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authorBrian Paul <[email protected]>2010-11-21 09:19:23 -0700
committerBrian Paul <[email protected]>2010-11-21 09:20:44 -0700
commit5ed51e950f8b5850cada5aa6289215dbf254c1c7 (patch)
tree0fe2e8dfe748ac01bb72e1ff1173b286fb55a17a /src/mapi/glapi/glapi_sparc.S
parent81c347ef79bc495eb45ae3e257bc534a6ebbf83d (diff)
mesa: hook up GL 3.x entrypoints
Fix up some details in the xml files and regenerate dispatch files.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S1000
1 files changed, 529 insertions, 471 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index ef24ffa4d95..969769a310c 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -625,481 +625,492 @@ gl_dispatch_functions_start:
GL_STUB(glUniformMatrix3x4fv, 427)
GL_STUB(glUniformMatrix4x2fv, 428)
GL_STUB(glUniformMatrix4x3fv, 429)
- GL_STUB(glDrawArraysInstanced, 430)
- GL_STUB(glDrawElementsInstanced, 431)
- GL_STUB(glLoadTransposeMatrixdARB, 432)
- GL_STUB(glLoadTransposeMatrixfARB, 433)
- GL_STUB(glMultTransposeMatrixdARB, 434)
- GL_STUB(glMultTransposeMatrixfARB, 435)
- GL_STUB(glSampleCoverageARB, 436)
- GL_STUB(glCompressedTexImage1DARB, 437)
- GL_STUB(glCompressedTexImage2DARB, 438)
- GL_STUB(glCompressedTexImage3DARB, 439)
- GL_STUB(glCompressedTexSubImage1DARB, 440)
- GL_STUB(glCompressedTexSubImage2DARB, 441)
- GL_STUB(glCompressedTexSubImage3DARB, 442)
- GL_STUB(glGetCompressedTexImageARB, 443)
- GL_STUB(glDisableVertexAttribArrayARB, 444)
- GL_STUB(glEnableVertexAttribArrayARB, 445)
- GL_STUB(glGetProgramEnvParameterdvARB, 446)
- GL_STUB(glGetProgramEnvParameterfvARB, 447)
- GL_STUB(glGetProgramLocalParameterdvARB, 448)
- GL_STUB(glGetProgramLocalParameterfvARB, 449)
- GL_STUB(glGetProgramStringARB, 450)
- GL_STUB(glGetProgramivARB, 451)
- GL_STUB(glGetVertexAttribdvARB, 452)
- GL_STUB(glGetVertexAttribfvARB, 453)
- GL_STUB(glGetVertexAttribivARB, 454)
- GL_STUB(glProgramEnvParameter4dARB, 455)
- GL_STUB(glProgramEnvParameter4dvARB, 456)
- GL_STUB(glProgramEnvParameter4fARB, 457)
- GL_STUB(glProgramEnvParameter4fvARB, 458)
- GL_STUB(glProgramLocalParameter4dARB, 459)
- GL_STUB(glProgramLocalParameter4dvARB, 460)
- GL_STUB(glProgramLocalParameter4fARB, 461)
- GL_STUB(glProgramLocalParameter4fvARB, 462)
- GL_STUB(glProgramStringARB, 463)
- GL_STUB(glVertexAttrib1dARB, 464)
- GL_STUB(glVertexAttrib1dvARB, 465)
- GL_STUB(glVertexAttrib1fARB, 466)
- GL_STUB(glVertexAttrib1fvARB, 467)
- GL_STUB(glVertexAttrib1sARB, 468)
- GL_STUB(glVertexAttrib1svARB, 469)
- GL_STUB(glVertexAttrib2dARB, 470)
- GL_STUB(glVertexAttrib2dvARB, 471)
- GL_STUB(glVertexAttrib2fARB, 472)
- GL_STUB(glVertexAttrib2fvARB, 473)
- GL_STUB(glVertexAttrib2sARB, 474)
- GL_STUB(glVertexAttrib2svARB, 475)
- GL_STUB(glVertexAttrib3dARB, 476)
- GL_STUB(glVertexAttrib3dvARB, 477)
- GL_STUB(glVertexAttrib3fARB, 478)
- GL_STUB(glVertexAttrib3fvARB, 479)
- GL_STUB(glVertexAttrib3sARB, 480)
- GL_STUB(glVertexAttrib3svARB, 481)
- GL_STUB(glVertexAttrib4NbvARB, 482)
- GL_STUB(glVertexAttrib4NivARB, 483)
- GL_STUB(glVertexAttrib4NsvARB, 484)
- GL_STUB(glVertexAttrib4NubARB, 485)
- GL_STUB(glVertexAttrib4NubvARB, 486)
- GL_STUB(glVertexAttrib4NuivARB, 487)
- GL_STUB(glVertexAttrib4NusvARB, 488)
- GL_STUB(glVertexAttrib4bvARB, 489)
- GL_STUB(glVertexAttrib4dARB, 490)
- GL_STUB(glVertexAttrib4dvARB, 491)
- GL_STUB(glVertexAttrib4fARB, 492)
- GL_STUB(glVertexAttrib4fvARB, 493)
- GL_STUB(glVertexAttrib4ivARB, 494)
- GL_STUB(glVertexAttrib4sARB, 495)
- GL_STUB(glVertexAttrib4svARB, 496)
- GL_STUB(glVertexAttrib4ubvARB, 497)
- GL_STUB(glVertexAttrib4uivARB, 498)
- GL_STUB(glVertexAttrib4usvARB, 499)
- GL_STUB(glVertexAttribPointerARB, 500)
- GL_STUB(glBindBufferARB, 501)
- GL_STUB(glBufferDataARB, 502)
- GL_STUB(glBufferSubDataARB, 503)
- GL_STUB(glDeleteBuffersARB, 504)
- GL_STUB(glGenBuffersARB, 505)
- GL_STUB(glGetBufferParameterivARB, 506)
- GL_STUB(glGetBufferPointervARB, 507)
- GL_STUB(glGetBufferSubDataARB, 508)
- GL_STUB(glIsBufferARB, 509)
- GL_STUB(glMapBufferARB, 510)
- GL_STUB(glUnmapBufferARB, 511)
- GL_STUB(glBeginQueryARB, 512)
- GL_STUB(glDeleteQueriesARB, 513)
- GL_STUB(glEndQueryARB, 514)
- GL_STUB(glGenQueriesARB, 515)
- GL_STUB(glGetQueryObjectivARB, 516)
- GL_STUB(glGetQueryObjectuivARB, 517)
- GL_STUB(glGetQueryivARB, 518)
- GL_STUB(glIsQueryARB, 519)
- GL_STUB(glAttachObjectARB, 520)
- GL_STUB(glCompileShaderARB, 521)
- GL_STUB(glCreateProgramObjectARB, 522)
- GL_STUB(glCreateShaderObjectARB, 523)
- GL_STUB(glDeleteObjectARB, 524)
- GL_STUB(glDetachObjectARB, 525)
- GL_STUB(glGetActiveUniformARB, 526)
- GL_STUB(glGetAttachedObjectsARB, 527)
- GL_STUB(glGetHandleARB, 528)
- GL_STUB(glGetInfoLogARB, 529)
- GL_STUB(glGetObjectParameterfvARB, 530)
- GL_STUB(glGetObjectParameterivARB, 531)
- GL_STUB(glGetShaderSourceARB, 532)
- GL_STUB(glGetUniformLocationARB, 533)
- GL_STUB(glGetUniformfvARB, 534)
- GL_STUB(glGetUniformivARB, 535)
- GL_STUB(glLinkProgramARB, 536)
- GL_STUB(glShaderSourceARB, 537)
- GL_STUB(glUniform1fARB, 538)
- GL_STUB(glUniform1fvARB, 539)
- GL_STUB(glUniform1iARB, 540)
- GL_STUB(glUniform1ivARB, 541)
- GL_STUB(glUniform2fARB, 542)
- GL_STUB(glUniform2fvARB, 543)
- GL_STUB(glUniform2iARB, 544)
- GL_STUB(glUniform2ivARB, 545)
- GL_STUB(glUniform3fARB, 546)
- GL_STUB(glUniform3fvARB, 547)
- GL_STUB(glUniform3iARB, 548)
- GL_STUB(glUniform3ivARB, 549)
- GL_STUB(glUniform4fARB, 550)
- GL_STUB(glUniform4fvARB, 551)
- GL_STUB(glUniform4iARB, 552)
- GL_STUB(glUniform4ivARB, 553)
- GL_STUB(glUniformMatrix2fvARB, 554)
- GL_STUB(glUniformMatrix3fvARB, 555)
- GL_STUB(glUniformMatrix4fvARB, 556)
- GL_STUB(glUseProgramObjectARB, 557)
- GL_STUB(glValidateProgramARB, 558)
- GL_STUB(glBindAttribLocationARB, 559)
- GL_STUB(glGetActiveAttribARB, 560)
- GL_STUB(glGetAttribLocationARB, 561)
- GL_STUB(glDrawBuffersARB, 562)
- GL_STUB(glRenderbufferStorageMultisample, 563)
- GL_STUB(glFramebufferTextureARB, 564)
- GL_STUB(glFramebufferTextureFaceARB, 565)
- GL_STUB(glProgramParameteriARB, 566)
- GL_STUB(glFlushMappedBufferRange, 567)
- GL_STUB(glMapBufferRange, 568)
- GL_STUB(glBindVertexArray, 569)
- GL_STUB(glGenVertexArrays, 570)
- GL_STUB(glCopyBufferSubData, 571)
- GL_STUB(glClientWaitSync, 572)
- GL_STUB(glDeleteSync, 573)
- GL_STUB(glFenceSync, 574)
- GL_STUB(glGetInteger64v, 575)
- GL_STUB(glGetSynciv, 576)
- GL_STUB(glIsSync, 577)
- GL_STUB(glWaitSync, 578)
- GL_STUB(glDrawElementsBaseVertex, 579)
- GL_STUB(glDrawRangeElementsBaseVertex, 580)
- GL_STUB(glMultiDrawElementsBaseVertex, 581)
- GL_STUB(glBindTransformFeedback, 582)
- GL_STUB(glDeleteTransformFeedbacks, 583)
- GL_STUB(glDrawTransformFeedback, 584)
- GL_STUB(glGenTransformFeedbacks, 585)
- GL_STUB(glIsTransformFeedback, 586)
- GL_STUB(glPauseTransformFeedback, 587)
- GL_STUB(glResumeTransformFeedback, 588)
- GL_STUB(glPolygonOffsetEXT, 589)
- GL_STUB(gl_dispatch_stub_590, 590)
- HIDDEN(gl_dispatch_stub_590)
- GL_STUB(gl_dispatch_stub_591, 591)
- HIDDEN(gl_dispatch_stub_591)
- GL_STUB(gl_dispatch_stub_592, 592)
- HIDDEN(gl_dispatch_stub_592)
- GL_STUB(gl_dispatch_stub_593, 593)
- HIDDEN(gl_dispatch_stub_593)
- GL_STUB(gl_dispatch_stub_594, 594)
- HIDDEN(gl_dispatch_stub_594)
- GL_STUB(gl_dispatch_stub_595, 595)
- HIDDEN(gl_dispatch_stub_595)
- GL_STUB(gl_dispatch_stub_596, 596)
- HIDDEN(gl_dispatch_stub_596)
- GL_STUB(gl_dispatch_stub_597, 597)
- HIDDEN(gl_dispatch_stub_597)
- GL_STUB(glColorPointerEXT, 598)
- GL_STUB(glEdgeFlagPointerEXT, 599)
- GL_STUB(glIndexPointerEXT, 600)
- GL_STUB(glNormalPointerEXT, 601)
- GL_STUB(glTexCoordPointerEXT, 602)
- GL_STUB(glVertexPointerEXT, 603)
- GL_STUB(glPointParameterfEXT, 604)
- GL_STUB(glPointParameterfvEXT, 605)
- GL_STUB(glLockArraysEXT, 606)
- GL_STUB(glUnlockArraysEXT, 607)
- GL_STUB(glSecondaryColor3bEXT, 608)
- GL_STUB(glSecondaryColor3bvEXT, 609)
- GL_STUB(glSecondaryColor3dEXT, 610)
- GL_STUB(glSecondaryColor3dvEXT, 611)
- GL_STUB(glSecondaryColor3fEXT, 612)
- GL_STUB(glSecondaryColor3fvEXT, 613)
- GL_STUB(glSecondaryColor3iEXT, 614)
- GL_STUB(glSecondaryColor3ivEXT, 615)
- GL_STUB(glSecondaryColor3sEXT, 616)
- GL_STUB(glSecondaryColor3svEXT, 617)
- GL_STUB(glSecondaryColor3ubEXT, 618)
- GL_STUB(glSecondaryColor3ubvEXT, 619)
- GL_STUB(glSecondaryColor3uiEXT, 620)
- GL_STUB(glSecondaryColor3uivEXT, 621)
- GL_STUB(glSecondaryColor3usEXT, 622)
- GL_STUB(glSecondaryColor3usvEXT, 623)
- GL_STUB(glSecondaryColorPointerEXT, 624)
- GL_STUB(glMultiDrawArraysEXT, 625)
- GL_STUB(glMultiDrawElementsEXT, 626)
- GL_STUB(glFogCoordPointerEXT, 627)
- GL_STUB(glFogCoorddEXT, 628)
- GL_STUB(glFogCoorddvEXT, 629)
- GL_STUB(glFogCoordfEXT, 630)
- GL_STUB(glFogCoordfvEXT, 631)
- GL_STUB(gl_dispatch_stub_632, 632)
- HIDDEN(gl_dispatch_stub_632)
- GL_STUB(glBlendFuncSeparateEXT, 633)
- GL_STUB(glFlushVertexArrayRangeNV, 634)
- GL_STUB(glVertexArrayRangeNV, 635)
- GL_STUB(glCombinerInputNV, 636)
- GL_STUB(glCombinerOutputNV, 637)
- GL_STUB(glCombinerParameterfNV, 638)
- GL_STUB(glCombinerParameterfvNV, 639)
- GL_STUB(glCombinerParameteriNV, 640)
- GL_STUB(glCombinerParameterivNV, 641)
- GL_STUB(glFinalCombinerInputNV, 642)
- GL_STUB(glGetCombinerInputParameterfvNV, 643)
- GL_STUB(glGetCombinerInputParameterivNV, 644)
- GL_STUB(glGetCombinerOutputParameterfvNV, 645)
- GL_STUB(glGetCombinerOutputParameterivNV, 646)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 647)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 648)
- GL_STUB(glResizeBuffersMESA, 649)
- GL_STUB(glWindowPos2dMESA, 650)
- GL_STUB(glWindowPos2dvMESA, 651)
- GL_STUB(glWindowPos2fMESA, 652)
- GL_STUB(glWindowPos2fvMESA, 653)
- GL_STUB(glWindowPos2iMESA, 654)
- GL_STUB(glWindowPos2ivMESA, 655)
- GL_STUB(glWindowPos2sMESA, 656)
- GL_STUB(glWindowPos2svMESA, 657)
- GL_STUB(glWindowPos3dMESA, 658)
- GL_STUB(glWindowPos3dvMESA, 659)
- GL_STUB(glWindowPos3fMESA, 660)
- GL_STUB(glWindowPos3fvMESA, 661)
- GL_STUB(glWindowPos3iMESA, 662)
- GL_STUB(glWindowPos3ivMESA, 663)
- GL_STUB(glWindowPos3sMESA, 664)
- GL_STUB(glWindowPos3svMESA, 665)
- GL_STUB(glWindowPos4dMESA, 666)
- GL_STUB(glWindowPos4dvMESA, 667)
- GL_STUB(glWindowPos4fMESA, 668)
- GL_STUB(glWindowPos4fvMESA, 669)
- GL_STUB(glWindowPos4iMESA, 670)
- GL_STUB(glWindowPos4ivMESA, 671)
- GL_STUB(glWindowPos4sMESA, 672)
- GL_STUB(glWindowPos4svMESA, 673)
- GL_STUB(gl_dispatch_stub_674, 674)
- HIDDEN(gl_dispatch_stub_674)
- GL_STUB(gl_dispatch_stub_675, 675)
- HIDDEN(gl_dispatch_stub_675)
- GL_STUB(gl_dispatch_stub_676, 676)
- HIDDEN(gl_dispatch_stub_676)
- GL_STUB(gl_dispatch_stub_677, 677)
- HIDDEN(gl_dispatch_stub_677)
- GL_STUB(gl_dispatch_stub_678, 678)
- HIDDEN(gl_dispatch_stub_678)
- GL_STUB(gl_dispatch_stub_679, 679)
- HIDDEN(gl_dispatch_stub_679)
- GL_STUB(gl_dispatch_stub_680, 680)
- HIDDEN(gl_dispatch_stub_680)
- GL_STUB(gl_dispatch_stub_681, 681)
- HIDDEN(gl_dispatch_stub_681)
- GL_STUB(gl_dispatch_stub_682, 682)
- HIDDEN(gl_dispatch_stub_682)
- GL_STUB(glAreProgramsResidentNV, 683)
- GL_STUB(glBindProgramNV, 684)
- GL_STUB(glDeleteProgramsNV, 685)
- GL_STUB(glExecuteProgramNV, 686)
- GL_STUB(glGenProgramsNV, 687)
- GL_STUB(glGetProgramParameterdvNV, 688)
- GL_STUB(glGetProgramParameterfvNV, 689)
- GL_STUB(glGetProgramStringNV, 690)
- GL_STUB(glGetProgramivNV, 691)
- GL_STUB(glGetTrackMatrixivNV, 692)
- GL_STUB(glGetVertexAttribPointervNV, 693)
- GL_STUB(glGetVertexAttribdvNV, 694)
- GL_STUB(glGetVertexAttribfvNV, 695)
- GL_STUB(glGetVertexAttribivNV, 696)
- GL_STUB(glIsProgramNV, 697)
- GL_STUB(glLoadProgramNV, 698)
- GL_STUB(glProgramParameters4dvNV, 699)
- GL_STUB(glProgramParameters4fvNV, 700)
- GL_STUB(glRequestResidentProgramsNV, 701)
- GL_STUB(glTrackMatrixNV, 702)
- GL_STUB(glVertexAttrib1dNV, 703)
- GL_STUB(glVertexAttrib1dvNV, 704)
- GL_STUB(glVertexAttrib1fNV, 705)
- GL_STUB(glVertexAttrib1fvNV, 706)
- GL_STUB(glVertexAttrib1sNV, 707)
- GL_STUB(glVertexAttrib1svNV, 708)
- GL_STUB(glVertexAttrib2dNV, 709)
- GL_STUB(glVertexAttrib2dvNV, 710)
- GL_STUB(glVertexAttrib2fNV, 711)
- GL_STUB(glVertexAttrib2fvNV, 712)
- GL_STUB(glVertexAttrib2sNV, 713)
- GL_STUB(glVertexAttrib2svNV, 714)
- GL_STUB(glVertexAttrib3dNV, 715)
- GL_STUB(glVertexAttrib3dvNV, 716)
- GL_STUB(glVertexAttrib3fNV, 717)
- GL_STUB(glVertexAttrib3fvNV, 718)
- GL_STUB(glVertexAttrib3sNV, 719)
- GL_STUB(glVertexAttrib3svNV, 720)
- GL_STUB(glVertexAttrib4dNV, 721)
- GL_STUB(glVertexAttrib4dvNV, 722)
- GL_STUB(glVertexAttrib4fNV, 723)
- GL_STUB(glVertexAttrib4fvNV, 724)
- GL_STUB(glVertexAttrib4sNV, 725)
- GL_STUB(glVertexAttrib4svNV, 726)
- GL_STUB(glVertexAttrib4ubNV, 727)
- GL_STUB(glVertexAttrib4ubvNV, 728)
- GL_STUB(glVertexAttribPointerNV, 729)
- GL_STUB(glVertexAttribs1dvNV, 730)
- GL_STUB(glVertexAttribs1fvNV, 731)
- GL_STUB(glVertexAttribs1svNV, 732)
- GL_STUB(glVertexAttribs2dvNV, 733)
- GL_STUB(glVertexAttribs2fvNV, 734)
- GL_STUB(glVertexAttribs2svNV, 735)
- GL_STUB(glVertexAttribs3dvNV, 736)
- GL_STUB(glVertexAttribs3fvNV, 737)
- GL_STUB(glVertexAttribs3svNV, 738)
- GL_STUB(glVertexAttribs4dvNV, 739)
- GL_STUB(glVertexAttribs4fvNV, 740)
- GL_STUB(glVertexAttribs4svNV, 741)
- GL_STUB(glVertexAttribs4ubvNV, 742)
- GL_STUB(glGetTexBumpParameterfvATI, 743)
- GL_STUB(glGetTexBumpParameterivATI, 744)
- GL_STUB(glTexBumpParameterfvATI, 745)
- GL_STUB(glTexBumpParameterivATI, 746)
- GL_STUB(glAlphaFragmentOp1ATI, 747)
- GL_STUB(glAlphaFragmentOp2ATI, 748)
- GL_STUB(glAlphaFragmentOp3ATI, 749)
- GL_STUB(glBeginFragmentShaderATI, 750)
- GL_STUB(glBindFragmentShaderATI, 751)
- GL_STUB(glColorFragmentOp1ATI, 752)
- GL_STUB(glColorFragmentOp2ATI, 753)
- GL_STUB(glColorFragmentOp3ATI, 754)
- GL_STUB(glDeleteFragmentShaderATI, 755)
- GL_STUB(glEndFragmentShaderATI, 756)
- GL_STUB(glGenFragmentShadersATI, 757)
- GL_STUB(glPassTexCoordATI, 758)
- GL_STUB(glSampleMapATI, 759)
- GL_STUB(glSetFragmentShaderConstantATI, 760)
- GL_STUB(glPointParameteriNV, 761)
- GL_STUB(glPointParameterivNV, 762)
- GL_STUB(gl_dispatch_stub_763, 763)
- HIDDEN(gl_dispatch_stub_763)
- GL_STUB(gl_dispatch_stub_764, 764)
- HIDDEN(gl_dispatch_stub_764)
- GL_STUB(gl_dispatch_stub_765, 765)
- HIDDEN(gl_dispatch_stub_765)
- GL_STUB(gl_dispatch_stub_766, 766)
- HIDDEN(gl_dispatch_stub_766)
- GL_STUB(gl_dispatch_stub_767, 767)
- HIDDEN(gl_dispatch_stub_767)
- GL_STUB(glGetProgramNamedParameterdvNV, 768)
- GL_STUB(glGetProgramNamedParameterfvNV, 769)
- GL_STUB(glProgramNamedParameter4dNV, 770)
- GL_STUB(glProgramNamedParameter4dvNV, 771)
- GL_STUB(glProgramNamedParameter4fNV, 772)
- GL_STUB(glProgramNamedParameter4fvNV, 773)
- GL_STUB(glPrimitiveRestartIndexNV, 774)
- GL_STUB(glPrimitiveRestartNV, 775)
+ GL_STUB(glClampColor, 430)
+ GL_STUB(glClearBufferfi, 431)
+ GL_STUB(glClearBufferfv, 432)
+ GL_STUB(glClearBufferiv, 433)
+ GL_STUB(glClearBufferuiv, 434)
+ GL_STUB(glGetStringi, 435)
+ GL_STUB(glTexBuffer, 436)
+ GL_STUB(glFramebufferTexture, 437)
+ GL_STUB(glGetBufferParameteri64v, 438)
+ GL_STUB(glGetInteger64i_v, 439)
+ GL_STUB(glVertexAttribDivisor, 440)
+ GL_STUB(glLoadTransposeMatrixdARB, 441)
+ GL_STUB(glLoadTransposeMatrixfARB, 442)
+ GL_STUB(glMultTransposeMatrixdARB, 443)
+ GL_STUB(glMultTransposeMatrixfARB, 444)
+ GL_STUB(glSampleCoverageARB, 445)
+ GL_STUB(glCompressedTexImage1DARB, 446)
+ GL_STUB(glCompressedTexImage2DARB, 447)
+ GL_STUB(glCompressedTexImage3DARB, 448)
+ GL_STUB(glCompressedTexSubImage1DARB, 449)
+ GL_STUB(glCompressedTexSubImage2DARB, 450)
+ GL_STUB(glCompressedTexSubImage3DARB, 451)
+ GL_STUB(glGetCompressedTexImageARB, 452)
+ GL_STUB(glDisableVertexAttribArrayARB, 453)
+ GL_STUB(glEnableVertexAttribArrayARB, 454)
+ GL_STUB(glGetProgramEnvParameterdvARB, 455)
+ GL_STUB(glGetProgramEnvParameterfvARB, 456)
+ GL_STUB(glGetProgramLocalParameterdvARB, 457)
+ GL_STUB(glGetProgramLocalParameterfvARB, 458)
+ GL_STUB(glGetProgramStringARB, 459)
+ GL_STUB(glGetProgramivARB, 460)
+ GL_STUB(glGetVertexAttribdvARB, 461)
+ GL_STUB(glGetVertexAttribfvARB, 462)
+ GL_STUB(glGetVertexAttribivARB, 463)
+ GL_STUB(glProgramEnvParameter4dARB, 464)
+ GL_STUB(glProgramEnvParameter4dvARB, 465)
+ GL_STUB(glProgramEnvParameter4fARB, 466)
+ GL_STUB(glProgramEnvParameter4fvARB, 467)
+ GL_STUB(glProgramLocalParameter4dARB, 468)
+ GL_STUB(glProgramLocalParameter4dvARB, 469)
+ GL_STUB(glProgramLocalParameter4fARB, 470)
+ GL_STUB(glProgramLocalParameter4fvARB, 471)
+ GL_STUB(glProgramStringARB, 472)
+ GL_STUB(glVertexAttrib1dARB, 473)
+ GL_STUB(glVertexAttrib1dvARB, 474)
+ GL_STUB(glVertexAttrib1fARB, 475)
+ GL_STUB(glVertexAttrib1fvARB, 476)
+ GL_STUB(glVertexAttrib1sARB, 477)
+ GL_STUB(glVertexAttrib1svARB, 478)
+ GL_STUB(glVertexAttrib2dARB, 479)
+ GL_STUB(glVertexAttrib2dvARB, 480)
+ GL_STUB(glVertexAttrib2fARB, 481)
+ GL_STUB(glVertexAttrib2fvARB, 482)
+ GL_STUB(glVertexAttrib2sARB, 483)
+ GL_STUB(glVertexAttrib2svARB, 484)
+ GL_STUB(glVertexAttrib3dARB, 485)
+ GL_STUB(glVertexAttrib3dvARB, 486)
+ GL_STUB(glVertexAttrib3fARB, 487)
+ GL_STUB(glVertexAttrib3fvARB, 488)
+ GL_STUB(glVertexAttrib3sARB, 489)
+ GL_STUB(glVertexAttrib3svARB, 490)
+ GL_STUB(glVertexAttrib4NbvARB, 491)
+ GL_STUB(glVertexAttrib4NivARB, 492)
+ GL_STUB(glVertexAttrib4NsvARB, 493)
+ GL_STUB(glVertexAttrib4NubARB, 494)
+ GL_STUB(glVertexAttrib4NubvARB, 495)
+ GL_STUB(glVertexAttrib4NuivARB, 496)
+ GL_STUB(glVertexAttrib4NusvARB, 497)
+ GL_STUB(glVertexAttrib4bvARB, 498)
+ GL_STUB(glVertexAttrib4dARB, 499)
+ GL_STUB(glVertexAttrib4dvARB, 500)
+ GL_STUB(glVertexAttrib4fARB, 501)
+ GL_STUB(glVertexAttrib4fvARB, 502)
+ GL_STUB(glVertexAttrib4ivARB, 503)
+ GL_STUB(glVertexAttrib4sARB, 504)
+ GL_STUB(glVertexAttrib4svARB, 505)
+ GL_STUB(glVertexAttrib4ubvARB, 506)
+ GL_STUB(glVertexAttrib4uivARB, 507)
+ GL_STUB(glVertexAttrib4usvARB, 508)
+ GL_STUB(glVertexAttribPointerARB, 509)
+ GL_STUB(glBindBufferARB, 510)
+ GL_STUB(glBufferDataARB, 511)
+ GL_STUB(glBufferSubDataARB, 512)
+ GL_STUB(glDeleteBuffersARB, 513)
+ GL_STUB(glGenBuffersARB, 514)
+ GL_STUB(glGetBufferParameterivARB, 515)
+ GL_STUB(glGetBufferPointervARB, 516)
+ GL_STUB(glGetBufferSubDataARB, 517)
+ GL_STUB(glIsBufferARB, 518)
+ GL_STUB(glMapBufferARB, 519)
+ GL_STUB(glUnmapBufferARB, 520)
+ GL_STUB(glBeginQueryARB, 521)
+ GL_STUB(glDeleteQueriesARB, 522)
+ GL_STUB(glEndQueryARB, 523)
+ GL_STUB(glGenQueriesARB, 524)
+ GL_STUB(glGetQueryObjectivARB, 525)
+ GL_STUB(glGetQueryObjectuivARB, 526)
+ GL_STUB(glGetQueryivARB, 527)
+ GL_STUB(glIsQueryARB, 528)
+ GL_STUB(glAttachObjectARB, 529)
+ GL_STUB(glCompileShaderARB, 530)
+ GL_STUB(glCreateProgramObjectARB, 531)
+ GL_STUB(glCreateShaderObjectARB, 532)
+ GL_STUB(glDeleteObjectARB, 533)
+ GL_STUB(glDetachObjectARB, 534)
+ GL_STUB(glGetActiveUniformARB, 535)
+ GL_STUB(glGetAttachedObjectsARB, 536)
+ GL_STUB(glGetHandleARB, 537)
+ GL_STUB(glGetInfoLogARB, 538)
+ GL_STUB(glGetObjectParameterfvARB, 539)
+ GL_STUB(glGetObjectParameterivARB, 540)
+ GL_STUB(glGetShaderSourceARB, 541)
+ GL_STUB(glGetUniformLocationARB, 542)
+ GL_STUB(glGetUniformfvARB, 543)
+ GL_STUB(glGetUniformivARB, 544)
+ GL_STUB(glLinkProgramARB, 545)
+ GL_STUB(glShaderSourceARB, 546)
+ GL_STUB(glUniform1fARB, 547)
+ GL_STUB(glUniform1fvARB, 548)
+ GL_STUB(glUniform1iARB, 549)
+ GL_STUB(glUniform1ivARB, 550)
+ GL_STUB(glUniform2fARB, 551)
+ GL_STUB(glUniform2fvARB, 552)
+ GL_STUB(glUniform2iARB, 553)
+ GL_STUB(glUniform2ivARB, 554)
+ GL_STUB(glUniform3fARB, 555)
+ GL_STUB(glUniform3fvARB, 556)
+ GL_STUB(glUniform3iARB, 557)
+ GL_STUB(glUniform3ivARB, 558)
+ GL_STUB(glUniform4fARB, 559)
+ GL_STUB(glUniform4fvARB, 560)
+ GL_STUB(glUniform4iARB, 561)
+ GL_STUB(glUniform4ivARB, 562)
+ GL_STUB(glUniformMatrix2fvARB, 563)
+ GL_STUB(glUniformMatrix3fvARB, 564)
+ GL_STUB(glUniformMatrix4fvARB, 565)
+ GL_STUB(glUseProgramObjectARB, 566)
+ GL_STUB(glValidateProgramARB, 567)
+ GL_STUB(glBindAttribLocationARB, 568)
+ GL_STUB(glGetActiveAttribARB, 569)
+ GL_STUB(glGetAttribLocationARB, 570)
+ GL_STUB(glDrawBuffersARB, 571)
+ GL_STUB(glDrawArraysInstancedARB, 572)
+ GL_STUB(glDrawElementsInstancedARB, 573)
+ GL_STUB(glRenderbufferStorageMultisample, 574)
+ GL_STUB(glFramebufferTextureARB, 575)
+ GL_STUB(glFramebufferTextureFaceARB, 576)
+ GL_STUB(glProgramParameteriARB, 577)
+ GL_STUB(glFlushMappedBufferRange, 578)
+ GL_STUB(glMapBufferRange, 579)
+ GL_STUB(glBindVertexArray, 580)
+ GL_STUB(glGenVertexArrays, 581)
+ GL_STUB(glCopyBufferSubData, 582)
+ GL_STUB(glClientWaitSync, 583)
+ GL_STUB(glDeleteSync, 584)
+ GL_STUB(glFenceSync, 585)
+ GL_STUB(glGetInteger64v, 586)
+ GL_STUB(glGetSynciv, 587)
+ GL_STUB(glIsSync, 588)
+ GL_STUB(glWaitSync, 589)
+ GL_STUB(glDrawElementsBaseVertex, 590)
+ GL_STUB(glDrawRangeElementsBaseVertex, 591)
+ GL_STUB(glMultiDrawElementsBaseVertex, 592)
+ GL_STUB(glBindTransformFeedback, 593)
+ GL_STUB(glDeleteTransformFeedbacks, 594)
+ GL_STUB(glDrawTransformFeedback, 595)
+ GL_STUB(glGenTransformFeedbacks, 596)
+ GL_STUB(glIsTransformFeedback, 597)
+ GL_STUB(glPauseTransformFeedback, 598)
+ GL_STUB(glResumeTransformFeedback, 599)
+ GL_STUB(glPolygonOffsetEXT, 600)
+ GL_STUB(gl_dispatch_stub_601, 601)
+ HIDDEN(gl_dispatch_stub_601)
+ GL_STUB(gl_dispatch_stub_602, 602)
+ HIDDEN(gl_dispatch_stub_602)
+ GL_STUB(gl_dispatch_stub_603, 603)
+ HIDDEN(gl_dispatch_stub_603)
+ GL_STUB(gl_dispatch_stub_604, 604)
+ HIDDEN(gl_dispatch_stub_604)
+ GL_STUB(gl_dispatch_stub_605, 605)
+ HIDDEN(gl_dispatch_stub_605)
+ GL_STUB(gl_dispatch_stub_606, 606)
+ HIDDEN(gl_dispatch_stub_606)
+ GL_STUB(gl_dispatch_stub_607, 607)
+ HIDDEN(gl_dispatch_stub_607)
+ GL_STUB(gl_dispatch_stub_608, 608)
+ HIDDEN(gl_dispatch_stub_608)
+ GL_STUB(glColorPointerEXT, 609)
+ GL_STUB(glEdgeFlagPointerEXT, 610)
+ GL_STUB(glIndexPointerEXT, 611)
+ GL_STUB(glNormalPointerEXT, 612)
+ GL_STUB(glTexCoordPointerEXT, 613)
+ GL_STUB(glVertexPointerEXT, 614)
+ GL_STUB(glPointParameterfEXT, 615)
+ GL_STUB(glPointParameterfvEXT, 616)
+ GL_STUB(glLockArraysEXT, 617)
+ GL_STUB(glUnlockArraysEXT, 618)
+ GL_STUB(glSecondaryColor3bEXT, 619)
+ GL_STUB(glSecondaryColor3bvEXT, 620)
+ GL_STUB(glSecondaryColor3dEXT, 621)
+ GL_STUB(glSecondaryColor3dvEXT, 622)
+ GL_STUB(glSecondaryColor3fEXT, 623)
+ GL_STUB(glSecondaryColor3fvEXT, 624)
+ GL_STUB(glSecondaryColor3iEXT, 625)
+ GL_STUB(glSecondaryColor3ivEXT, 626)
+ GL_STUB(glSecondaryColor3sEXT, 627)
+ GL_STUB(glSecondaryColor3svEXT, 628)
+ GL_STUB(glSecondaryColor3ubEXT, 629)
+ GL_STUB(glSecondaryColor3ubvEXT, 630)
+ GL_STUB(glSecondaryColor3uiEXT, 631)
+ GL_STUB(glSecondaryColor3uivEXT, 632)
+ GL_STUB(glSecondaryColor3usEXT, 633)
+ GL_STUB(glSecondaryColor3usvEXT, 634)
+ GL_STUB(glSecondaryColorPointerEXT, 635)
+ GL_STUB(glMultiDrawArraysEXT, 636)
+ GL_STUB(glMultiDrawElementsEXT, 637)
+ GL_STUB(glFogCoordPointerEXT, 638)
+ GL_STUB(glFogCoorddEXT, 639)
+ GL_STUB(glFogCoorddvEXT, 640)
+ GL_STUB(glFogCoordfEXT, 641)
+ GL_STUB(glFogCoordfvEXT, 642)
+ GL_STUB(gl_dispatch_stub_643, 643)
+ HIDDEN(gl_dispatch_stub_643)
+ GL_STUB(glBlendFuncSeparateEXT, 644)
+ GL_STUB(glFlushVertexArrayRangeNV, 645)
+ GL_STUB(glVertexArrayRangeNV, 646)
+ GL_STUB(glCombinerInputNV, 647)
+ GL_STUB(glCombinerOutputNV, 648)
+ GL_STUB(glCombinerParameterfNV, 649)
+ GL_STUB(glCombinerParameterfvNV, 650)
+ GL_STUB(glCombinerParameteriNV, 651)
+ GL_STUB(glCombinerParameterivNV, 652)
+ GL_STUB(glFinalCombinerInputNV, 653)
+ GL_STUB(glGetCombinerInputParameterfvNV, 654)
+ GL_STUB(glGetCombinerInputParameterivNV, 655)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 656)
+ GL_STUB(glGetCombinerOutputParameterivNV, 657)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
+ GL_STUB(glResizeBuffersMESA, 660)
+ GL_STUB(glWindowPos2dMESA, 661)
+ GL_STUB(glWindowPos2dvMESA, 662)
+ GL_STUB(glWindowPos2fMESA, 663)
+ GL_STUB(glWindowPos2fvMESA, 664)
+ GL_STUB(glWindowPos2iMESA, 665)
+ GL_STUB(glWindowPos2ivMESA, 666)
+ GL_STUB(glWindowPos2sMESA, 667)
+ GL_STUB(glWindowPos2svMESA, 668)
+ GL_STUB(glWindowPos3dMESA, 669)
+ GL_STUB(glWindowPos3dvMESA, 670)
+ GL_STUB(glWindowPos3fMESA, 671)
+ GL_STUB(glWindowPos3fvMESA, 672)
+ GL_STUB(glWindowPos3iMESA, 673)
+ GL_STUB(glWindowPos3ivMESA, 674)
+ GL_STUB(glWindowPos3sMESA, 675)
+ GL_STUB(glWindowPos3svMESA, 676)
+ GL_STUB(glWindowPos4dMESA, 677)
+ GL_STUB(glWindowPos4dvMESA, 678)
+ GL_STUB(glWindowPos4fMESA, 679)
+ GL_STUB(glWindowPos4fvMESA, 680)
+ GL_STUB(glWindowPos4iMESA, 681)
+ GL_STUB(glWindowPos4ivMESA, 682)
+ GL_STUB(glWindowPos4sMESA, 683)
+ GL_STUB(glWindowPos4svMESA, 684)
+ GL_STUB(gl_dispatch_stub_685, 685)
+ HIDDEN(gl_dispatch_stub_685)
+ GL_STUB(gl_dispatch_stub_686, 686)
+ HIDDEN(gl_dispatch_stub_686)
+ GL_STUB(gl_dispatch_stub_687, 687)
+ HIDDEN(gl_dispatch_stub_687)
+ GL_STUB(gl_dispatch_stub_688, 688)
+ HIDDEN(gl_dispatch_stub_688)
+ GL_STUB(gl_dispatch_stub_689, 689)
+ HIDDEN(gl_dispatch_stub_689)
+ GL_STUB(gl_dispatch_stub_690, 690)
+ HIDDEN(gl_dispatch_stub_690)
+ GL_STUB(gl_dispatch_stub_691, 691)
+ HIDDEN(gl_dispatch_stub_691)
+ GL_STUB(gl_dispatch_stub_692, 692)
+ HIDDEN(gl_dispatch_stub_692)
+ GL_STUB(gl_dispatch_stub_693, 693)
+ HIDDEN(gl_dispatch_stub_693)
+ GL_STUB(glAreProgramsResidentNV, 694)
+ GL_STUB(glBindProgramNV, 695)
+ GL_STUB(glDeleteProgramsNV, 696)
+ GL_STUB(glExecuteProgramNV, 697)
+ GL_STUB(glGenProgramsNV, 698)
+ GL_STUB(glGetProgramParameterdvNV, 699)
+ GL_STUB(glGetProgramParameterfvNV, 700)
+ GL_STUB(glGetProgramStringNV, 701)
+ GL_STUB(glGetProgramivNV, 702)
+ GL_STUB(glGetTrackMatrixivNV, 703)
+ GL_STUB(glGetVertexAttribPointervNV, 704)
+ GL_STUB(glGetVertexAttribdvNV, 705)
+ GL_STUB(glGetVertexAttribfvNV, 706)
+ GL_STUB(glGetVertexAttribivNV, 707)
+ GL_STUB(glIsProgramNV, 708)
+ GL_STUB(glLoadProgramNV, 709)
+ GL_STUB(glProgramParameters4dvNV, 710)
+ GL_STUB(glProgramParameters4fvNV, 711)
+ GL_STUB(glRequestResidentProgramsNV, 712)
+ GL_STUB(glTrackMatrixNV, 713)
+ GL_STUB(glVertexAttrib1dNV, 714)
+ GL_STUB(glVertexAttrib1dvNV, 715)
+ GL_STUB(glVertexAttrib1fNV, 716)
+ GL_STUB(glVertexAttrib1fvNV, 717)
+ GL_STUB(glVertexAttrib1sNV, 718)
+ GL_STUB(glVertexAttrib1svNV, 719)
+ GL_STUB(glVertexAttrib2dNV, 720)
+ GL_STUB(glVertexAttrib2dvNV, 721)
+ GL_STUB(glVertexAttrib2fNV, 722)
+ GL_STUB(glVertexAttrib2fvNV, 723)
+ GL_STUB(glVertexAttrib2sNV, 724)
+ GL_STUB(glVertexAttrib2svNV, 725)
+ GL_STUB(glVertexAttrib3dNV, 726)
+ GL_STUB(glVertexAttrib3dvNV, 727)
+ GL_STUB(glVertexAttrib3fNV, 728)
+ GL_STUB(glVertexAttrib3fvNV, 729)
+ GL_STUB(glVertexAttrib3sNV, 730)
+ GL_STUB(glVertexAttrib3svNV, 731)
+ GL_STUB(glVertexAttrib4dNV, 732)
+ GL_STUB(glVertexAttrib4dvNV, 733)
+ GL_STUB(glVertexAttrib4fNV, 734)
+ GL_STUB(glVertexAttrib4fvNV, 735)
+ GL_STUB(glVertexAttrib4sNV, 736)
+ GL_STUB(glVertexAttrib4svNV, 737)
+ GL_STUB(glVertexAttrib4ubNV, 738)
+ GL_STUB(glVertexAttrib4ubvNV, 739)
+ GL_STUB(glVertexAttribPointerNV, 740)
+ GL_STUB(glVertexAttribs1dvNV, 741)
+ GL_STUB(glVertexAttribs1fvNV, 742)
+ GL_STUB(glVertexAttribs1svNV, 743)
+ GL_STUB(glVertexAttribs2dvNV, 744)
+ GL_STUB(glVertexAttribs2fvNV, 745)
+ GL_STUB(glVertexAttribs2svNV, 746)
+ GL_STUB(glVertexAttribs3dvNV, 747)
+ GL_STUB(glVertexAttribs3fvNV, 748)
+ GL_STUB(glVertexAttribs3svNV, 749)
+ GL_STUB(glVertexAttribs4dvNV, 750)
+ GL_STUB(glVertexAttribs4fvNV, 751)
+ GL_STUB(glVertexAttribs4svNV, 752)
+ GL_STUB(glVertexAttribs4ubvNV, 753)
+ GL_STUB(glGetTexBumpParameterfvATI, 754)
+ GL_STUB(glGetTexBumpParameterivATI, 755)
+ GL_STUB(glTexBumpParameterfvATI, 756)
+ GL_STUB(glTexBumpParameterivATI, 757)
+ GL_STUB(glAlphaFragmentOp1ATI, 758)
+ GL_STUB(glAlphaFragmentOp2ATI, 759)
+ GL_STUB(glAlphaFragmentOp3ATI, 760)
+ GL_STUB(glBeginFragmentShaderATI, 761)
+ GL_STUB(glBindFragmentShaderATI, 762)
+ GL_STUB(glColorFragmentOp1ATI, 763)
+ GL_STUB(glColorFragmentOp2ATI, 764)
+ GL_STUB(glColorFragmentOp3ATI, 765)
+ GL_STUB(glDeleteFragmentShaderATI, 766)
+ GL_STUB(glEndFragmentShaderATI, 767)
+ GL_STUB(glGenFragmentShadersATI, 768)
+ GL_STUB(glPassTexCoordATI, 769)
+ GL_STUB(glSampleMapATI, 770)
+ GL_STUB(glSetFragmentShaderConstantATI, 771)
+ GL_STUB(glPointParameteriNV, 772)
+ GL_STUB(glPointParameterivNV, 773)
+ GL_STUB(gl_dispatch_stub_774, 774)
+ HIDDEN(gl_dispatch_stub_774)
+ GL_STUB(gl_dispatch_stub_775, 775)
+ HIDDEN(gl_dispatch_stub_775)
GL_STUB(gl_dispatch_stub_776, 776)
HIDDEN(gl_dispatch_stub_776)
GL_STUB(gl_dispatch_stub_777, 777)
HIDDEN(gl_dispatch_stub_777)
- GL_STUB(glBindFramebufferEXT, 778)
- GL_STUB(glBindRenderbufferEXT, 779)
- GL_STUB(glCheckFramebufferStatusEXT, 780)
- GL_STUB(glDeleteFramebuffersEXT, 781)
- GL_STUB(glDeleteRenderbuffersEXT, 782)
- GL_STUB(glFramebufferRenderbufferEXT, 783)
- GL_STUB(glFramebufferTexture1DEXT, 784)
- GL_STUB(glFramebufferTexture2DEXT, 785)
- GL_STUB(glFramebufferTexture3DEXT, 786)
- GL_STUB(glGenFramebuffersEXT, 787)
- GL_STUB(glGenRenderbuffersEXT, 788)
- GL_STUB(glGenerateMipmapEXT, 789)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790)
- GL_STUB(glGetRenderbufferParameterivEXT, 791)
- GL_STUB(glIsFramebufferEXT, 792)
- GL_STUB(glIsRenderbufferEXT, 793)
- GL_STUB(glRenderbufferStorageEXT, 794)
- GL_STUB(gl_dispatch_stub_795, 795)
- HIDDEN(gl_dispatch_stub_795)
- GL_STUB(gl_dispatch_stub_796, 796)
- HIDDEN(gl_dispatch_stub_796)
- GL_STUB(gl_dispatch_stub_797, 797)
- HIDDEN(gl_dispatch_stub_797)
- GL_STUB(glBindFragDataLocationEXT, 798)
- GL_STUB(glGetFragDataLocationEXT, 799)
- GL_STUB(glGetUniformuivEXT, 800)
- GL_STUB(glGetVertexAttribIivEXT, 801)
- GL_STUB(glGetVertexAttribIuivEXT, 802)
- GL_STUB(glUniform1uiEXT, 803)
- GL_STUB(glUniform1uivEXT, 804)
- GL_STUB(glUniform2uiEXT, 805)
- GL_STUB(glUniform2uivEXT, 806)
- GL_STUB(glUniform3uiEXT, 807)
- GL_STUB(glUniform3uivEXT, 808)
- GL_STUB(glUniform4uiEXT, 809)
- GL_STUB(glUniform4uivEXT, 810)
- GL_STUB(glVertexAttribI1iEXT, 811)
- GL_STUB(glVertexAttribI1ivEXT, 812)
- GL_STUB(glVertexAttribI1uiEXT, 813)
- GL_STUB(glVertexAttribI1uivEXT, 814)
- GL_STUB(glVertexAttribI2iEXT, 815)
- GL_STUB(glVertexAttribI2ivEXT, 816)
- GL_STUB(glVertexAttribI2uiEXT, 817)
- GL_STUB(glVertexAttribI2uivEXT, 818)
- GL_STUB(glVertexAttribI3iEXT, 819)
- GL_STUB(glVertexAttribI3ivEXT, 820)
- GL_STUB(glVertexAttribI3uiEXT, 821)
- GL_STUB(glVertexAttribI3uivEXT, 822)
- GL_STUB(glVertexAttribI4bvEXT, 823)
- GL_STUB(glVertexAttribI4iEXT, 824)
- GL_STUB(glVertexAttribI4ivEXT, 825)
- GL_STUB(glVertexAttribI4svEXT, 826)
- GL_STUB(glVertexAttribI4ubvEXT, 827)
- GL_STUB(glVertexAttribI4uiEXT, 828)
- GL_STUB(glVertexAttribI4uivEXT, 829)
- GL_STUB(glVertexAttribI4usvEXT, 830)
- GL_STUB(glVertexAttribIPointerEXT, 831)
- GL_STUB(glFramebufferTextureLayerEXT, 832)
- GL_STUB(glColorMaskIndexedEXT, 833)
- GL_STUB(glDisableIndexedEXT, 834)
- GL_STUB(glEnableIndexedEXT, 835)
- GL_STUB(glGetBooleanIndexedvEXT, 836)
- GL_STUB(glGetIntegerIndexedvEXT, 837)
- GL_STUB(glIsEnabledIndexedEXT, 838)
- GL_STUB(glClearColorIiEXT, 839)
- GL_STUB(glClearColorIuiEXT, 840)
- GL_STUB(glGetTexParameterIivEXT, 841)
- GL_STUB(glGetTexParameterIuivEXT, 842)
- GL_STUB(glTexParameterIivEXT, 843)
- GL_STUB(glTexParameterIuivEXT, 844)
- GL_STUB(glBeginConditionalRenderNV, 845)
- GL_STUB(glEndConditionalRenderNV, 846)
- GL_STUB(glBeginTransformFeedbackEXT, 847)
- GL_STUB(glBindBufferBaseEXT, 848)
- GL_STUB(glBindBufferOffsetEXT, 849)
- GL_STUB(glBindBufferRangeEXT, 850)
- GL_STUB(glEndTransformFeedbackEXT, 851)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 852)
- GL_STUB(glTransformFeedbackVaryingsEXT, 853)
- GL_STUB(glProvokingVertexEXT, 854)
- GL_STUB(gl_dispatch_stub_855, 855)
- HIDDEN(gl_dispatch_stub_855)
- GL_STUB(gl_dispatch_stub_856, 856)
- HIDDEN(gl_dispatch_stub_856)
- GL_STUB(glGetObjectParameterivAPPLE, 857)
- GL_STUB(glObjectPurgeableAPPLE, 858)
- GL_STUB(glObjectUnpurgeableAPPLE, 859)
- GL_STUB(glActiveProgramEXT, 860)
- GL_STUB(glCreateShaderProgramEXT, 861)
- GL_STUB(glUseShaderProgramEXT, 862)
- GL_STUB(gl_dispatch_stub_863, 863)
- HIDDEN(gl_dispatch_stub_863)
- GL_STUB(gl_dispatch_stub_864, 864)
- HIDDEN(gl_dispatch_stub_864)
- GL_STUB(gl_dispatch_stub_865, 865)
- HIDDEN(gl_dispatch_stub_865)
+ GL_STUB(gl_dispatch_stub_778, 778)
+ HIDDEN(gl_dispatch_stub_778)
+ GL_STUB(glGetProgramNamedParameterdvNV, 779)
+ GL_STUB(glGetProgramNamedParameterfvNV, 780)
+ GL_STUB(glProgramNamedParameter4dNV, 781)
+ GL_STUB(glProgramNamedParameter4dvNV, 782)
+ GL_STUB(glProgramNamedParameter4fNV, 783)
+ GL_STUB(glProgramNamedParameter4fvNV, 784)
+ GL_STUB(glPrimitiveRestartIndexNV, 785)
+ GL_STUB(glPrimitiveRestartNV, 786)
+ GL_STUB(gl_dispatch_stub_787, 787)
+ HIDDEN(gl_dispatch_stub_787)
+ GL_STUB(gl_dispatch_stub_788, 788)
+ HIDDEN(gl_dispatch_stub_788)
+ GL_STUB(glBindFramebufferEXT, 789)
+ GL_STUB(glBindRenderbufferEXT, 790)
+ GL_STUB(glCheckFramebufferStatusEXT, 791)
+ GL_STUB(glDeleteFramebuffersEXT, 792)
+ GL_STUB(glDeleteRenderbuffersEXT, 793)
+ GL_STUB(glFramebufferRenderbufferEXT, 794)
+ GL_STUB(glFramebufferTexture1DEXT, 795)
+ GL_STUB(glFramebufferTexture2DEXT, 796)
+ GL_STUB(glFramebufferTexture3DEXT, 797)
+ GL_STUB(glGenFramebuffersEXT, 798)
+ GL_STUB(glGenRenderbuffersEXT, 799)
+ GL_STUB(glGenerateMipmapEXT, 800)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
+ GL_STUB(glGetRenderbufferParameterivEXT, 802)
+ GL_STUB(glIsFramebufferEXT, 803)
+ GL_STUB(glIsRenderbufferEXT, 804)
+ GL_STUB(glRenderbufferStorageEXT, 805)
+ GL_STUB(gl_dispatch_stub_806, 806)
+ HIDDEN(gl_dispatch_stub_806)
+ GL_STUB(gl_dispatch_stub_807, 807)
+ HIDDEN(gl_dispatch_stub_807)
+ GL_STUB(gl_dispatch_stub_808, 808)
+ HIDDEN(gl_dispatch_stub_808)
+ GL_STUB(glBindFragDataLocationEXT, 809)
+ GL_STUB(glGetFragDataLocationEXT, 810)
+ GL_STUB(glGetUniformuivEXT, 811)
+ GL_STUB(glGetVertexAttribIivEXT, 812)
+ GL_STUB(glGetVertexAttribIuivEXT, 813)
+ GL_STUB(glUniform1uiEXT, 814)
+ GL_STUB(glUniform1uivEXT, 815)
+ GL_STUB(glUniform2uiEXT, 816)
+ GL_STUB(glUniform2uivEXT, 817)
+ GL_STUB(glUniform3uiEXT, 818)
+ GL_STUB(glUniform3uivEXT, 819)
+ GL_STUB(glUniform4uiEXT, 820)
+ GL_STUB(glUniform4uivEXT, 821)
+ GL_STUB(glVertexAttribI1iEXT, 822)
+ GL_STUB(glVertexAttribI1ivEXT, 823)
+ GL_STUB(glVertexAttribI1uiEXT, 824)
+ GL_STUB(glVertexAttribI1uivEXT, 825)
+ GL_STUB(glVertexAttribI2iEXT, 826)
+ GL_STUB(glVertexAttribI2ivEXT, 827)
+ GL_STUB(glVertexAttribI2uiEXT, 828)
+ GL_STUB(glVertexAttribI2uivEXT, 829)
+ GL_STUB(glVertexAttribI3iEXT, 830)
+ GL_STUB(glVertexAttribI3ivEXT, 831)
+ GL_STUB(glVertexAttribI3uiEXT, 832)
+ GL_STUB(glVertexAttribI3uivEXT, 833)
+ GL_STUB(glVertexAttribI4bvEXT, 834)
+ GL_STUB(glVertexAttribI4iEXT, 835)
+ GL_STUB(glVertexAttribI4ivEXT, 836)
+ GL_STUB(glVertexAttribI4svEXT, 837)
+ GL_STUB(glVertexAttribI4ubvEXT, 838)
+ GL_STUB(glVertexAttribI4uiEXT, 839)
+ GL_STUB(glVertexAttribI4uivEXT, 840)
+ GL_STUB(glVertexAttribI4usvEXT, 841)
+ GL_STUB(glVertexAttribIPointerEXT, 842)
+ GL_STUB(glFramebufferTextureLayerEXT, 843)
+ GL_STUB(glColorMaskIndexedEXT, 844)
+ GL_STUB(glDisableIndexedEXT, 845)
+ GL_STUB(glEnableIndexedEXT, 846)
+ GL_STUB(glGetBooleanIndexedvEXT, 847)
+ GL_STUB(glGetIntegerIndexedvEXT, 848)
+ GL_STUB(glIsEnabledIndexedEXT, 849)
+ GL_STUB(glClearColorIiEXT, 850)
+ GL_STUB(glClearColorIuiEXT, 851)
+ GL_STUB(glGetTexParameterIivEXT, 852)
+ GL_STUB(glGetTexParameterIuivEXT, 853)
+ GL_STUB(glTexParameterIivEXT, 854)
+ GL_STUB(glTexParameterIuivEXT, 855)
+ GL_STUB(glBeginConditionalRenderNV, 856)
+ GL_STUB(glEndConditionalRenderNV, 857)
+ GL_STUB(glBeginTransformFeedbackEXT, 858)
+ GL_STUB(glBindBufferBaseEXT, 859)
+ GL_STUB(glBindBufferOffsetEXT, 860)
+ GL_STUB(glBindBufferRangeEXT, 861)
+ GL_STUB(glEndTransformFeedbackEXT, 862)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 864)
+ GL_STUB(glProvokingVertexEXT, 865)
GL_STUB(gl_dispatch_stub_866, 866)
HIDDEN(gl_dispatch_stub_866)
GL_STUB(gl_dispatch_stub_867, 867)
HIDDEN(gl_dispatch_stub_867)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 868)
- GL_STUB(glEGLImageTargetTexture2DOES, 869)
+ GL_STUB(glGetObjectParameterivAPPLE, 868)
+ GL_STUB(glObjectPurgeableAPPLE, 869)
+ GL_STUB(glObjectUnpurgeableAPPLE, 870)
+ GL_STUB(glActiveProgramEXT, 871)
+ GL_STUB(glCreateShaderProgramEXT, 872)
+ GL_STUB(glUseShaderProgramEXT, 873)
+ GL_STUB(gl_dispatch_stub_874, 874)
+ HIDDEN(gl_dispatch_stub_874)
+ GL_STUB(gl_dispatch_stub_875, 875)
+ HIDDEN(gl_dispatch_stub_875)
+ GL_STUB(gl_dispatch_stub_876, 876)
+ HIDDEN(gl_dispatch_stub_876)
+ GL_STUB(gl_dispatch_stub_877, 877)
+ HIDDEN(gl_dispatch_stub_877)
+ GL_STUB(gl_dispatch_stub_878, 878)
+ HIDDEN(gl_dispatch_stub_878)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
+ GL_STUB(glEGLImageTargetTexture2DOES, 880)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
@@ -1232,10 +1243,6 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
- GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced)
- GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced)
- GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced)
- GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced)
GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
@@ -1347,6 +1354,10 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
@@ -1420,6 +1431,7 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
+ GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
@@ -1437,7 +1449,53 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
+ GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
+ GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
+ GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
+ GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
+ GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
+ GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
+ GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
+ GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
+ GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
+ GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
+ GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
+ GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
+ GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
+ GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
+ GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
+ GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
+ GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
+ GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
+ GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
+ GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
+ GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
+ GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
+ GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
+ GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
+ GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)