_STUB(glNormal3s, _gloffset_Normal3s) - GL_STUB(glNormal3sv, _gloffset_Normal3sv) - GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) - GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) - GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) - GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) - GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) - GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) - GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) - GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) - GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) - GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) - GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) - GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) - GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) - GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) - GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) - GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) - GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) - GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) - GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) - GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) - GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) - GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) - GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) - GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) - GL_STUB(glRectd, _gloffset_Rectd) - GL_STUB(glRectdv, _gloffset_Rectdv) - GL_STUB(glRectf, _gloffset_Rectf) - GL_STUB(glRectfv, _gloffset_Rectfv) - GL_STUB(glRecti, _gloffset_Recti) - GL_STUB(glRectiv, _gloffset_Rectiv) - GL_STUB(glRects, _gloffset_Rects) - GL_STUB(glRectsv, _gloffset_Rectsv) - GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) - GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) - GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) - GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) - GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) - GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) - GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) - GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) - GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) - GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) - GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) - GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) - GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) - GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) - GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) - GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) - GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) - GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) - GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) - GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) - GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) - GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) - GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) - GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) - GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) - GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) - GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) - GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) - GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) - GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) - GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) - GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) - GL_STUB(glVertex2d, _gloffset_Vertex2d) - GL_STUB(glVertex2dv, _gloffset_Vertex2dv) - GL_STUB(glVertex2f, _gloffset_Vertex2f) - GL_STUB(glVertex2fv, _gloffset_Vertex2fv) - GL_STUB(glVertex2i, _gloffset_Vertex2i) - GL_STUB(glVertex2iv, _gloffset_Vertex2iv) - GL_STUB(glVertex2s, _gloffset_Vertex2s) - GL_STUB(glVertex2sv, _gloffset_Vertex2sv) - GL_STUB(glVertex3d, _gloffset_Vertex3d) - GL_STUB(glVertex3dv, _gloffset_Vertex3dv) - GL_STUB(glVertex3f, _gloffset_Vertex3f) - GL_STUB(glVertex3fv, _gloffset_Vertex3fv) - GL_STUB(glVertex3i, _gloffset_Vertex3i) - GL_STUB(glVertex3iv, _gloffset_Vertex3iv) - GL_STUB(glVertex3s, _gloffset_Vertex3s) - GL_STUB(glVertex3sv, _gloffset_Vertex3sv) - GL_STUB(glVertex4d, _gloffset_Vertex4d) - GL_STUB(glVertex4dv, _gloffset_Vertex4dv) - GL_STUB(glVertex4f, _gloffset_Vertex4f) - GL_STUB(glVertex4fv, _gloffset_Vertex4fv) - GL_STUB(glVertex4i, _gloffset_Vertex4i) - GL_STUB(glVertex4iv, _gloffset_Vertex4iv) - GL_STUB(glVertex4s, _gloffset_Vertex4s) - GL_STUB(glVertex4sv, _gloffset_Vertex4sv) - GL_STUB(glClipPlane, _gloffset_ClipPlane) - GL_STUB(glColorMaterial, _gloffset_ColorMaterial) - GL_STUB(glCullFace, _gloffset_CullFace) - GL_STUB(glFogf, _gloffset_Fogf) - GL_STUB(glFogfv, _gloffset_Fogfv) - GL_STUB(glFogi, _gloffset_Fogi) - GL_STUB(glFogiv, _gloffset_Fogiv) - GL_STUB(glFrontFace, _gloffset_FrontFace) - GL_STUB(glHint, _gloffset_Hint) - GL_STUB(glLightf, _gloffset_Lightf) - GL_STUB(glLightfv, _gloffset_Lightfv) - GL_STUB(glLighti, _gloffset_Lighti) - GL_STUB(glLightiv, _gloffset_Lightiv) - GL_STUB(glLightModelf, _gloffset_LightModelf) - GL_STUB(glLightModelfv, _gloffset_LightModelfv) - GL_STUB(glLightModeli, _gloffset_LightModeli) - GL_STUB(glLightModeliv, _gloffset_LightModeliv) - GL_STUB(glLineStipple, _gloffset_LineStipple) - GL_STUB(glLineWidth, _gloffset_LineWidth) - GL_STUB(glMaterialf, _gloffset_Materialf) - GL_STUB(glMaterialfv, _gloffset_Materialfv) - GL_STUB(glMateriali, _gloffset_Materiali) - GL_STUB(glMaterialiv, _gloffset_Materialiv) - GL_STUB(glPointSize, _gloffset_PointSize) - GL_STUB(glPolygonMode, _gloffset_PolygonMode) - GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) - GL_STUB(glScissor, _gloffset_Scissor) - GL_STUB(glShadeModel, _gloffset_ShadeModel) - GL_STUB(glTexParameterf, _gloffset_TexParameterf) - GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) - GL_STUB(glTexParameteri, _gloffset_TexParameteri) - GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) - GL_STUB(glTexImage1D, _gloffset_TexImage1D) - GL_STUB(glTexImage2D, _gloffset_TexImage2D) - GL_STUB(glTexEnvf, _gloffset_TexEnvf) - GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) - GL_STUB(glTexEnvi, _gloffset_TexEnvi) - GL_STUB(glTexEnviv, _gloffset_TexEnviv) - GL_STUB(glTexGend, _gloffset_TexGend) - GL_STUB(glTexGendv, _gloffset_TexGendv) - GL_STUB(glTexGenf, _gloffset_TexGenf) - GL_STUB(glTexGenfv, _gloffset_TexGenfv) - GL_STUB(glTexGeni, _gloffset_TexGeni) - GL_STUB(glTexGeniv, _gloffset_TexGeniv) - GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) - GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) - GL_STUB(glRenderMode, _gloffset_RenderMode) - GL_STUB(glInitNames, _gloffset_InitNames) - GL_STUB(glLoadName, _gloffset_LoadName) - GL_STUB(glPassThrough, _gloffset_PassThrough) - GL_STUB(glPopName, _gloffset_PopName) - GL_STUB(glPushName, _gloffset_PushName) - GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) - GL_STUB(glClear, _gloffset_Clear) - GL_STUB(glClearAccum, _gloffset_ClearAccum) - GL_STUB(glClearIndex, _gloffset_ClearIndex) - GL_STUB(glClearColor, _gloffset_ClearColor) - GL_STUB(glClearStencil, _gloffset_ClearStencil) - GL_STUB(glClearDepth, _gloffset_ClearDepth) - GL_STUB(glStencilMask, _gloffset_StencilMask) - GL_STUB(glColorMask, _gloffset_ColorMask) - GL_STUB(glDepthMask, _gloffset_DepthMask) - GL_STUB(glIndexMask, _gloffset_IndexMask) - GL_STUB(glAccum, _gloffset_Accum) - GL_STUB(glDisable, _gloffset_Disable) - GL_STUB(glEnable, _gloffset_Enable) - GL_STUB(glFinish, _gloffset_Finish) - GL_STUB(glFlush, _gloffset_Flush) - GL_STUB(glPopAttrib, _gloffset_PopAttrib) - GL_STUB(glPushAttrib, _gloffset_PushAttrib) - GL_STUB(glMap1d, _gloffset_Map1d) - GL_STUB(glMap1f, _gloffset_Map1f) - GL_STUB(glMap2d, _gloffset_Map2d) - GL_STUB(glMap2f, _gloffset_Map2f) - GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) - GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) - GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) - GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) - GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) - GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) - GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) - GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) - GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) - GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) - GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) - GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) - GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) - GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) - GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) - GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) - GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) - GL_STUB(glBlendFunc, _gloffset_BlendFunc) - GL_STUB(glLogicOp, _gloffset_LogicOp) - GL_STUB(glStencilFunc, _gloffset_StencilFunc) - GL_STUB(glStencilOp, _gloffset_StencilOp) - GL_STUB(glDepthFunc, _gloffset_DepthFunc) - GL_STUB(glPixelZoom, _gloffset_PixelZoom) - GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) - GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) - GL_STUB(glPixelStoref, _gloffset_PixelStoref) - GL_STUB(glPixelStorei, _gloffset_PixelStorei) - GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) - GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) - GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) - GL_STUB(glReadBuffer, _gloffset_ReadBuffer) - GL_STUB(glCopyPixels, _gloffset_CopyPixels) - GL_STUB(glReadPixels, _gloffset_ReadPixels) - GL_STUB(glDrawPixels, _gloffset_DrawPixels) - GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) - GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) - GL_STUB(glGetDoublev, _gloffset_GetDoublev) - GL_STUB(glGetError, _gloffset_GetError) - GL_STUB(glGetFloatv, _gloffset_GetFloatv) - GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) - GL_STUB(glGetLightfv, _gloffset_GetLightfv) - GL_STUB(glGetLightiv, _gloffset_GetLightiv) - GL_STUB(glGetMapdv, _gloffset_GetMapdv) - GL_STUB(glGetMapfv, _gloffset_GetMapfv) - GL_STUB(glGetMapiv, _gloffset_GetMapiv) - GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) - GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) - GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) - GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) - GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) - GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple) - GL_STUB(glGetString, _gloffset_GetString) - GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv) - GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv) - GL_STUB(glGetTexGendv, _gloffset_GetTexGendv) - GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv) - GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv) - GL_STUB(glGetTexImage, _gloffset_GetTexImage) - GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv) - GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv) - GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv) - GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv) - GL_STUB(glIsEnabled, _gloffset_IsEnabled) - GL_STUB(glIsList, _gloffset_IsList) - GL_STUB(glDepthRange, _gloffset_DepthRange) - GL_STUB(glFrustum, _gloffset_Frustum) - GL_STUB(glLoadIdentity, _gloffset_LoadIdentity) - GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf) - GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd) - GL_STUB(glMatrixMode, _gloffset_MatrixMode) - GL_STUB(glMultMatrixf, _gloffset_MultMatrixf) - GL_STUB(glMultMatrixd, _gloffset_MultMatrixd) - GL_STUB(glOrtho, _gloffset_Ortho) - GL_STUB(glPopMatrix, _gloffset_PopMatrix) - GL_STUB(glPushMatrix, _gloffset_PushMatrix) - GL_STUB(glRotated, _gloffset_Rotated) - GL_STUB(glRotatef, _gloffset_Rotatef) - GL_STUB(glScaled, _gloffset_Scaled) - GL_STUB(glScalef, _gloffset_Scalef) - GL_STUB(glTranslated, _gloffset_Translated) - GL_STUB(glTranslatef, _gloffset_Translatef) - GL_STUB(glViewport, _gloffset_Viewport) - GL_STUB(glArrayElement, _gloffset_ArrayElement) - GL_STUB(glBindTexture, _gloffset_BindTexture) - GL_STUB(glColorPointer, _gloffset_ColorPointer) - GL_STUB(glDisableClientState, _gloffset_DisableClientState) - GL_STUB(glDrawArrays, _gloffset_DrawArrays) - GL_STUB(glDrawElements, _gloffset_DrawElements) - GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer) - GL_STUB(glEnableClientState, _gloffset_EnableClientState) - GL_STUB(glIndexPointer, _gloffset_IndexPointer) - GL_STUB(glIndexub, _gloffset_Indexub) - GL_STUB(glIndexubv, _gloffset_Indexubv) - GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays) - GL_STUB(glNormalPointer, _gloffset_NormalPointer) - GL_STUB(glPolygonOffset, _gloffset_PolygonOffset) - GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer) - GL_STUB(glVertexPointer, _gloffset_VertexPointer) - GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident) - GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D) - GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D) - GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D) - GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D) - GL_STUB(glDeleteTextures, _gloffset_DeleteTextures) - GL_STUB(glGenTextures, _gloffset_GenTextures) - GL_STUB(glGetPointerv, _gloffset_GetPointerv) - GL_STUB(glIsTexture, _gloffset_IsTexture) - GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures) - GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D) - GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D) - GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib) - GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib) - GL_STUB(glBlendColor, _gloffset_BlendColor) - GL_STUB(glBlendEquation, _gloffset_BlendEquation) - GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements) - GL_STUB(glColorTable, _gloffset_ColorTable) - GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv) - GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv) - GL_STUB(glCopyColorTable, _gloffset_CopyColorTable) - GL_STUB(glGetColorTable, _gloffset_GetColorTable) - GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv) - GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv) - GL_STUB(glColorSubTable, _gloffset_ColorSubTable) - GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable) - GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D) - GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D) - GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf) - GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv) - GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri) - GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv) - GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D) - GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D) - GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter) - GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv) - GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv) - GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter) - GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D) - GL_STUB(glGetHistogram, _gloffset_GetHistogram) - GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv) - GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv) - GL_STUB(glGetMinmax, _gloffset_GetMinmax) - GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv) - GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv) - GL_STUB(glHistogram, _gloffset_Histogram) - GL_STUB(glMinmax, _gloffset_Minmax) - GL_STUB(glResetHistogram, _gloffset_ResetHistogram) - GL_STUB(glResetMinmax, _gloffset_ResetMinmax) - GL_STUB(glTexImage3D, _gloffset_TexImage3D) - GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D) - GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D) - GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB) - GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB) - GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB) - GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB) - GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB) - GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB) - GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB) - GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB) - GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB) - GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB) - GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB) - GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB) - GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB) - GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB) - GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB) - GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB) - GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB) - GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB) - GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB) - GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB) - GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB) - GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB) - GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB) - GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB) - GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB) - GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB) - GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB) - GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB) - GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB) - GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB) - GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB) - GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB) - GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB) - GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB) - GL_STUB(glAttachShader, _gloffset_AttachShader) - GL_STUB(glCreateProgram, _gloffset_CreateProgram) - GL_STUB(glCreateShader, _gloffset_CreateShader) - GL_STUB(glDeleteProgram, _gloffset_DeleteProgram) - GL_STUB(glDeleteShader, _gloffset_DeleteShader) - GL_STUB(glDetachShader, _gloffset_DetachShader) - GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders) - GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog) - GL_STUB(glGetProgramiv, _gloffset_GetProgramiv) - GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog) - GL_STUB(glGetShaderiv, _gloffset_GetShaderiv) - GL_STUB(glIsProgram, _gloffset_IsProgram) - GL_STUB(glIsShader, _gloffset_IsShader) - GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate) - GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate) - GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate) - GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv) - GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv) - GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv) - GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv) - GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv) - GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv) - GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced) - GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced) - GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) - GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) - GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) - GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB) - GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB) - GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB) - GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB) - GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB) - GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB) - GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB) - GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB) - GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB) - GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB) - GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB) - GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB) - GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB) - GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB) - GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB) - GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB) - GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB) - GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB) - GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB) - GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB) - GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB) - GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB) - GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB) - GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB) - GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB) - GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB) - GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB) - GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB) - GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB) - GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB) - GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB) - GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB) - GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB) - GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB) - GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB) - GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB) - GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB) - GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB) - GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB) - GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB) - GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB) - GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB) - GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB) - GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB) - GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB) - GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB) - GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB) - GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB) - GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB) - GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB) - GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB) - GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB) - GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB) - GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB) - GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB) - GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB) - GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB) - GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB) - GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB) - GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB) - GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB) - GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB) - GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB) - GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB) - GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB) - GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB) - GL_STUB(glBindBufferARB, _gloffset_BindBufferARB) - GL_STUB(glBufferDataARB, _gloffset_BufferDataARB) - GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB) - GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB) - GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB) - GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB) - GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB) - GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB) - GL_STUB(glIsBufferARB, _gloffset_IsBufferARB) - GL_STUB(glMapBufferARB, _gloffset_MapBufferARB) - GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB) - GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB) - GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB) - GL_STUB(glEndQueryARB, _gloffset_EndQueryARB) - GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB) - GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB) - GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB) - GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB) - GL_STUB(glIsQueryARB, _gloffset_IsQueryARB) - GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB) - GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB) - GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB) - GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB) - GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB) - GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB) - GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB) - GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB) - GL_STUB(glGetHandleARB, _gloffset_GetHandleARB) - GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB) - GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB) - GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB) - GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB) - GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB) - GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB) - GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB) - GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB) - GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB) - GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB) - GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB) - GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB) - GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB) - GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB) - GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB) - GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB) - GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB) - GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB) - GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB) - GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB) - GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB) - GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB) - GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB) - GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB) - GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB) - GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB) - GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB) - GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB) - GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB) - GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB) - GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB) - GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB) - GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) - GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) - GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) - GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB) - GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB) - GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB) - GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange) - GL_STUB(glMapBufferRange, _gloffset_MapBufferRange) - GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) - GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays) - GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) - GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync) - GL_STUB(glDeleteSync, _gloffset_DeleteSync) - GL_STUB(glFenceSync, _gloffset_FenceSync) - GL_STUB(glGetInteger64v, _gloffset_GetInteger64v) - GL_STUB(glGetSynciv, _gloffset_GetSynciv) - GL_STUB(glIsSync, _gloffset_IsSync) - GL_STUB(glWaitSync, _gloffset_WaitSync) - GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) - GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) - GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) - GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback) - GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks) - GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback) - GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks) - GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback) - GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback) - GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback) - GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS) + GL_STUB(glNewList, 0) + GL_STUB(glEndList, 1) + GL_STUB(glCallList, 2) + GL_STUB(glCallLists, 3) + GL_STUB(glDeleteLists, 4) + GL_STUB(glGenLists, 5) + GL_STUB(glListBase, 6) + GL_STUB(glBegin, 7) + GL_STUB(glBitmap, 8) + GL_STUB(glColor3b, 9) + GL_STUB(glColor3bv, 10) + GL_STUB(glColor3d, 11) + GL_STUB(glColor3dv, 12) + GL_STUB(glColor3f, 13) + GL_STUB(glColor3fv, 14) + GL_STUB(glColor3i, 15) + GL_STUB(glColor3iv, 16) + GL_STUB(glColor3s, 17) + GL_STUB(glColor3sv, 18) + GL_STUB(glColor3ub, 19) + GL_STUB(glColor3ubv, 20) + GL_STUB(glColor3ui, 21) + GL_STUB(glColor3uiv, 22) + GL_STUB(glColor3us, 23) + GL_STUB(glColor3usv, 24) + GL_STUB(glColor4b, 25) + GL_STUB(glColor4bv, 26) + GL_STUB(glColor4d, 27) + GL_STUB(glColor4dv, 28) + GL_STUB(glColor4f, 29) + GL_STUB(glColor4fv, 30) + GL_STUB(glColor4i, 31) + GL_STUB(glColor4iv, 32) + GL_STUB(glColor4s, 33) + GL_STUB(glColor4sv, 34) + GL_STUB(glColor4ub, 35) + GL_STUB(glColor4ubv, 36) + GL_STUB(glColor4ui, 37) + GL_STUB(glColor4uiv, 38) + GL_STUB(glColor4us, 39) + GL_STUB(glColor4usv, 40) + GL_STUB(glEdgeFlag, 41) + GL_STUB(glEdgeFlagv, 42) + GL_STUB(glEnd, 43) + GL_STUB(glIndexd, 44) + GL_STUB(glIndexdv, 45) + GL_STUB(glIndexf, 46) + GL_STUB(glIndexfv, 47) + GL_STUB(glIndexi, 48) + GL_STUB(glIndexiv, 49) + GL_STUB(glIndexs, 50) + GL_STUB(glIndexsv, 51) + GL_STUB(glNormal3b, 52) + GL_STUB(glNormal3bv, 53) + GL_STUB(glNormal3d, 54) + GL_STUB(glNormal3dv, 55) + GL_STUB(glNormal3f, 56) + GL_STUB(glNormal3fv, 57) + GL_STUB(glNormal3i, 58) + GL_STUB(glNormal3iv, 59) + GL_STUB(glNormal3s, 60) + GL_STUB(glNormal3sv, 61) + GL_STUB(glRasterPos2d, 62) + GL_STUB(glRasterPos2dv, 63) + GL_STUB(glRasterPos2f, 64) + GL_STUB(glRasterPos2fv, 65) + GL_STUB(glRasterPos2i, 66) + GL_STUB(glRasterPos2iv, 67) + GL_STUB(glRasterPos2s, 68) + GL_STUB(glRasterPos2sv, 69) + GL_STUB(glRasterPos3d, 70) + GL_STUB(glRasterPos3dv, 71) + GL_STUB(glRasterPos3f, 72) + GL_STUB(glRasterPos3fv, 73) + GL_STUB(glRasterPos3i, 74) + GL_STUB(glRasterPos3iv, 75) + GL_STUB(glRasterPos3s, 76) + GL_STUB(glRasterPos3sv, 77) + GL_STUB(glRasterPos4d, 78) + GL_STUB(glRasterPos4dv, 79) + GL_STUB(glRasterPos4f, 80) + GL_STUB(glRasterPos4fv, 81) + GL_STUB(glRasterPos4i, 82) + GL_STUB(glRasterPos4iv, 83) + GL_STUB(glRasterPos4s, 84) + GL_STUB(glRasterPos4sv, 85) + GL_STUB(glRectd, 86) + GL_STUB(glRectdv, 87) + GL_STUB(glRectf, 88) + GL_STUB(glRectfv, 89) + GL_STUB(glRecti, 90) + GL_STUB(glRectiv, 91) + GL_STUB(glRects, 92) + GL_STUB(glRectsv, 93) + GL_STUB(glTexCoord1d, 94) + GL_STUB(glTexCoord1dv, 95) + GL_STUB(glTexCoord1f, 96) + GL_STUB(glTexCoord1fv, 97) + GL_STUB(glTexCoord1i, 98) + GL_STUB(glTexCoord1iv, 99) + GL_STUB(glTexCoord1s, 100) + GL_STUB(glTexCoord1sv, 101) + GL_STUB(glTexCoord2d, 102) + GL_STUB(glTexCoord2dv, 103) + GL_STUB(glTexCoord2f, 104) + GL_STUB(glTexCoord2fv, 105) + GL_STUB(glTexCoord2i, 106) + GL_STUB(glTexCoord2iv, 107) + GL_STUB(glTexCoord2s, 108) + GL_STUB(glTexCoord2sv, 109) + GL_STUB(glTexCoord3d, 110) + GL_STUB(glTexCoord3dv, 111) + GL_STUB(glTexCoord3f, 112) + GL_STUB(glTexCoord3fv, 113) + GL_STUB(glTexCoord3i, 114) + GL_STUB(glTexCoord3iv, 115) + GL_STUB(glTexCoord3s, 116) + GL_STUB(glTexCoord3sv, 117) + GL_STUB(glTexCoord4d, 118) + GL_STUB(glTexCoord4dv, 119) + GL_STUB(glTexCoord4f, 120) + GL_STUB(glTexCoord4fv, 121) + GL_STUB(glTexCoord4i, 122) + GL_STUB(glTexCoord4iv, 123) + GL_STUB(glTexCoord4s, 124) + GL_STUB(glTexCoord4sv, 125) + GL_STUB(glVertex2d, 126) + GL_STUB(glVertex2dv, 127) + GL_STUB(glVertex2f, 128) + GL_STUB(glVertex2fv, 129) + GL_STUB(glVertex2i, 130) + GL_STUB(glVertex2iv, 131) + GL_STUB(glVertex2s, 132) + GL_STUB(glVertex2sv, 133) + GL_STUB(glVertex3d, 134) + GL_STUB(glVertex3dv, 135) + GL_STUB(glVertex3f, 136) + GL_STUB(glVertex3fv, 137) + GL_STUB(glVertex3i, 138) + GL_STUB(glVertex3iv, 139) + GL_STUB(glVertex3s, 140) + GL_STUB(glVertex3sv, 141) + GL_STUB(glVertex4d, 142) + GL_STUB(glVertex4dv, 143) + GL_STUB(glVertex4f, 144) + GL_STUB(glVertex4fv, 145) + GL_STUB(glVertex4i, 146) + GL_STUB(glVertex4iv, 147) + GL_STUB(glVertex4s, 148) + GL_STUB(glVertex4sv, 149) + GL_STUB(glClipPlane, 150) + GL_STUB(glColorMaterial, 151) + GL_STUB(glCullFace, 152) + GL_STUB(glFogf, 153) + GL_STUB(glFogfv, 154) + GL_STUB(glFogi, 155) + GL_STUB(glFogiv, 156) + GL_STUB(glFrontFace, 157) + GL_STUB(glHint, 158) + GL_STUB(glLightf, 159) + GL_STUB(glLightfv, 160) + GL_STUB(glLighti, 161) + GL_STUB(glLightiv, 162) + GL_STUB(glLightModelf, 163) + GL_STUB(glLightModelfv, 164) + GL_STUB(glLightModeli, 165) + GL_STUB(glLightModeliv, 166) + GL_STUB(glLineStipple, 167) + GL_STUB(glLineWidth, 168) + GL_STUB(glMaterialf, 169) + GL_STUB(glMaterialfv, 170) + GL_STUB(glMateriali, 171) + GL_STUB(glMaterialiv, 172) + GL_STUB(glPointSize, 173) + GL_STUB(glPolygonMode, 174) + GL_STUB(glPolygonStipple, 175) + GL_STUB(glScissor, 176) + GL_STUB(glShadeModel, 177) + GL_STUB(glTexParameterf, 178) + GL_STUB(glTexParameterfv, 179) + GL_STUB(glTexParameteri, 180) + GL_STUB(glTexParameteriv, 181) + GL_STUB(glTexImage1D, 182) + GL_STUB(glTexImage2D, 183) + GL_STUB(glTexEnvf, 184) + GL_STUB(glTexEnvfv, 185) + GL_STUB(glTexEnvi, 186) + GL_STUB(glTexEnviv, 187) + GL_STUB(glTexGend, 188) + GL_STUB(glTexGendv, 189) + GL_STUB(glTexGenf, 190) + GL_STUB(glTexGenfv, 191) + GL_STUB(glTexGeni, 192) + GL_STUB(glTexGeniv, 193) + GL_STUB(glFeedbackBuffer, 194) + GL_STUB(glSelectBuffer, 195) + GL_STUB(glRenderMode, 196) + GL_STUB(glInitNames, 197) + GL_STUB(glLoadName, 198) + GL_STUB(glPassThrough, 199) + GL_STUB(glPopName, 200) + GL_STUB(glPushName, 201) + GL_STUB(glDrawBuffer, 202) + GL_STUB(glClear, 203) + GL_STUB(glClearAccum, 204) + GL_STUB(glClearIndex, 205) + GL_STUB(glClearColor, 206) + GL_STUB(glClearStencil, 207) + GL_STUB(glClearDepth, 208) + GL_STUB(glStencilMask, 209) + GL_STUB(glColorMask, 210) + GL_STUB(glDepthMask, 211) + GL_STUB(glIndexMask, 212) + GL_STUB(glAccum, 213) + GL_STUB(glDisable, 214) + GL_STUB(glEnable, 215) + GL_STUB(glFinish, 216) + GL_STUB(glFlush, 217) + GL_STUB(glPopAttrib, 218) + GL_STUB(glPushAttrib, 219) + GL_STUB(glMap1d, 220) + GL_STUB(glMap1f, 221) + GL_STUB(glMap2d, 222) + GL_STUB(glMap2f, 223) + GL_STUB(glMapGrid1d, 224) + GL_STUB(glMapGrid1f, 225) + GL_STUB(glMapGrid2d, 226) + GL_STUB(glMapGrid2f, 227) + GL_STUB(glEvalCoord1d, 228) + GL_STUB(glEvalCoord1dv, 229) + GL_STUB(glEvalCoord1f, 230) + GL_STUB(glEvalCoord1fv, 231) + GL_STUB(glEvalCoord2d, 232) + GL_STUB(glEvalCoord2dv, 233) + GL_STUB(glEvalCoord2f, 234) + GL_STUB(glEvalCoord2fv, 235) + GL_STUB(glEvalMesh1, 236) + GL_STUB(glEvalPoint1, 237) + GL_STUB(glEvalMesh2, 238) + GL_STUB(glEvalPoint2, 239) + GL_STUB(glAlphaFunc, 240) + GL_STUB(glBlendFunc, 241) + GL_STUB(glLogicOp, 242) + GL_STUB(glStencilFunc, 243) + GL_STUB(glStencilOp, 244) + GL_STUB(glDepthFunc, 245) + GL_STUB(glPixelZoom, 246) + GL_STUB(glPixelTransferf, 247) + GL_STUB(glPixelTransferi, 248) + GL_STUB(glPixelStoref, 249) + GL_STUB(glPixelStorei, 250) + GL_STUB(glPixelMapfv, 251) + GL_STUB(glPixelMapuiv, 252) + GL_STUB(glPixelMapusv, 253) + GL_STUB(glReadBuffer, 254) + GL_STUB(glCopyPixels, 255) + GL_STUB(glReadPixels, 256) + GL_STUB(glDrawPixels, 257) + GL_STUB(glGetBooleanv, 258) + GL_STUB(glGetClipPlane, 259) + GL_STUB(glGetDoublev, 260) + GL_STUB(glGetError, 261) + GL_STUB(glGetFloatv, 262) + GL_STUB(glGetIntegerv, 263) + GL_STUB(glGetLightfv, 264) + GL_STUB(glGetLightiv, 265) + GL_STUB(glGetMapdv, 266) + GL_STUB(glGetMapfv, 267) + GL_STUB(glGetMapiv, 268) + GL_STUB(glGetMaterialfv, 269) + GL_STUB(glGetMaterialiv, 270) + GL_STUB(glGetPixelMapfv, 271) + GL_STUB(glGetPixelMapuiv, 272) + GL_STUB(glGetPixelMapusv, 273) + GL_STUB(glGetPolygonStipple, 274) + GL_STUB(glGetString, 275) + GL_STUB(glGetTexEnvfv, 276) + GL_STUB(glGetTexEnviv, 277) + GL_STUB(glGetTexGendv, 278) + GL_STUB(glGetTexGenfv, 279) + GL_STUB(glGetTexGeniv, 280) + GL_STUB(glGetTexImage, 281) + GL_STUB(glGetTexParameterfv, 282) + GL_STUB(glGetTexParameteriv, 283) + GL_STUB(glGetTexLevelParameterfv, 284) + GL_STUB(glGetTexLevelParameteriv, 285) + GL_STUB(glIsEnabled, 286) + GL_STUB(glIsList, 287) + GL_STUB(glDepthRange, 288) + GL_STUB(glFrustum, 289) + GL_STUB(glLoadIdentity, 290) + GL_STUB(glLoadMatrixf, 291) + GL_STUB(glLoadMatrixd, 292) + GL_STUB(glMatrixMode, 293) + GL_STUB(glMultMatrixf, 294) + GL_STUB(glMultMatrixd, 295) + GL_STUB(glOrtho, 296) + GL_STUB(glPopMatrix, 297) + GL_STUB(glPushMatrix, 298) + GL_STUB(glRotated, 299) + GL_STUB(glRotatef, 300) + GL_STUB(glScaled, 301) + GL_STUB(glScalef, 302) + GL_STUB(glTranslated, 303) + GL_STUB(glTranslatef, 304) + GL_STUB(glViewport, 305) + GL_STUB(glArrayElement, 306) + GL_STUB(glBindTexture, 307) + GL_STUB(glColorPointer, 308) + GL_STUB(glDisableClientState, 309) + GL_STUB(glDrawArrays, 310) + GL_STUB(glDrawElements, 311) + GL_STUB(glEdgeFlagPointer, 312) + GL_STUB(glEnableClientState, 313) + GL_STUB(glIndexPointer, 314) + GL_STUB(glIndexub, 315) + GL_STUB(glIndexubv, 316) + GL_STUB(glInterleavedArrays, 317) + GL_STUB(glNormalPointer, 318) + GL_STUB(glPolygonOffset, 319) + GL_STUB(glTexCoordPointer, 320) + GL_STUB(glVertexPointer, 321) + GL_STUB(glAreTexturesResident, 322) + GL_STUB(glCopyTexImage1D, 323) + GL_STUB(glCopyTexImage2D, 324) + GL_STUB(glCopyTexSubImage1D, 325) + GL_STUB(glCopyTexSubImage2D, 326) + GL_STUB(glDeleteTextures, 327) + GL_STUB(glGenTextures, 328) + GL_STUB(glGetPointerv, 329) + GL_STUB(glIsTexture, 330) + GL_STUB(glPrioritizeTextures, 331) + GL_STUB(glTexSubImage1D, 332) + GL_STUB(glTexSubImage2D, 333) + GL_STUB(glPopClientAttrib, 334) + GL_STUB(glPushClientAttrib, 335) + GL_STUB(glBlendColor, 336) + GL_STUB(glBlendEquation, 337) + GL_STUB(glDrawRangeElements, 338) + GL_STUB(glColorTable, 339) + GL_STUB(glColorTableParameterfv, 340) + GL_STUB(glColorTableParameteriv, 341) + GL_STUB(glCopyColorTable, 342) + GL_STUB(glGetColorTable, 343) + GL_STUB(glGetColorTableParameterfv, 344) + GL_STUB(glGetColorTableParameteriv, 345) + GL_STUB(glColorSubTable, 346) + GL_STUB(glCopyColorSubTable, 347) + GL_STUB(glConvolutionFilter1D, 348) + GL_STUB(glConvolutionFilter2D, 349) + GL_STUB(glConvolutionParameterf, 350) + GL_STUB(glConvolutionParameterfv, 351) + GL_STUB(glConvolutionParameteri, 352) + GL_STUB(glConvolutionParameteriv, 353) + GL_STUB(glCopyConvolutionFilter1D, 354) + GL_STUB(glCopyConvolutionFilter2D, 355) + GL_STUB(glGetConvolutionFilter, 356) + GL_STUB(glGetConvolutionParameterfv, 357) + GL_STUB(glGetConvolutionParameteriv, 358) + GL_STUB(glGetSeparableFilter, 359) + GL_STUB(glSeparableFilter2D, 360) + GL_STUB(glGetHistogram, 361) + GL_STUB(glGetHistogramParameterfv, 362) + GL_STUB(glGetHistogramParameteriv, 363) + GL_STUB(glGetMinmax, 364) + GL_STUB(glGetMinmaxParameterfv, 365) + GL_STUB(glGetMinmaxParameteriv, 366) + GL_STUB(glHistogram, 367) + GL_STUB(glMinmax, 368) + GL_STUB(glResetHistogram, 369) + GL_STUB(glResetMinmax, 370) + GL_STUB(glTexImage3D, 371) + GL_STUB(glTexSubImage3D, 372) + GL_STUB(glCopyTexSubImage3D, 373) + GL_STUB(glActiveTextureARB, 374) + GL_STUB(glClientActiveTextureARB, 375) + GL_STUB(glMultiTexCoord1dARB, 376) + GL_STUB(glMultiTexCoord1dvARB, 377) + GL_STUB(glMultiTexCoord1fARB, 378) + GL_STUB(glMultiTexCoord1fvARB, 379) + GL_STUB(glMultiTexCoord1iARB, 380) + GL_STUB(glMultiTexCoord1ivARB, 381) + GL_STUB(glMultiTexCoord1sARB, 382) + GL_STUB(glMultiTexCoord1svARB, 383) + GL_STUB(glMultiTexCoord2dARB, 384) + GL_STUB(glMultiTexCoord2dvARB, 385) + GL_STUB(glMultiTexCoord2fARB, 386) + GL_STUB(glMultiTexCoord2fvARB, 387) + GL_STUB(glMultiTexCoord2iARB, 388) + GL_STUB(glMultiTexCoord2ivARB, 389) + GL_STUB(glMultiTexCoord2sARB, 390) + GL_STUB(glMultiTexCoord2svARB, 391) + GL_STUB(glMultiTexCoord3dARB, 392) + GL_STUB(glMultiTexCoord3dvARB, 393) + GL_STUB(glMultiTexCoord3fARB, 394) + GL_STUB(glMultiTexCoord3fvARB, 395) + GL_STUB(glMultiTexCoord3iARB, 396) + GL_STUB(glMultiTexCoord3ivARB, 397) + GL_STUB(glMultiTexCoord3sARB, 398) + GL_STUB(glMultiTexCoord3svARB, 399) + GL_STUB(glMultiTexCoord4dARB, 400) + GL_STUB(glMultiTexCoord4dvARB, 401) + GL_STUB(glMultiTexCoord4fARB, 402) + GL_STUB(glMultiTexCoord4fvARB, 403) + GL_STUB(glMultiTexCoord4iARB, 404) + GL_STUB(glMultiTexCoord4ivARB, 405) + GL_STUB(glMultiTexCoord4sARB, 406) + GL_STUB(glMultiTexCoord4svARB, 407) + GL_STUB(glAttachShader, 408) + GL_STUB(glCreateProgram, 409) + GL_STUB(glCreateShader, 410) + GL_STUB(glDeleteProgram, 411) + GL_STUB(glDeleteShader, 412) + GL_STUB(glDetachShader, 413) + GL_STUB(glGetAttachedShaders, 414) + GL_STUB(glGetProgramInfoLog, 415) + GL_STUB(glGetProgramiv, 416) + GL_STUB(glGetShaderInfoLog, 417) + GL_STUB(glGetShaderiv, 418) + GL_STUB(glIsProgram, 419) + GL_STUB(glIsShader, 420) + GL_STUB(glStencilFuncSeparate, 421) + GL_STUB(glStencilMaskSeparate, 422) + GL_STUB(glStencilOpSeparate, 423) + GL_STUB(glUniformMatrix2x3fv, 424) + GL_STUB(glUniformMatrix2x4fv, 425) + GL_STUB(glUniformMatrix3x2fv, 426) + GL_STUB(glUniformMatrix3x4fv, 427) + GL_STUB(glUniformMatrix4x2fv, 428) + GL_STUB(glUniformMatrix4x3fv, 429) + GL_STUB(glDrawArraysInstanced, 430) + GL_STUB(glDrawElementsInstanced, 431) + GL_STUB(glLoadTransposeMatrixdARB, 432) + GL_STUB(glLoadTransposeMatrixfARB, 433) + GL_STUB(glMultTransposeMatrixdARB, 434) + GL_STUB(glMultTransposeMatrixfARB, 435) + GL_STUB(glSampleCoverageARB, 436) + GL_STUB(glCompressedTexImage1DARB, 437) + GL_STUB(glCompressedTexImage2DARB, 438) + GL_STUB(glCompressedTexImage3DARB, 439) + GL_STUB(glCompressedTexSubImage1DARB, 440) + GL_STUB(glCompressedTexSubImage2DARB, 441) + GL_STUB(glCompressedTexSubImage3DARB, 442) + GL_STUB(glGetCompressedTexImageARB, 443) + GL_STUB(glDisableVertexAttribArrayARB, 444) + GL_STUB(glEnableVertexAttribArrayARB, 445) + GL_STUB(glGetProgramEnvParameterdvARB, 446) + GL_STUB(glGetProgramEnvParameterfvARB, 447) + GL_STUB(glGetProgramLocalParameterdvARB, 448) + GL_STUB(glGetProgramLocalParameterfvARB, 449) + GL_STUB(glGetProgramStringARB, 450) + GL_STUB(glGetProgramivARB, 451) + GL_STUB(glGetVertexAttribdvARB, 452) + GL_STUB(glGetVertexAttribfvARB, 453) + GL_STUB(glGetVertexAttribivARB, 454) + GL_STUB(glProgramEnvParameter4dARB, 455) + GL_STUB(glProgramEnvParameter4dvARB, 456) + GL_STUB(glProgramEnvParameter4fARB, 457) + GL_STUB(glProgramEnvParameter4fvARB, 458) + GL_STUB(glProgramLocalParameter4dARB, 459) + GL_STUB(glProgramLocalParameter4dvARB, 460) + GL_STUB(glProgramLocalParameter4fARB, 461) + GL_STUB(glProgramLocalParameter4fvARB, 462) + GL_STUB(glProgramStringARB, 463) + GL_STUB(glVertexAttrib1dARB, 464) + GL_STUB(glVertexAttrib1dvARB, 465) + GL_STUB(glVertexAttrib1fARB, 466) + GL_STUB(glVertexAttrib1fvARB, 467) + GL_STUB(glVertexAttrib1sARB, 468) + GL_STUB(glVertexAttrib1svARB, 469) + GL_STUB(glVertexAttrib2dARB, 470) + GL_STUB(glVertexAttrib2dvARB, 471) + GL_STUB(glVertexAttrib2fARB, 472) + GL_STUB(glVertexAttrib2fvARB, 473) + GL_STUB(glVertexAttrib2sARB, 474) + GL_STUB(glVertexAttrib2svARB, 475) + GL_STUB(glVertexAttrib3dARB, 476) + GL_STUB(glVertexAttrib3dvARB, 477) + GL_STUB(glVertexAttrib3fARB, 478) + GL_STUB(glVertexAttrib3fvARB, 479) + GL_STUB(glVertexAttrib3sARB, 480) + GL_STUB(glVertexAttrib3svARB, 481) + GL_STUB(glVertexAttrib4NbvARB, 482) + GL_STUB(glVertexAttrib4NivARB, 483) + GL_STUB(glVertexAttrib4NsvARB, 484) + GL_STUB(glVertexAttrib4NubARB, 485) + GL_STUB(glVertexAttrib4NubvARB, 486) + GL_STUB(glVertexAttrib4NuivARB, 487) + GL_STUB(glVertexAttrib4NusvARB, 488) + GL_STUB(glVertexAttrib4bvARB, 489) + GL_STUB(glVertexAttrib4dARB, 490) + GL_STUB(glVertexAttrib4dvARB, 491) + GL_STUB(glVertexAttrib4fARB, 492) + GL_STUB(glVertexAttrib4fvARB, 493) + GL_STUB(glVertexAttrib4ivARB, 494) + GL_STUB(glVertexAttrib4sARB, 495) + GL_STUB(glVertexAttrib4svARB, 496) + GL_STUB(glVertexAttrib4ubvARB, 497) + GL_STUB(glVertexAttrib4uivARB, 498) + GL_STUB(glVertexAttrib4usvARB, 499) + GL_STUB(glVertexAttribPointerARB, 500) + GL_STUB(glBindBufferARB, 501) + GL_STUB(glBufferDataARB, 502) + GL_STUB(glBufferSubDataARB, 503) + GL_STUB(glDeleteBuffersARB, 504) + GL_STUB(glGenBuffersARB, 505) + GL_STUB(glGetBufferParameterivARB, 506) + GL_STUB(glGetBufferPointervARB, 507) + GL_STUB(glGetBufferSubDataARB, 508) + GL_STUB(glIsBufferARB, 509) + GL_STUB(glMapBufferARB, 510) + GL_STUB(glUnmapBufferARB, 511) + GL_STUB(glBeginQueryARB, 512) + GL_STUB(glDeleteQueriesARB, 513) + GL_STUB(glEndQueryARB, 514) + GL_STUB(glGenQueriesARB, 515) + GL_STUB(glGetQueryObjectivARB, 516) + GL_STUB(glGetQueryObjectuivARB, 517) + GL_STUB(glGetQueryivARB, 518) + GL_STUB(glIsQueryARB, 519) + GL_STUB(glAttachObjectARB, 520) + GL_STUB(glCompileShaderARB, 521) + GL_STUB(glCreateProgramObjectARB, 522) + GL_STUB(glCreateShaderObjectARB, 523) + GL_STUB(glDeleteObjectARB, 524) + GL_STUB(glDetachObjectARB, 525) + GL_STUB(glGetActiveUniformARB, 526) + GL_STUB(glGetAttachedObjectsARB, 527) + GL_STUB(glGetHandleARB, 528) + GL_STUB(glGetInfoLogARB, 529) + GL_STUB(glGetObjectParameterfvARB, 530) + GL_STUB(glGetObjectParameterivARB, 531) + GL_STUB(glGetShaderSourceARB, 532) + GL_STUB(glGetUniformLocationARB, 533) + GL_STUB(glGetUniformfvARB, 534) + GL_STUB(glGetUniformivARB, 535) + GL_STUB(glLinkProgramARB, 536) + GL_STUB(glShaderSourceARB, 537) + GL_STUB(glUniform1fARB, 538) + GL_STUB(glUniform1fvARB, 539) + GL_STUB(glUniform1iARB, 540) + GL_STUB(glUniform1ivARB, 541) + GL_STUB(glUniform2fARB, 542) + GL_STUB(glUniform2fvARB, 543) + GL_STUB(glUniform2iARB, 544) + GL_STUB(glUniform2ivARB, 545) + GL_STUB(glUniform3fARB, 546) + GL_STUB(glUniform3fvARB, 547) + GL_STUB(glUniform3iARB, 548) + GL_STUB(glUniform3ivARB, 549) + GL_STUB(glUniform4fARB, 550) + GL_STUB(glUniform4fvARB, 551) + GL_STUB(glUniform4iARB, 552) + GL_STUB(glUniform4ivARB, 553) + GL_STUB(glUniformMatrix2fvARB, 554) + GL_STUB(glUniformMatrix3fvARB, 555) + GL_STUB(glUniformMatrix4fvARB, 556) + GL_STUB(glUseProgramObjectARB, 557) + GL_STUB(glValidateProgramARB, 558) + GL_STUB(glBindAttribLocationARB, 559) + GL_STUB(glGetActiveAttribARB, 560) + GL_STUB(glGetAttribLocationARB, 561) + GL_STUB(glDrawBuffersARB, 562) + GL_STUB(glRenderbufferStorageMultisample, 563) + GL_STUB(glFramebufferTextureARB, 564) + GL_STUB(glFramebufferTextureFaceARB, 565) + GL_STUB(glProgramParameteriARB, 566) + GL_STUB(glFlushMappedBufferRange, 567) + GL_STUB(glMapBufferRange, 568) + GL_STUB(glBindVertexArray, 569) + GL_STUB(glGenVertexArrays, 570) + GL_STUB(glCopyBufferSubData, 571) + GL_STUB(glClientWaitSync, 572) + GL_STUB(glDeleteSync, 573) + GL_STUB(glFenceSync, 574) + GL_STUB(glGetInteger64v, 575) + GL_STUB(glGetSynciv, 576) + GL_STUB(glIsSync, 577) + GL_STUB(glWaitSync, 578) + GL_STUB(glDrawElementsBaseVertex, 579) + GL_STUB(glDrawRangeElementsBaseVertex, 580) + GL_STUB(glMultiDrawElementsBaseVertex, 581) + GL_STUB(glBindTransformFeedback, 582) + GL_STUB(glDeleteTransformFeedbacks, 583) + GL_STUB(glDrawTransformFeedback, 584) + GL_STUB(glGenTransformFeedbacks, 585) + GL_STUB(glIsTransformFeedback, 586) + GL_STUB(glPauseTransformFeedback, 587) + GL_STUB(glResumeTransformFeedback, 588) + GL_STUB(glPolygonOffsetEXT, 589) + GL_STUB(gl_dispatch_stub_590, 590) HIDDEN(gl_dispatch_stub_590) - GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_591, 591) HIDDEN(gl_dispatch_stub_591) - GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS) + GL_STUB(gl_dispatch_stub_592, 592) HIDDEN(gl_dispatch_stub_592) - GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS) + GL_STUB(gl_dispatch_stub_593, 593) HIDDEN(gl_dispatch_stub_593) - GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS) + GL_STUB(gl_dispatch_stub_594, 594) HIDDEN(gl_dispatch_stub_594) - GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_595, 595) HIDDEN(gl_dispatch_stub_595) - GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS) + GL_STUB(gl_dispatch_stub_596, 596) HIDDEN(gl_dispatch_stub_596) - GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS) + GL_STUB(gl_dispatch_stub_597, 597) HIDDEN(gl_dispatch_stub_597) - GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) - GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) - GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) - GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT) - GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT) - GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT) - GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT) - GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) - GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) - GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) - GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) - GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) - GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT) - GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT) - GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT) - GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT) - GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT) - GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT) - GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT) - GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT) - GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT) - GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT) - GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT) - GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT) - GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT) - GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT) - GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT) - GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT) - GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT) - GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT) - GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) - GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) - GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_632, _gloffset_PixelTexGenSGIX) + GL_STUB(glColorPointerEXT, 598) + GL_STUB(glEdgeFlagPointerEXT, 599) + GL_STUB(glIndexPointerEXT, 600) + GL_STUB(glNormalPointerEXT, 601) + GL_STUB(glTexCoordPointerEXT, 602) + GL_STUB(glVertexPointerEXT, 603) + GL_STUB(glPointParameterfEXT, 604) + GL_STUB(glPointParameterfvEXT, 605) + GL_STUB(glLockArraysEXT, 606) + GL_STUB(glUnlockArraysEXT, 607) + GL_STUB(glSecondaryColor3bEXT, 608) + GL_STUB(glSecondaryColor3bvEXT, 609) + GL_STUB(glSecondaryColor3dEXT, 610) + GL_STUB(glSecondaryColor3dvEXT, 611) + GL_STUB(glSecondaryColor3fEXT, 612) + GL_STUB(glSecondaryColor3fvEXT, 613) + GL_STUB(glSecondaryColor3iEXT, 614) + GL_STUB(glSecondaryColor3ivEXT, 615) + GL_STUB(glSecondaryColor3sEXT, 616) + GL_STUB(glSecondaryColor3svEXT, 617) + GL_STUB(glSecondaryColor3ubEXT, 618) + GL_STUB(glSecondaryColor3ubvEXT, 619) + GL_STUB(glSecondaryColor3uiEXT, 620) + GL_STUB(glSecondaryColor3uivEXT, 621) + GL_STUB(glSecondaryColor3usEXT, 622) + GL_STUB(glSecondaryColor3usvEXT, 623) + GL_STUB(glSecondaryColorPointerEXT, 624) + GL_STUB(glMultiDrawArraysEXT, 625) + GL_STUB(glMultiDrawElementsEXT, 626) + GL_STUB(glFogCoordPointerEXT, 627) + GL_STUB(glFogCoorddEXT, 628) + GL_STUB(glFogCoorddvEXT, 629) + GL_STUB(glFogCoordfEXT, 630) + GL_STUB(glFogCoordfvEXT, 631) + GL_STUB(gl_dispatch_stub_632, 632) HIDDEN(gl_dispatch_stub_632) - GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) - GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) - GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) - GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV) - GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV) - GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV) - GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV) - GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV) - GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV) - GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV) - GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV) - GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV) - GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV) - GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV) - GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV) - GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV) - GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA) - GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA) - GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA) - GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA) - GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA) - GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA) - GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA) - GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA) - GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA) - GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA) - GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA) - GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA) - GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA) - GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA) - GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA) - GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA) - GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA) - GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA) - GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA) - GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA) - GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA) - GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA) - GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) - GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) - GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM) + GL_STUB(glBlendFuncSeparateEXT, 633) + GL_STUB(glFlushVertexArrayRangeNV, 634) + GL_STUB(glVertexArrayRangeNV, 635) + GL_STUB(glCombinerInputNV, 636) + GL_STUB(glCombinerOutputNV, 637) + GL_STUB(glCombinerParameterfNV, 638) + GL_STUB(glCombinerParameterfvNV, 639) + GL_STUB(glCombinerParameteriNV, 640) + GL_STUB(glCombinerParameterivNV, 641) + GL_STUB(glFinalCombinerInputNV, 642) + GL_STUB(glGetCombinerInputParameterfvNV, 643) + GL_STUB(glGetCombinerInputParameterivNV, 644) + GL_STUB(glGetCombinerOutputParameterfvNV, 645) + GL_STUB(glGetCombinerOutputParameterivNV, 646) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 647) + GL_STUB(glGetFinalCombinerInputParameterivNV, 648) + GL_STUB(glResizeBuffersMESA, 649) + GL_STUB(glWindowPos2dMESA, 650) + GL_STUB(glWindowPos2dvMESA, 651) + GL_STUB(glWindowPos2fMESA, 652) + GL_STUB(glWindowPos2fvMESA, 653) + GL_STUB(glWindowPos2iMESA, 654) + GL_STUB(glWindowPos2ivMESA, 655) + GL_STUB(glWindowPos2sMESA, 656) + GL_STUB(glWindowPos2svMESA, 657) + GL_STUB(glWindowPos3dMESA, 658) + GL_STUB(glWindowPos3dvMESA, 659) + GL_STUB(glWindowPos3fMESA, 660) + GL_STUB(glWindowPos3fvMESA, 661) + GL_STUB(glWindowPos3iMESA, 662) + GL_STUB(glWindowPos3ivMESA, 663) + GL_STUB(glWindowPos3sMESA, 664) + GL_STUB(glWindowPos3svMESA, 665) + GL_STUB(glWindowPos4dMESA, 666) + GL_STUB(glWindowPos4dvMESA, 667) + GL_STUB(glWindowPos4fMESA, 668) + GL_STUB(glWindowPos4fvMESA, 669) + GL_STUB(glWindowPos4iMESA, 670) + GL_STUB(glWindowPos4ivMESA, 671) + GL_STUB(glWindowPos4sMESA, 672) + GL_STUB(glWindowPos4svMESA, 673) + GL_STUB(gl_dispatch_stub_674, 674) HIDDEN(gl_dispatch_stub_674) - GL_STUB(gl_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM) + GL_STUB(gl_dispatch_stub_675, 675) HIDDEN(gl_dispatch_stub_675) - GL_STUB(gl_dispatch_stub_676, _gloffset_DeleteFencesNV) + GL_STUB(gl_dispatch_stub_676, 676) HIDDEN(gl_dispatch_stub_676) - GL_STUB(gl_dispatch_stub_677, _gloffset_FinishFenceNV) + GL_STUB(gl_dispatch_stub_677, 677) HIDDEN(gl_dispatch_stub_677) - GL_STUB(gl_dispatch_stub_678, _gloffset_GenFencesNV) + GL_STUB(gl_dispatch_stub_678, 678) HIDDEN(gl_dispatch_stub_678) - GL_STUB(gl_dispatch_stub_679, _gloffset_GetFenceivNV) + GL_STUB(gl_dispatch_stub_679, 679) HIDDEN(gl_dispatch_stub_679) - GL_STUB(gl_dispatch_stub_680, _gloffset_IsFenceNV) + GL_STUB(gl_dispatch_stub_680, 680) HIDDEN(gl_dispatch_stub_680) - GL_STUB(gl_dispatch_stub_681, _gloffset_SetFenceNV) + GL_STUB(gl_dispatch_stub_681, 681) HIDDEN(gl_dispatch_stub_681) - GL_STUB(gl_dispatch_stub_682, _gloffset_TestFenceNV) + GL_STUB(gl_dispatch_stub_682, 682) HIDDEN(gl_dispatch_stub_682) - GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) - GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) - GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) - GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV) - GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV) - GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV) - GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV) - GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV) - GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV) - GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV) - GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV) - GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV) - GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV) - GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV) - GL_STUB(glIsProgramNV, _gloffset_IsProgramNV) - GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV) - GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV) - GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV) - GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV) - GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV) - GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV) - GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV) - GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV) - GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV) - GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV) - GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV) - GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV) - GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV) - GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV) - GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV) - GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV) - GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV) - GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV) - GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV) - GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV) - GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV) - GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV) - GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV) - GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV) - GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV) - GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV) - GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV) - GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV) - GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV) - GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV) - GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV) - GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV) - GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV) - GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV) - GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV) - GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV) - GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV) - GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV) - GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV) - GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV) - GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV) - GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV) - GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV) - GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV) - GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV) - GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI) - GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI) - GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI) - GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI) - GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI) - GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI) - GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI) - GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI) - GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI) - GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI) - GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI) - GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI) - GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI) - GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI) - GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI) - GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI) - GL_STUB(glSampleMapATI, _gloffset_SampleMapATI) - GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) - GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) - GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT) + GL_STUB(glAreProgramsResidentNV, 683) + GL_STUB(glBindProgramNV, 684) + GL_STUB(glDeleteProgramsNV, 685) + GL_STUB(glExecuteProgramNV, 686) + GL_STUB(glGenProgramsNV, 687) + GL_STUB(glGetProgramParameterdvNV, 688) + GL_STUB(glGetProgramParameterfvNV, 689) + GL_STUB(glGetProgramStringNV, 690) + GL_STUB(glGetProgramivNV, 691) + GL_STUB(glGetTrackMatrixivNV, 692) + GL_STUB(glGetVertexAttribPointervNV, 693) + GL_STUB(glGetVertexAttribdvNV, 694) + GL_STUB(glGetVertexAttribfvNV, 695) + GL_STUB(glGetVertexAttribivNV, 696) + GL_STUB(glIsProgramNV, 697) + GL_STUB(glLoadProgramNV, 698) + GL_STUB(glProgramParameters4dvNV, 699) + GL_STUB(glProgramParameters4fvNV, 700) + GL_STUB(glRequestResidentProgramsNV, 701) + GL_STUB(glTrackMatrixNV, 702) + GL_STUB(glVertexAttrib1dNV, 703) + GL_STUB(glVertexAttrib1dvNV, 704) + GL_STUB(glVertexAttrib1fNV, 705) + GL_STUB(glVertexAttrib1fvNV, 706) + GL_STUB(glVertexAttrib1sNV, 707) + GL_STUB(glVertexAttrib1svNV, 708) + GL_STUB(glVertexAttrib2dNV, 709) + GL_STUB(glVertexAttrib2dvNV, 710) + GL_STUB(glVertexAttrib2fNV, 711) + GL_STUB(glVertexAttrib2fvNV, 712) + GL_STUB(glVertexAttrib2sNV, 713) + GL_STUB(glVertexAttrib2svNV, 714) + GL_STUB(glVertexAttrib3dNV, 715) + GL_STUB(glVertexAttrib3dvNV, 716) + GL_STUB(glVertexAttrib3fNV, 717) + GL_STUB(glVertexAttrib3fvNV, 718) + GL_STUB(glVertexAttrib3sNV, 719) + GL_STUB(glVertexAttrib3svNV, 720) + GL_STUB(glVertexAttrib4dNV, 721) + GL_STUB(glVertexAttrib4dvNV, 722) + GL_STUB(glVertexAttrib4fNV, 723) + GL_STUB(glVertexAttrib4fvNV, 724) + GL_STUB(glVertexAttrib4sNV, 725) + GL_STUB(glVertexAttrib4svNV, 726) + GL_STUB(glVertexAttrib4ubNV, 727) + GL_STUB(glVertexAttrib4ubvNV, 728) + GL_STUB(glVertexAttribPointerNV, 729) + GL_STUB(glVertexAttribs1dvNV, 730) + GL_STUB(glVertexAttribs1fvNV, 731) + GL_STUB(glVertexAttribs1svNV, 732) + GL_STUB(glVertexAttribs2dvNV, 733) + GL_STUB(glVertexAttribs2fvNV, 734) + GL_STUB(glVertexAttribs2svNV, 735) + GL_STUB(glVertexAttribs3dvNV, 736) + GL_STUB(glVertexAttribs3fvNV, 737) + GL_STUB(glVertexAttribs3svNV, 738) + GL_STUB(glVertexAttribs4dvNV, 739) + GL_STUB(glVertexAttribs4fvNV, 740) + GL_STUB(glVertexAttribs4svNV, 741) + GL_STUB(glVertexAttribs4ubvNV, 742) + GL_STUB(glGetTexBumpParameterfvATI, 743) + GL_STUB(glGetTexBumpParameterivATI, 744) + GL_STUB(glTexBumpParameterfvATI, 745) + GL_STUB(glTexBumpParameterivATI, 746) + GL_STUB(glAlphaFragmentOp1ATI, 747) + GL_STUB(glAlphaFragmentOp2ATI, 748) + GL_STUB(glAlphaFragmentOp3ATI, 749) + GL_STUB(glBeginFragmentShaderATI, 750) + GL_STUB(glBindFragmentShaderATI, 751) + GL_STUB(glColorFragmentOp1ATI, 752) + GL_STUB(glColorFragmentOp2ATI, 753) + GL_STUB(glColorFragmentOp3ATI, 754) + GL_STUB(glDeleteFragmentShaderATI, 755) + GL_STUB(glEndFragmentShaderATI, 756) + GL_STUB(glGenFragmentShadersATI, 757) + GL_STUB(glPassTexCoordATI, 758) + GL_STUB(glSampleMapATI, 759) + GL_STUB(glSetFragmentShaderConstantATI, 760) + GL_STUB(glPointParameteriNV, 761) + GL_STUB(glPointParameterivNV, 762) + GL_STUB(gl_dispatch_stub_763, 763) HIDDEN(gl_dispatch_stub_763) - GL_STUB(gl_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE) + GL_STUB(gl_dispatch_stub_764, 764) HIDDEN(gl_dispatch_stub_764) - GL_STUB(gl_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE) + GL_STUB(gl_dispatch_stub_765, 765) HIDDEN(gl_dispatch_stub_765) - GL_STUB(gl_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE) + GL_STUB(gl_dispatch_stub_766, 766) HIDDEN(gl_dispatch_stub_766) - GL_STUB(gl_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE) + GL_STUB(gl_dispatch_stub_767, 767) HIDDEN(gl_dispatch_stub_767) - GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) - GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) - GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) - GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) - GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) - GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(glPrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV) - GL_STUB(glPrimitiveRestartNV, _gloffset_PrimitiveRestartNV) - GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT) + GL_STUB(glGetProgramNamedParameterdvNV, 768) + GL_STUB(glGetProgramNamedParameterfvNV, 769) + GL_STUB(glProgramNamedParameter4dNV, 770) + GL_STUB(glProgramNamedParameter4dvNV, 771) + GL_STUB(glProgramNamedParameter4fNV, 772) + GL_STUB(glProgramNamedParameter4fvNV, 773) + GL_STUB(glPrimitiveRestartIndexNV, 774) + GL_STUB(glPrimitiveRestartNV, 775) + GL_STUB(gl_dispatch_stub_776, 776) HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT) + GL_STUB(gl_dispatch_stub_777, 777) HIDDEN(gl_dispatch_stub_777) - GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) - GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) - GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) - GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT) - GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT) - GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT) - GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT) - GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT) - GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT) - GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT) - GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT) - GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT) - GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT) - GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) - GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) - GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT) + GL_STUB(glBindFramebufferEXT, 778) + GL_STUB(glBindRenderbufferEXT, 779) + GL_STUB(glCheckFramebufferStatusEXT, 780) + GL_STUB(glDeleteFramebuffersEXT, 781) + GL_STUB(glDeleteRenderbuffersEXT, 782) + GL_STUB(glFramebufferRenderbufferEXT, 783) + GL_STUB(glFramebufferTexture1DEXT, 784) + GL_STUB(glFramebufferTexture2DEXT, 785) + GL_STUB(glFramebufferTexture3DEXT, 786) + GL_STUB(glGenFramebuffersEXT, 787) + GL_STUB(glGenRenderbuffersEXT, 788) + GL_STUB(glGenerateMipmapEXT, 789) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790) + GL_STUB(glGetRenderbufferParameterivEXT, 791) + GL_STUB(glIsFramebufferEXT, 792) + GL_STUB(glIsRenderbufferEXT, 793) + GL_STUB(glRenderbufferStorageEXT, 794) + GL_STUB(gl_dispatch_stub_795, 795) HIDDEN(gl_dispatch_stub_795) - GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE) + GL_STUB(gl_dispatch_stub_796, 796) HIDDEN(gl_dispatch_stub_796) - GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE) + GL_STUB(gl_dispatch_stub_797, 797) HIDDEN(gl_dispatch_stub_797) - GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT) - GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT) - GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT) - GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT) - GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT) - GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT) - GL_STUB(glClearColorIiEXT, _gloffset_ClearColorIiEXT) - GL_STUB(glClearColorIuiEXT, _gloffset_ClearColorIuiEXT) - GL_STUB(glGetTexParameterIivEXT, _gloffset_GetTexParameterIivEXT) - GL_STUB(glGetTexParameterIuivEXT, _gloffset_GetTexParameterIuivEXT) - GL_STUB(glTexParameterIivEXT, _gloffset_TexParameterIivEXT) - GL_STUB(glTexParameterIuivEXT, _gloffset_TexParameterIuivEXT) - GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV) - GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV) - GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT) - GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT) - GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT) - GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT) - GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT) - GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT) - GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT) - GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_821, _gloffset_GetTexParameterPointervAPPLE) + GL_STUB(glFramebufferTextureLayerEXT, 798) + GL_STUB(glColorMaskIndexedEXT, 799) + GL_STUB(glDisableIndexedEXT, 800) + GL_STUB(glEnableIndexedEXT, 801) + GL_STUB(glGetBooleanIndexedvEXT, 802) + GL_STUB(glGetIntegerIndexedvEXT, 803) + GL_STUB(glIsEnabledIndexedEXT, 804) + GL_STUB(glClearColorIiEXT, 805) + GL_STUB(glClearColorIuiEXT, 806) + GL_STUB(glGetTexParameterIivEXT, 807) + GL_STUB(glGetTexParameterIuivEXT, 808) + GL_STUB(glTexParameterIivEXT, 809) + GL_STUB(glTexParameterIuivEXT, 810) + GL_STUB(glBeginConditionalRenderNV, 811) + GL_STUB(glEndConditionalRenderNV, 812) + GL_STUB(glBeginTransformFeedbackEXT, 813) + GL_STUB(glBindBufferBaseEXT, 814) + GL_STUB(glBindBufferOffsetEXT, 815) + GL_STUB(glBindBufferRangeEXT, 816) + GL_STUB(glEndTransformFeedbackEXT, 817) + GL_STUB(glGetTransformFeedbackVaryingEXT, 818) + GL_STUB(glTransformFeedbackVaryingsEXT, 819) + GL_STUB(glProvokingVertexEXT, 820) + GL_STUB(gl_dispatch_stub_821, 821) HIDDEN(gl_dispatch_stub_821) - GL_STUB(gl_dispatch_stub_822, _gloffset_TextureRangeAPPLE) + GL_STUB(gl_dispatch_stub_822, 822) HIDDEN(gl_dispatch_stub_822) - GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE) - GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE) - GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE) - GL_STUB(gl_dispatch_stub_826, _gloffset_StencilFuncSeparateATI) + GL_STUB(glGetObjectParameterivAPPLE, 823) + GL_STUB(glObjectPurgeableAPPLE, 824) + GL_STUB(glObjectUnpurgeableAPPLE, 825) + GL_STUB(gl_dispatch_stub_826, 826) HIDDEN(gl_dispatch_stub_826) - GL_STUB(gl_dispatch_stub_827, _gloffset_ProgramEnvParameters4fvEXT) + GL_STUB(gl_dispatch_stub_827, 827) HIDDEN(gl_dispatch_stub_827) - GL_STUB(gl_dispatch_stub_828, _gloffset_ProgramLocalParameters4fvEXT) + GL_STUB(gl_dispatch_stub_828, 828) HIDDEN(gl_dispatch_stub_828) - GL_STUB(gl_dispatch_stub_829, _gloffset_GetQueryObjecti64vEXT) + GL_STUB(gl_dispatch_stub_829, 829) HIDDEN(gl_dispatch_stub_829) - GL_STUB(gl_dispatch_stub_830, _gloffset_GetQueryObjectui64vEXT) + GL_STUB(gl_dispatch_stub_830, 830) HIDDEN(gl_dispatch_stub_830) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) - GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831) + GL_STUB(glEGLImageTargetTexture2DOES, 832) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |