diff options
author | Eric Anholt <[email protected]> | 2011-01-14 14:03:52 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-01-14 15:28:01 -0800 |
commit | 841ad6bfad27b2d8a196169b81235312a5e5f36a (patch) | |
tree | 9c371d708f2a265cf8586c5e88af5fad3351451a /src/mapi/glapi/glapi_sparc.S | |
parent | 8560cb939bda27b75baca33294754d6bf7b7bc91 (diff) |
glapi: Regenerate for GL_ARB_ES2_compatibility.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 609 |
1 files changed, 307 insertions, 302 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index 969769a310c..b919c289084 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -795,110 +795,105 @@ gl_dispatch_functions_start: GL_STUB(glIsTransformFeedback, 597) GL_STUB(glPauseTransformFeedback, 598) GL_STUB(glResumeTransformFeedback, 599) - GL_STUB(glPolygonOffsetEXT, 600) - GL_STUB(gl_dispatch_stub_601, 601) - HIDDEN(gl_dispatch_stub_601) - GL_STUB(gl_dispatch_stub_602, 602) - HIDDEN(gl_dispatch_stub_602) - GL_STUB(gl_dispatch_stub_603, 603) - HIDDEN(gl_dispatch_stub_603) - GL_STUB(gl_dispatch_stub_604, 604) - HIDDEN(gl_dispatch_stub_604) - GL_STUB(gl_dispatch_stub_605, 605) - HIDDEN(gl_dispatch_stub_605) + GL_STUB(glClearDepthf, 600) + GL_STUB(glDepthRangef, 601) + GL_STUB(glGetShaderPrecisionFormat, 602) + GL_STUB(glReleaseShaderCompiler, 603) + GL_STUB(glShaderBinary, 604) + GL_STUB(glPolygonOffsetEXT, 605) GL_STUB(gl_dispatch_stub_606, 606) HIDDEN(gl_dispatch_stub_606) GL_STUB(gl_dispatch_stub_607, 607) HIDDEN(gl_dispatch_stub_607) GL_STUB(gl_dispatch_stub_608, 608) HIDDEN(gl_dispatch_stub_608) - GL_STUB(glColorPointerEXT, 609) - GL_STUB(glEdgeFlagPointerEXT, 610) - GL_STUB(glIndexPointerEXT, 611) - GL_STUB(glNormalPointerEXT, 612) - GL_STUB(glTexCoordPointerEXT, 613) - GL_STUB(glVertexPointerEXT, 614) - GL_STUB(glPointParameterfEXT, 615) - GL_STUB(glPointParameterfvEXT, 616) - GL_STUB(glLockArraysEXT, 617) - GL_STUB(glUnlockArraysEXT, 618) - GL_STUB(glSecondaryColor3bEXT, 619) - GL_STUB(glSecondaryColor3bvEXT, 620) - GL_STUB(glSecondaryColor3dEXT, 621) - GL_STUB(glSecondaryColor3dvEXT, 622) - GL_STUB(glSecondaryColor3fEXT, 623) - GL_STUB(glSecondaryColor3fvEXT, 624) - GL_STUB(glSecondaryColor3iEXT, 625) - GL_STUB(glSecondaryColor3ivEXT, 626) - GL_STUB(glSecondaryColor3sEXT, 627) - GL_STUB(glSecondaryColor3svEXT, 628) - GL_STUB(glSecondaryColor3ubEXT, 629) - GL_STUB(glSecondaryColor3ubvEXT, 630) - GL_STUB(glSecondaryColor3uiEXT, 631) - GL_STUB(glSecondaryColor3uivEXT, 632) - GL_STUB(glSecondaryColor3usEXT, 633) - GL_STUB(glSecondaryColor3usvEXT, 634) - GL_STUB(glSecondaryColorPointerEXT, 635) - GL_STUB(glMultiDrawArraysEXT, 636) - GL_STUB(glMultiDrawElementsEXT, 637) - GL_STUB(glFogCoordPointerEXT, 638) - GL_STUB(glFogCoorddEXT, 639) - GL_STUB(glFogCoorddvEXT, 640) - GL_STUB(glFogCoordfEXT, 641) - GL_STUB(glFogCoordfvEXT, 642) - GL_STUB(gl_dispatch_stub_643, 643) - HIDDEN(gl_dispatch_stub_643) - GL_STUB(glBlendFuncSeparateEXT, 644) - GL_STUB(glFlushVertexArrayRangeNV, 645) - GL_STUB(glVertexArrayRangeNV, 646) - GL_STUB(glCombinerInputNV, 647) - GL_STUB(glCombinerOutputNV, 648) - GL_STUB(glCombinerParameterfNV, 649) - GL_STUB(glCombinerParameterfvNV, 650) - GL_STUB(glCombinerParameteriNV, 651) - GL_STUB(glCombinerParameterivNV, 652) - GL_STUB(glFinalCombinerInputNV, 653) - GL_STUB(glGetCombinerInputParameterfvNV, 654) - GL_STUB(glGetCombinerInputParameterivNV, 655) - GL_STUB(glGetCombinerOutputParameterfvNV, 656) - GL_STUB(glGetCombinerOutputParameterivNV, 657) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 658) - GL_STUB(glGetFinalCombinerInputParameterivNV, 659) - GL_STUB(glResizeBuffersMESA, 660) - GL_STUB(glWindowPos2dMESA, 661) - GL_STUB(glWindowPos2dvMESA, 662) - GL_STUB(glWindowPos2fMESA, 663) - GL_STUB(glWindowPos2fvMESA, 664) - GL_STUB(glWindowPos2iMESA, 665) - GL_STUB(glWindowPos2ivMESA, 666) - GL_STUB(glWindowPos2sMESA, 667) - GL_STUB(glWindowPos2svMESA, 668) - GL_STUB(glWindowPos3dMESA, 669) - GL_STUB(glWindowPos3dvMESA, 670) - GL_STUB(glWindowPos3fMESA, 671) - GL_STUB(glWindowPos3fvMESA, 672) - GL_STUB(glWindowPos3iMESA, 673) - GL_STUB(glWindowPos3ivMESA, 674) - GL_STUB(glWindowPos3sMESA, 675) - GL_STUB(glWindowPos3svMESA, 676) - GL_STUB(glWindowPos4dMESA, 677) - GL_STUB(glWindowPos4dvMESA, 678) - GL_STUB(glWindowPos4fMESA, 679) - GL_STUB(glWindowPos4fvMESA, 680) - GL_STUB(glWindowPos4iMESA, 681) - GL_STUB(glWindowPos4ivMESA, 682) - GL_STUB(glWindowPos4sMESA, 683) - GL_STUB(glWindowPos4svMESA, 684) - GL_STUB(gl_dispatch_stub_685, 685) - HIDDEN(gl_dispatch_stub_685) - GL_STUB(gl_dispatch_stub_686, 686) - HIDDEN(gl_dispatch_stub_686) - GL_STUB(gl_dispatch_stub_687, 687) - HIDDEN(gl_dispatch_stub_687) - GL_STUB(gl_dispatch_stub_688, 688) - HIDDEN(gl_dispatch_stub_688) - GL_STUB(gl_dispatch_stub_689, 689) - HIDDEN(gl_dispatch_stub_689) + GL_STUB(gl_dispatch_stub_609, 609) + HIDDEN(gl_dispatch_stub_609) + GL_STUB(gl_dispatch_stub_610, 610) + HIDDEN(gl_dispatch_stub_610) + GL_STUB(gl_dispatch_stub_611, 611) + HIDDEN(gl_dispatch_stub_611) + GL_STUB(gl_dispatch_stub_612, 612) + HIDDEN(gl_dispatch_stub_612) + GL_STUB(gl_dispatch_stub_613, 613) + HIDDEN(gl_dispatch_stub_613) + GL_STUB(glColorPointerEXT, 614) + GL_STUB(glEdgeFlagPointerEXT, 615) + GL_STUB(glIndexPointerEXT, 616) + GL_STUB(glNormalPointerEXT, 617) + GL_STUB(glTexCoordPointerEXT, 618) + GL_STUB(glVertexPointerEXT, 619) + GL_STUB(glPointParameterfEXT, 620) + GL_STUB(glPointParameterfvEXT, 621) + GL_STUB(glLockArraysEXT, 622) + GL_STUB(glUnlockArraysEXT, 623) + GL_STUB(glSecondaryColor3bEXT, 624) + GL_STUB(glSecondaryColor3bvEXT, 625) + GL_STUB(glSecondaryColor3dEXT, 626) + GL_STUB(glSecondaryColor3dvEXT, 627) + GL_STUB(glSecondaryColor3fEXT, 628) + GL_STUB(glSecondaryColor3fvEXT, 629) + GL_STUB(glSecondaryColor3iEXT, 630) + GL_STUB(glSecondaryColor3ivEXT, 631) + GL_STUB(glSecondaryColor3sEXT, 632) + GL_STUB(glSecondaryColor3svEXT, 633) + GL_STUB(glSecondaryColor3ubEXT, 634) + GL_STUB(glSecondaryColor3ubvEXT, 635) + GL_STUB(glSecondaryColor3uiEXT, 636) + GL_STUB(glSecondaryColor3uivEXT, 637) + GL_STUB(glSecondaryColor3usEXT, 638) + GL_STUB(glSecondaryColor3usvEXT, 639) + GL_STUB(glSecondaryColorPointerEXT, 640) + GL_STUB(glMultiDrawArraysEXT, 641) + GL_STUB(glMultiDrawElementsEXT, 642) + GL_STUB(glFogCoordPointerEXT, 643) + GL_STUB(glFogCoorddEXT, 644) + GL_STUB(glFogCoorddvEXT, 645) + GL_STUB(glFogCoordfEXT, 646) + GL_STUB(glFogCoordfvEXT, 647) + GL_STUB(gl_dispatch_stub_648, 648) + HIDDEN(gl_dispatch_stub_648) + GL_STUB(glBlendFuncSeparateEXT, 649) + GL_STUB(glFlushVertexArrayRangeNV, 650) + GL_STUB(glVertexArrayRangeNV, 651) + GL_STUB(glCombinerInputNV, 652) + GL_STUB(glCombinerOutputNV, 653) + GL_STUB(glCombinerParameterfNV, 654) + GL_STUB(glCombinerParameterfvNV, 655) + GL_STUB(glCombinerParameteriNV, 656) + GL_STUB(glCombinerParameterivNV, 657) + GL_STUB(glFinalCombinerInputNV, 658) + GL_STUB(glGetCombinerInputParameterfvNV, 659) + GL_STUB(glGetCombinerInputParameterivNV, 660) + GL_STUB(glGetCombinerOutputParameterfvNV, 661) + GL_STUB(glGetCombinerOutputParameterivNV, 662) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 663) + GL_STUB(glGetFinalCombinerInputParameterivNV, 664) + GL_STUB(glResizeBuffersMESA, 665) + GL_STUB(glWindowPos2dMESA, 666) + GL_STUB(glWindowPos2dvMESA, 667) + GL_STUB(glWindowPos2fMESA, 668) + GL_STUB(glWindowPos2fvMESA, 669) + GL_STUB(glWindowPos2iMESA, 670) + GL_STUB(glWindowPos2ivMESA, 671) + GL_STUB(glWindowPos2sMESA, 672) + GL_STUB(glWindowPos2svMESA, 673) + GL_STUB(glWindowPos3dMESA, 674) + GL_STUB(glWindowPos3dvMESA, 675) + GL_STUB(glWindowPos3fMESA, 676) + GL_STUB(glWindowPos3fvMESA, 677) + GL_STUB(glWindowPos3iMESA, 678) + GL_STUB(glWindowPos3ivMESA, 679) + GL_STUB(glWindowPos3sMESA, 680) + GL_STUB(glWindowPos3svMESA, 681) + GL_STUB(glWindowPos4dMESA, 682) + GL_STUB(glWindowPos4dvMESA, 683) + GL_STUB(glWindowPos4fMESA, 684) + GL_STUB(glWindowPos4fvMESA, 685) + GL_STUB(glWindowPos4iMESA, 686) + GL_STUB(glWindowPos4ivMESA, 687) + GL_STUB(glWindowPos4sMESA, 688) + GL_STUB(glWindowPos4svMESA, 689) GL_STUB(gl_dispatch_stub_690, 690) HIDDEN(gl_dispatch_stub_690) GL_STUB(gl_dispatch_stub_691, 691) @@ -907,210 +902,220 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_692) GL_STUB(gl_dispatch_stub_693, 693) HIDDEN(gl_dispatch_stub_693) - GL_STUB(glAreProgramsResidentNV, 694) - GL_STUB(glBindProgramNV, 695) - GL_STUB(glDeleteProgramsNV, 696) - GL_STUB(glExecuteProgramNV, 697) - GL_STUB(glGenProgramsNV, 698) - GL_STUB(glGetProgramParameterdvNV, 699) - GL_STUB(glGetProgramParameterfvNV, 700) - GL_STUB(glGetProgramStringNV, 701) - GL_STUB(glGetProgramivNV, 702) - GL_STUB(glGetTrackMatrixivNV, 703) - GL_STUB(glGetVertexAttribPointervNV, 704) - GL_STUB(glGetVertexAttribdvNV, 705) - GL_STUB(glGetVertexAttribfvNV, 706) - GL_STUB(glGetVertexAttribivNV, 707) - GL_STUB(glIsProgramNV, 708) - GL_STUB(glLoadProgramNV, 709) - GL_STUB(glProgramParameters4dvNV, 710) - GL_STUB(glProgramParameters4fvNV, 711) - GL_STUB(glRequestResidentProgramsNV, 712) - GL_STUB(glTrackMatrixNV, 713) - GL_STUB(glVertexAttrib1dNV, 714) - GL_STUB(glVertexAttrib1dvNV, 715) - GL_STUB(glVertexAttrib1fNV, 716) - GL_STUB(glVertexAttrib1fvNV, 717) - GL_STUB(glVertexAttrib1sNV, 718) - GL_STUB(glVertexAttrib1svNV, 719) - GL_STUB(glVertexAttrib2dNV, 720) - GL_STUB(glVertexAttrib2dvNV, 721) - GL_STUB(glVertexAttrib2fNV, 722) - GL_STUB(glVertexAttrib2fvNV, 723) - GL_STUB(glVertexAttrib2sNV, 724) - GL_STUB(glVertexAttrib2svNV, 725) - GL_STUB(glVertexAttrib3dNV, 726) - GL_STUB(glVertexAttrib3dvNV, 727) - GL_STUB(glVertexAttrib3fNV, 728) - GL_STUB(glVertexAttrib3fvNV, 729) - GL_STUB(glVertexAttrib3sNV, 730) - GL_STUB(glVertexAttrib3svNV, 731) - GL_STUB(glVertexAttrib4dNV, 732) - GL_STUB(glVertexAttrib4dvNV, 733) - GL_STUB(glVertexAttrib4fNV, 734) - GL_STUB(glVertexAttrib4fvNV, 735) - GL_STUB(glVertexAttrib4sNV, 736) - GL_STUB(glVertexAttrib4svNV, 737) - GL_STUB(glVertexAttrib4ubNV, 738) - GL_STUB(glVertexAttrib4ubvNV, 739) - GL_STUB(glVertexAttribPointerNV, 740) - GL_STUB(glVertexAttribs1dvNV, 741) - GL_STUB(glVertexAttribs1fvNV, 742) - GL_STUB(glVertexAttribs1svNV, 743) - GL_STUB(glVertexAttribs2dvNV, 744) - GL_STUB(glVertexAttribs2fvNV, 745) - GL_STUB(glVertexAttribs2svNV, 746) - GL_STUB(glVertexAttribs3dvNV, 747) - GL_STUB(glVertexAttribs3fvNV, 748) - GL_STUB(glVertexAttribs3svNV, 749) - GL_STUB(glVertexAttribs4dvNV, 750) - GL_STUB(glVertexAttribs4fvNV, 751) - GL_STUB(glVertexAttribs4svNV, 752) - GL_STUB(glVertexAttribs4ubvNV, 753) - GL_STUB(glGetTexBumpParameterfvATI, 754) - GL_STUB(glGetTexBumpParameterivATI, 755) - GL_STUB(glTexBumpParameterfvATI, 756) - GL_STUB(glTexBumpParameterivATI, 757) - GL_STUB(glAlphaFragmentOp1ATI, 758) - GL_STUB(glAlphaFragmentOp2ATI, 759) - GL_STUB(glAlphaFragmentOp3ATI, 760) - GL_STUB(glBeginFragmentShaderATI, 761) - GL_STUB(glBindFragmentShaderATI, 762) - GL_STUB(glColorFragmentOp1ATI, 763) - GL_STUB(glColorFragmentOp2ATI, 764) - GL_STUB(glColorFragmentOp3ATI, 765) - GL_STUB(glDeleteFragmentShaderATI, 766) - GL_STUB(glEndFragmentShaderATI, 767) - GL_STUB(glGenFragmentShadersATI, 768) - GL_STUB(glPassTexCoordATI, 769) - GL_STUB(glSampleMapATI, 770) - GL_STUB(glSetFragmentShaderConstantATI, 771) - GL_STUB(glPointParameteriNV, 772) - GL_STUB(glPointParameterivNV, 773) - GL_STUB(gl_dispatch_stub_774, 774) - HIDDEN(gl_dispatch_stub_774) - GL_STUB(gl_dispatch_stub_775, 775) - HIDDEN(gl_dispatch_stub_775) - GL_STUB(gl_dispatch_stub_776, 776) - HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, 777) - HIDDEN(gl_dispatch_stub_777) - GL_STUB(gl_dispatch_stub_778, 778) - HIDDEN(gl_dispatch_stub_778) - GL_STUB(glGetProgramNamedParameterdvNV, 779) - GL_STUB(glGetProgramNamedParameterfvNV, 780) - GL_STUB(glProgramNamedParameter4dNV, 781) - GL_STUB(glProgramNamedParameter4dvNV, 782) - GL_STUB(glProgramNamedParameter4fNV, 783) - GL_STUB(glProgramNamedParameter4fvNV, 784) - GL_STUB(glPrimitiveRestartIndexNV, 785) - GL_STUB(glPrimitiveRestartNV, 786) - GL_STUB(gl_dispatch_stub_787, 787) - HIDDEN(gl_dispatch_stub_787) - GL_STUB(gl_dispatch_stub_788, 788) - HIDDEN(gl_dispatch_stub_788) - GL_STUB(glBindFramebufferEXT, 789) - GL_STUB(glBindRenderbufferEXT, 790) - GL_STUB(glCheckFramebufferStatusEXT, 791) - GL_STUB(glDeleteFramebuffersEXT, 792) - GL_STUB(glDeleteRenderbuffersEXT, 793) - GL_STUB(glFramebufferRenderbufferEXT, 794) - GL_STUB(glFramebufferTexture1DEXT, 795) - GL_STUB(glFramebufferTexture2DEXT, 796) - GL_STUB(glFramebufferTexture3DEXT, 797) - GL_STUB(glGenFramebuffersEXT, 798) - GL_STUB(glGenRenderbuffersEXT, 799) - GL_STUB(glGenerateMipmapEXT, 800) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801) - GL_STUB(glGetRenderbufferParameterivEXT, 802) - GL_STUB(glIsFramebufferEXT, 803) - GL_STUB(glIsRenderbufferEXT, 804) - GL_STUB(glRenderbufferStorageEXT, 805) - GL_STUB(gl_dispatch_stub_806, 806) - HIDDEN(gl_dispatch_stub_806) - GL_STUB(gl_dispatch_stub_807, 807) - HIDDEN(gl_dispatch_stub_807) - GL_STUB(gl_dispatch_stub_808, 808) - HIDDEN(gl_dispatch_stub_808) - GL_STUB(glBindFragDataLocationEXT, 809) - GL_STUB(glGetFragDataLocationEXT, 810) - GL_STUB(glGetUniformuivEXT, 811) - GL_STUB(glGetVertexAttribIivEXT, 812) - GL_STUB(glGetVertexAttribIuivEXT, 813) - GL_STUB(glUniform1uiEXT, 814) - GL_STUB(glUniform1uivEXT, 815) - GL_STUB(glUniform2uiEXT, 816) - GL_STUB(glUniform2uivEXT, 817) - GL_STUB(glUniform3uiEXT, 818) - GL_STUB(glUniform3uivEXT, 819) - GL_STUB(glUniform4uiEXT, 820) - GL_STUB(glUniform4uivEXT, 821) - GL_STUB(glVertexAttribI1iEXT, 822) - GL_STUB(glVertexAttribI1ivEXT, 823) - GL_STUB(glVertexAttribI1uiEXT, 824) - GL_STUB(glVertexAttribI1uivEXT, 825) - GL_STUB(glVertexAttribI2iEXT, 826) - GL_STUB(glVertexAttribI2ivEXT, 827) - GL_STUB(glVertexAttribI2uiEXT, 828) - GL_STUB(glVertexAttribI2uivEXT, 829) - GL_STUB(glVertexAttribI3iEXT, 830) - GL_STUB(glVertexAttribI3ivEXT, 831) - GL_STUB(glVertexAttribI3uiEXT, 832) - GL_STUB(glVertexAttribI3uivEXT, 833) - GL_STUB(glVertexAttribI4bvEXT, 834) - GL_STUB(glVertexAttribI4iEXT, 835) - GL_STUB(glVertexAttribI4ivEXT, 836) - GL_STUB(glVertexAttribI4svEXT, 837) - GL_STUB(glVertexAttribI4ubvEXT, 838) - GL_STUB(glVertexAttribI4uiEXT, 839) - GL_STUB(glVertexAttribI4uivEXT, 840) - GL_STUB(glVertexAttribI4usvEXT, 841) - GL_STUB(glVertexAttribIPointerEXT, 842) - GL_STUB(glFramebufferTextureLayerEXT, 843) - GL_STUB(glColorMaskIndexedEXT, 844) - GL_STUB(glDisableIndexedEXT, 845) - GL_STUB(glEnableIndexedEXT, 846) - GL_STUB(glGetBooleanIndexedvEXT, 847) - GL_STUB(glGetIntegerIndexedvEXT, 848) - GL_STUB(glIsEnabledIndexedEXT, 849) - GL_STUB(glClearColorIiEXT, 850) - GL_STUB(glClearColorIuiEXT, 851) - GL_STUB(glGetTexParameterIivEXT, 852) - GL_STUB(glGetTexParameterIuivEXT, 853) - GL_STUB(glTexParameterIivEXT, 854) - GL_STUB(glTexParameterIuivEXT, 855) - GL_STUB(glBeginConditionalRenderNV, 856) - GL_STUB(glEndConditionalRenderNV, 857) - GL_STUB(glBeginTransformFeedbackEXT, 858) - GL_STUB(glBindBufferBaseEXT, 859) - GL_STUB(glBindBufferOffsetEXT, 860) - GL_STUB(glBindBufferRangeEXT, 861) - GL_STUB(glEndTransformFeedbackEXT, 862) - GL_STUB(glGetTransformFeedbackVaryingEXT, 863) - GL_STUB(glTransformFeedbackVaryingsEXT, 864) - GL_STUB(glProvokingVertexEXT, 865) - GL_STUB(gl_dispatch_stub_866, 866) - HIDDEN(gl_dispatch_stub_866) - GL_STUB(gl_dispatch_stub_867, 867) - HIDDEN(gl_dispatch_stub_867) - GL_STUB(glGetObjectParameterivAPPLE, 868) - GL_STUB(glObjectPurgeableAPPLE, 869) - GL_STUB(glObjectUnpurgeableAPPLE, 870) - GL_STUB(glActiveProgramEXT, 871) - GL_STUB(glCreateShaderProgramEXT, 872) - GL_STUB(glUseShaderProgramEXT, 873) - GL_STUB(gl_dispatch_stub_874, 874) - HIDDEN(gl_dispatch_stub_874) - GL_STUB(gl_dispatch_stub_875, 875) - HIDDEN(gl_dispatch_stub_875) - GL_STUB(gl_dispatch_stub_876, 876) - HIDDEN(gl_dispatch_stub_876) - GL_STUB(gl_dispatch_stub_877, 877) - HIDDEN(gl_dispatch_stub_877) - GL_STUB(gl_dispatch_stub_878, 878) - HIDDEN(gl_dispatch_stub_878) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879) - GL_STUB(glEGLImageTargetTexture2DOES, 880) + GL_STUB(gl_dispatch_stub_694, 694) + HIDDEN(gl_dispatch_stub_694) + GL_STUB(gl_dispatch_stub_695, 695) + HIDDEN(gl_dispatch_stub_695) + GL_STUB(gl_dispatch_stub_696, 696) + HIDDEN(gl_dispatch_stub_696) + GL_STUB(gl_dispatch_stub_697, 697) + HIDDEN(gl_dispatch_stub_697) + GL_STUB(gl_dispatch_stub_698, 698) + HIDDEN(gl_dispatch_stub_698) + GL_STUB(glAreProgramsResidentNV, 699) + GL_STUB(glBindProgramNV, 700) + GL_STUB(glDeleteProgramsNV, 701) + GL_STUB(glExecuteProgramNV, 702) + GL_STUB(glGenProgramsNV, 703) + GL_STUB(glGetProgramParameterdvNV, 704) + GL_STUB(glGetProgramParameterfvNV, 705) + GL_STUB(glGetProgramStringNV, 706) + GL_STUB(glGetProgramivNV, 707) + GL_STUB(glGetTrackMatrixivNV, 708) + GL_STUB(glGetVertexAttribPointervNV, 709) + GL_STUB(glGetVertexAttribdvNV, 710) + GL_STUB(glGetVertexAttribfvNV, 711) + GL_STUB(glGetVertexAttribivNV, 712) + GL_STUB(glIsProgramNV, 713) + GL_STUB(glLoadProgramNV, 714) + GL_STUB(glProgramParameters4dvNV, 715) + GL_STUB(glProgramParameters4fvNV, 716) + GL_STUB(glRequestResidentProgramsNV, 717) + GL_STUB(glTrackMatrixNV, 718) + GL_STUB(glVertexAttrib1dNV, 719) + GL_STUB(glVertexAttrib1dvNV, 720) + GL_STUB(glVertexAttrib1fNV, 721) + GL_STUB(glVertexAttrib1fvNV, 722) + GL_STUB(glVertexAttrib1sNV, 723) + GL_STUB(glVertexAttrib1svNV, 724) + GL_STUB(glVertexAttrib2dNV, 725) + GL_STUB(glVertexAttrib2dvNV, 726) + GL_STUB(glVertexAttrib2fNV, 727) + GL_STUB(glVertexAttrib2fvNV, 728) + GL_STUB(glVertexAttrib2sNV, 729) + GL_STUB(glVertexAttrib2svNV, 730) + GL_STUB(glVertexAttrib3dNV, 731) + GL_STUB(glVertexAttrib3dvNV, 732) + GL_STUB(glVertexAttrib3fNV, 733) + GL_STUB(glVertexAttrib3fvNV, 734) + GL_STUB(glVertexAttrib3sNV, 735) + GL_STUB(glVertexAttrib3svNV, 736) + GL_STUB(glVertexAttrib4dNV, 737) + GL_STUB(glVertexAttrib4dvNV, 738) + GL_STUB(glVertexAttrib4fNV, 739) + GL_STUB(glVertexAttrib4fvNV, 740) + GL_STUB(glVertexAttrib4sNV, 741) + GL_STUB(glVertexAttrib4svNV, 742) + GL_STUB(glVertexAttrib4ubNV, 743) + GL_STUB(glVertexAttrib4ubvNV, 744) + GL_STUB(glVertexAttribPointerNV, 745) + GL_STUB(glVertexAttribs1dvNV, 746) + GL_STUB(glVertexAttribs1fvNV, 747) + GL_STUB(glVertexAttribs1svNV, 748) + GL_STUB(glVertexAttribs2dvNV, 749) + GL_STUB(glVertexAttribs2fvNV, 750) + GL_STUB(glVertexAttribs2svNV, 751) + GL_STUB(glVertexAttribs3dvNV, 752) + GL_STUB(glVertexAttribs3fvNV, 753) + GL_STUB(glVertexAttribs3svNV, 754) + GL_STUB(glVertexAttribs4dvNV, 755) + GL_STUB(glVertexAttribs4fvNV, 756) + GL_STUB(glVertexAttribs4svNV, 757) + GL_STUB(glVertexAttribs4ubvNV, 758) + GL_STUB(glGetTexBumpParameterfvATI, 759) + GL_STUB(glGetTexBumpParameterivATI, 760) + GL_STUB(glTexBumpParameterfvATI, 761) + GL_STUB(glTexBumpParameterivATI, 762) + GL_STUB(glAlphaFragmentOp1ATI, 763) + GL_STUB(glAlphaFragmentOp2ATI, 764) + GL_STUB(glAlphaFragmentOp3ATI, 765) + GL_STUB(glBeginFragmentShaderATI, 766) + GL_STUB(glBindFragmentShaderATI, 767) + GL_STUB(glColorFragmentOp1ATI, 768) + GL_STUB(glColorFragmentOp2ATI, 769) + GL_STUB(glColorFragmentOp3ATI, 770) + GL_STUB(glDeleteFragmentShaderATI, 771) + GL_STUB(glEndFragmentShaderATI, 772) + GL_STUB(glGenFragmentShadersATI, 773) + GL_STUB(glPassTexCoordATI, 774) + GL_STUB(glSampleMapATI, 775) + GL_STUB(glSetFragmentShaderConstantATI, 776) + GL_STUB(glPointParameteriNV, 777) + GL_STUB(glPointParameterivNV, 778) + GL_STUB(gl_dispatch_stub_779, 779) + HIDDEN(gl_dispatch_stub_779) + GL_STUB(gl_dispatch_stub_780, 780) + HIDDEN(gl_dispatch_stub_780) + GL_STUB(gl_dispatch_stub_781, 781) + HIDDEN(gl_dispatch_stub_781) + GL_STUB(gl_dispatch_stub_782, 782) + HIDDEN(gl_dispatch_stub_782) + GL_STUB(gl_dispatch_stub_783, 783) + HIDDEN(gl_dispatch_stub_783) + GL_STUB(glGetProgramNamedParameterdvNV, 784) + GL_STUB(glGetProgramNamedParameterfvNV, 785) + GL_STUB(glProgramNamedParameter4dNV, 786) + GL_STUB(glProgramNamedParameter4dvNV, 787) + GL_STUB(glProgramNamedParameter4fNV, 788) + GL_STUB(glProgramNamedParameter4fvNV, 789) + GL_STUB(glPrimitiveRestartIndexNV, 790) + GL_STUB(glPrimitiveRestartNV, 791) + GL_STUB(gl_dispatch_stub_792, 792) + HIDDEN(gl_dispatch_stub_792) + GL_STUB(gl_dispatch_stub_793, 793) + HIDDEN(gl_dispatch_stub_793) + GL_STUB(glBindFramebufferEXT, 794) + GL_STUB(glBindRenderbufferEXT, 795) + GL_STUB(glCheckFramebufferStatusEXT, 796) + GL_STUB(glDeleteFramebuffersEXT, 797) + GL_STUB(glDeleteRenderbuffersEXT, 798) + GL_STUB(glFramebufferRenderbufferEXT, 799) + GL_STUB(glFramebufferTexture1DEXT, 800) + GL_STUB(glFramebufferTexture2DEXT, 801) + GL_STUB(glFramebufferTexture3DEXT, 802) + GL_STUB(glGenFramebuffersEXT, 803) + GL_STUB(glGenRenderbuffersEXT, 804) + GL_STUB(glGenerateMipmapEXT, 805) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806) + GL_STUB(glGetRenderbufferParameterivEXT, 807) + GL_STUB(glIsFramebufferEXT, 808) + GL_STUB(glIsRenderbufferEXT, 809) + GL_STUB(glRenderbufferStorageEXT, 810) + GL_STUB(gl_dispatch_stub_811, 811) + HIDDEN(gl_dispatch_stub_811) + GL_STUB(gl_dispatch_stub_812, 812) + HIDDEN(gl_dispatch_stub_812) + GL_STUB(gl_dispatch_stub_813, 813) + HIDDEN(gl_dispatch_stub_813) + GL_STUB(glBindFragDataLocationEXT, 814) + GL_STUB(glGetFragDataLocationEXT, 815) + GL_STUB(glGetUniformuivEXT, 816) + GL_STUB(glGetVertexAttribIivEXT, 817) + GL_STUB(glGetVertexAttribIuivEXT, 818) + GL_STUB(glUniform1uiEXT, 819) + GL_STUB(glUniform1uivEXT, 820) + GL_STUB(glUniform2uiEXT, 821) + GL_STUB(glUniform2uivEXT, 822) + GL_STUB(glUniform3uiEXT, 823) + GL_STUB(glUniform3uivEXT, 824) + GL_STUB(glUniform4uiEXT, 825) + GL_STUB(glUniform4uivEXT, 826) + GL_STUB(glVertexAttribI1iEXT, 827) + GL_STUB(glVertexAttribI1ivEXT, 828) + GL_STUB(glVertexAttribI1uiEXT, 829) + GL_STUB(glVertexAttribI1uivEXT, 830) + GL_STUB(glVertexAttribI2iEXT, 831) + GL_STUB(glVertexAttribI2ivEXT, 832) + GL_STUB(glVertexAttribI2uiEXT, 833) + GL_STUB(glVertexAttribI2uivEXT, 834) + GL_STUB(glVertexAttribI3iEXT, 835) + GL_STUB(glVertexAttribI3ivEXT, 836) + GL_STUB(glVertexAttribI3uiEXT, 837) + GL_STUB(glVertexAttribI3uivEXT, 838) + GL_STUB(glVertexAttribI4bvEXT, 839) + GL_STUB(glVertexAttribI4iEXT, 840) + GL_STUB(glVertexAttribI4ivEXT, 841) + GL_STUB(glVertexAttribI4svEXT, 842) + GL_STUB(glVertexAttribI4ubvEXT, 843) + GL_STUB(glVertexAttribI4uiEXT, 844) + GL_STUB(glVertexAttribI4uivEXT, 845) + GL_STUB(glVertexAttribI4usvEXT, 846) + GL_STUB(glVertexAttribIPointerEXT, 847) + GL_STUB(glFramebufferTextureLayerEXT, 848) + GL_STUB(glColorMaskIndexedEXT, 849) + GL_STUB(glDisableIndexedEXT, 850) + GL_STUB(glEnableIndexedEXT, 851) + GL_STUB(glGetBooleanIndexedvEXT, 852) + GL_STUB(glGetIntegerIndexedvEXT, 853) + GL_STUB(glIsEnabledIndexedEXT, 854) + GL_STUB(glClearColorIiEXT, 855) + GL_STUB(glClearColorIuiEXT, 856) + GL_STUB(glGetTexParameterIivEXT, 857) + GL_STUB(glGetTexParameterIuivEXT, 858) + GL_STUB(glTexParameterIivEXT, 859) + GL_STUB(glTexParameterIuivEXT, 860) + GL_STUB(glBeginConditionalRenderNV, 861) + GL_STUB(glEndConditionalRenderNV, 862) + GL_STUB(glBeginTransformFeedbackEXT, 863) + GL_STUB(glBindBufferBaseEXT, 864) + GL_STUB(glBindBufferOffsetEXT, 865) + GL_STUB(glBindBufferRangeEXT, 866) + GL_STUB(glEndTransformFeedbackEXT, 867) + GL_STUB(glGetTransformFeedbackVaryingEXT, 868) + GL_STUB(glTransformFeedbackVaryingsEXT, 869) + GL_STUB(glProvokingVertexEXT, 870) + GL_STUB(gl_dispatch_stub_871, 871) + HIDDEN(gl_dispatch_stub_871) + GL_STUB(gl_dispatch_stub_872, 872) + HIDDEN(gl_dispatch_stub_872) + GL_STUB(glGetObjectParameterivAPPLE, 873) + GL_STUB(glObjectPurgeableAPPLE, 874) + GL_STUB(glObjectUnpurgeableAPPLE, 875) + GL_STUB(glActiveProgramEXT, 876) + GL_STUB(glCreateShaderProgramEXT, 877) + GL_STUB(glUseShaderProgramEXT, 878) + GL_STUB(gl_dispatch_stub_879, 879) + HIDDEN(gl_dispatch_stub_879) + GL_STUB(gl_dispatch_stub_880, 880) + HIDDEN(gl_dispatch_stub_880) + GL_STUB(gl_dispatch_stub_881, 881) + HIDDEN(gl_dispatch_stub_881) + GL_STUB(gl_dispatch_stub_882, 882) + HIDDEN(gl_dispatch_stub_882) + GL_STUB(gl_dispatch_stub_883, 883) + HIDDEN(gl_dispatch_stub_883) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884) + GL_STUB(glEGLImageTargetTexture2DOES, 885) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |