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authorDave Airlie <[email protected]>2011-11-19 13:17:07 +0000
committerDave Airlie <[email protected]>2012-03-26 18:42:41 +0100
commita83c1d61c2919485b1e8ad33fcf658c85b67ba3a (patch)
tree585837f5965bf89393bce76ade80d57d3ce7b131 /src/mapi/glapi/glapi_sparc.S
parent7a348b91ce983c7efb1db61f36083f7d8d088f26 (diff)
glapi: ARB_blend_func_extended support + regen. (v2)
This adds the xml file covering ARB_blend_func_extended. v2: fix SRC1_ALPHA Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S744
1 files changed, 373 insertions, 371 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index fd5f90fd6a6..48b792fcea9 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -796,105 +796,103 @@ gl_dispatch_functions_start:
GL_STUB(glBlendEquationiARB, 598)
GL_STUB(glBlendFuncSeparateiARB, 599)
GL_STUB(glBlendFunciARB, 600)
- GL_STUB(glBindSampler, 601)
- GL_STUB(glDeleteSamplers, 602)
- GL_STUB(glGenSamplers, 603)
- GL_STUB(glGetSamplerParameterIiv, 604)
- GL_STUB(glGetSamplerParameterIuiv, 605)
- GL_STUB(glGetSamplerParameterfv, 606)
- GL_STUB(glGetSamplerParameteriv, 607)
- GL_STUB(glIsSampler, 608)
- GL_STUB(glSamplerParameterIiv, 609)
- GL_STUB(glSamplerParameterIuiv, 610)
- GL_STUB(glSamplerParameterf, 611)
- GL_STUB(glSamplerParameterfv, 612)
- GL_STUB(glSamplerParameteri, 613)
- GL_STUB(glSamplerParameteriv, 614)
- GL_STUB(glColorP3ui, 615)
- GL_STUB(glColorP3uiv, 616)
- GL_STUB(glColorP4ui, 617)
- GL_STUB(glColorP4uiv, 618)
- GL_STUB(glMultiTexCoordP1ui, 619)
- GL_STUB(glMultiTexCoordP1uiv, 620)
- GL_STUB(glMultiTexCoordP2ui, 621)
- GL_STUB(glMultiTexCoordP2uiv, 622)
- GL_STUB(glMultiTexCoordP3ui, 623)
- GL_STUB(glMultiTexCoordP3uiv, 624)
- GL_STUB(glMultiTexCoordP4ui, 625)
- GL_STUB(glMultiTexCoordP4uiv, 626)
- GL_STUB(glNormalP3ui, 627)
- GL_STUB(glNormalP3uiv, 628)
- GL_STUB(glSecondaryColorP3ui, 629)
- GL_STUB(glSecondaryColorP3uiv, 630)
- GL_STUB(glTexCoordP1ui, 631)
- GL_STUB(glTexCoordP1uiv, 632)
- GL_STUB(glTexCoordP2ui, 633)
- GL_STUB(glTexCoordP2uiv, 634)
- GL_STUB(glTexCoordP3ui, 635)
- GL_STUB(glTexCoordP3uiv, 636)
- GL_STUB(glTexCoordP4ui, 637)
- GL_STUB(glTexCoordP4uiv, 638)
- GL_STUB(glVertexAttribP1ui, 639)
- GL_STUB(glVertexAttribP1uiv, 640)
- GL_STUB(glVertexAttribP2ui, 641)
- GL_STUB(glVertexAttribP2uiv, 642)
- GL_STUB(glVertexAttribP3ui, 643)
- GL_STUB(glVertexAttribP3uiv, 644)
- GL_STUB(glVertexAttribP4ui, 645)
- GL_STUB(glVertexAttribP4uiv, 646)
- GL_STUB(glVertexP2ui, 647)
- GL_STUB(glVertexP2uiv, 648)
- GL_STUB(glVertexP3ui, 649)
- GL_STUB(glVertexP3uiv, 650)
- GL_STUB(glVertexP4ui, 651)
- GL_STUB(glVertexP4uiv, 652)
- GL_STUB(glBindTransformFeedback, 653)
- GL_STUB(glDeleteTransformFeedbacks, 654)
- GL_STUB(glDrawTransformFeedback, 655)
- GL_STUB(glGenTransformFeedbacks, 656)
- GL_STUB(glIsTransformFeedback, 657)
- GL_STUB(glPauseTransformFeedback, 658)
- GL_STUB(glResumeTransformFeedback, 659)
- GL_STUB(glClearDepthf, 660)
- GL_STUB(glDepthRangef, 661)
- GL_STUB(glGetShaderPrecisionFormat, 662)
- GL_STUB(glReleaseShaderCompiler, 663)
- GL_STUB(glShaderBinary, 664)
- GL_STUB(glDebugMessageCallbackARB, 665)
- GL_STUB(glDebugMessageControlARB, 666)
- GL_STUB(glDebugMessageInsertARB, 667)
- GL_STUB(glGetDebugMessageLogARB, 668)
- GL_STUB(glGetGraphicsResetStatusARB, 669)
- GL_STUB(glGetnColorTableARB, 670)
- GL_STUB(glGetnCompressedTexImageARB, 671)
- GL_STUB(glGetnConvolutionFilterARB, 672)
- GL_STUB(glGetnHistogramARB, 673)
- GL_STUB(glGetnMapdvARB, 674)
- GL_STUB(glGetnMapfvARB, 675)
- GL_STUB(glGetnMapivARB, 676)
- GL_STUB(glGetnMinmaxARB, 677)
- GL_STUB(glGetnPixelMapfvARB, 678)
- GL_STUB(glGetnPixelMapuivARB, 679)
- GL_STUB(glGetnPixelMapusvARB, 680)
- GL_STUB(glGetnPolygonStippleARB, 681)
- GL_STUB(glGetnSeparableFilterARB, 682)
- GL_STUB(glGetnTexImageARB, 683)
- GL_STUB(glGetnUniformdvARB, 684)
- GL_STUB(glGetnUniformfvARB, 685)
- GL_STUB(glGetnUniformivARB, 686)
- GL_STUB(glGetnUniformuivARB, 687)
- GL_STUB(glReadnPixelsARB, 688)
- GL_STUB(glTexStorage1D, 689)
- GL_STUB(glTexStorage2D, 690)
- GL_STUB(glTexStorage3D, 691)
- GL_STUB(glTextureStorage1DEXT, 692)
- GL_STUB(glTextureStorage2DEXT, 693)
- GL_STUB(glTextureStorage3DEXT, 694)
- GL_STUB(glPolygonOffsetEXT, 695)
- GL_STUB(gl_dispatch_stub_696, 696)
- HIDDEN(gl_dispatch_stub_696)
- GL_STUB(gl_dispatch_stub_697, 697)
- HIDDEN(gl_dispatch_stub_697)
+ GL_STUB(glBindFragDataLocationIndexed, 601)
+ GL_STUB(glGetFragDataIndex, 602)
+ GL_STUB(glBindSampler, 603)
+ GL_STUB(glDeleteSamplers, 604)
+ GL_STUB(glGenSamplers, 605)
+ GL_STUB(glGetSamplerParameterIiv, 606)
+ GL_STUB(glGetSamplerParameterIuiv, 607)
+ GL_STUB(glGetSamplerParameterfv, 608)
+ GL_STUB(glGetSamplerParameteriv, 609)
+ GL_STUB(glIsSampler, 610)
+ GL_STUB(glSamplerParameterIiv, 611)
+ GL_STUB(glSamplerParameterIuiv, 612)
+ GL_STUB(glSamplerParameterf, 613)
+ GL_STUB(glSamplerParameterfv, 614)
+ GL_STUB(glSamplerParameteri, 615)
+ GL_STUB(glSamplerParameteriv, 616)
+ GL_STUB(glColorP3ui, 617)
+ GL_STUB(glColorP3uiv, 618)
+ GL_STUB(glColorP4ui, 619)
+ GL_STUB(glColorP4uiv, 620)
+ GL_STUB(glMultiTexCoordP1ui, 621)
+ GL_STUB(glMultiTexCoordP1uiv, 622)
+ GL_STUB(glMultiTexCoordP2ui, 623)
+ GL_STUB(glMultiTexCoordP2uiv, 624)
+ GL_STUB(glMultiTexCoordP3ui, 625)
+ GL_STUB(glMultiTexCoordP3uiv, 626)
+ GL_STUB(glMultiTexCoordP4ui, 627)
+ GL_STUB(glMultiTexCoordP4uiv, 628)
+ GL_STUB(glNormalP3ui, 629)
+ GL_STUB(glNormalP3uiv, 630)
+ GL_STUB(glSecondaryColorP3ui, 631)
+ GL_STUB(glSecondaryColorP3uiv, 632)
+ GL_STUB(glTexCoordP1ui, 633)
+ GL_STUB(glTexCoordP1uiv, 634)
+ GL_STUB(glTexCoordP2ui, 635)
+ GL_STUB(glTexCoordP2uiv, 636)
+ GL_STUB(glTexCoordP3ui, 637)
+ GL_STUB(glTexCoordP3uiv, 638)
+ GL_STUB(glTexCoordP4ui, 639)
+ GL_STUB(glTexCoordP4uiv, 640)
+ GL_STUB(glVertexAttribP1ui, 641)
+ GL_STUB(glVertexAttribP1uiv, 642)
+ GL_STUB(glVertexAttribP2ui, 643)
+ GL_STUB(glVertexAttribP2uiv, 644)
+ GL_STUB(glVertexAttribP3ui, 645)
+ GL_STUB(glVertexAttribP3uiv, 646)
+ GL_STUB(glVertexAttribP4ui, 647)
+ GL_STUB(glVertexAttribP4uiv, 648)
+ GL_STUB(glVertexP2ui, 649)
+ GL_STUB(glVertexP2uiv, 650)
+ GL_STUB(glVertexP3ui, 651)
+ GL_STUB(glVertexP3uiv, 652)
+ GL_STUB(glVertexP4ui, 653)
+ GL_STUB(glVertexP4uiv, 654)
+ GL_STUB(glBindTransformFeedback, 655)
+ GL_STUB(glDeleteTransformFeedbacks, 656)
+ GL_STUB(glDrawTransformFeedback, 657)
+ GL_STUB(glGenTransformFeedbacks, 658)
+ GL_STUB(glIsTransformFeedback, 659)
+ GL_STUB(glPauseTransformFeedback, 660)
+ GL_STUB(glResumeTransformFeedback, 661)
+ GL_STUB(glClearDepthf, 662)
+ GL_STUB(glDepthRangef, 663)
+ GL_STUB(glGetShaderPrecisionFormat, 664)
+ GL_STUB(glReleaseShaderCompiler, 665)
+ GL_STUB(glShaderBinary, 666)
+ GL_STUB(glDebugMessageCallbackARB, 667)
+ GL_STUB(glDebugMessageControlARB, 668)
+ GL_STUB(glDebugMessageInsertARB, 669)
+ GL_STUB(glGetDebugMessageLogARB, 670)
+ GL_STUB(glGetGraphicsResetStatusARB, 671)
+ GL_STUB(glGetnColorTableARB, 672)
+ GL_STUB(glGetnCompressedTexImageARB, 673)
+ GL_STUB(glGetnConvolutionFilterARB, 674)
+ GL_STUB(glGetnHistogramARB, 675)
+ GL_STUB(glGetnMapdvARB, 676)
+ GL_STUB(glGetnMapfvARB, 677)
+ GL_STUB(glGetnMapivARB, 678)
+ GL_STUB(glGetnMinmaxARB, 679)
+ GL_STUB(glGetnPixelMapfvARB, 680)
+ GL_STUB(glGetnPixelMapuivARB, 681)
+ GL_STUB(glGetnPixelMapusvARB, 682)
+ GL_STUB(glGetnPolygonStippleARB, 683)
+ GL_STUB(glGetnSeparableFilterARB, 684)
+ GL_STUB(glGetnTexImageARB, 685)
+ GL_STUB(glGetnUniformdvARB, 686)
+ GL_STUB(glGetnUniformfvARB, 687)
+ GL_STUB(glGetnUniformivARB, 688)
+ GL_STUB(glGetnUniformuivARB, 689)
+ GL_STUB(glReadnPixelsARB, 690)
+ GL_STUB(glTexStorage1D, 691)
+ GL_STUB(glTexStorage2D, 692)
+ GL_STUB(glTexStorage3D, 693)
+ GL_STUB(glTextureStorage1DEXT, 694)
+ GL_STUB(glTextureStorage2DEXT, 695)
+ GL_STUB(glTextureStorage3DEXT, 696)
+ GL_STUB(glPolygonOffsetEXT, 697)
GL_STUB(gl_dispatch_stub_698, 698)
HIDDEN(gl_dispatch_stub_698)
GL_STUB(gl_dispatch_stub_699, 699)
@@ -907,87 +905,87 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_702)
GL_STUB(gl_dispatch_stub_703, 703)
HIDDEN(gl_dispatch_stub_703)
- GL_STUB(glColorPointerEXT, 704)
- GL_STUB(glEdgeFlagPointerEXT, 705)
- GL_STUB(glIndexPointerEXT, 706)
- GL_STUB(glNormalPointerEXT, 707)
- GL_STUB(glTexCoordPointerEXT, 708)
- GL_STUB(glVertexPointerEXT, 709)
- GL_STUB(glPointParameterfEXT, 710)
- GL_STUB(glPointParameterfvEXT, 711)
- GL_STUB(glLockArraysEXT, 712)
- GL_STUB(glUnlockArraysEXT, 713)
- GL_STUB(glSecondaryColor3bEXT, 714)
- GL_STUB(glSecondaryColor3bvEXT, 715)
- GL_STUB(glSecondaryColor3dEXT, 716)
- GL_STUB(glSecondaryColor3dvEXT, 717)
- GL_STUB(glSecondaryColor3fEXT, 718)
- GL_STUB(glSecondaryColor3fvEXT, 719)
- GL_STUB(glSecondaryColor3iEXT, 720)
- GL_STUB(glSecondaryColor3ivEXT, 721)
- GL_STUB(glSecondaryColor3sEXT, 722)
- GL_STUB(glSecondaryColor3svEXT, 723)
- GL_STUB(glSecondaryColor3ubEXT, 724)
- GL_STUB(glSecondaryColor3ubvEXT, 725)
- GL_STUB(glSecondaryColor3uiEXT, 726)
- GL_STUB(glSecondaryColor3uivEXT, 727)
- GL_STUB(glSecondaryColor3usEXT, 728)
- GL_STUB(glSecondaryColor3usvEXT, 729)
- GL_STUB(glSecondaryColorPointerEXT, 730)
- GL_STUB(glMultiDrawArraysEXT, 731)
- GL_STUB(glMultiDrawElementsEXT, 732)
- GL_STUB(glFogCoordPointerEXT, 733)
- GL_STUB(glFogCoorddEXT, 734)
- GL_STUB(glFogCoorddvEXT, 735)
- GL_STUB(glFogCoordfEXT, 736)
- GL_STUB(glFogCoordfvEXT, 737)
- GL_STUB(gl_dispatch_stub_738, 738)
- HIDDEN(gl_dispatch_stub_738)
- GL_STUB(glBlendFuncSeparateEXT, 739)
- GL_STUB(glFlushVertexArrayRangeNV, 740)
- GL_STUB(glVertexArrayRangeNV, 741)
- GL_STUB(glCombinerInputNV, 742)
- GL_STUB(glCombinerOutputNV, 743)
- GL_STUB(glCombinerParameterfNV, 744)
- GL_STUB(glCombinerParameterfvNV, 745)
- GL_STUB(glCombinerParameteriNV, 746)
- GL_STUB(glCombinerParameterivNV, 747)
- GL_STUB(glFinalCombinerInputNV, 748)
- GL_STUB(glGetCombinerInputParameterfvNV, 749)
- GL_STUB(glGetCombinerInputParameterivNV, 750)
- GL_STUB(glGetCombinerOutputParameterfvNV, 751)
- GL_STUB(glGetCombinerOutputParameterivNV, 752)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 753)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 754)
- GL_STUB(glResizeBuffersMESA, 755)
- GL_STUB(glWindowPos2dMESA, 756)
- GL_STUB(glWindowPos2dvMESA, 757)
- GL_STUB(glWindowPos2fMESA, 758)
- GL_STUB(glWindowPos2fvMESA, 759)
- GL_STUB(glWindowPos2iMESA, 760)
- GL_STUB(glWindowPos2ivMESA, 761)
- GL_STUB(glWindowPos2sMESA, 762)
- GL_STUB(glWindowPos2svMESA, 763)
- GL_STUB(glWindowPos3dMESA, 764)
- GL_STUB(glWindowPos3dvMESA, 765)
- GL_STUB(glWindowPos3fMESA, 766)
- GL_STUB(glWindowPos3fvMESA, 767)
- GL_STUB(glWindowPos3iMESA, 768)
- GL_STUB(glWindowPos3ivMESA, 769)
- GL_STUB(glWindowPos3sMESA, 770)
- GL_STUB(glWindowPos3svMESA, 771)
- GL_STUB(glWindowPos4dMESA, 772)
- GL_STUB(glWindowPos4dvMESA, 773)
- GL_STUB(glWindowPos4fMESA, 774)
- GL_STUB(glWindowPos4fvMESA, 775)
- GL_STUB(glWindowPos4iMESA, 776)
- GL_STUB(glWindowPos4ivMESA, 777)
- GL_STUB(glWindowPos4sMESA, 778)
- GL_STUB(glWindowPos4svMESA, 779)
- GL_STUB(gl_dispatch_stub_780, 780)
- HIDDEN(gl_dispatch_stub_780)
- GL_STUB(gl_dispatch_stub_781, 781)
- HIDDEN(gl_dispatch_stub_781)
+ GL_STUB(gl_dispatch_stub_704, 704)
+ HIDDEN(gl_dispatch_stub_704)
+ GL_STUB(gl_dispatch_stub_705, 705)
+ HIDDEN(gl_dispatch_stub_705)
+ GL_STUB(glColorPointerEXT, 706)
+ GL_STUB(glEdgeFlagPointerEXT, 707)
+ GL_STUB(glIndexPointerEXT, 708)
+ GL_STUB(glNormalPointerEXT, 709)
+ GL_STUB(glTexCoordPointerEXT, 710)
+ GL_STUB(glVertexPointerEXT, 711)
+ GL_STUB(glPointParameterfEXT, 712)
+ GL_STUB(glPointParameterfvEXT, 713)
+ GL_STUB(glLockArraysEXT, 714)
+ GL_STUB(glUnlockArraysEXT, 715)
+ GL_STUB(glSecondaryColor3bEXT, 716)
+ GL_STUB(glSecondaryColor3bvEXT, 717)
+ GL_STUB(glSecondaryColor3dEXT, 718)
+ GL_STUB(glSecondaryColor3dvEXT, 719)
+ GL_STUB(glSecondaryColor3fEXT, 720)
+ GL_STUB(glSecondaryColor3fvEXT, 721)
+ GL_STUB(glSecondaryColor3iEXT, 722)
+ GL_STUB(glSecondaryColor3ivEXT, 723)
+ GL_STUB(glSecondaryColor3sEXT, 724)
+ GL_STUB(glSecondaryColor3svEXT, 725)
+ GL_STUB(glSecondaryColor3ubEXT, 726)
+ GL_STUB(glSecondaryColor3ubvEXT, 727)
+ GL_STUB(glSecondaryColor3uiEXT, 728)
+ GL_STUB(glSecondaryColor3uivEXT, 729)
+ GL_STUB(glSecondaryColor3usEXT, 730)
+ GL_STUB(glSecondaryColor3usvEXT, 731)
+ GL_STUB(glSecondaryColorPointerEXT, 732)
+ GL_STUB(glMultiDrawArraysEXT, 733)
+ GL_STUB(glMultiDrawElementsEXT, 734)
+ GL_STUB(glFogCoordPointerEXT, 735)
+ GL_STUB(glFogCoorddEXT, 736)
+ GL_STUB(glFogCoorddvEXT, 737)
+ GL_STUB(glFogCoordfEXT, 738)
+ GL_STUB(glFogCoordfvEXT, 739)
+ GL_STUB(gl_dispatch_stub_740, 740)
+ HIDDEN(gl_dispatch_stub_740)
+ GL_STUB(glBlendFuncSeparateEXT, 741)
+ GL_STUB(glFlushVertexArrayRangeNV, 742)
+ GL_STUB(glVertexArrayRangeNV, 743)
+ GL_STUB(glCombinerInputNV, 744)
+ GL_STUB(glCombinerOutputNV, 745)
+ GL_STUB(glCombinerParameterfNV, 746)
+ GL_STUB(glCombinerParameterfvNV, 747)
+ GL_STUB(glCombinerParameteriNV, 748)
+ GL_STUB(glCombinerParameterivNV, 749)
+ GL_STUB(glFinalCombinerInputNV, 750)
+ GL_STUB(glGetCombinerInputParameterfvNV, 751)
+ GL_STUB(glGetCombinerInputParameterivNV, 752)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 753)
+ GL_STUB(glGetCombinerOutputParameterivNV, 754)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 755)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 756)
+ GL_STUB(glResizeBuffersMESA, 757)
+ GL_STUB(glWindowPos2dMESA, 758)
+ GL_STUB(glWindowPos2dvMESA, 759)
+ GL_STUB(glWindowPos2fMESA, 760)
+ GL_STUB(glWindowPos2fvMESA, 761)
+ GL_STUB(glWindowPos2iMESA, 762)
+ GL_STUB(glWindowPos2ivMESA, 763)
+ GL_STUB(glWindowPos2sMESA, 764)
+ GL_STUB(glWindowPos2svMESA, 765)
+ GL_STUB(glWindowPos3dMESA, 766)
+ GL_STUB(glWindowPos3dvMESA, 767)
+ GL_STUB(glWindowPos3fMESA, 768)
+ GL_STUB(glWindowPos3fvMESA, 769)
+ GL_STUB(glWindowPos3iMESA, 770)
+ GL_STUB(glWindowPos3ivMESA, 771)
+ GL_STUB(glWindowPos3sMESA, 772)
+ GL_STUB(glWindowPos3svMESA, 773)
+ GL_STUB(glWindowPos4dMESA, 774)
+ GL_STUB(glWindowPos4dvMESA, 775)
+ GL_STUB(glWindowPos4fMESA, 776)
+ GL_STUB(glWindowPos4fvMESA, 777)
+ GL_STUB(glWindowPos4iMESA, 778)
+ GL_STUB(glWindowPos4ivMESA, 779)
+ GL_STUB(glWindowPos4sMESA, 780)
+ GL_STUB(glWindowPos4svMESA, 781)
GL_STUB(gl_dispatch_stub_782, 782)
HIDDEN(gl_dispatch_stub_782)
GL_STUB(gl_dispatch_stub_783, 783)
@@ -1002,211 +1000,215 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_787)
GL_STUB(gl_dispatch_stub_788, 788)
HIDDEN(gl_dispatch_stub_788)
- GL_STUB(glAreProgramsResidentNV, 789)
- GL_STUB(glBindProgramNV, 790)
- GL_STUB(glDeleteProgramsNV, 791)
- GL_STUB(glExecuteProgramNV, 792)
- GL_STUB(glGenProgramsNV, 793)
- GL_STUB(glGetProgramParameterdvNV, 794)
- GL_STUB(glGetProgramParameterfvNV, 795)
- GL_STUB(glGetProgramStringNV, 796)
- GL_STUB(glGetProgramivNV, 797)
- GL_STUB(glGetTrackMatrixivNV, 798)
- GL_STUB(glGetVertexAttribPointervNV, 799)
- GL_STUB(glGetVertexAttribdvNV, 800)
- GL_STUB(glGetVertexAttribfvNV, 801)
- GL_STUB(glGetVertexAttribivNV, 802)
- GL_STUB(glIsProgramNV, 803)
- GL_STUB(glLoadProgramNV, 804)
- GL_STUB(glProgramParameters4dvNV, 805)
- GL_STUB(glProgramParameters4fvNV, 806)
- GL_STUB(glRequestResidentProgramsNV, 807)
- GL_STUB(glTrackMatrixNV, 808)
- GL_STUB(glVertexAttrib1dNV, 809)
- GL_STUB(glVertexAttrib1dvNV, 810)
- GL_STUB(glVertexAttrib1fNV, 811)
- GL_STUB(glVertexAttrib1fvNV, 812)
- GL_STUB(glVertexAttrib1sNV, 813)
- GL_STUB(glVertexAttrib1svNV, 814)
- GL_STUB(glVertexAttrib2dNV, 815)
- GL_STUB(glVertexAttrib2dvNV, 816)
- GL_STUB(glVertexAttrib2fNV, 817)
- GL_STUB(glVertexAttrib2fvNV, 818)
- GL_STUB(glVertexAttrib2sNV, 819)
- GL_STUB(glVertexAttrib2svNV, 820)
- GL_STUB(glVertexAttrib3dNV, 821)
- GL_STUB(glVertexAttrib3dvNV, 822)
- GL_STUB(glVertexAttrib3fNV, 823)
- GL_STUB(glVertexAttrib3fvNV, 824)
- GL_STUB(glVertexAttrib3sNV, 825)
- GL_STUB(glVertexAttrib3svNV, 826)
- GL_STUB(glVertexAttrib4dNV, 827)
- GL_STUB(glVertexAttrib4dvNV, 828)
- GL_STUB(glVertexAttrib4fNV, 829)
- GL_STUB(glVertexAttrib4fvNV, 830)
- GL_STUB(glVertexAttrib4sNV, 831)
- GL_STUB(glVertexAttrib4svNV, 832)
- GL_STUB(glVertexAttrib4ubNV, 833)
- GL_STUB(glVertexAttrib4ubvNV, 834)
- GL_STUB(glVertexAttribPointerNV, 835)
- GL_STUB(glVertexAttribs1dvNV, 836)
- GL_STUB(glVertexAttribs1fvNV, 837)
- GL_STUB(glVertexAttribs1svNV, 838)
- GL_STUB(glVertexAttribs2dvNV, 839)
- GL_STUB(glVertexAttribs2fvNV, 840)
- GL_STUB(glVertexAttribs2svNV, 841)
- GL_STUB(glVertexAttribs3dvNV, 842)
- GL_STUB(glVertexAttribs3fvNV, 843)
- GL_STUB(glVertexAttribs3svNV, 844)
- GL_STUB(glVertexAttribs4dvNV, 845)
- GL_STUB(glVertexAttribs4fvNV, 846)
- GL_STUB(glVertexAttribs4svNV, 847)
- GL_STUB(glVertexAttribs4ubvNV, 848)
- GL_STUB(glGetTexBumpParameterfvATI, 849)
- GL_STUB(glGetTexBumpParameterivATI, 850)
- GL_STUB(glTexBumpParameterfvATI, 851)
- GL_STUB(glTexBumpParameterivATI, 852)
- GL_STUB(glAlphaFragmentOp1ATI, 853)
- GL_STUB(glAlphaFragmentOp2ATI, 854)
- GL_STUB(glAlphaFragmentOp3ATI, 855)
- GL_STUB(glBeginFragmentShaderATI, 856)
- GL_STUB(glBindFragmentShaderATI, 857)
- GL_STUB(glColorFragmentOp1ATI, 858)
- GL_STUB(glColorFragmentOp2ATI, 859)
- GL_STUB(glColorFragmentOp3ATI, 860)
- GL_STUB(glDeleteFragmentShaderATI, 861)
- GL_STUB(glEndFragmentShaderATI, 862)
- GL_STUB(glGenFragmentShadersATI, 863)
- GL_STUB(glPassTexCoordATI, 864)
- GL_STUB(glSampleMapATI, 865)
- GL_STUB(glSetFragmentShaderConstantATI, 866)
- GL_STUB(glPointParameteriNV, 867)
- GL_STUB(glPointParameterivNV, 868)
- GL_STUB(gl_dispatch_stub_869, 869)
- HIDDEN(gl_dispatch_stub_869)
- GL_STUB(gl_dispatch_stub_870, 870)
- HIDDEN(gl_dispatch_stub_870)
+ GL_STUB(gl_dispatch_stub_789, 789)
+ HIDDEN(gl_dispatch_stub_789)
+ GL_STUB(gl_dispatch_stub_790, 790)
+ HIDDEN(gl_dispatch_stub_790)
+ GL_STUB(glAreProgramsResidentNV, 791)
+ GL_STUB(glBindProgramNV, 792)
+ GL_STUB(glDeleteProgramsNV, 793)
+ GL_STUB(glExecuteProgramNV, 794)
+ GL_STUB(glGenProgramsNV, 795)
+ GL_STUB(glGetProgramParameterdvNV, 796)
+ GL_STUB(glGetProgramParameterfvNV, 797)
+ GL_STUB(glGetProgramStringNV, 798)
+ GL_STUB(glGetProgramivNV, 799)
+ GL_STUB(glGetTrackMatrixivNV, 800)
+ GL_STUB(glGetVertexAttribPointervNV, 801)
+ GL_STUB(glGetVertexAttribdvNV, 802)
+ GL_STUB(glGetVertexAttribfvNV, 803)
+ GL_STUB(glGetVertexAttribivNV, 804)
+ GL_STUB(glIsProgramNV, 805)
+ GL_STUB(glLoadProgramNV, 806)
+ GL_STUB(glProgramParameters4dvNV, 807)
+ GL_STUB(glProgramParameters4fvNV, 808)
+ GL_STUB(glRequestResidentProgramsNV, 809)
+ GL_STUB(glTrackMatrixNV, 810)
+ GL_STUB(glVertexAttrib1dNV, 811)
+ GL_STUB(glVertexAttrib1dvNV, 812)
+ GL_STUB(glVertexAttrib1fNV, 813)
+ GL_STUB(glVertexAttrib1fvNV, 814)
+ GL_STUB(glVertexAttrib1sNV, 815)
+ GL_STUB(glVertexAttrib1svNV, 816)
+ GL_STUB(glVertexAttrib2dNV, 817)
+ GL_STUB(glVertexAttrib2dvNV, 818)
+ GL_STUB(glVertexAttrib2fNV, 819)
+ GL_STUB(glVertexAttrib2fvNV, 820)
+ GL_STUB(glVertexAttrib2sNV, 821)
+ GL_STUB(glVertexAttrib2svNV, 822)
+ GL_STUB(glVertexAttrib3dNV, 823)
+ GL_STUB(glVertexAttrib3dvNV, 824)
+ GL_STUB(glVertexAttrib3fNV, 825)
+ GL_STUB(glVertexAttrib3fvNV, 826)
+ GL_STUB(glVertexAttrib3sNV, 827)
+ GL_STUB(glVertexAttrib3svNV, 828)
+ GL_STUB(glVertexAttrib4dNV, 829)
+ GL_STUB(glVertexAttrib4dvNV, 830)
+ GL_STUB(glVertexAttrib4fNV, 831)
+ GL_STUB(glVertexAttrib4fvNV, 832)
+ GL_STUB(glVertexAttrib4sNV, 833)
+ GL_STUB(glVertexAttrib4svNV, 834)
+ GL_STUB(glVertexAttrib4ubNV, 835)
+ GL_STUB(glVertexAttrib4ubvNV, 836)
+ GL_STUB(glVertexAttribPointerNV, 837)
+ GL_STUB(glVertexAttribs1dvNV, 838)
+ GL_STUB(glVertexAttribs1fvNV, 839)
+ GL_STUB(glVertexAttribs1svNV, 840)
+ GL_STUB(glVertexAttribs2dvNV, 841)
+ GL_STUB(glVertexAttribs2fvNV, 842)
+ GL_STUB(glVertexAttribs2svNV, 843)
+ GL_STUB(glVertexAttribs3dvNV, 844)
+ GL_STUB(glVertexAttribs3fvNV, 845)
+ GL_STUB(glVertexAttribs3svNV, 846)
+ GL_STUB(glVertexAttribs4dvNV, 847)
+ GL_STUB(glVertexAttribs4fvNV, 848)
+ GL_STUB(glVertexAttribs4svNV, 849)
+ GL_STUB(glVertexAttribs4ubvNV, 850)
+ GL_STUB(glGetTexBumpParameterfvATI, 851)
+ GL_STUB(glGetTexBumpParameterivATI, 852)
+ GL_STUB(glTexBumpParameterfvATI, 853)
+ GL_STUB(glTexBumpParameterivATI, 854)
+ GL_STUB(glAlphaFragmentOp1ATI, 855)
+ GL_STUB(glAlphaFragmentOp2ATI, 856)
+ GL_STUB(glAlphaFragmentOp3ATI, 857)
+ GL_STUB(glBeginFragmentShaderATI, 858)
+ GL_STUB(glBindFragmentShaderATI, 859)
+ GL_STUB(glColorFragmentOp1ATI, 860)
+ GL_STUB(glColorFragmentOp2ATI, 861)
+ GL_STUB(glColorFragmentOp3ATI, 862)
+ GL_STUB(glDeleteFragmentShaderATI, 863)
+ GL_STUB(glEndFragmentShaderATI, 864)
+ GL_STUB(glGenFragmentShadersATI, 865)
+ GL_STUB(glPassTexCoordATI, 866)
+ GL_STUB(glSampleMapATI, 867)
+ GL_STUB(glSetFragmentShaderConstantATI, 868)
+ GL_STUB(glPointParameteriNV, 869)
+ GL_STUB(glPointParameterivNV, 870)
GL_STUB(gl_dispatch_stub_871, 871)
HIDDEN(gl_dispatch_stub_871)
GL_STUB(gl_dispatch_stub_872, 872)
HIDDEN(gl_dispatch_stub_872)
GL_STUB(gl_dispatch_stub_873, 873)
HIDDEN(gl_dispatch_stub_873)
- GL_STUB(glGetProgramNamedParameterdvNV, 874)
- GL_STUB(glGetProgramNamedParameterfvNV, 875)
- GL_STUB(glProgramNamedParameter4dNV, 876)
- GL_STUB(glProgramNamedParameter4dvNV, 877)
- GL_STUB(glProgramNamedParameter4fNV, 878)
- GL_STUB(glProgramNamedParameter4fvNV, 879)
- GL_STUB(glPrimitiveRestartIndexNV, 880)
- GL_STUB(glPrimitiveRestartNV, 881)
- GL_STUB(gl_dispatch_stub_882, 882)
- HIDDEN(gl_dispatch_stub_882)
- GL_STUB(gl_dispatch_stub_883, 883)
- HIDDEN(gl_dispatch_stub_883)
- GL_STUB(glBindFramebufferEXT, 884)
- GL_STUB(glBindRenderbufferEXT, 885)
- GL_STUB(glCheckFramebufferStatusEXT, 886)
- GL_STUB(glDeleteFramebuffersEXT, 887)
- GL_STUB(glDeleteRenderbuffersEXT, 888)
- GL_STUB(glFramebufferRenderbufferEXT, 889)
- GL_STUB(glFramebufferTexture1DEXT, 890)
- GL_STUB(glFramebufferTexture2DEXT, 891)
- GL_STUB(glFramebufferTexture3DEXT, 892)
- GL_STUB(glGenFramebuffersEXT, 893)
- GL_STUB(glGenRenderbuffersEXT, 894)
- GL_STUB(glGenerateMipmapEXT, 895)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 896)
- GL_STUB(glGetRenderbufferParameterivEXT, 897)
- GL_STUB(glIsFramebufferEXT, 898)
- GL_STUB(glIsRenderbufferEXT, 899)
- GL_STUB(glRenderbufferStorageEXT, 900)
- GL_STUB(gl_dispatch_stub_901, 901)
- HIDDEN(gl_dispatch_stub_901)
- GL_STUB(gl_dispatch_stub_902, 902)
- HIDDEN(gl_dispatch_stub_902)
+ GL_STUB(gl_dispatch_stub_874, 874)
+ HIDDEN(gl_dispatch_stub_874)
+ GL_STUB(gl_dispatch_stub_875, 875)
+ HIDDEN(gl_dispatch_stub_875)
+ GL_STUB(glGetProgramNamedParameterdvNV, 876)
+ GL_STUB(glGetProgramNamedParameterfvNV, 877)
+ GL_STUB(glProgramNamedParameter4dNV, 878)
+ GL_STUB(glProgramNamedParameter4dvNV, 879)
+ GL_STUB(glProgramNamedParameter4fNV, 880)
+ GL_STUB(glProgramNamedParameter4fvNV, 881)
+ GL_STUB(glPrimitiveRestartIndexNV, 882)
+ GL_STUB(glPrimitiveRestartNV, 883)
+ GL_STUB(gl_dispatch_stub_884, 884)
+ HIDDEN(gl_dispatch_stub_884)
+ GL_STUB(gl_dispatch_stub_885, 885)
+ HIDDEN(gl_dispatch_stub_885)
+ GL_STUB(glBindFramebufferEXT, 886)
+ GL_STUB(glBindRenderbufferEXT, 887)
+ GL_STUB(glCheckFramebufferStatusEXT, 888)
+ GL_STUB(glDeleteFramebuffersEXT, 889)
+ GL_STUB(glDeleteRenderbuffersEXT, 890)
+ GL_STUB(glFramebufferRenderbufferEXT, 891)
+ GL_STUB(glFramebufferTexture1DEXT, 892)
+ GL_STUB(glFramebufferTexture2DEXT, 893)
+ GL_STUB(glFramebufferTexture3DEXT, 894)
+ GL_STUB(glGenFramebuffersEXT, 895)
+ GL_STUB(glGenRenderbuffersEXT, 896)
+ GL_STUB(glGenerateMipmapEXT, 897)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 898)
+ GL_STUB(glGetRenderbufferParameterivEXT, 899)
+ GL_STUB(glIsFramebufferEXT, 900)
+ GL_STUB(glIsRenderbufferEXT, 901)
+ GL_STUB(glRenderbufferStorageEXT, 902)
GL_STUB(gl_dispatch_stub_903, 903)
HIDDEN(gl_dispatch_stub_903)
- GL_STUB(glBindFragDataLocationEXT, 904)
- GL_STUB(glGetFragDataLocationEXT, 905)
- GL_STUB(glGetUniformuivEXT, 906)
- GL_STUB(glGetVertexAttribIivEXT, 907)
- GL_STUB(glGetVertexAttribIuivEXT, 908)
- GL_STUB(glUniform1uiEXT, 909)
- GL_STUB(glUniform1uivEXT, 910)
- GL_STUB(glUniform2uiEXT, 911)
- GL_STUB(glUniform2uivEXT, 912)
- GL_STUB(glUniform3uiEXT, 913)
- GL_STUB(glUniform3uivEXT, 914)
- GL_STUB(glUniform4uiEXT, 915)
- GL_STUB(glUniform4uivEXT, 916)
- GL_STUB(glVertexAttribI1iEXT, 917)
- GL_STUB(glVertexAttribI1ivEXT, 918)
- GL_STUB(glVertexAttribI1uiEXT, 919)
- GL_STUB(glVertexAttribI1uivEXT, 920)
- GL_STUB(glVertexAttribI2iEXT, 921)
- GL_STUB(glVertexAttribI2ivEXT, 922)
- GL_STUB(glVertexAttribI2uiEXT, 923)
- GL_STUB(glVertexAttribI2uivEXT, 924)
- GL_STUB(glVertexAttribI3iEXT, 925)
- GL_STUB(glVertexAttribI3ivEXT, 926)
- GL_STUB(glVertexAttribI3uiEXT, 927)
- GL_STUB(glVertexAttribI3uivEXT, 928)
- GL_STUB(glVertexAttribI4bvEXT, 929)
- GL_STUB(glVertexAttribI4iEXT, 930)
- GL_STUB(glVertexAttribI4ivEXT, 931)
- GL_STUB(glVertexAttribI4svEXT, 932)
- GL_STUB(glVertexAttribI4ubvEXT, 933)
- GL_STUB(glVertexAttribI4uiEXT, 934)
- GL_STUB(glVertexAttribI4uivEXT, 935)
- GL_STUB(glVertexAttribI4usvEXT, 936)
- GL_STUB(glVertexAttribIPointerEXT, 937)
- GL_STUB(glFramebufferTextureLayerEXT, 938)
- GL_STUB(glColorMaskIndexedEXT, 939)
- GL_STUB(glDisableIndexedEXT, 940)
- GL_STUB(glEnableIndexedEXT, 941)
- GL_STUB(glGetBooleanIndexedvEXT, 942)
- GL_STUB(glGetIntegerIndexedvEXT, 943)
- GL_STUB(glIsEnabledIndexedEXT, 944)
- GL_STUB(glClearColorIiEXT, 945)
- GL_STUB(glClearColorIuiEXT, 946)
- GL_STUB(glGetTexParameterIivEXT, 947)
- GL_STUB(glGetTexParameterIuivEXT, 948)
- GL_STUB(glTexParameterIivEXT, 949)
- GL_STUB(glTexParameterIuivEXT, 950)
- GL_STUB(glBeginConditionalRenderNV, 951)
- GL_STUB(glEndConditionalRenderNV, 952)
- GL_STUB(glBeginTransformFeedbackEXT, 953)
- GL_STUB(glBindBufferBaseEXT, 954)
- GL_STUB(glBindBufferOffsetEXT, 955)
- GL_STUB(glBindBufferRangeEXT, 956)
- GL_STUB(glEndTransformFeedbackEXT, 957)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 958)
- GL_STUB(glTransformFeedbackVaryingsEXT, 959)
- GL_STUB(glProvokingVertexEXT, 960)
- GL_STUB(gl_dispatch_stub_961, 961)
- HIDDEN(gl_dispatch_stub_961)
- GL_STUB(gl_dispatch_stub_962, 962)
- HIDDEN(gl_dispatch_stub_962)
- GL_STUB(glGetObjectParameterivAPPLE, 963)
- GL_STUB(glObjectPurgeableAPPLE, 964)
- GL_STUB(glObjectUnpurgeableAPPLE, 965)
- GL_STUB(glActiveProgramEXT, 966)
- GL_STUB(glCreateShaderProgramEXT, 967)
- GL_STUB(glUseShaderProgramEXT, 968)
- GL_STUB(glTextureBarrierNV, 969)
- GL_STUB(gl_dispatch_stub_970, 970)
- HIDDEN(gl_dispatch_stub_970)
- GL_STUB(gl_dispatch_stub_971, 971)
- HIDDEN(gl_dispatch_stub_971)
+ GL_STUB(gl_dispatch_stub_904, 904)
+ HIDDEN(gl_dispatch_stub_904)
+ GL_STUB(gl_dispatch_stub_905, 905)
+ HIDDEN(gl_dispatch_stub_905)
+ GL_STUB(glBindFragDataLocationEXT, 906)
+ GL_STUB(glGetFragDataLocationEXT, 907)
+ GL_STUB(glGetUniformuivEXT, 908)
+ GL_STUB(glGetVertexAttribIivEXT, 909)
+ GL_STUB(glGetVertexAttribIuivEXT, 910)
+ GL_STUB(glUniform1uiEXT, 911)
+ GL_STUB(glUniform1uivEXT, 912)
+ GL_STUB(glUniform2uiEXT, 913)
+ GL_STUB(glUniform2uivEXT, 914)
+ GL_STUB(glUniform3uiEXT, 915)
+ GL_STUB(glUniform3uivEXT, 916)
+ GL_STUB(glUniform4uiEXT, 917)
+ GL_STUB(glUniform4uivEXT, 918)
+ GL_STUB(glVertexAttribI1iEXT, 919)
+ GL_STUB(glVertexAttribI1ivEXT, 920)
+ GL_STUB(glVertexAttribI1uiEXT, 921)
+ GL_STUB(glVertexAttribI1uivEXT, 922)
+ GL_STUB(glVertexAttribI2iEXT, 923)
+ GL_STUB(glVertexAttribI2ivEXT, 924)
+ GL_STUB(glVertexAttribI2uiEXT, 925)
+ GL_STUB(glVertexAttribI2uivEXT, 926)
+ GL_STUB(glVertexAttribI3iEXT, 927)
+ GL_STUB(glVertexAttribI3ivEXT, 928)
+ GL_STUB(glVertexAttribI3uiEXT, 929)
+ GL_STUB(glVertexAttribI3uivEXT, 930)
+ GL_STUB(glVertexAttribI4bvEXT, 931)
+ GL_STUB(glVertexAttribI4iEXT, 932)
+ GL_STUB(glVertexAttribI4ivEXT, 933)
+ GL_STUB(glVertexAttribI4svEXT, 934)
+ GL_STUB(glVertexAttribI4ubvEXT, 935)
+ GL_STUB(glVertexAttribI4uiEXT, 936)
+ GL_STUB(glVertexAttribI4uivEXT, 937)
+ GL_STUB(glVertexAttribI4usvEXT, 938)
+ GL_STUB(glVertexAttribIPointerEXT, 939)
+ GL_STUB(glFramebufferTextureLayerEXT, 940)
+ GL_STUB(glColorMaskIndexedEXT, 941)
+ GL_STUB(glDisableIndexedEXT, 942)
+ GL_STUB(glEnableIndexedEXT, 943)
+ GL_STUB(glGetBooleanIndexedvEXT, 944)
+ GL_STUB(glGetIntegerIndexedvEXT, 945)
+ GL_STUB(glIsEnabledIndexedEXT, 946)
+ GL_STUB(glClearColorIiEXT, 947)
+ GL_STUB(glClearColorIuiEXT, 948)
+ GL_STUB(glGetTexParameterIivEXT, 949)
+ GL_STUB(glGetTexParameterIuivEXT, 950)
+ GL_STUB(glTexParameterIivEXT, 951)
+ GL_STUB(glTexParameterIuivEXT, 952)
+ GL_STUB(glBeginConditionalRenderNV, 953)
+ GL_STUB(glEndConditionalRenderNV, 954)
+ GL_STUB(glBeginTransformFeedbackEXT, 955)
+ GL_STUB(glBindBufferBaseEXT, 956)
+ GL_STUB(glBindBufferOffsetEXT, 957)
+ GL_STUB(glBindBufferRangeEXT, 958)
+ GL_STUB(glEndTransformFeedbackEXT, 959)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 960)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 961)
+ GL_STUB(glProvokingVertexEXT, 962)
+ GL_STUB(gl_dispatch_stub_963, 963)
+ HIDDEN(gl_dispatch_stub_963)
+ GL_STUB(gl_dispatch_stub_964, 964)
+ HIDDEN(gl_dispatch_stub_964)
+ GL_STUB(glGetObjectParameterivAPPLE, 965)
+ GL_STUB(glObjectPurgeableAPPLE, 966)
+ GL_STUB(glObjectUnpurgeableAPPLE, 967)
+ GL_STUB(glActiveProgramEXT, 968)
+ GL_STUB(glCreateShaderProgramEXT, 969)
+ GL_STUB(glUseShaderProgramEXT, 970)
+ GL_STUB(glTextureBarrierNV, 971)
GL_STUB(gl_dispatch_stub_972, 972)
HIDDEN(gl_dispatch_stub_972)
GL_STUB(gl_dispatch_stub_973, 973)
HIDDEN(gl_dispatch_stub_973)
GL_STUB(gl_dispatch_stub_974, 974)
HIDDEN(gl_dispatch_stub_974)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 975)
- GL_STUB(glEGLImageTargetTexture2DOES, 976)
+ GL_STUB(gl_dispatch_stub_975, 975)
+ HIDDEN(gl_dispatch_stub_975)
+ GL_STUB(gl_dispatch_stub_976, 976)
+ HIDDEN(gl_dispatch_stub_976)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 977)
+ GL_STUB(glEGLImageTargetTexture2DOES, 978)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)