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authorPierre-Eric Pelloux-Prayer <[email protected]>2011-05-31 13:34:34 +0200
committerBrian Paul <[email protected]>2011-06-02 17:55:13 -0600
commit0dae94610e0b70b353fd0b018833bb7c8d013abb (patch)
tree0ca799ae5403e487ce46bde0cd4be801c173d40b /src/mapi/glapi/glapi_sparc.S
parent898f4c513336c91e343d2bd42f92d74a2676b681 (diff)
glapi: regenerated files
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S631
1 files changed, 316 insertions, 315 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index cb11a8b2381..1c4b6f411d7 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -789,61 +789,60 @@ gl_dispatch_functions_start:
GL_STUB(glIsSync, 591)
GL_STUB(glWaitSync, 592)
GL_STUB(glDrawElementsBaseVertex, 593)
- GL_STUB(glDrawRangeElementsBaseVertex, 594)
- GL_STUB(glMultiDrawElementsBaseVertex, 595)
- GL_STUB(glBlendEquationSeparateiARB, 596)
- GL_STUB(glBlendEquationiARB, 597)
- GL_STUB(glBlendFuncSeparateiARB, 598)
- GL_STUB(glBlendFunciARB, 599)
- GL_STUB(glBindSampler, 600)
- GL_STUB(glDeleteSamplers, 601)
- GL_STUB(glGenSamplers, 602)
- GL_STUB(glGetSamplerParameterIiv, 603)
- GL_STUB(glGetSamplerParameterIuiv, 604)
- GL_STUB(glGetSamplerParameterfv, 605)
- GL_STUB(glGetSamplerParameteriv, 606)
- GL_STUB(glIsSampler, 607)
- GL_STUB(glSamplerParameterIiv, 608)
- GL_STUB(glSamplerParameterIuiv, 609)
- GL_STUB(glSamplerParameterf, 610)
- GL_STUB(glSamplerParameterfv, 611)
- GL_STUB(glSamplerParameteri, 612)
- GL_STUB(glSamplerParameteriv, 613)
- GL_STUB(glBindTransformFeedback, 614)
- GL_STUB(glDeleteTransformFeedbacks, 615)
- GL_STUB(glDrawTransformFeedback, 616)
- GL_STUB(glGenTransformFeedbacks, 617)
- GL_STUB(glIsTransformFeedback, 618)
- GL_STUB(glPauseTransformFeedback, 619)
- GL_STUB(glResumeTransformFeedback, 620)
- GL_STUB(glClearDepthf, 621)
- GL_STUB(glDepthRangef, 622)
- GL_STUB(glGetShaderPrecisionFormat, 623)
- GL_STUB(glReleaseShaderCompiler, 624)
- GL_STUB(glShaderBinary, 625)
- GL_STUB(glGetGraphicsResetStatusARB, 626)
- GL_STUB(glGetnColorTableARB, 627)
- GL_STUB(glGetnCompressedTexImageARB, 628)
- GL_STUB(glGetnConvolutionFilterARB, 629)
- GL_STUB(glGetnHistogramARB, 630)
- GL_STUB(glGetnMapdvARB, 631)
- GL_STUB(glGetnMapfvARB, 632)
- GL_STUB(glGetnMapivARB, 633)
- GL_STUB(glGetnMinmaxARB, 634)
- GL_STUB(glGetnPixelMapfvARB, 635)
- GL_STUB(glGetnPixelMapuivARB, 636)
- GL_STUB(glGetnPixelMapusvARB, 637)
- GL_STUB(glGetnPolygonStippleARB, 638)
- GL_STUB(glGetnSeparableFilterARB, 639)
- GL_STUB(glGetnTexImageARB, 640)
- GL_STUB(glGetnUniformdvARB, 641)
- GL_STUB(glGetnUniformfvARB, 642)
- GL_STUB(glGetnUniformivARB, 643)
- GL_STUB(glGetnUniformuivARB, 644)
- GL_STUB(glReadnPixelsARB, 645)
- GL_STUB(glPolygonOffsetEXT, 646)
- GL_STUB(gl_dispatch_stub_647, 647)
- HIDDEN(gl_dispatch_stub_647)
+ GL_STUB(glDrawElementsInstancedBaseVertex, 594)
+ GL_STUB(glDrawRangeElementsBaseVertex, 595)
+ GL_STUB(glMultiDrawElementsBaseVertex, 596)
+ GL_STUB(glBlendEquationSeparateiARB, 597)
+ GL_STUB(glBlendEquationiARB, 598)
+ GL_STUB(glBlendFuncSeparateiARB, 599)
+ GL_STUB(glBlendFunciARB, 600)
+ GL_STUB(glBindSampler, 601)
+ GL_STUB(glDeleteSamplers, 602)
+ GL_STUB(glGenSamplers, 603)
+ GL_STUB(glGetSamplerParameterIiv, 604)
+ GL_STUB(glGetSamplerParameterIuiv, 605)
+ GL_STUB(glGetSamplerParameterfv, 606)
+ GL_STUB(glGetSamplerParameteriv, 607)
+ GL_STUB(glIsSampler, 608)
+ GL_STUB(glSamplerParameterIiv, 609)
+ GL_STUB(glSamplerParameterIuiv, 610)
+ GL_STUB(glSamplerParameterf, 611)
+ GL_STUB(glSamplerParameterfv, 612)
+ GL_STUB(glSamplerParameteri, 613)
+ GL_STUB(glSamplerParameteriv, 614)
+ GL_STUB(glBindTransformFeedback, 615)
+ GL_STUB(glDeleteTransformFeedbacks, 616)
+ GL_STUB(glDrawTransformFeedback, 617)
+ GL_STUB(glGenTransformFeedbacks, 618)
+ GL_STUB(glIsTransformFeedback, 619)
+ GL_STUB(glPauseTransformFeedback, 620)
+ GL_STUB(glResumeTransformFeedback, 621)
+ GL_STUB(glClearDepthf, 622)
+ GL_STUB(glDepthRangef, 623)
+ GL_STUB(glGetShaderPrecisionFormat, 624)
+ GL_STUB(glReleaseShaderCompiler, 625)
+ GL_STUB(glShaderBinary, 626)
+ GL_STUB(glGetGraphicsResetStatusARB, 627)
+ GL_STUB(glGetnColorTableARB, 628)
+ GL_STUB(glGetnCompressedTexImageARB, 629)
+ GL_STUB(glGetnConvolutionFilterARB, 630)
+ GL_STUB(glGetnHistogramARB, 631)
+ GL_STUB(glGetnMapdvARB, 632)
+ GL_STUB(glGetnMapfvARB, 633)
+ GL_STUB(glGetnMapivARB, 634)
+ GL_STUB(glGetnMinmaxARB, 635)
+ GL_STUB(glGetnPixelMapfvARB, 636)
+ GL_STUB(glGetnPixelMapuivARB, 637)
+ GL_STUB(glGetnPixelMapusvARB, 638)
+ GL_STUB(glGetnPolygonStippleARB, 639)
+ GL_STUB(glGetnSeparableFilterARB, 640)
+ GL_STUB(glGetnTexImageARB, 641)
+ GL_STUB(glGetnUniformdvARB, 642)
+ GL_STUB(glGetnUniformfvARB, 643)
+ GL_STUB(glGetnUniformivARB, 644)
+ GL_STUB(glGetnUniformuivARB, 645)
+ GL_STUB(glReadnPixelsARB, 646)
+ GL_STUB(glPolygonOffsetEXT, 647)
GL_STUB(gl_dispatch_stub_648, 648)
HIDDEN(gl_dispatch_stub_648)
GL_STUB(gl_dispatch_stub_649, 649)
@@ -858,85 +857,85 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_653)
GL_STUB(gl_dispatch_stub_654, 654)
HIDDEN(gl_dispatch_stub_654)
- GL_STUB(glColorPointerEXT, 655)
- GL_STUB(glEdgeFlagPointerEXT, 656)
- GL_STUB(glIndexPointerEXT, 657)
- GL_STUB(glNormalPointerEXT, 658)
- GL_STUB(glTexCoordPointerEXT, 659)
- GL_STUB(glVertexPointerEXT, 660)
- GL_STUB(glPointParameterfEXT, 661)
- GL_STUB(glPointParameterfvEXT, 662)
- GL_STUB(glLockArraysEXT, 663)
- GL_STUB(glUnlockArraysEXT, 664)
- GL_STUB(glSecondaryColor3bEXT, 665)
- GL_STUB(glSecondaryColor3bvEXT, 666)
- GL_STUB(glSecondaryColor3dEXT, 667)
- GL_STUB(glSecondaryColor3dvEXT, 668)
- GL_STUB(glSecondaryColor3fEXT, 669)
- GL_STUB(glSecondaryColor3fvEXT, 670)
- GL_STUB(glSecondaryColor3iEXT, 671)
- GL_STUB(glSecondaryColor3ivEXT, 672)
- GL_STUB(glSecondaryColor3sEXT, 673)
- GL_STUB(glSecondaryColor3svEXT, 674)
- GL_STUB(glSecondaryColor3ubEXT, 675)
- GL_STUB(glSecondaryColor3ubvEXT, 676)
- GL_STUB(glSecondaryColor3uiEXT, 677)
- GL_STUB(glSecondaryColor3uivEXT, 678)
- GL_STUB(glSecondaryColor3usEXT, 679)
- GL_STUB(glSecondaryColor3usvEXT, 680)
- GL_STUB(glSecondaryColorPointerEXT, 681)
- GL_STUB(glMultiDrawArraysEXT, 682)
- GL_STUB(glMultiDrawElementsEXT, 683)
- GL_STUB(glFogCoordPointerEXT, 684)
- GL_STUB(glFogCoorddEXT, 685)
- GL_STUB(glFogCoorddvEXT, 686)
- GL_STUB(glFogCoordfEXT, 687)
- GL_STUB(glFogCoordfvEXT, 688)
- GL_STUB(gl_dispatch_stub_689, 689)
- HIDDEN(gl_dispatch_stub_689)
- GL_STUB(glBlendFuncSeparateEXT, 690)
- GL_STUB(glFlushVertexArrayRangeNV, 691)
- GL_STUB(glVertexArrayRangeNV, 692)
- GL_STUB(glCombinerInputNV, 693)
- GL_STUB(glCombinerOutputNV, 694)
- GL_STUB(glCombinerParameterfNV, 695)
- GL_STUB(glCombinerParameterfvNV, 696)
- GL_STUB(glCombinerParameteriNV, 697)
- GL_STUB(glCombinerParameterivNV, 698)
- GL_STUB(glFinalCombinerInputNV, 699)
- GL_STUB(glGetCombinerInputParameterfvNV, 700)
- GL_STUB(glGetCombinerInputParameterivNV, 701)
- GL_STUB(glGetCombinerOutputParameterfvNV, 702)
- GL_STUB(glGetCombinerOutputParameterivNV, 703)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 704)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 705)
- GL_STUB(glResizeBuffersMESA, 706)
- GL_STUB(glWindowPos2dMESA, 707)
- GL_STUB(glWindowPos2dvMESA, 708)
- GL_STUB(glWindowPos2fMESA, 709)
- GL_STUB(glWindowPos2fvMESA, 710)
- GL_STUB(glWindowPos2iMESA, 711)
- GL_STUB(glWindowPos2ivMESA, 712)
- GL_STUB(glWindowPos2sMESA, 713)
- GL_STUB(glWindowPos2svMESA, 714)
- GL_STUB(glWindowPos3dMESA, 715)
- GL_STUB(glWindowPos3dvMESA, 716)
- GL_STUB(glWindowPos3fMESA, 717)
- GL_STUB(glWindowPos3fvMESA, 718)
- GL_STUB(glWindowPos3iMESA, 719)
- GL_STUB(glWindowPos3ivMESA, 720)
- GL_STUB(glWindowPos3sMESA, 721)
- GL_STUB(glWindowPos3svMESA, 722)
- GL_STUB(glWindowPos4dMESA, 723)
- GL_STUB(glWindowPos4dvMESA, 724)
- GL_STUB(glWindowPos4fMESA, 725)
- GL_STUB(glWindowPos4fvMESA, 726)
- GL_STUB(glWindowPos4iMESA, 727)
- GL_STUB(glWindowPos4ivMESA, 728)
- GL_STUB(glWindowPos4sMESA, 729)
- GL_STUB(glWindowPos4svMESA, 730)
- GL_STUB(gl_dispatch_stub_731, 731)
- HIDDEN(gl_dispatch_stub_731)
+ GL_STUB(gl_dispatch_stub_655, 655)
+ HIDDEN(gl_dispatch_stub_655)
+ GL_STUB(glColorPointerEXT, 656)
+ GL_STUB(glEdgeFlagPointerEXT, 657)
+ GL_STUB(glIndexPointerEXT, 658)
+ GL_STUB(glNormalPointerEXT, 659)
+ GL_STUB(glTexCoordPointerEXT, 660)
+ GL_STUB(glVertexPointerEXT, 661)
+ GL_STUB(glPointParameterfEXT, 662)
+ GL_STUB(glPointParameterfvEXT, 663)
+ GL_STUB(glLockArraysEXT, 664)
+ GL_STUB(glUnlockArraysEXT, 665)
+ GL_STUB(glSecondaryColor3bEXT, 666)
+ GL_STUB(glSecondaryColor3bvEXT, 667)
+ GL_STUB(glSecondaryColor3dEXT, 668)
+ GL_STUB(glSecondaryColor3dvEXT, 669)
+ GL_STUB(glSecondaryColor3fEXT, 670)
+ GL_STUB(glSecondaryColor3fvEXT, 671)
+ GL_STUB(glSecondaryColor3iEXT, 672)
+ GL_STUB(glSecondaryColor3ivEXT, 673)
+ GL_STUB(glSecondaryColor3sEXT, 674)
+ GL_STUB(glSecondaryColor3svEXT, 675)
+ GL_STUB(glSecondaryColor3ubEXT, 676)
+ GL_STUB(glSecondaryColor3ubvEXT, 677)
+ GL_STUB(glSecondaryColor3uiEXT, 678)
+ GL_STUB(glSecondaryColor3uivEXT, 679)
+ GL_STUB(glSecondaryColor3usEXT, 680)
+ GL_STUB(glSecondaryColor3usvEXT, 681)
+ GL_STUB(glSecondaryColorPointerEXT, 682)
+ GL_STUB(glMultiDrawArraysEXT, 683)
+ GL_STUB(glMultiDrawElementsEXT, 684)
+ GL_STUB(glFogCoordPointerEXT, 685)
+ GL_STUB(glFogCoorddEXT, 686)
+ GL_STUB(glFogCoorddvEXT, 687)
+ GL_STUB(glFogCoordfEXT, 688)
+ GL_STUB(glFogCoordfvEXT, 689)
+ GL_STUB(gl_dispatch_stub_690, 690)
+ HIDDEN(gl_dispatch_stub_690)
+ GL_STUB(glBlendFuncSeparateEXT, 691)
+ GL_STUB(glFlushVertexArrayRangeNV, 692)
+ GL_STUB(glVertexArrayRangeNV, 693)
+ GL_STUB(glCombinerInputNV, 694)
+ GL_STUB(glCombinerOutputNV, 695)
+ GL_STUB(glCombinerParameterfNV, 696)
+ GL_STUB(glCombinerParameterfvNV, 697)
+ GL_STUB(glCombinerParameteriNV, 698)
+ GL_STUB(glCombinerParameterivNV, 699)
+ GL_STUB(glFinalCombinerInputNV, 700)
+ GL_STUB(glGetCombinerInputParameterfvNV, 701)
+ GL_STUB(glGetCombinerInputParameterivNV, 702)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 703)
+ GL_STUB(glGetCombinerOutputParameterivNV, 704)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 705)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 706)
+ GL_STUB(glResizeBuffersMESA, 707)
+ GL_STUB(glWindowPos2dMESA, 708)
+ GL_STUB(glWindowPos2dvMESA, 709)
+ GL_STUB(glWindowPos2fMESA, 710)
+ GL_STUB(glWindowPos2fvMESA, 711)
+ GL_STUB(glWindowPos2iMESA, 712)
+ GL_STUB(glWindowPos2ivMESA, 713)
+ GL_STUB(glWindowPos2sMESA, 714)
+ GL_STUB(glWindowPos2svMESA, 715)
+ GL_STUB(glWindowPos3dMESA, 716)
+ GL_STUB(glWindowPos3dvMESA, 717)
+ GL_STUB(glWindowPos3fMESA, 718)
+ GL_STUB(glWindowPos3fvMESA, 719)
+ GL_STUB(glWindowPos3iMESA, 720)
+ GL_STUB(glWindowPos3ivMESA, 721)
+ GL_STUB(glWindowPos3sMESA, 722)
+ GL_STUB(glWindowPos3svMESA, 723)
+ GL_STUB(glWindowPos4dMESA, 724)
+ GL_STUB(glWindowPos4dvMESA, 725)
+ GL_STUB(glWindowPos4fMESA, 726)
+ GL_STUB(glWindowPos4fvMESA, 727)
+ GL_STUB(glWindowPos4iMESA, 728)
+ GL_STUB(glWindowPos4ivMESA, 729)
+ GL_STUB(glWindowPos4sMESA, 730)
+ GL_STUB(glWindowPos4svMESA, 731)
GL_STUB(gl_dispatch_stub_732, 732)
HIDDEN(gl_dispatch_stub_732)
GL_STUB(gl_dispatch_stub_733, 733)
@@ -953,88 +952,88 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_738)
GL_STUB(gl_dispatch_stub_739, 739)
HIDDEN(gl_dispatch_stub_739)
- GL_STUB(glAreProgramsResidentNV, 740)
- GL_STUB(glBindProgramNV, 741)
- GL_STUB(glDeleteProgramsNV, 742)
- GL_STUB(glExecuteProgramNV, 743)
- GL_STUB(glGenProgramsNV, 744)
- GL_STUB(glGetProgramParameterdvNV, 745)
- GL_STUB(glGetProgramParameterfvNV, 746)
- GL_STUB(glGetProgramStringNV, 747)
- GL_STUB(glGetProgramivNV, 748)
- GL_STUB(glGetTrackMatrixivNV, 749)
- GL_STUB(glGetVertexAttribPointervNV, 750)
- GL_STUB(glGetVertexAttribdvNV, 751)
- GL_STUB(glGetVertexAttribfvNV, 752)
- GL_STUB(glGetVertexAttribivNV, 753)
- GL_STUB(glIsProgramNV, 754)
- GL_STUB(glLoadProgramNV, 755)
- GL_STUB(glProgramParameters4dvNV, 756)
- GL_STUB(glProgramParameters4fvNV, 757)
- GL_STUB(glRequestResidentProgramsNV, 758)
- GL_STUB(glTrackMatrixNV, 759)
- GL_STUB(glVertexAttrib1dNV, 760)
- GL_STUB(glVertexAttrib1dvNV, 761)
- GL_STUB(glVertexAttrib1fNV, 762)
- GL_STUB(glVertexAttrib1fvNV, 763)
- GL_STUB(glVertexAttrib1sNV, 764)
- GL_STUB(glVertexAttrib1svNV, 765)
- GL_STUB(glVertexAttrib2dNV, 766)
- GL_STUB(glVertexAttrib2dvNV, 767)
- GL_STUB(glVertexAttrib2fNV, 768)
- GL_STUB(glVertexAttrib2fvNV, 769)
- GL_STUB(glVertexAttrib2sNV, 770)
- GL_STUB(glVertexAttrib2svNV, 771)
- GL_STUB(glVertexAttrib3dNV, 772)
- GL_STUB(glVertexAttrib3dvNV, 773)
- GL_STUB(glVertexAttrib3fNV, 774)
- GL_STUB(glVertexAttrib3fvNV, 775)
- GL_STUB(glVertexAttrib3sNV, 776)
- GL_STUB(glVertexAttrib3svNV, 777)
- GL_STUB(glVertexAttrib4dNV, 778)
- GL_STUB(glVertexAttrib4dvNV, 779)
- GL_STUB(glVertexAttrib4fNV, 780)
- GL_STUB(glVertexAttrib4fvNV, 781)
- GL_STUB(glVertexAttrib4sNV, 782)
- GL_STUB(glVertexAttrib4svNV, 783)
- GL_STUB(glVertexAttrib4ubNV, 784)
- GL_STUB(glVertexAttrib4ubvNV, 785)
- GL_STUB(glVertexAttribPointerNV, 786)
- GL_STUB(glVertexAttribs1dvNV, 787)
- GL_STUB(glVertexAttribs1fvNV, 788)
- GL_STUB(glVertexAttribs1svNV, 789)
- GL_STUB(glVertexAttribs2dvNV, 790)
- GL_STUB(glVertexAttribs2fvNV, 791)
- GL_STUB(glVertexAttribs2svNV, 792)
- GL_STUB(glVertexAttribs3dvNV, 793)
- GL_STUB(glVertexAttribs3fvNV, 794)
- GL_STUB(glVertexAttribs3svNV, 795)
- GL_STUB(glVertexAttribs4dvNV, 796)
- GL_STUB(glVertexAttribs4fvNV, 797)
- GL_STUB(glVertexAttribs4svNV, 798)
- GL_STUB(glVertexAttribs4ubvNV, 799)
- GL_STUB(glGetTexBumpParameterfvATI, 800)
- GL_STUB(glGetTexBumpParameterivATI, 801)
- GL_STUB(glTexBumpParameterfvATI, 802)
- GL_STUB(glTexBumpParameterivATI, 803)
- GL_STUB(glAlphaFragmentOp1ATI, 804)
- GL_STUB(glAlphaFragmentOp2ATI, 805)
- GL_STUB(glAlphaFragmentOp3ATI, 806)
- GL_STUB(glBeginFragmentShaderATI, 807)
- GL_STUB(glBindFragmentShaderATI, 808)
- GL_STUB(glColorFragmentOp1ATI, 809)
- GL_STUB(glColorFragmentOp2ATI, 810)
- GL_STUB(glColorFragmentOp3ATI, 811)
- GL_STUB(glDeleteFragmentShaderATI, 812)
- GL_STUB(glEndFragmentShaderATI, 813)
- GL_STUB(glGenFragmentShadersATI, 814)
- GL_STUB(glPassTexCoordATI, 815)
- GL_STUB(glSampleMapATI, 816)
- GL_STUB(glSetFragmentShaderConstantATI, 817)
- GL_STUB(glPointParameteriNV, 818)
- GL_STUB(glPointParameterivNV, 819)
- GL_STUB(gl_dispatch_stub_820, 820)
- HIDDEN(gl_dispatch_stub_820)
+ GL_STUB(gl_dispatch_stub_740, 740)
+ HIDDEN(gl_dispatch_stub_740)
+ GL_STUB(glAreProgramsResidentNV, 741)
+ GL_STUB(glBindProgramNV, 742)
+ GL_STUB(glDeleteProgramsNV, 743)
+ GL_STUB(glExecuteProgramNV, 744)
+ GL_STUB(glGenProgramsNV, 745)
+ GL_STUB(glGetProgramParameterdvNV, 746)
+ GL_STUB(glGetProgramParameterfvNV, 747)
+ GL_STUB(glGetProgramStringNV, 748)
+ GL_STUB(glGetProgramivNV, 749)
+ GL_STUB(glGetTrackMatrixivNV, 750)
+ GL_STUB(glGetVertexAttribPointervNV, 751)
+ GL_STUB(glGetVertexAttribdvNV, 752)
+ GL_STUB(glGetVertexAttribfvNV, 753)
+ GL_STUB(glGetVertexAttribivNV, 754)
+ GL_STUB(glIsProgramNV, 755)
+ GL_STUB(glLoadProgramNV, 756)
+ GL_STUB(glProgramParameters4dvNV, 757)
+ GL_STUB(glProgramParameters4fvNV, 758)
+ GL_STUB(glRequestResidentProgramsNV, 759)
+ GL_STUB(glTrackMatrixNV, 760)
+ GL_STUB(glVertexAttrib1dNV, 761)
+ GL_STUB(glVertexAttrib1dvNV, 762)
+ GL_STUB(glVertexAttrib1fNV, 763)
+ GL_STUB(glVertexAttrib1fvNV, 764)
+ GL_STUB(glVertexAttrib1sNV, 765)
+ GL_STUB(glVertexAttrib1svNV, 766)
+ GL_STUB(glVertexAttrib2dNV, 767)
+ GL_STUB(glVertexAttrib2dvNV, 768)
+ GL_STUB(glVertexAttrib2fNV, 769)
+ GL_STUB(glVertexAttrib2fvNV, 770)
+ GL_STUB(glVertexAttrib2sNV, 771)
+ GL_STUB(glVertexAttrib2svNV, 772)
+ GL_STUB(glVertexAttrib3dNV, 773)
+ GL_STUB(glVertexAttrib3dvNV, 774)
+ GL_STUB(glVertexAttrib3fNV, 775)
+ GL_STUB(glVertexAttrib3fvNV, 776)
+ GL_STUB(glVertexAttrib3sNV, 777)
+ GL_STUB(glVertexAttrib3svNV, 778)
+ GL_STUB(glVertexAttrib4dNV, 779)
+ GL_STUB(glVertexAttrib4dvNV, 780)
+ GL_STUB(glVertexAttrib4fNV, 781)
+ GL_STUB(glVertexAttrib4fvNV, 782)
+ GL_STUB(glVertexAttrib4sNV, 783)
+ GL_STUB(glVertexAttrib4svNV, 784)
+ GL_STUB(glVertexAttrib4ubNV, 785)
+ GL_STUB(glVertexAttrib4ubvNV, 786)
+ GL_STUB(glVertexAttribPointerNV, 787)
+ GL_STUB(glVertexAttribs1dvNV, 788)
+ GL_STUB(glVertexAttribs1fvNV, 789)
+ GL_STUB(glVertexAttribs1svNV, 790)
+ GL_STUB(glVertexAttribs2dvNV, 791)
+ GL_STUB(glVertexAttribs2fvNV, 792)
+ GL_STUB(glVertexAttribs2svNV, 793)
+ GL_STUB(glVertexAttribs3dvNV, 794)
+ GL_STUB(glVertexAttribs3fvNV, 795)
+ GL_STUB(glVertexAttribs3svNV, 796)
+ GL_STUB(glVertexAttribs4dvNV, 797)
+ GL_STUB(glVertexAttribs4fvNV, 798)
+ GL_STUB(glVertexAttribs4svNV, 799)
+ GL_STUB(glVertexAttribs4ubvNV, 800)
+ GL_STUB(glGetTexBumpParameterfvATI, 801)
+ GL_STUB(glGetTexBumpParameterivATI, 802)
+ GL_STUB(glTexBumpParameterfvATI, 803)
+ GL_STUB(glTexBumpParameterivATI, 804)
+ GL_STUB(glAlphaFragmentOp1ATI, 805)
+ GL_STUB(glAlphaFragmentOp2ATI, 806)
+ GL_STUB(glAlphaFragmentOp3ATI, 807)
+ GL_STUB(glBeginFragmentShaderATI, 808)
+ GL_STUB(glBindFragmentShaderATI, 809)
+ GL_STUB(glColorFragmentOp1ATI, 810)
+ GL_STUB(glColorFragmentOp2ATI, 811)
+ GL_STUB(glColorFragmentOp3ATI, 812)
+ GL_STUB(glDeleteFragmentShaderATI, 813)
+ GL_STUB(glEndFragmentShaderATI, 814)
+ GL_STUB(glGenFragmentShadersATI, 815)
+ GL_STUB(glPassTexCoordATI, 816)
+ GL_STUB(glSampleMapATI, 817)
+ GL_STUB(glSetFragmentShaderConstantATI, 818)
+ GL_STUB(glPointParameteriNV, 819)
+ GL_STUB(glPointParameterivNV, 820)
GL_STUB(gl_dispatch_stub_821, 821)
HIDDEN(gl_dispatch_stub_821)
GL_STUB(gl_dispatch_stub_822, 822)
@@ -1043,111 +1042,111 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_823)
GL_STUB(gl_dispatch_stub_824, 824)
HIDDEN(gl_dispatch_stub_824)
- GL_STUB(glGetProgramNamedParameterdvNV, 825)
- GL_STUB(glGetProgramNamedParameterfvNV, 826)
- GL_STUB(glProgramNamedParameter4dNV, 827)
- GL_STUB(glProgramNamedParameter4dvNV, 828)
- GL_STUB(glProgramNamedParameter4fNV, 829)
- GL_STUB(glProgramNamedParameter4fvNV, 830)
- GL_STUB(glPrimitiveRestartIndexNV, 831)
- GL_STUB(glPrimitiveRestartNV, 832)
- GL_STUB(gl_dispatch_stub_833, 833)
- HIDDEN(gl_dispatch_stub_833)
+ GL_STUB(gl_dispatch_stub_825, 825)
+ HIDDEN(gl_dispatch_stub_825)
+ GL_STUB(glGetProgramNamedParameterdvNV, 826)
+ GL_STUB(glGetProgramNamedParameterfvNV, 827)
+ GL_STUB(glProgramNamedParameter4dNV, 828)
+ GL_STUB(glProgramNamedParameter4dvNV, 829)
+ GL_STUB(glProgramNamedParameter4fNV, 830)
+ GL_STUB(glProgramNamedParameter4fvNV, 831)
+ GL_STUB(glPrimitiveRestartIndexNV, 832)
+ GL_STUB(glPrimitiveRestartNV, 833)
GL_STUB(gl_dispatch_stub_834, 834)
HIDDEN(gl_dispatch_stub_834)
- GL_STUB(glBindFramebufferEXT, 835)
- GL_STUB(glBindRenderbufferEXT, 836)
- GL_STUB(glCheckFramebufferStatusEXT, 837)
- GL_STUB(glDeleteFramebuffersEXT, 838)
- GL_STUB(glDeleteRenderbuffersEXT, 839)
- GL_STUB(glFramebufferRenderbufferEXT, 840)
- GL_STUB(glFramebufferTexture1DEXT, 841)
- GL_STUB(glFramebufferTexture2DEXT, 842)
- GL_STUB(glFramebufferTexture3DEXT, 843)
- GL_STUB(glGenFramebuffersEXT, 844)
- GL_STUB(glGenRenderbuffersEXT, 845)
- GL_STUB(glGenerateMipmapEXT, 846)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 847)
- GL_STUB(glGetRenderbufferParameterivEXT, 848)
- GL_STUB(glIsFramebufferEXT, 849)
- GL_STUB(glIsRenderbufferEXT, 850)
- GL_STUB(glRenderbufferStorageEXT, 851)
- GL_STUB(gl_dispatch_stub_852, 852)
- HIDDEN(gl_dispatch_stub_852)
+ GL_STUB(gl_dispatch_stub_835, 835)
+ HIDDEN(gl_dispatch_stub_835)
+ GL_STUB(glBindFramebufferEXT, 836)
+ GL_STUB(glBindRenderbufferEXT, 837)
+ GL_STUB(glCheckFramebufferStatusEXT, 838)
+ GL_STUB(glDeleteFramebuffersEXT, 839)
+ GL_STUB(glDeleteRenderbuffersEXT, 840)
+ GL_STUB(glFramebufferRenderbufferEXT, 841)
+ GL_STUB(glFramebufferTexture1DEXT, 842)
+ GL_STUB(glFramebufferTexture2DEXT, 843)
+ GL_STUB(glFramebufferTexture3DEXT, 844)
+ GL_STUB(glGenFramebuffersEXT, 845)
+ GL_STUB(glGenRenderbuffersEXT, 846)
+ GL_STUB(glGenerateMipmapEXT, 847)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 848)
+ GL_STUB(glGetRenderbufferParameterivEXT, 849)
+ GL_STUB(glIsFramebufferEXT, 850)
+ GL_STUB(glIsRenderbufferEXT, 851)
+ GL_STUB(glRenderbufferStorageEXT, 852)
GL_STUB(gl_dispatch_stub_853, 853)
HIDDEN(gl_dispatch_stub_853)
GL_STUB(gl_dispatch_stub_854, 854)
HIDDEN(gl_dispatch_stub_854)
- GL_STUB(glBindFragDataLocationEXT, 855)
- GL_STUB(glGetFragDataLocationEXT, 856)
- GL_STUB(glGetUniformuivEXT, 857)
- GL_STUB(glGetVertexAttribIivEXT, 858)
- GL_STUB(glGetVertexAttribIuivEXT, 859)
- GL_STUB(glUniform1uiEXT, 860)
- GL_STUB(glUniform1uivEXT, 861)
- GL_STUB(glUniform2uiEXT, 862)
- GL_STUB(glUniform2uivEXT, 863)
- GL_STUB(glUniform3uiEXT, 864)
- GL_STUB(glUniform3uivEXT, 865)
- GL_STUB(glUniform4uiEXT, 866)
- GL_STUB(glUniform4uivEXT, 867)
- GL_STUB(glVertexAttribI1iEXT, 868)
- GL_STUB(glVertexAttribI1ivEXT, 869)
- GL_STUB(glVertexAttribI1uiEXT, 870)
- GL_STUB(glVertexAttribI1uivEXT, 871)
- GL_STUB(glVertexAttribI2iEXT, 872)
- GL_STUB(glVertexAttribI2ivEXT, 873)
- GL_STUB(glVertexAttribI2uiEXT, 874)
- GL_STUB(glVertexAttribI2uivEXT, 875)
- GL_STUB(glVertexAttribI3iEXT, 876)
- GL_STUB(glVertexAttribI3ivEXT, 877)
- GL_STUB(glVertexAttribI3uiEXT, 878)
- GL_STUB(glVertexAttribI3uivEXT, 879)
- GL_STUB(glVertexAttribI4bvEXT, 880)
- GL_STUB(glVertexAttribI4iEXT, 881)
- GL_STUB(glVertexAttribI4ivEXT, 882)
- GL_STUB(glVertexAttribI4svEXT, 883)
- GL_STUB(glVertexAttribI4ubvEXT, 884)
- GL_STUB(glVertexAttribI4uiEXT, 885)
- GL_STUB(glVertexAttribI4uivEXT, 886)
- GL_STUB(glVertexAttribI4usvEXT, 887)
- GL_STUB(glVertexAttribIPointerEXT, 888)
- GL_STUB(glFramebufferTextureLayerEXT, 889)
- GL_STUB(glColorMaskIndexedEXT, 890)
- GL_STUB(glDisableIndexedEXT, 891)
- GL_STUB(glEnableIndexedEXT, 892)
- GL_STUB(glGetBooleanIndexedvEXT, 893)
- GL_STUB(glGetIntegerIndexedvEXT, 894)
- GL_STUB(glIsEnabledIndexedEXT, 895)
- GL_STUB(glClearColorIiEXT, 896)
- GL_STUB(glClearColorIuiEXT, 897)
- GL_STUB(glGetTexParameterIivEXT, 898)
- GL_STUB(glGetTexParameterIuivEXT, 899)
- GL_STUB(glTexParameterIivEXT, 900)
- GL_STUB(glTexParameterIuivEXT, 901)
- GL_STUB(glBeginConditionalRenderNV, 902)
- GL_STUB(glEndConditionalRenderNV, 903)
- GL_STUB(glBeginTransformFeedbackEXT, 904)
- GL_STUB(glBindBufferBaseEXT, 905)
- GL_STUB(glBindBufferOffsetEXT, 906)
- GL_STUB(glBindBufferRangeEXT, 907)
- GL_STUB(glEndTransformFeedbackEXT, 908)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 909)
- GL_STUB(glTransformFeedbackVaryingsEXT, 910)
- GL_STUB(glProvokingVertexEXT, 911)
- GL_STUB(gl_dispatch_stub_912, 912)
- HIDDEN(gl_dispatch_stub_912)
+ GL_STUB(gl_dispatch_stub_855, 855)
+ HIDDEN(gl_dispatch_stub_855)
+ GL_STUB(glBindFragDataLocationEXT, 856)
+ GL_STUB(glGetFragDataLocationEXT, 857)
+ GL_STUB(glGetUniformuivEXT, 858)
+ GL_STUB(glGetVertexAttribIivEXT, 859)
+ GL_STUB(glGetVertexAttribIuivEXT, 860)
+ GL_STUB(glUniform1uiEXT, 861)
+ GL_STUB(glUniform1uivEXT, 862)
+ GL_STUB(glUniform2uiEXT, 863)
+ GL_STUB(glUniform2uivEXT, 864)
+ GL_STUB(glUniform3uiEXT, 865)
+ GL_STUB(glUniform3uivEXT, 866)
+ GL_STUB(glUniform4uiEXT, 867)
+ GL_STUB(glUniform4uivEXT, 868)
+ GL_STUB(glVertexAttribI1iEXT, 869)
+ GL_STUB(glVertexAttribI1ivEXT, 870)
+ GL_STUB(glVertexAttribI1uiEXT, 871)
+ GL_STUB(glVertexAttribI1uivEXT, 872)
+ GL_STUB(glVertexAttribI2iEXT, 873)
+ GL_STUB(glVertexAttribI2ivEXT, 874)
+ GL_STUB(glVertexAttribI2uiEXT, 875)
+ GL_STUB(glVertexAttribI2uivEXT, 876)
+ GL_STUB(glVertexAttribI3iEXT, 877)
+ GL_STUB(glVertexAttribI3ivEXT, 878)
+ GL_STUB(glVertexAttribI3uiEXT, 879)
+ GL_STUB(glVertexAttribI3uivEXT, 880)
+ GL_STUB(glVertexAttribI4bvEXT, 881)
+ GL_STUB(glVertexAttribI4iEXT, 882)
+ GL_STUB(glVertexAttribI4ivEXT, 883)
+ GL_STUB(glVertexAttribI4svEXT, 884)
+ GL_STUB(glVertexAttribI4ubvEXT, 885)
+ GL_STUB(glVertexAttribI4uiEXT, 886)
+ GL_STUB(glVertexAttribI4uivEXT, 887)
+ GL_STUB(glVertexAttribI4usvEXT, 888)
+ GL_STUB(glVertexAttribIPointerEXT, 889)
+ GL_STUB(glFramebufferTextureLayerEXT, 890)
+ GL_STUB(glColorMaskIndexedEXT, 891)
+ GL_STUB(glDisableIndexedEXT, 892)
+ GL_STUB(glEnableIndexedEXT, 893)
+ GL_STUB(glGetBooleanIndexedvEXT, 894)
+ GL_STUB(glGetIntegerIndexedvEXT, 895)
+ GL_STUB(glIsEnabledIndexedEXT, 896)
+ GL_STUB(glClearColorIiEXT, 897)
+ GL_STUB(glClearColorIuiEXT, 898)
+ GL_STUB(glGetTexParameterIivEXT, 899)
+ GL_STUB(glGetTexParameterIuivEXT, 900)
+ GL_STUB(glTexParameterIivEXT, 901)
+ GL_STUB(glTexParameterIuivEXT, 902)
+ GL_STUB(glBeginConditionalRenderNV, 903)
+ GL_STUB(glEndConditionalRenderNV, 904)
+ GL_STUB(glBeginTransformFeedbackEXT, 905)
+ GL_STUB(glBindBufferBaseEXT, 906)
+ GL_STUB(glBindBufferOffsetEXT, 907)
+ GL_STUB(glBindBufferRangeEXT, 908)
+ GL_STUB(glEndTransformFeedbackEXT, 909)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 910)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 911)
+ GL_STUB(glProvokingVertexEXT, 912)
GL_STUB(gl_dispatch_stub_913, 913)
HIDDEN(gl_dispatch_stub_913)
- GL_STUB(glGetObjectParameterivAPPLE, 914)
- GL_STUB(glObjectPurgeableAPPLE, 915)
- GL_STUB(glObjectUnpurgeableAPPLE, 916)
- GL_STUB(glActiveProgramEXT, 917)
- GL_STUB(glCreateShaderProgramEXT, 918)
- GL_STUB(glUseShaderProgramEXT, 919)
- GL_STUB(glTextureBarrierNV, 920)
- GL_STUB(gl_dispatch_stub_921, 921)
- HIDDEN(gl_dispatch_stub_921)
+ GL_STUB(gl_dispatch_stub_914, 914)
+ HIDDEN(gl_dispatch_stub_914)
+ GL_STUB(glGetObjectParameterivAPPLE, 915)
+ GL_STUB(glObjectPurgeableAPPLE, 916)
+ GL_STUB(glObjectUnpurgeableAPPLE, 917)
+ GL_STUB(glActiveProgramEXT, 918)
+ GL_STUB(glCreateShaderProgramEXT, 919)
+ GL_STUB(glUseShaderProgramEXT, 920)
+ GL_STUB(glTextureBarrierNV, 921)
GL_STUB(gl_dispatch_stub_922, 922)
HIDDEN(gl_dispatch_stub_922)
GL_STUB(gl_dispatch_stub_923, 923)
@@ -1156,8 +1155,10 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_924)
GL_STUB(gl_dispatch_stub_925, 925)
HIDDEN(gl_dispatch_stub_925)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 926)
- GL_STUB(glEGLImageTargetTexture2DOES, 927)
+ GL_STUB(gl_dispatch_stub_926, 926)
+ HIDDEN(gl_dispatch_stub_926)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 927)
+ GL_STUB(glEGLImageTargetTexture2DOES, 928)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)