diff options
author | Brian Paul <[email protected]> | 2010-11-21 09:19:23 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-11-21 09:20:44 -0700 |
commit | 5ed51e950f8b5850cada5aa6289215dbf254c1c7 (patch) | |
tree | 0fe2e8dfe748ac01bb72e1ff1173b286fb55a17a /src/mapi/glapi/glapi_sparc.S | |
parent | 81c347ef79bc495eb45ae3e257bc534a6ebbf83d (diff) |
mesa: hook up GL 3.x entrypoints
Fix up some details in the xml files and regenerate dispatch files.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 1000 |
1 files changed, 529 insertions, 471 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index ef24ffa4d95..969769a310c 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -625,481 +625,492 @@ gl_dispatch_functions_start: GL_STUB(glUniformMatrix3x4fv, 427) GL_STUB(glUniformMatrix4x2fv, 428) GL_STUB(glUniformMatrix4x3fv, 429) - GL_STUB(glDrawArraysInstanced, 430) - GL_STUB(glDrawElementsInstanced, 431) - GL_STUB(glLoadTransposeMatrixdARB, 432) - GL_STUB(glLoadTransposeMatrixfARB, 433) - GL_STUB(glMultTransposeMatrixdARB, 434) - GL_STUB(glMultTransposeMatrixfARB, 435) - GL_STUB(glSampleCoverageARB, 436) - GL_STUB(glCompressedTexImage1DARB, 437) - GL_STUB(glCompressedTexImage2DARB, 438) - GL_STUB(glCompressedTexImage3DARB, 439) - GL_STUB(glCompressedTexSubImage1DARB, 440) - GL_STUB(glCompressedTexSubImage2DARB, 441) - GL_STUB(glCompressedTexSubImage3DARB, 442) - GL_STUB(glGetCompressedTexImageARB, 443) - GL_STUB(glDisableVertexAttribArrayARB, 444) - GL_STUB(glEnableVertexAttribArrayARB, 445) - GL_STUB(glGetProgramEnvParameterdvARB, 446) - GL_STUB(glGetProgramEnvParameterfvARB, 447) - GL_STUB(glGetProgramLocalParameterdvARB, 448) - GL_STUB(glGetProgramLocalParameterfvARB, 449) - GL_STUB(glGetProgramStringARB, 450) - GL_STUB(glGetProgramivARB, 451) - GL_STUB(glGetVertexAttribdvARB, 452) - GL_STUB(glGetVertexAttribfvARB, 453) - GL_STUB(glGetVertexAttribivARB, 454) - GL_STUB(glProgramEnvParameter4dARB, 455) - GL_STUB(glProgramEnvParameter4dvARB, 456) - GL_STUB(glProgramEnvParameter4fARB, 457) - GL_STUB(glProgramEnvParameter4fvARB, 458) - GL_STUB(glProgramLocalParameter4dARB, 459) - GL_STUB(glProgramLocalParameter4dvARB, 460) - GL_STUB(glProgramLocalParameter4fARB, 461) - GL_STUB(glProgramLocalParameter4fvARB, 462) - GL_STUB(glProgramStringARB, 463) - GL_STUB(glVertexAttrib1dARB, 464) - GL_STUB(glVertexAttrib1dvARB, 465) - GL_STUB(glVertexAttrib1fARB, 466) - GL_STUB(glVertexAttrib1fvARB, 467) - GL_STUB(glVertexAttrib1sARB, 468) - GL_STUB(glVertexAttrib1svARB, 469) - GL_STUB(glVertexAttrib2dARB, 470) - GL_STUB(glVertexAttrib2dvARB, 471) - GL_STUB(glVertexAttrib2fARB, 472) - GL_STUB(glVertexAttrib2fvARB, 473) - GL_STUB(glVertexAttrib2sARB, 474) - GL_STUB(glVertexAttrib2svARB, 475) - GL_STUB(glVertexAttrib3dARB, 476) - GL_STUB(glVertexAttrib3dvARB, 477) - GL_STUB(glVertexAttrib3fARB, 478) - GL_STUB(glVertexAttrib3fvARB, 479) - GL_STUB(glVertexAttrib3sARB, 480) - GL_STUB(glVertexAttrib3svARB, 481) - GL_STUB(glVertexAttrib4NbvARB, 482) - GL_STUB(glVertexAttrib4NivARB, 483) - GL_STUB(glVertexAttrib4NsvARB, 484) - GL_STUB(glVertexAttrib4NubARB, 485) - GL_STUB(glVertexAttrib4NubvARB, 486) - GL_STUB(glVertexAttrib4NuivARB, 487) - GL_STUB(glVertexAttrib4NusvARB, 488) - GL_STUB(glVertexAttrib4bvARB, 489) - GL_STUB(glVertexAttrib4dARB, 490) - GL_STUB(glVertexAttrib4dvARB, 491) - GL_STUB(glVertexAttrib4fARB, 492) - GL_STUB(glVertexAttrib4fvARB, 493) - GL_STUB(glVertexAttrib4ivARB, 494) - GL_STUB(glVertexAttrib4sARB, 495) - GL_STUB(glVertexAttrib4svARB, 496) - GL_STUB(glVertexAttrib4ubvARB, 497) - GL_STUB(glVertexAttrib4uivARB, 498) - GL_STUB(glVertexAttrib4usvARB, 499) - GL_STUB(glVertexAttribPointerARB, 500) - GL_STUB(glBindBufferARB, 501) - GL_STUB(glBufferDataARB, 502) - GL_STUB(glBufferSubDataARB, 503) - GL_STUB(glDeleteBuffersARB, 504) - GL_STUB(glGenBuffersARB, 505) - GL_STUB(glGetBufferParameterivARB, 506) - GL_STUB(glGetBufferPointervARB, 507) - GL_STUB(glGetBufferSubDataARB, 508) - GL_STUB(glIsBufferARB, 509) - GL_STUB(glMapBufferARB, 510) - GL_STUB(glUnmapBufferARB, 511) - GL_STUB(glBeginQueryARB, 512) - GL_STUB(glDeleteQueriesARB, 513) - GL_STUB(glEndQueryARB, 514) - GL_STUB(glGenQueriesARB, 515) - GL_STUB(glGetQueryObjectivARB, 516) - GL_STUB(glGetQueryObjectuivARB, 517) - GL_STUB(glGetQueryivARB, 518) - GL_STUB(glIsQueryARB, 519) - GL_STUB(glAttachObjectARB, 520) - GL_STUB(glCompileShaderARB, 521) - GL_STUB(glCreateProgramObjectARB, 522) - GL_STUB(glCreateShaderObjectARB, 523) - GL_STUB(glDeleteObjectARB, 524) - GL_STUB(glDetachObjectARB, 525) - GL_STUB(glGetActiveUniformARB, 526) - GL_STUB(glGetAttachedObjectsARB, 527) - GL_STUB(glGetHandleARB, 528) - GL_STUB(glGetInfoLogARB, 529) - GL_STUB(glGetObjectParameterfvARB, 530) - GL_STUB(glGetObjectParameterivARB, 531) - GL_STUB(glGetShaderSourceARB, 532) - GL_STUB(glGetUniformLocationARB, 533) - GL_STUB(glGetUniformfvARB, 534) - GL_STUB(glGetUniformivARB, 535) - GL_STUB(glLinkProgramARB, 536) - GL_STUB(glShaderSourceARB, 537) - GL_STUB(glUniform1fARB, 538) - GL_STUB(glUniform1fvARB, 539) - GL_STUB(glUniform1iARB, 540) - GL_STUB(glUniform1ivARB, 541) - GL_STUB(glUniform2fARB, 542) - GL_STUB(glUniform2fvARB, 543) - GL_STUB(glUniform2iARB, 544) - GL_STUB(glUniform2ivARB, 545) - GL_STUB(glUniform3fARB, 546) - GL_STUB(glUniform3fvARB, 547) - GL_STUB(glUniform3iARB, 548) - GL_STUB(glUniform3ivARB, 549) - GL_STUB(glUniform4fARB, 550) - GL_STUB(glUniform4fvARB, 551) - GL_STUB(glUniform4iARB, 552) - GL_STUB(glUniform4ivARB, 553) - GL_STUB(glUniformMatrix2fvARB, 554) - GL_STUB(glUniformMatrix3fvARB, 555) - GL_STUB(glUniformMatrix4fvARB, 556) - GL_STUB(glUseProgramObjectARB, 557) - GL_STUB(glValidateProgramARB, 558) - GL_STUB(glBindAttribLocationARB, 559) - GL_STUB(glGetActiveAttribARB, 560) - GL_STUB(glGetAttribLocationARB, 561) - GL_STUB(glDrawBuffersARB, 562) - GL_STUB(glRenderbufferStorageMultisample, 563) - GL_STUB(glFramebufferTextureARB, 564) - GL_STUB(glFramebufferTextureFaceARB, 565) - GL_STUB(glProgramParameteriARB, 566) - GL_STUB(glFlushMappedBufferRange, 567) - GL_STUB(glMapBufferRange, 568) - GL_STUB(glBindVertexArray, 569) - GL_STUB(glGenVertexArrays, 570) - GL_STUB(glCopyBufferSubData, 571) - GL_STUB(glClientWaitSync, 572) - GL_STUB(glDeleteSync, 573) - GL_STUB(glFenceSync, 574) - GL_STUB(glGetInteger64v, 575) - GL_STUB(glGetSynciv, 576) - GL_STUB(glIsSync, 577) - GL_STUB(glWaitSync, 578) - GL_STUB(glDrawElementsBaseVertex, 579) - GL_STUB(glDrawRangeElementsBaseVertex, 580) - GL_STUB(glMultiDrawElementsBaseVertex, 581) - GL_STUB(glBindTransformFeedback, 582) - GL_STUB(glDeleteTransformFeedbacks, 583) - GL_STUB(glDrawTransformFeedback, 584) - GL_STUB(glGenTransformFeedbacks, 585) - GL_STUB(glIsTransformFeedback, 586) - GL_STUB(glPauseTransformFeedback, 587) - GL_STUB(glResumeTransformFeedback, 588) - GL_STUB(glPolygonOffsetEXT, 589) - GL_STUB(gl_dispatch_stub_590, 590) - HIDDEN(gl_dispatch_stub_590) - GL_STUB(gl_dispatch_stub_591, 591) - HIDDEN(gl_dispatch_stub_591) - GL_STUB(gl_dispatch_stub_592, 592) - HIDDEN(gl_dispatch_stub_592) - GL_STUB(gl_dispatch_stub_593, 593) - HIDDEN(gl_dispatch_stub_593) - GL_STUB(gl_dispatch_stub_594, 594) - HIDDEN(gl_dispatch_stub_594) - GL_STUB(gl_dispatch_stub_595, 595) - HIDDEN(gl_dispatch_stub_595) - GL_STUB(gl_dispatch_stub_596, 596) - HIDDEN(gl_dispatch_stub_596) - GL_STUB(gl_dispatch_stub_597, 597) - HIDDEN(gl_dispatch_stub_597) - GL_STUB(glColorPointerEXT, 598) - GL_STUB(glEdgeFlagPointerEXT, 599) - GL_STUB(glIndexPointerEXT, 600) - GL_STUB(glNormalPointerEXT, 601) - GL_STUB(glTexCoordPointerEXT, 602) - GL_STUB(glVertexPointerEXT, 603) - GL_STUB(glPointParameterfEXT, 604) - GL_STUB(glPointParameterfvEXT, 605) - GL_STUB(glLockArraysEXT, 606) - GL_STUB(glUnlockArraysEXT, 607) - GL_STUB(glSecondaryColor3bEXT, 608) - GL_STUB(glSecondaryColor3bvEXT, 609) - GL_STUB(glSecondaryColor3dEXT, 610) - GL_STUB(glSecondaryColor3dvEXT, 611) - GL_STUB(glSecondaryColor3fEXT, 612) - GL_STUB(glSecondaryColor3fvEXT, 613) - GL_STUB(glSecondaryColor3iEXT, 614) - GL_STUB(glSecondaryColor3ivEXT, 615) - GL_STUB(glSecondaryColor3sEXT, 616) - GL_STUB(glSecondaryColor3svEXT, 617) - GL_STUB(glSecondaryColor3ubEXT, 618) - GL_STUB(glSecondaryColor3ubvEXT, 619) - GL_STUB(glSecondaryColor3uiEXT, 620) - GL_STUB(glSecondaryColor3uivEXT, 621) - GL_STUB(glSecondaryColor3usEXT, 622) - GL_STUB(glSecondaryColor3usvEXT, 623) - GL_STUB(glSecondaryColorPointerEXT, 624) - GL_STUB(glMultiDrawArraysEXT, 625) - GL_STUB(glMultiDrawElementsEXT, 626) - GL_STUB(glFogCoordPointerEXT, 627) - GL_STUB(glFogCoorddEXT, 628) - GL_STUB(glFogCoorddvEXT, 629) - GL_STUB(glFogCoordfEXT, 630) - GL_STUB(glFogCoordfvEXT, 631) - GL_STUB(gl_dispatch_stub_632, 632) - HIDDEN(gl_dispatch_stub_632) - GL_STUB(glBlendFuncSeparateEXT, 633) - GL_STUB(glFlushVertexArrayRangeNV, 634) - GL_STUB(glVertexArrayRangeNV, 635) - GL_STUB(glCombinerInputNV, 636) - GL_STUB(glCombinerOutputNV, 637) - GL_STUB(glCombinerParameterfNV, 638) - GL_STUB(glCombinerParameterfvNV, 639) - GL_STUB(glCombinerParameteriNV, 640) - GL_STUB(glCombinerParameterivNV, 641) - GL_STUB(glFinalCombinerInputNV, 642) - GL_STUB(glGetCombinerInputParameterfvNV, 643) - GL_STUB(glGetCombinerInputParameterivNV, 644) - GL_STUB(glGetCombinerOutputParameterfvNV, 645) - GL_STUB(glGetCombinerOutputParameterivNV, 646) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 647) - GL_STUB(glGetFinalCombinerInputParameterivNV, 648) - GL_STUB(glResizeBuffersMESA, 649) - GL_STUB(glWindowPos2dMESA, 650) - GL_STUB(glWindowPos2dvMESA, 651) - GL_STUB(glWindowPos2fMESA, 652) - GL_STUB(glWindowPos2fvMESA, 653) - GL_STUB(glWindowPos2iMESA, 654) - GL_STUB(glWindowPos2ivMESA, 655) - GL_STUB(glWindowPos2sMESA, 656) - GL_STUB(glWindowPos2svMESA, 657) - GL_STUB(glWindowPos3dMESA, 658) - GL_STUB(glWindowPos3dvMESA, 659) - GL_STUB(glWindowPos3fMESA, 660) - GL_STUB(glWindowPos3fvMESA, 661) - GL_STUB(glWindowPos3iMESA, 662) - GL_STUB(glWindowPos3ivMESA, 663) - GL_STUB(glWindowPos3sMESA, 664) - GL_STUB(glWindowPos3svMESA, 665) - GL_STUB(glWindowPos4dMESA, 666) - GL_STUB(glWindowPos4dvMESA, 667) - GL_STUB(glWindowPos4fMESA, 668) - GL_STUB(glWindowPos4fvMESA, 669) - GL_STUB(glWindowPos4iMESA, 670) - GL_STUB(glWindowPos4ivMESA, 671) - GL_STUB(glWindowPos4sMESA, 672) - GL_STUB(glWindowPos4svMESA, 673) - GL_STUB(gl_dispatch_stub_674, 674) - HIDDEN(gl_dispatch_stub_674) - GL_STUB(gl_dispatch_stub_675, 675) - HIDDEN(gl_dispatch_stub_675) - GL_STUB(gl_dispatch_stub_676, 676) - HIDDEN(gl_dispatch_stub_676) - GL_STUB(gl_dispatch_stub_677, 677) - HIDDEN(gl_dispatch_stub_677) - GL_STUB(gl_dispatch_stub_678, 678) - HIDDEN(gl_dispatch_stub_678) - GL_STUB(gl_dispatch_stub_679, 679) - HIDDEN(gl_dispatch_stub_679) - GL_STUB(gl_dispatch_stub_680, 680) - HIDDEN(gl_dispatch_stub_680) - GL_STUB(gl_dispatch_stub_681, 681) - HIDDEN(gl_dispatch_stub_681) - GL_STUB(gl_dispatch_stub_682, 682) - HIDDEN(gl_dispatch_stub_682) - GL_STUB(glAreProgramsResidentNV, 683) - GL_STUB(glBindProgramNV, 684) - GL_STUB(glDeleteProgramsNV, 685) - GL_STUB(glExecuteProgramNV, 686) - GL_STUB(glGenProgramsNV, 687) - GL_STUB(glGetProgramParameterdvNV, 688) - GL_STUB(glGetProgramParameterfvNV, 689) - GL_STUB(glGetProgramStringNV, 690) - GL_STUB(glGetProgramivNV, 691) - GL_STUB(glGetTrackMatrixivNV, 692) - GL_STUB(glGetVertexAttribPointervNV, 693) - GL_STUB(glGetVertexAttribdvNV, 694) - GL_STUB(glGetVertexAttribfvNV, 695) - GL_STUB(glGetVertexAttribivNV, 696) - GL_STUB(glIsProgramNV, 697) - GL_STUB(glLoadProgramNV, 698) - GL_STUB(glProgramParameters4dvNV, 699) - GL_STUB(glProgramParameters4fvNV, 700) - GL_STUB(glRequestResidentProgramsNV, 701) - GL_STUB(glTrackMatrixNV, 702) - GL_STUB(glVertexAttrib1dNV, 703) - GL_STUB(glVertexAttrib1dvNV, 704) - GL_STUB(glVertexAttrib1fNV, 705) - GL_STUB(glVertexAttrib1fvNV, 706) - GL_STUB(glVertexAttrib1sNV, 707) - GL_STUB(glVertexAttrib1svNV, 708) - GL_STUB(glVertexAttrib2dNV, 709) - GL_STUB(glVertexAttrib2dvNV, 710) - GL_STUB(glVertexAttrib2fNV, 711) - GL_STUB(glVertexAttrib2fvNV, 712) - GL_STUB(glVertexAttrib2sNV, 713) - GL_STUB(glVertexAttrib2svNV, 714) - GL_STUB(glVertexAttrib3dNV, 715) - GL_STUB(glVertexAttrib3dvNV, 716) - GL_STUB(glVertexAttrib3fNV, 717) - GL_STUB(glVertexAttrib3fvNV, 718) - GL_STUB(glVertexAttrib3sNV, 719) - GL_STUB(glVertexAttrib3svNV, 720) - GL_STUB(glVertexAttrib4dNV, 721) - GL_STUB(glVertexAttrib4dvNV, 722) - GL_STUB(glVertexAttrib4fNV, 723) - GL_STUB(glVertexAttrib4fvNV, 724) - GL_STUB(glVertexAttrib4sNV, 725) - GL_STUB(glVertexAttrib4svNV, 726) - GL_STUB(glVertexAttrib4ubNV, 727) - GL_STUB(glVertexAttrib4ubvNV, 728) - GL_STUB(glVertexAttribPointerNV, 729) - GL_STUB(glVertexAttribs1dvNV, 730) - GL_STUB(glVertexAttribs1fvNV, 731) - GL_STUB(glVertexAttribs1svNV, 732) - GL_STUB(glVertexAttribs2dvNV, 733) - GL_STUB(glVertexAttribs2fvNV, 734) - GL_STUB(glVertexAttribs2svNV, 735) - GL_STUB(glVertexAttribs3dvNV, 736) - GL_STUB(glVertexAttribs3fvNV, 737) - GL_STUB(glVertexAttribs3svNV, 738) - GL_STUB(glVertexAttribs4dvNV, 739) - GL_STUB(glVertexAttribs4fvNV, 740) - GL_STUB(glVertexAttribs4svNV, 741) - GL_STUB(glVertexAttribs4ubvNV, 742) - GL_STUB(glGetTexBumpParameterfvATI, 743) - GL_STUB(glGetTexBumpParameterivATI, 744) - GL_STUB(glTexBumpParameterfvATI, 745) - GL_STUB(glTexBumpParameterivATI, 746) - GL_STUB(glAlphaFragmentOp1ATI, 747) - GL_STUB(glAlphaFragmentOp2ATI, 748) - GL_STUB(glAlphaFragmentOp3ATI, 749) - GL_STUB(glBeginFragmentShaderATI, 750) - GL_STUB(glBindFragmentShaderATI, 751) - GL_STUB(glColorFragmentOp1ATI, 752) - GL_STUB(glColorFragmentOp2ATI, 753) - GL_STUB(glColorFragmentOp3ATI, 754) - GL_STUB(glDeleteFragmentShaderATI, 755) - GL_STUB(glEndFragmentShaderATI, 756) - GL_STUB(glGenFragmentShadersATI, 757) - GL_STUB(glPassTexCoordATI, 758) - GL_STUB(glSampleMapATI, 759) - GL_STUB(glSetFragmentShaderConstantATI, 760) - GL_STUB(glPointParameteriNV, 761) - GL_STUB(glPointParameterivNV, 762) - GL_STUB(gl_dispatch_stub_763, 763) - HIDDEN(gl_dispatch_stub_763) - GL_STUB(gl_dispatch_stub_764, 764) - HIDDEN(gl_dispatch_stub_764) - GL_STUB(gl_dispatch_stub_765, 765) - HIDDEN(gl_dispatch_stub_765) - GL_STUB(gl_dispatch_stub_766, 766) - HIDDEN(gl_dispatch_stub_766) - GL_STUB(gl_dispatch_stub_767, 767) - HIDDEN(gl_dispatch_stub_767) - GL_STUB(glGetProgramNamedParameterdvNV, 768) - GL_STUB(glGetProgramNamedParameterfvNV, 769) - GL_STUB(glProgramNamedParameter4dNV, 770) - GL_STUB(glProgramNamedParameter4dvNV, 771) - GL_STUB(glProgramNamedParameter4fNV, 772) - GL_STUB(glProgramNamedParameter4fvNV, 773) - GL_STUB(glPrimitiveRestartIndexNV, 774) - GL_STUB(glPrimitiveRestartNV, 775) + GL_STUB(glClampColor, 430) + GL_STUB(glClearBufferfi, 431) + GL_STUB(glClearBufferfv, 432) + GL_STUB(glClearBufferiv, 433) + GL_STUB(glClearBufferuiv, 434) + GL_STUB(glGetStringi, 435) + GL_STUB(glTexBuffer, 436) + GL_STUB(glFramebufferTexture, 437) + GL_STUB(glGetBufferParameteri64v, 438) + GL_STUB(glGetInteger64i_v, 439) + GL_STUB(glVertexAttribDivisor, 440) + GL_STUB(glLoadTransposeMatrixdARB, 441) + GL_STUB(glLoadTransposeMatrixfARB, 442) + GL_STUB(glMultTransposeMatrixdARB, 443) + GL_STUB(glMultTransposeMatrixfARB, 444) + GL_STUB(glSampleCoverageARB, 445) + GL_STUB(glCompressedTexImage1DARB, 446) + GL_STUB(glCompressedTexImage2DARB, 447) + GL_STUB(glCompressedTexImage3DARB, 448) + GL_STUB(glCompressedTexSubImage1DARB, 449) + GL_STUB(glCompressedTexSubImage2DARB, 450) + GL_STUB(glCompressedTexSubImage3DARB, 451) + GL_STUB(glGetCompressedTexImageARB, 452) + GL_STUB(glDisableVertexAttribArrayARB, 453) + GL_STUB(glEnableVertexAttribArrayARB, 454) + GL_STUB(glGetProgramEnvParameterdvARB, 455) + GL_STUB(glGetProgramEnvParameterfvARB, 456) + GL_STUB(glGetProgramLocalParameterdvARB, 457) + GL_STUB(glGetProgramLocalParameterfvARB, 458) + GL_STUB(glGetProgramStringARB, 459) + GL_STUB(glGetProgramivARB, 460) + GL_STUB(glGetVertexAttribdvARB, 461) + GL_STUB(glGetVertexAttribfvARB, 462) + GL_STUB(glGetVertexAttribivARB, 463) + GL_STUB(glProgramEnvParameter4dARB, 464) + GL_STUB(glProgramEnvParameter4dvARB, 465) + GL_STUB(glProgramEnvParameter4fARB, 466) + GL_STUB(glProgramEnvParameter4fvARB, 467) + GL_STUB(glProgramLocalParameter4dARB, 468) + GL_STUB(glProgramLocalParameter4dvARB, 469) + GL_STUB(glProgramLocalParameter4fARB, 470) + GL_STUB(glProgramLocalParameter4fvARB, 471) + GL_STUB(glProgramStringARB, 472) + GL_STUB(glVertexAttrib1dARB, 473) + GL_STUB(glVertexAttrib1dvARB, 474) + GL_STUB(glVertexAttrib1fARB, 475) + GL_STUB(glVertexAttrib1fvARB, 476) + GL_STUB(glVertexAttrib1sARB, 477) + GL_STUB(glVertexAttrib1svARB, 478) + GL_STUB(glVertexAttrib2dARB, 479) + GL_STUB(glVertexAttrib2dvARB, 480) + GL_STUB(glVertexAttrib2fARB, 481) + GL_STUB(glVertexAttrib2fvARB, 482) + GL_STUB(glVertexAttrib2sARB, 483) + GL_STUB(glVertexAttrib2svARB, 484) + GL_STUB(glVertexAttrib3dARB, 485) + GL_STUB(glVertexAttrib3dvARB, 486) + GL_STUB(glVertexAttrib3fARB, 487) + GL_STUB(glVertexAttrib3fvARB, 488) + GL_STUB(glVertexAttrib3sARB, 489) + GL_STUB(glVertexAttrib3svARB, 490) + GL_STUB(glVertexAttrib4NbvARB, 491) + GL_STUB(glVertexAttrib4NivARB, 492) + GL_STUB(glVertexAttrib4NsvARB, 493) + GL_STUB(glVertexAttrib4NubARB, 494) + GL_STUB(glVertexAttrib4NubvARB, 495) + GL_STUB(glVertexAttrib4NuivARB, 496) + GL_STUB(glVertexAttrib4NusvARB, 497) + GL_STUB(glVertexAttrib4bvARB, 498) + GL_STUB(glVertexAttrib4dARB, 499) + GL_STUB(glVertexAttrib4dvARB, 500) + GL_STUB(glVertexAttrib4fARB, 501) + GL_STUB(glVertexAttrib4fvARB, 502) + GL_STUB(glVertexAttrib4ivARB, 503) + GL_STUB(glVertexAttrib4sARB, 504) + GL_STUB(glVertexAttrib4svARB, 505) + GL_STUB(glVertexAttrib4ubvARB, 506) + GL_STUB(glVertexAttrib4uivARB, 507) + GL_STUB(glVertexAttrib4usvARB, 508) + GL_STUB(glVertexAttribPointerARB, 509) + GL_STUB(glBindBufferARB, 510) + GL_STUB(glBufferDataARB, 511) + GL_STUB(glBufferSubDataARB, 512) + GL_STUB(glDeleteBuffersARB, 513) + GL_STUB(glGenBuffersARB, 514) + GL_STUB(glGetBufferParameterivARB, 515) + GL_STUB(glGetBufferPointervARB, 516) + GL_STUB(glGetBufferSubDataARB, 517) + GL_STUB(glIsBufferARB, 518) + GL_STUB(glMapBufferARB, 519) + GL_STUB(glUnmapBufferARB, 520) + GL_STUB(glBeginQueryARB, 521) + GL_STUB(glDeleteQueriesARB, 522) + GL_STUB(glEndQueryARB, 523) + GL_STUB(glGenQueriesARB, 524) + GL_STUB(glGetQueryObjectivARB, 525) + GL_STUB(glGetQueryObjectuivARB, 526) + GL_STUB(glGetQueryivARB, 527) + GL_STUB(glIsQueryARB, 528) + GL_STUB(glAttachObjectARB, 529) + GL_STUB(glCompileShaderARB, 530) + GL_STUB(glCreateProgramObjectARB, 531) + GL_STUB(glCreateShaderObjectARB, 532) + GL_STUB(glDeleteObjectARB, 533) + GL_STUB(glDetachObjectARB, 534) + GL_STUB(glGetActiveUniformARB, 535) + GL_STUB(glGetAttachedObjectsARB, 536) + GL_STUB(glGetHandleARB, 537) + GL_STUB(glGetInfoLogARB, 538) + GL_STUB(glGetObjectParameterfvARB, 539) + GL_STUB(glGetObjectParameterivARB, 540) + GL_STUB(glGetShaderSourceARB, 541) + GL_STUB(glGetUniformLocationARB, 542) + GL_STUB(glGetUniformfvARB, 543) + GL_STUB(glGetUniformivARB, 544) + GL_STUB(glLinkProgramARB, 545) + GL_STUB(glShaderSourceARB, 546) + GL_STUB(glUniform1fARB, 547) + GL_STUB(glUniform1fvARB, 548) + GL_STUB(glUniform1iARB, 549) + GL_STUB(glUniform1ivARB, 550) + GL_STUB(glUniform2fARB, 551) + GL_STUB(glUniform2fvARB, 552) + GL_STUB(glUniform2iARB, 553) + GL_STUB(glUniform2ivARB, 554) + GL_STUB(glUniform3fARB, 555) + GL_STUB(glUniform3fvARB, 556) + GL_STUB(glUniform3iARB, 557) + GL_STUB(glUniform3ivARB, 558) + GL_STUB(glUniform4fARB, 559) + GL_STUB(glUniform4fvARB, 560) + GL_STUB(glUniform4iARB, 561) + GL_STUB(glUniform4ivARB, 562) + GL_STUB(glUniformMatrix2fvARB, 563) + GL_STUB(glUniformMatrix3fvARB, 564) + GL_STUB(glUniformMatrix4fvARB, 565) + GL_STUB(glUseProgramObjectARB, 566) + GL_STUB(glValidateProgramARB, 567) + GL_STUB(glBindAttribLocationARB, 568) + GL_STUB(glGetActiveAttribARB, 569) + GL_STUB(glGetAttribLocationARB, 570) + GL_STUB(glDrawBuffersARB, 571) + GL_STUB(glDrawArraysInstancedARB, 572) + GL_STUB(glDrawElementsInstancedARB, 573) + GL_STUB(glRenderbufferStorageMultisample, 574) + GL_STUB(glFramebufferTextureARB, 575) + GL_STUB(glFramebufferTextureFaceARB, 576) + GL_STUB(glProgramParameteriARB, 577) + GL_STUB(glFlushMappedBufferRange, 578) + GL_STUB(glMapBufferRange, 579) + GL_STUB(glBindVertexArray, 580) + GL_STUB(glGenVertexArrays, 581) + GL_STUB(glCopyBufferSubData, 582) + GL_STUB(glClientWaitSync, 583) + GL_STUB(glDeleteSync, 584) + GL_STUB(glFenceSync, 585) + GL_STUB(glGetInteger64v, 586) + GL_STUB(glGetSynciv, 587) + GL_STUB(glIsSync, 588) + GL_STUB(glWaitSync, 589) + GL_STUB(glDrawElementsBaseVertex, 590) + GL_STUB(glDrawRangeElementsBaseVertex, 591) + GL_STUB(glMultiDrawElementsBaseVertex, 592) + GL_STUB(glBindTransformFeedback, 593) + GL_STUB(glDeleteTransformFeedbacks, 594) + GL_STUB(glDrawTransformFeedback, 595) + GL_STUB(glGenTransformFeedbacks, 596) + GL_STUB(glIsTransformFeedback, 597) + GL_STUB(glPauseTransformFeedback, 598) + GL_STUB(glResumeTransformFeedback, 599) + GL_STUB(glPolygonOffsetEXT, 600) + GL_STUB(gl_dispatch_stub_601, 601) + HIDDEN(gl_dispatch_stub_601) + GL_STUB(gl_dispatch_stub_602, 602) + HIDDEN(gl_dispatch_stub_602) + GL_STUB(gl_dispatch_stub_603, 603) + HIDDEN(gl_dispatch_stub_603) + GL_STUB(gl_dispatch_stub_604, 604) + HIDDEN(gl_dispatch_stub_604) + GL_STUB(gl_dispatch_stub_605, 605) + HIDDEN(gl_dispatch_stub_605) + GL_STUB(gl_dispatch_stub_606, 606) + HIDDEN(gl_dispatch_stub_606) + GL_STUB(gl_dispatch_stub_607, 607) + HIDDEN(gl_dispatch_stub_607) + GL_STUB(gl_dispatch_stub_608, 608) + HIDDEN(gl_dispatch_stub_608) + GL_STUB(glColorPointerEXT, 609) + GL_STUB(glEdgeFlagPointerEXT, 610) + GL_STUB(glIndexPointerEXT, 611) + GL_STUB(glNormalPointerEXT, 612) + GL_STUB(glTexCoordPointerEXT, 613) + GL_STUB(glVertexPointerEXT, 614) + GL_STUB(glPointParameterfEXT, 615) + GL_STUB(glPointParameterfvEXT, 616) + GL_STUB(glLockArraysEXT, 617) + GL_STUB(glUnlockArraysEXT, 618) + GL_STUB(glSecondaryColor3bEXT, 619) + GL_STUB(glSecondaryColor3bvEXT, 620) + GL_STUB(glSecondaryColor3dEXT, 621) + GL_STUB(glSecondaryColor3dvEXT, 622) + GL_STUB(glSecondaryColor3fEXT, 623) + GL_STUB(glSecondaryColor3fvEXT, 624) + GL_STUB(glSecondaryColor3iEXT, 625) + GL_STUB(glSecondaryColor3ivEXT, 626) + GL_STUB(glSecondaryColor3sEXT, 627) + GL_STUB(glSecondaryColor3svEXT, 628) + GL_STUB(glSecondaryColor3ubEXT, 629) + GL_STUB(glSecondaryColor3ubvEXT, 630) + GL_STUB(glSecondaryColor3uiEXT, 631) + GL_STUB(glSecondaryColor3uivEXT, 632) + GL_STUB(glSecondaryColor3usEXT, 633) + GL_STUB(glSecondaryColor3usvEXT, 634) + GL_STUB(glSecondaryColorPointerEXT, 635) + GL_STUB(glMultiDrawArraysEXT, 636) + GL_STUB(glMultiDrawElementsEXT, 637) + GL_STUB(glFogCoordPointerEXT, 638) + GL_STUB(glFogCoorddEXT, 639) + GL_STUB(glFogCoorddvEXT, 640) + GL_STUB(glFogCoordfEXT, 641) + GL_STUB(glFogCoordfvEXT, 642) + GL_STUB(gl_dispatch_stub_643, 643) + HIDDEN(gl_dispatch_stub_643) + GL_STUB(glBlendFuncSeparateEXT, 644) + GL_STUB(glFlushVertexArrayRangeNV, 645) + GL_STUB(glVertexArrayRangeNV, 646) + GL_STUB(glCombinerInputNV, 647) + GL_STUB(glCombinerOutputNV, 648) + GL_STUB(glCombinerParameterfNV, 649) + GL_STUB(glCombinerParameterfvNV, 650) + GL_STUB(glCombinerParameteriNV, 651) + GL_STUB(glCombinerParameterivNV, 652) + GL_STUB(glFinalCombinerInputNV, 653) + GL_STUB(glGetCombinerInputParameterfvNV, 654) + GL_STUB(glGetCombinerInputParameterivNV, 655) + GL_STUB(glGetCombinerOutputParameterfvNV, 656) + GL_STUB(glGetCombinerOutputParameterivNV, 657) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 658) + GL_STUB(glGetFinalCombinerInputParameterivNV, 659) + GL_STUB(glResizeBuffersMESA, 660) + GL_STUB(glWindowPos2dMESA, 661) + GL_STUB(glWindowPos2dvMESA, 662) + GL_STUB(glWindowPos2fMESA, 663) + GL_STUB(glWindowPos2fvMESA, 664) + GL_STUB(glWindowPos2iMESA, 665) + GL_STUB(glWindowPos2ivMESA, 666) + GL_STUB(glWindowPos2sMESA, 667) + GL_STUB(glWindowPos2svMESA, 668) + GL_STUB(glWindowPos3dMESA, 669) + GL_STUB(glWindowPos3dvMESA, 670) + GL_STUB(glWindowPos3fMESA, 671) + GL_STUB(glWindowPos3fvMESA, 672) + GL_STUB(glWindowPos3iMESA, 673) + GL_STUB(glWindowPos3ivMESA, 674) + GL_STUB(glWindowPos3sMESA, 675) + GL_STUB(glWindowPos3svMESA, 676) + GL_STUB(glWindowPos4dMESA, 677) + GL_STUB(glWindowPos4dvMESA, 678) + GL_STUB(glWindowPos4fMESA, 679) + GL_STUB(glWindowPos4fvMESA, 680) + GL_STUB(glWindowPos4iMESA, 681) + GL_STUB(glWindowPos4ivMESA, 682) + GL_STUB(glWindowPos4sMESA, 683) + GL_STUB(glWindowPos4svMESA, 684) + GL_STUB(gl_dispatch_stub_685, 685) + HIDDEN(gl_dispatch_stub_685) + GL_STUB(gl_dispatch_stub_686, 686) + HIDDEN(gl_dispatch_stub_686) + GL_STUB(gl_dispatch_stub_687, 687) + HIDDEN(gl_dispatch_stub_687) + GL_STUB(gl_dispatch_stub_688, 688) + HIDDEN(gl_dispatch_stub_688) + GL_STUB(gl_dispatch_stub_689, 689) + HIDDEN(gl_dispatch_stub_689) + GL_STUB(gl_dispatch_stub_690, 690) + HIDDEN(gl_dispatch_stub_690) + GL_STUB(gl_dispatch_stub_691, 691) + HIDDEN(gl_dispatch_stub_691) + GL_STUB(gl_dispatch_stub_692, 692) + HIDDEN(gl_dispatch_stub_692) + GL_STUB(gl_dispatch_stub_693, 693) + HIDDEN(gl_dispatch_stub_693) + GL_STUB(glAreProgramsResidentNV, 694) + GL_STUB(glBindProgramNV, 695) + GL_STUB(glDeleteProgramsNV, 696) + GL_STUB(glExecuteProgramNV, 697) + GL_STUB(glGenProgramsNV, 698) + GL_STUB(glGetProgramParameterdvNV, 699) + GL_STUB(glGetProgramParameterfvNV, 700) + GL_STUB(glGetProgramStringNV, 701) + GL_STUB(glGetProgramivNV, 702) + GL_STUB(glGetTrackMatrixivNV, 703) + GL_STUB(glGetVertexAttribPointervNV, 704) + GL_STUB(glGetVertexAttribdvNV, 705) + GL_STUB(glGetVertexAttribfvNV, 706) + GL_STUB(glGetVertexAttribivNV, 707) + GL_STUB(glIsProgramNV, 708) + GL_STUB(glLoadProgramNV, 709) + GL_STUB(glProgramParameters4dvNV, 710) + GL_STUB(glProgramParameters4fvNV, 711) + GL_STUB(glRequestResidentProgramsNV, 712) + GL_STUB(glTrackMatrixNV, 713) + GL_STUB(glVertexAttrib1dNV, 714) + GL_STUB(glVertexAttrib1dvNV, 715) + GL_STUB(glVertexAttrib1fNV, 716) + GL_STUB(glVertexAttrib1fvNV, 717) + GL_STUB(glVertexAttrib1sNV, 718) + GL_STUB(glVertexAttrib1svNV, 719) + GL_STUB(glVertexAttrib2dNV, 720) + GL_STUB(glVertexAttrib2dvNV, 721) + GL_STUB(glVertexAttrib2fNV, 722) + GL_STUB(glVertexAttrib2fvNV, 723) + GL_STUB(glVertexAttrib2sNV, 724) + GL_STUB(glVertexAttrib2svNV, 725) + GL_STUB(glVertexAttrib3dNV, 726) + GL_STUB(glVertexAttrib3dvNV, 727) + GL_STUB(glVertexAttrib3fNV, 728) + GL_STUB(glVertexAttrib3fvNV, 729) + GL_STUB(glVertexAttrib3sNV, 730) + GL_STUB(glVertexAttrib3svNV, 731) + GL_STUB(glVertexAttrib4dNV, 732) + GL_STUB(glVertexAttrib4dvNV, 733) + GL_STUB(glVertexAttrib4fNV, 734) + GL_STUB(glVertexAttrib4fvNV, 735) + GL_STUB(glVertexAttrib4sNV, 736) + GL_STUB(glVertexAttrib4svNV, 737) + GL_STUB(glVertexAttrib4ubNV, 738) + GL_STUB(glVertexAttrib4ubvNV, 739) + GL_STUB(glVertexAttribPointerNV, 740) + GL_STUB(glVertexAttribs1dvNV, 741) + GL_STUB(glVertexAttribs1fvNV, 742) + GL_STUB(glVertexAttribs1svNV, 743) + GL_STUB(glVertexAttribs2dvNV, 744) + GL_STUB(glVertexAttribs2fvNV, 745) + GL_STUB(glVertexAttribs2svNV, 746) + GL_STUB(glVertexAttribs3dvNV, 747) + GL_STUB(glVertexAttribs3fvNV, 748) + GL_STUB(glVertexAttribs3svNV, 749) + GL_STUB(glVertexAttribs4dvNV, 750) + GL_STUB(glVertexAttribs4fvNV, 751) + GL_STUB(glVertexAttribs4svNV, 752) + GL_STUB(glVertexAttribs4ubvNV, 753) + GL_STUB(glGetTexBumpParameterfvATI, 754) + GL_STUB(glGetTexBumpParameterivATI, 755) + GL_STUB(glTexBumpParameterfvATI, 756) + GL_STUB(glTexBumpParameterivATI, 757) + GL_STUB(glAlphaFragmentOp1ATI, 758) + GL_STUB(glAlphaFragmentOp2ATI, 759) + GL_STUB(glAlphaFragmentOp3ATI, 760) + GL_STUB(glBeginFragmentShaderATI, 761) + GL_STUB(glBindFragmentShaderATI, 762) + GL_STUB(glColorFragmentOp1ATI, 763) + GL_STUB(glColorFragmentOp2ATI, 764) + GL_STUB(glColorFragmentOp3ATI, 765) + GL_STUB(glDeleteFragmentShaderATI, 766) + GL_STUB(glEndFragmentShaderATI, 767) + GL_STUB(glGenFragmentShadersATI, 768) + GL_STUB(glPassTexCoordATI, 769) + GL_STUB(glSampleMapATI, 770) + GL_STUB(glSetFragmentShaderConstantATI, 771) + GL_STUB(glPointParameteriNV, 772) + GL_STUB(glPointParameterivNV, 773) + GL_STUB(gl_dispatch_stub_774, 774) + HIDDEN(gl_dispatch_stub_774) + GL_STUB(gl_dispatch_stub_775, 775) + HIDDEN(gl_dispatch_stub_775) GL_STUB(gl_dispatch_stub_776, 776) HIDDEN(gl_dispatch_stub_776) GL_STUB(gl_dispatch_stub_777, 777) HIDDEN(gl_dispatch_stub_777) - GL_STUB(glBindFramebufferEXT, 778) - GL_STUB(glBindRenderbufferEXT, 779) - GL_STUB(glCheckFramebufferStatusEXT, 780) - GL_STUB(glDeleteFramebuffersEXT, 781) - GL_STUB(glDeleteRenderbuffersEXT, 782) - GL_STUB(glFramebufferRenderbufferEXT, 783) - GL_STUB(glFramebufferTexture1DEXT, 784) - GL_STUB(glFramebufferTexture2DEXT, 785) - GL_STUB(glFramebufferTexture3DEXT, 786) - GL_STUB(glGenFramebuffersEXT, 787) - GL_STUB(glGenRenderbuffersEXT, 788) - GL_STUB(glGenerateMipmapEXT, 789) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790) - GL_STUB(glGetRenderbufferParameterivEXT, 791) - GL_STUB(glIsFramebufferEXT, 792) - GL_STUB(glIsRenderbufferEXT, 793) - GL_STUB(glRenderbufferStorageEXT, 794) - GL_STUB(gl_dispatch_stub_795, 795) - HIDDEN(gl_dispatch_stub_795) - GL_STUB(gl_dispatch_stub_796, 796) - HIDDEN(gl_dispatch_stub_796) - GL_STUB(gl_dispatch_stub_797, 797) - HIDDEN(gl_dispatch_stub_797) - GL_STUB(glBindFragDataLocationEXT, 798) - GL_STUB(glGetFragDataLocationEXT, 799) - GL_STUB(glGetUniformuivEXT, 800) - GL_STUB(glGetVertexAttribIivEXT, 801) - GL_STUB(glGetVertexAttribIuivEXT, 802) - GL_STUB(glUniform1uiEXT, 803) - GL_STUB(glUniform1uivEXT, 804) - GL_STUB(glUniform2uiEXT, 805) - GL_STUB(glUniform2uivEXT, 806) - GL_STUB(glUniform3uiEXT, 807) - GL_STUB(glUniform3uivEXT, 808) - GL_STUB(glUniform4uiEXT, 809) - GL_STUB(glUniform4uivEXT, 810) - GL_STUB(glVertexAttribI1iEXT, 811) - GL_STUB(glVertexAttribI1ivEXT, 812) - GL_STUB(glVertexAttribI1uiEXT, 813) - GL_STUB(glVertexAttribI1uivEXT, 814) - GL_STUB(glVertexAttribI2iEXT, 815) - GL_STUB(glVertexAttribI2ivEXT, 816) - GL_STUB(glVertexAttribI2uiEXT, 817) - GL_STUB(glVertexAttribI2uivEXT, 818) - GL_STUB(glVertexAttribI3iEXT, 819) - GL_STUB(glVertexAttribI3ivEXT, 820) - GL_STUB(glVertexAttribI3uiEXT, 821) - GL_STUB(glVertexAttribI3uivEXT, 822) - GL_STUB(glVertexAttribI4bvEXT, 823) - GL_STUB(glVertexAttribI4iEXT, 824) - GL_STUB(glVertexAttribI4ivEXT, 825) - GL_STUB(glVertexAttribI4svEXT, 826) - GL_STUB(glVertexAttribI4ubvEXT, 827) - GL_STUB(glVertexAttribI4uiEXT, 828) - GL_STUB(glVertexAttribI4uivEXT, 829) - GL_STUB(glVertexAttribI4usvEXT, 830) - GL_STUB(glVertexAttribIPointerEXT, 831) - GL_STUB(glFramebufferTextureLayerEXT, 832) - GL_STUB(glColorMaskIndexedEXT, 833) - GL_STUB(glDisableIndexedEXT, 834) - GL_STUB(glEnableIndexedEXT, 835) - GL_STUB(glGetBooleanIndexedvEXT, 836) - GL_STUB(glGetIntegerIndexedvEXT, 837) - GL_STUB(glIsEnabledIndexedEXT, 838) - GL_STUB(glClearColorIiEXT, 839) - GL_STUB(glClearColorIuiEXT, 840) - GL_STUB(glGetTexParameterIivEXT, 841) - GL_STUB(glGetTexParameterIuivEXT, 842) - GL_STUB(glTexParameterIivEXT, 843) - GL_STUB(glTexParameterIuivEXT, 844) - GL_STUB(glBeginConditionalRenderNV, 845) - GL_STUB(glEndConditionalRenderNV, 846) - GL_STUB(glBeginTransformFeedbackEXT, 847) - GL_STUB(glBindBufferBaseEXT, 848) - GL_STUB(glBindBufferOffsetEXT, 849) - GL_STUB(glBindBufferRangeEXT, 850) - GL_STUB(glEndTransformFeedbackEXT, 851) - GL_STUB(glGetTransformFeedbackVaryingEXT, 852) - GL_STUB(glTransformFeedbackVaryingsEXT, 853) - GL_STUB(glProvokingVertexEXT, 854) - GL_STUB(gl_dispatch_stub_855, 855) - HIDDEN(gl_dispatch_stub_855) - GL_STUB(gl_dispatch_stub_856, 856) - HIDDEN(gl_dispatch_stub_856) - GL_STUB(glGetObjectParameterivAPPLE, 857) - GL_STUB(glObjectPurgeableAPPLE, 858) - GL_STUB(glObjectUnpurgeableAPPLE, 859) - GL_STUB(glActiveProgramEXT, 860) - GL_STUB(glCreateShaderProgramEXT, 861) - GL_STUB(glUseShaderProgramEXT, 862) - GL_STUB(gl_dispatch_stub_863, 863) - HIDDEN(gl_dispatch_stub_863) - GL_STUB(gl_dispatch_stub_864, 864) - HIDDEN(gl_dispatch_stub_864) - GL_STUB(gl_dispatch_stub_865, 865) - HIDDEN(gl_dispatch_stub_865) + GL_STUB(gl_dispatch_stub_778, 778) + HIDDEN(gl_dispatch_stub_778) + GL_STUB(glGetProgramNamedParameterdvNV, 779) + GL_STUB(glGetProgramNamedParameterfvNV, 780) + GL_STUB(glProgramNamedParameter4dNV, 781) + GL_STUB(glProgramNamedParameter4dvNV, 782) + GL_STUB(glProgramNamedParameter4fNV, 783) + GL_STUB(glProgramNamedParameter4fvNV, 784) + GL_STUB(glPrimitiveRestartIndexNV, 785) + GL_STUB(glPrimitiveRestartNV, 786) + GL_STUB(gl_dispatch_stub_787, 787) + HIDDEN(gl_dispatch_stub_787) + GL_STUB(gl_dispatch_stub_788, 788) + HIDDEN(gl_dispatch_stub_788) + GL_STUB(glBindFramebufferEXT, 789) + GL_STUB(glBindRenderbufferEXT, 790) + GL_STUB(glCheckFramebufferStatusEXT, 791) + GL_STUB(glDeleteFramebuffersEXT, 792) + GL_STUB(glDeleteRenderbuffersEXT, 793) + GL_STUB(glFramebufferRenderbufferEXT, 794) + GL_STUB(glFramebufferTexture1DEXT, 795) + GL_STUB(glFramebufferTexture2DEXT, 796) + GL_STUB(glFramebufferTexture3DEXT, 797) + GL_STUB(glGenFramebuffersEXT, 798) + GL_STUB(glGenRenderbuffersEXT, 799) + GL_STUB(glGenerateMipmapEXT, 800) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801) + GL_STUB(glGetRenderbufferParameterivEXT, 802) + GL_STUB(glIsFramebufferEXT, 803) + GL_STUB(glIsRenderbufferEXT, 804) + GL_STUB(glRenderbufferStorageEXT, 805) + GL_STUB(gl_dispatch_stub_806, 806) + HIDDEN(gl_dispatch_stub_806) + GL_STUB(gl_dispatch_stub_807, 807) + HIDDEN(gl_dispatch_stub_807) + GL_STUB(gl_dispatch_stub_808, 808) + HIDDEN(gl_dispatch_stub_808) + GL_STUB(glBindFragDataLocationEXT, 809) + GL_STUB(glGetFragDataLocationEXT, 810) + GL_STUB(glGetUniformuivEXT, 811) + GL_STUB(glGetVertexAttribIivEXT, 812) + GL_STUB(glGetVertexAttribIuivEXT, 813) + GL_STUB(glUniform1uiEXT, 814) + GL_STUB(glUniform1uivEXT, 815) + GL_STUB(glUniform2uiEXT, 816) + GL_STUB(glUniform2uivEXT, 817) + GL_STUB(glUniform3uiEXT, 818) + GL_STUB(glUniform3uivEXT, 819) + GL_STUB(glUniform4uiEXT, 820) + GL_STUB(glUniform4uivEXT, 821) + GL_STUB(glVertexAttribI1iEXT, 822) + GL_STUB(glVertexAttribI1ivEXT, 823) + GL_STUB(glVertexAttribI1uiEXT, 824) + GL_STUB(glVertexAttribI1uivEXT, 825) + GL_STUB(glVertexAttribI2iEXT, 826) + GL_STUB(glVertexAttribI2ivEXT, 827) + GL_STUB(glVertexAttribI2uiEXT, 828) + GL_STUB(glVertexAttribI2uivEXT, 829) + GL_STUB(glVertexAttribI3iEXT, 830) + GL_STUB(glVertexAttribI3ivEXT, 831) + GL_STUB(glVertexAttribI3uiEXT, 832) + GL_STUB(glVertexAttribI3uivEXT, 833) + GL_STUB(glVertexAttribI4bvEXT, 834) + GL_STUB(glVertexAttribI4iEXT, 835) + GL_STUB(glVertexAttribI4ivEXT, 836) + GL_STUB(glVertexAttribI4svEXT, 837) + GL_STUB(glVertexAttribI4ubvEXT, 838) + GL_STUB(glVertexAttribI4uiEXT, 839) + GL_STUB(glVertexAttribI4uivEXT, 840) + GL_STUB(glVertexAttribI4usvEXT, 841) + GL_STUB(glVertexAttribIPointerEXT, 842) + GL_STUB(glFramebufferTextureLayerEXT, 843) + GL_STUB(glColorMaskIndexedEXT, 844) + GL_STUB(glDisableIndexedEXT, 845) + GL_STUB(glEnableIndexedEXT, 846) + GL_STUB(glGetBooleanIndexedvEXT, 847) + GL_STUB(glGetIntegerIndexedvEXT, 848) + GL_STUB(glIsEnabledIndexedEXT, 849) + GL_STUB(glClearColorIiEXT, 850) + GL_STUB(glClearColorIuiEXT, 851) + GL_STUB(glGetTexParameterIivEXT, 852) + GL_STUB(glGetTexParameterIuivEXT, 853) + GL_STUB(glTexParameterIivEXT, 854) + GL_STUB(glTexParameterIuivEXT, 855) + GL_STUB(glBeginConditionalRenderNV, 856) + GL_STUB(glEndConditionalRenderNV, 857) + GL_STUB(glBeginTransformFeedbackEXT, 858) + GL_STUB(glBindBufferBaseEXT, 859) + GL_STUB(glBindBufferOffsetEXT, 860) + GL_STUB(glBindBufferRangeEXT, 861) + GL_STUB(glEndTransformFeedbackEXT, 862) + GL_STUB(glGetTransformFeedbackVaryingEXT, 863) + GL_STUB(glTransformFeedbackVaryingsEXT, 864) + GL_STUB(glProvokingVertexEXT, 865) GL_STUB(gl_dispatch_stub_866, 866) HIDDEN(gl_dispatch_stub_866) GL_STUB(gl_dispatch_stub_867, 867) HIDDEN(gl_dispatch_stub_867) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 868) - GL_STUB(glEGLImageTargetTexture2DOES, 869) + GL_STUB(glGetObjectParameterivAPPLE, 868) + GL_STUB(glObjectPurgeableAPPLE, 869) + GL_STUB(glObjectUnpurgeableAPPLE, 870) + GL_STUB(glActiveProgramEXT, 871) + GL_STUB(glCreateShaderProgramEXT, 872) + GL_STUB(glUseShaderProgramEXT, 873) + GL_STUB(gl_dispatch_stub_874, 874) + HIDDEN(gl_dispatch_stub_874) + GL_STUB(gl_dispatch_stub_875, 875) + HIDDEN(gl_dispatch_stub_875) + GL_STUB(gl_dispatch_stub_876, 876) + HIDDEN(gl_dispatch_stub_876) + GL_STUB(gl_dispatch_stub_877, 877) + HIDDEN(gl_dispatch_stub_877) + GL_STUB(gl_dispatch_stub_878, 878) + HIDDEN(gl_dispatch_stub_878) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879) + GL_STUB(glEGLImageTargetTexture2DOES, 880) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) @@ -1232,10 +1243,6 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) - GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced) - GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced) - GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced) - GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced) GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) @@ -1347,6 +1354,10 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) @@ -1420,6 +1431,7 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) @@ -1437,7 +1449,53 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) + GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) + GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) + GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) + GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) + GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) + GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) + GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) + GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) + GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) + GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) + GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) + GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) + GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) + GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) + GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) + GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) + GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) + GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) + GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) + GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) + GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) + GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) + GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) + GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) + GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) + GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) + GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) + GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) + GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) + GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) + GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) + GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) + GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) + GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) + GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) + GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) + GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) + GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) + GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) + GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) + GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) + GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) + GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) + GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) |