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authorEric Anholt <[email protected]>2011-01-14 14:03:52 -0800
committerEric Anholt <[email protected]>2011-01-14 15:28:01 -0800
commit841ad6bfad27b2d8a196169b81235312a5e5f36a (patch)
tree9c371d708f2a265cf8586c5e88af5fad3351451a /src/mapi/glapi/glapi_sparc.S
parent8560cb939bda27b75baca33294754d6bf7b7bc91 (diff)
glapi: Regenerate for GL_ARB_ES2_compatibility.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S609
1 files changed, 307 insertions, 302 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index 969769a310c..b919c289084 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -795,110 +795,105 @@ gl_dispatch_functions_start:
GL_STUB(glIsTransformFeedback, 597)
GL_STUB(glPauseTransformFeedback, 598)
GL_STUB(glResumeTransformFeedback, 599)
- GL_STUB(glPolygonOffsetEXT, 600)
- GL_STUB(gl_dispatch_stub_601, 601)
- HIDDEN(gl_dispatch_stub_601)
- GL_STUB(gl_dispatch_stub_602, 602)
- HIDDEN(gl_dispatch_stub_602)
- GL_STUB(gl_dispatch_stub_603, 603)
- HIDDEN(gl_dispatch_stub_603)
- GL_STUB(gl_dispatch_stub_604, 604)
- HIDDEN(gl_dispatch_stub_604)
- GL_STUB(gl_dispatch_stub_605, 605)
- HIDDEN(gl_dispatch_stub_605)
+ GL_STUB(glClearDepthf, 600)
+ GL_STUB(glDepthRangef, 601)
+ GL_STUB(glGetShaderPrecisionFormat, 602)
+ GL_STUB(glReleaseShaderCompiler, 603)
+ GL_STUB(glShaderBinary, 604)
+ GL_STUB(glPolygonOffsetEXT, 605)
GL_STUB(gl_dispatch_stub_606, 606)
HIDDEN(gl_dispatch_stub_606)
GL_STUB(gl_dispatch_stub_607, 607)
HIDDEN(gl_dispatch_stub_607)
GL_STUB(gl_dispatch_stub_608, 608)
HIDDEN(gl_dispatch_stub_608)
- GL_STUB(glColorPointerEXT, 609)
- GL_STUB(glEdgeFlagPointerEXT, 610)
- GL_STUB(glIndexPointerEXT, 611)
- GL_STUB(glNormalPointerEXT, 612)
- GL_STUB(glTexCoordPointerEXT, 613)
- GL_STUB(glVertexPointerEXT, 614)
- GL_STUB(glPointParameterfEXT, 615)
- GL_STUB(glPointParameterfvEXT, 616)
- GL_STUB(glLockArraysEXT, 617)
- GL_STUB(glUnlockArraysEXT, 618)
- GL_STUB(glSecondaryColor3bEXT, 619)
- GL_STUB(glSecondaryColor3bvEXT, 620)
- GL_STUB(glSecondaryColor3dEXT, 621)
- GL_STUB(glSecondaryColor3dvEXT, 622)
- GL_STUB(glSecondaryColor3fEXT, 623)
- GL_STUB(glSecondaryColor3fvEXT, 624)
- GL_STUB(glSecondaryColor3iEXT, 625)
- GL_STUB(glSecondaryColor3ivEXT, 626)
- GL_STUB(glSecondaryColor3sEXT, 627)
- GL_STUB(glSecondaryColor3svEXT, 628)
- GL_STUB(glSecondaryColor3ubEXT, 629)
- GL_STUB(glSecondaryColor3ubvEXT, 630)
- GL_STUB(glSecondaryColor3uiEXT, 631)
- GL_STUB(glSecondaryColor3uivEXT, 632)
- GL_STUB(glSecondaryColor3usEXT, 633)
- GL_STUB(glSecondaryColor3usvEXT, 634)
- GL_STUB(glSecondaryColorPointerEXT, 635)
- GL_STUB(glMultiDrawArraysEXT, 636)
- GL_STUB(glMultiDrawElementsEXT, 637)
- GL_STUB(glFogCoordPointerEXT, 638)
- GL_STUB(glFogCoorddEXT, 639)
- GL_STUB(glFogCoorddvEXT, 640)
- GL_STUB(glFogCoordfEXT, 641)
- GL_STUB(glFogCoordfvEXT, 642)
- GL_STUB(gl_dispatch_stub_643, 643)
- HIDDEN(gl_dispatch_stub_643)
- GL_STUB(glBlendFuncSeparateEXT, 644)
- GL_STUB(glFlushVertexArrayRangeNV, 645)
- GL_STUB(glVertexArrayRangeNV, 646)
- GL_STUB(glCombinerInputNV, 647)
- GL_STUB(glCombinerOutputNV, 648)
- GL_STUB(glCombinerParameterfNV, 649)
- GL_STUB(glCombinerParameterfvNV, 650)
- GL_STUB(glCombinerParameteriNV, 651)
- GL_STUB(glCombinerParameterivNV, 652)
- GL_STUB(glFinalCombinerInputNV, 653)
- GL_STUB(glGetCombinerInputParameterfvNV, 654)
- GL_STUB(glGetCombinerInputParameterivNV, 655)
- GL_STUB(glGetCombinerOutputParameterfvNV, 656)
- GL_STUB(glGetCombinerOutputParameterivNV, 657)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
- GL_STUB(glResizeBuffersMESA, 660)
- GL_STUB(glWindowPos2dMESA, 661)
- GL_STUB(glWindowPos2dvMESA, 662)
- GL_STUB(glWindowPos2fMESA, 663)
- GL_STUB(glWindowPos2fvMESA, 664)
- GL_STUB(glWindowPos2iMESA, 665)
- GL_STUB(glWindowPos2ivMESA, 666)
- GL_STUB(glWindowPos2sMESA, 667)
- GL_STUB(glWindowPos2svMESA, 668)
- GL_STUB(glWindowPos3dMESA, 669)
- GL_STUB(glWindowPos3dvMESA, 670)
- GL_STUB(glWindowPos3fMESA, 671)
- GL_STUB(glWindowPos3fvMESA, 672)
- GL_STUB(glWindowPos3iMESA, 673)
- GL_STUB(glWindowPos3ivMESA, 674)
- GL_STUB(glWindowPos3sMESA, 675)
- GL_STUB(glWindowPos3svMESA, 676)
- GL_STUB(glWindowPos4dMESA, 677)
- GL_STUB(glWindowPos4dvMESA, 678)
- GL_STUB(glWindowPos4fMESA, 679)
- GL_STUB(glWindowPos4fvMESA, 680)
- GL_STUB(glWindowPos4iMESA, 681)
- GL_STUB(glWindowPos4ivMESA, 682)
- GL_STUB(glWindowPos4sMESA, 683)
- GL_STUB(glWindowPos4svMESA, 684)
- GL_STUB(gl_dispatch_stub_685, 685)
- HIDDEN(gl_dispatch_stub_685)
- GL_STUB(gl_dispatch_stub_686, 686)
- HIDDEN(gl_dispatch_stub_686)
- GL_STUB(gl_dispatch_stub_687, 687)
- HIDDEN(gl_dispatch_stub_687)
- GL_STUB(gl_dispatch_stub_688, 688)
- HIDDEN(gl_dispatch_stub_688)
- GL_STUB(gl_dispatch_stub_689, 689)
- HIDDEN(gl_dispatch_stub_689)
+ GL_STUB(gl_dispatch_stub_609, 609)
+ HIDDEN(gl_dispatch_stub_609)
+ GL_STUB(gl_dispatch_stub_610, 610)
+ HIDDEN(gl_dispatch_stub_610)
+ GL_STUB(gl_dispatch_stub_611, 611)
+ HIDDEN(gl_dispatch_stub_611)
+ GL_STUB(gl_dispatch_stub_612, 612)
+ HIDDEN(gl_dispatch_stub_612)
+ GL_STUB(gl_dispatch_stub_613, 613)
+ HIDDEN(gl_dispatch_stub_613)
+ GL_STUB(glColorPointerEXT, 614)
+ GL_STUB(glEdgeFlagPointerEXT, 615)
+ GL_STUB(glIndexPointerEXT, 616)
+ GL_STUB(glNormalPointerEXT, 617)
+ GL_STUB(glTexCoordPointerEXT, 618)
+ GL_STUB(glVertexPointerEXT, 619)
+ GL_STUB(glPointParameterfEXT, 620)
+ GL_STUB(glPointParameterfvEXT, 621)
+ GL_STUB(glLockArraysEXT, 622)
+ GL_STUB(glUnlockArraysEXT, 623)
+ GL_STUB(glSecondaryColor3bEXT, 624)
+ GL_STUB(glSecondaryColor3bvEXT, 625)
+ GL_STUB(glSecondaryColor3dEXT, 626)
+ GL_STUB(glSecondaryColor3dvEXT, 627)
+ GL_STUB(glSecondaryColor3fEXT, 628)
+ GL_STUB(glSecondaryColor3fvEXT, 629)
+ GL_STUB(glSecondaryColor3iEXT, 630)
+ GL_STUB(glSecondaryColor3ivEXT, 631)
+ GL_STUB(glSecondaryColor3sEXT, 632)
+ GL_STUB(glSecondaryColor3svEXT, 633)
+ GL_STUB(glSecondaryColor3ubEXT, 634)
+ GL_STUB(glSecondaryColor3ubvEXT, 635)
+ GL_STUB(glSecondaryColor3uiEXT, 636)
+ GL_STUB(glSecondaryColor3uivEXT, 637)
+ GL_STUB(glSecondaryColor3usEXT, 638)
+ GL_STUB(glSecondaryColor3usvEXT, 639)
+ GL_STUB(glSecondaryColorPointerEXT, 640)
+ GL_STUB(glMultiDrawArraysEXT, 641)
+ GL_STUB(glMultiDrawElementsEXT, 642)
+ GL_STUB(glFogCoordPointerEXT, 643)
+ GL_STUB(glFogCoorddEXT, 644)
+ GL_STUB(glFogCoorddvEXT, 645)
+ GL_STUB(glFogCoordfEXT, 646)
+ GL_STUB(glFogCoordfvEXT, 647)
+ GL_STUB(gl_dispatch_stub_648, 648)
+ HIDDEN(gl_dispatch_stub_648)
+ GL_STUB(glBlendFuncSeparateEXT, 649)
+ GL_STUB(glFlushVertexArrayRangeNV, 650)
+ GL_STUB(glVertexArrayRangeNV, 651)
+ GL_STUB(glCombinerInputNV, 652)
+ GL_STUB(glCombinerOutputNV, 653)
+ GL_STUB(glCombinerParameterfNV, 654)
+ GL_STUB(glCombinerParameterfvNV, 655)
+ GL_STUB(glCombinerParameteriNV, 656)
+ GL_STUB(glCombinerParameterivNV, 657)
+ GL_STUB(glFinalCombinerInputNV, 658)
+ GL_STUB(glGetCombinerInputParameterfvNV, 659)
+ GL_STUB(glGetCombinerInputParameterivNV, 660)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 661)
+ GL_STUB(glGetCombinerOutputParameterivNV, 662)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 663)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 664)
+ GL_STUB(glResizeBuffersMESA, 665)
+ GL_STUB(glWindowPos2dMESA, 666)
+ GL_STUB(glWindowPos2dvMESA, 667)
+ GL_STUB(glWindowPos2fMESA, 668)
+ GL_STUB(glWindowPos2fvMESA, 669)
+ GL_STUB(glWindowPos2iMESA, 670)
+ GL_STUB(glWindowPos2ivMESA, 671)
+ GL_STUB(glWindowPos2sMESA, 672)
+ GL_STUB(glWindowPos2svMESA, 673)
+ GL_STUB(glWindowPos3dMESA, 674)
+ GL_STUB(glWindowPos3dvMESA, 675)
+ GL_STUB(glWindowPos3fMESA, 676)
+ GL_STUB(glWindowPos3fvMESA, 677)
+ GL_STUB(glWindowPos3iMESA, 678)
+ GL_STUB(glWindowPos3ivMESA, 679)
+ GL_STUB(glWindowPos3sMESA, 680)
+ GL_STUB(glWindowPos3svMESA, 681)
+ GL_STUB(glWindowPos4dMESA, 682)
+ GL_STUB(glWindowPos4dvMESA, 683)
+ GL_STUB(glWindowPos4fMESA, 684)
+ GL_STUB(glWindowPos4fvMESA, 685)
+ GL_STUB(glWindowPos4iMESA, 686)
+ GL_STUB(glWindowPos4ivMESA, 687)
+ GL_STUB(glWindowPos4sMESA, 688)
+ GL_STUB(glWindowPos4svMESA, 689)
GL_STUB(gl_dispatch_stub_690, 690)
HIDDEN(gl_dispatch_stub_690)
GL_STUB(gl_dispatch_stub_691, 691)
@@ -907,210 +902,220 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_692)
GL_STUB(gl_dispatch_stub_693, 693)
HIDDEN(gl_dispatch_stub_693)
- GL_STUB(glAreProgramsResidentNV, 694)
- GL_STUB(glBindProgramNV, 695)
- GL_STUB(glDeleteProgramsNV, 696)
- GL_STUB(glExecuteProgramNV, 697)
- GL_STUB(glGenProgramsNV, 698)
- GL_STUB(glGetProgramParameterdvNV, 699)
- GL_STUB(glGetProgramParameterfvNV, 700)
- GL_STUB(glGetProgramStringNV, 701)
- GL_STUB(glGetProgramivNV, 702)
- GL_STUB(glGetTrackMatrixivNV, 703)
- GL_STUB(glGetVertexAttribPointervNV, 704)
- GL_STUB(glGetVertexAttribdvNV, 705)
- GL_STUB(glGetVertexAttribfvNV, 706)
- GL_STUB(glGetVertexAttribivNV, 707)
- GL_STUB(glIsProgramNV, 708)
- GL_STUB(glLoadProgramNV, 709)
- GL_STUB(glProgramParameters4dvNV, 710)
- GL_STUB(glProgramParameters4fvNV, 711)
- GL_STUB(glRequestResidentProgramsNV, 712)
- GL_STUB(glTrackMatrixNV, 713)
- GL_STUB(glVertexAttrib1dNV, 714)
- GL_STUB(glVertexAttrib1dvNV, 715)
- GL_STUB(glVertexAttrib1fNV, 716)
- GL_STUB(glVertexAttrib1fvNV, 717)
- GL_STUB(glVertexAttrib1sNV, 718)
- GL_STUB(glVertexAttrib1svNV, 719)
- GL_STUB(glVertexAttrib2dNV, 720)
- GL_STUB(glVertexAttrib2dvNV, 721)
- GL_STUB(glVertexAttrib2fNV, 722)
- GL_STUB(glVertexAttrib2fvNV, 723)
- GL_STUB(glVertexAttrib2sNV, 724)
- GL_STUB(glVertexAttrib2svNV, 725)
- GL_STUB(glVertexAttrib3dNV, 726)
- GL_STUB(glVertexAttrib3dvNV, 727)
- GL_STUB(glVertexAttrib3fNV, 728)
- GL_STUB(glVertexAttrib3fvNV, 729)
- GL_STUB(glVertexAttrib3sNV, 730)
- GL_STUB(glVertexAttrib3svNV, 731)
- GL_STUB(glVertexAttrib4dNV, 732)
- GL_STUB(glVertexAttrib4dvNV, 733)
- GL_STUB(glVertexAttrib4fNV, 734)
- GL_STUB(glVertexAttrib4fvNV, 735)
- GL_STUB(glVertexAttrib4sNV, 736)
- GL_STUB(glVertexAttrib4svNV, 737)
- GL_STUB(glVertexAttrib4ubNV, 738)
- GL_STUB(glVertexAttrib4ubvNV, 739)
- GL_STUB(glVertexAttribPointerNV, 740)
- GL_STUB(glVertexAttribs1dvNV, 741)
- GL_STUB(glVertexAttribs1fvNV, 742)
- GL_STUB(glVertexAttribs1svNV, 743)
- GL_STUB(glVertexAttribs2dvNV, 744)
- GL_STUB(glVertexAttribs2fvNV, 745)
- GL_STUB(glVertexAttribs2svNV, 746)
- GL_STUB(glVertexAttribs3dvNV, 747)
- GL_STUB(glVertexAttribs3fvNV, 748)
- GL_STUB(glVertexAttribs3svNV, 749)
- GL_STUB(glVertexAttribs4dvNV, 750)
- GL_STUB(glVertexAttribs4fvNV, 751)
- GL_STUB(glVertexAttribs4svNV, 752)
- GL_STUB(glVertexAttribs4ubvNV, 753)
- GL_STUB(glGetTexBumpParameterfvATI, 754)
- GL_STUB(glGetTexBumpParameterivATI, 755)
- GL_STUB(glTexBumpParameterfvATI, 756)
- GL_STUB(glTexBumpParameterivATI, 757)
- GL_STUB(glAlphaFragmentOp1ATI, 758)
- GL_STUB(glAlphaFragmentOp2ATI, 759)
- GL_STUB(glAlphaFragmentOp3ATI, 760)
- GL_STUB(glBeginFragmentShaderATI, 761)
- GL_STUB(glBindFragmentShaderATI, 762)
- GL_STUB(glColorFragmentOp1ATI, 763)
- GL_STUB(glColorFragmentOp2ATI, 764)
- GL_STUB(glColorFragmentOp3ATI, 765)
- GL_STUB(glDeleteFragmentShaderATI, 766)
- GL_STUB(glEndFragmentShaderATI, 767)
- GL_STUB(glGenFragmentShadersATI, 768)
- GL_STUB(glPassTexCoordATI, 769)
- GL_STUB(glSampleMapATI, 770)
- GL_STUB(glSetFragmentShaderConstantATI, 771)
- GL_STUB(glPointParameteriNV, 772)
- GL_STUB(glPointParameterivNV, 773)
- GL_STUB(gl_dispatch_stub_774, 774)
- HIDDEN(gl_dispatch_stub_774)
- GL_STUB(gl_dispatch_stub_775, 775)
- HIDDEN(gl_dispatch_stub_775)
- GL_STUB(gl_dispatch_stub_776, 776)
- HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, 777)
- HIDDEN(gl_dispatch_stub_777)
- GL_STUB(gl_dispatch_stub_778, 778)
- HIDDEN(gl_dispatch_stub_778)
- GL_STUB(glGetProgramNamedParameterdvNV, 779)
- GL_STUB(glGetProgramNamedParameterfvNV, 780)
- GL_STUB(glProgramNamedParameter4dNV, 781)
- GL_STUB(glProgramNamedParameter4dvNV, 782)
- GL_STUB(glProgramNamedParameter4fNV, 783)
- GL_STUB(glProgramNamedParameter4fvNV, 784)
- GL_STUB(glPrimitiveRestartIndexNV, 785)
- GL_STUB(glPrimitiveRestartNV, 786)
- GL_STUB(gl_dispatch_stub_787, 787)
- HIDDEN(gl_dispatch_stub_787)
- GL_STUB(gl_dispatch_stub_788, 788)
- HIDDEN(gl_dispatch_stub_788)
- GL_STUB(glBindFramebufferEXT, 789)
- GL_STUB(glBindRenderbufferEXT, 790)
- GL_STUB(glCheckFramebufferStatusEXT, 791)
- GL_STUB(glDeleteFramebuffersEXT, 792)
- GL_STUB(glDeleteRenderbuffersEXT, 793)
- GL_STUB(glFramebufferRenderbufferEXT, 794)
- GL_STUB(glFramebufferTexture1DEXT, 795)
- GL_STUB(glFramebufferTexture2DEXT, 796)
- GL_STUB(glFramebufferTexture3DEXT, 797)
- GL_STUB(glGenFramebuffersEXT, 798)
- GL_STUB(glGenRenderbuffersEXT, 799)
- GL_STUB(glGenerateMipmapEXT, 800)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
- GL_STUB(glGetRenderbufferParameterivEXT, 802)
- GL_STUB(glIsFramebufferEXT, 803)
- GL_STUB(glIsRenderbufferEXT, 804)
- GL_STUB(glRenderbufferStorageEXT, 805)
- GL_STUB(gl_dispatch_stub_806, 806)
- HIDDEN(gl_dispatch_stub_806)
- GL_STUB(gl_dispatch_stub_807, 807)
- HIDDEN(gl_dispatch_stub_807)
- GL_STUB(gl_dispatch_stub_808, 808)
- HIDDEN(gl_dispatch_stub_808)
- GL_STUB(glBindFragDataLocationEXT, 809)
- GL_STUB(glGetFragDataLocationEXT, 810)
- GL_STUB(glGetUniformuivEXT, 811)
- GL_STUB(glGetVertexAttribIivEXT, 812)
- GL_STUB(glGetVertexAttribIuivEXT, 813)
- GL_STUB(glUniform1uiEXT, 814)
- GL_STUB(glUniform1uivEXT, 815)
- GL_STUB(glUniform2uiEXT, 816)
- GL_STUB(glUniform2uivEXT, 817)
- GL_STUB(glUniform3uiEXT, 818)
- GL_STUB(glUniform3uivEXT, 819)
- GL_STUB(glUniform4uiEXT, 820)
- GL_STUB(glUniform4uivEXT, 821)
- GL_STUB(glVertexAttribI1iEXT, 822)
- GL_STUB(glVertexAttribI1ivEXT, 823)
- GL_STUB(glVertexAttribI1uiEXT, 824)
- GL_STUB(glVertexAttribI1uivEXT, 825)
- GL_STUB(glVertexAttribI2iEXT, 826)
- GL_STUB(glVertexAttribI2ivEXT, 827)
- GL_STUB(glVertexAttribI2uiEXT, 828)
- GL_STUB(glVertexAttribI2uivEXT, 829)
- GL_STUB(glVertexAttribI3iEXT, 830)
- GL_STUB(glVertexAttribI3ivEXT, 831)
- GL_STUB(glVertexAttribI3uiEXT, 832)
- GL_STUB(glVertexAttribI3uivEXT, 833)
- GL_STUB(glVertexAttribI4bvEXT, 834)
- GL_STUB(glVertexAttribI4iEXT, 835)
- GL_STUB(glVertexAttribI4ivEXT, 836)
- GL_STUB(glVertexAttribI4svEXT, 837)
- GL_STUB(glVertexAttribI4ubvEXT, 838)
- GL_STUB(glVertexAttribI4uiEXT, 839)
- GL_STUB(glVertexAttribI4uivEXT, 840)
- GL_STUB(glVertexAttribI4usvEXT, 841)
- GL_STUB(glVertexAttribIPointerEXT, 842)
- GL_STUB(glFramebufferTextureLayerEXT, 843)
- GL_STUB(glColorMaskIndexedEXT, 844)
- GL_STUB(glDisableIndexedEXT, 845)
- GL_STUB(glEnableIndexedEXT, 846)
- GL_STUB(glGetBooleanIndexedvEXT, 847)
- GL_STUB(glGetIntegerIndexedvEXT, 848)
- GL_STUB(glIsEnabledIndexedEXT, 849)
- GL_STUB(glClearColorIiEXT, 850)
- GL_STUB(glClearColorIuiEXT, 851)
- GL_STUB(glGetTexParameterIivEXT, 852)
- GL_STUB(glGetTexParameterIuivEXT, 853)
- GL_STUB(glTexParameterIivEXT, 854)
- GL_STUB(glTexParameterIuivEXT, 855)
- GL_STUB(glBeginConditionalRenderNV, 856)
- GL_STUB(glEndConditionalRenderNV, 857)
- GL_STUB(glBeginTransformFeedbackEXT, 858)
- GL_STUB(glBindBufferBaseEXT, 859)
- GL_STUB(glBindBufferOffsetEXT, 860)
- GL_STUB(glBindBufferRangeEXT, 861)
- GL_STUB(glEndTransformFeedbackEXT, 862)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
- GL_STUB(glTransformFeedbackVaryingsEXT, 864)
- GL_STUB(glProvokingVertexEXT, 865)
- GL_STUB(gl_dispatch_stub_866, 866)
- HIDDEN(gl_dispatch_stub_866)
- GL_STUB(gl_dispatch_stub_867, 867)
- HIDDEN(gl_dispatch_stub_867)
- GL_STUB(glGetObjectParameterivAPPLE, 868)
- GL_STUB(glObjectPurgeableAPPLE, 869)
- GL_STUB(glObjectUnpurgeableAPPLE, 870)
- GL_STUB(glActiveProgramEXT, 871)
- GL_STUB(glCreateShaderProgramEXT, 872)
- GL_STUB(glUseShaderProgramEXT, 873)
- GL_STUB(gl_dispatch_stub_874, 874)
- HIDDEN(gl_dispatch_stub_874)
- GL_STUB(gl_dispatch_stub_875, 875)
- HIDDEN(gl_dispatch_stub_875)
- GL_STUB(gl_dispatch_stub_876, 876)
- HIDDEN(gl_dispatch_stub_876)
- GL_STUB(gl_dispatch_stub_877, 877)
- HIDDEN(gl_dispatch_stub_877)
- GL_STUB(gl_dispatch_stub_878, 878)
- HIDDEN(gl_dispatch_stub_878)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
- GL_STUB(glEGLImageTargetTexture2DOES, 880)
+ GL_STUB(gl_dispatch_stub_694, 694)
+ HIDDEN(gl_dispatch_stub_694)
+ GL_STUB(gl_dispatch_stub_695, 695)
+ HIDDEN(gl_dispatch_stub_695)
+ GL_STUB(gl_dispatch_stub_696, 696)
+ HIDDEN(gl_dispatch_stub_696)
+ GL_STUB(gl_dispatch_stub_697, 697)
+ HIDDEN(gl_dispatch_stub_697)
+ GL_STUB(gl_dispatch_stub_698, 698)
+ HIDDEN(gl_dispatch_stub_698)
+ GL_STUB(glAreProgramsResidentNV, 699)
+ GL_STUB(glBindProgramNV, 700)
+ GL_STUB(glDeleteProgramsNV, 701)
+ GL_STUB(glExecuteProgramNV, 702)
+ GL_STUB(glGenProgramsNV, 703)
+ GL_STUB(glGetProgramParameterdvNV, 704)
+ GL_STUB(glGetProgramParameterfvNV, 705)
+ GL_STUB(glGetProgramStringNV, 706)
+ GL_STUB(glGetProgramivNV, 707)
+ GL_STUB(glGetTrackMatrixivNV, 708)
+ GL_STUB(glGetVertexAttribPointervNV, 709)
+ GL_STUB(glGetVertexAttribdvNV, 710)
+ GL_STUB(glGetVertexAttribfvNV, 711)
+ GL_STUB(glGetVertexAttribivNV, 712)
+ GL_STUB(glIsProgramNV, 713)
+ GL_STUB(glLoadProgramNV, 714)
+ GL_STUB(glProgramParameters4dvNV, 715)
+ GL_STUB(glProgramParameters4fvNV, 716)
+ GL_STUB(glRequestResidentProgramsNV, 717)
+ GL_STUB(glTrackMatrixNV, 718)
+ GL_STUB(glVertexAttrib1dNV, 719)
+ GL_STUB(glVertexAttrib1dvNV, 720)
+ GL_STUB(glVertexAttrib1fNV, 721)
+ GL_STUB(glVertexAttrib1fvNV, 722)
+ GL_STUB(glVertexAttrib1sNV, 723)
+ GL_STUB(glVertexAttrib1svNV, 724)
+ GL_STUB(glVertexAttrib2dNV, 725)
+ GL_STUB(glVertexAttrib2dvNV, 726)
+ GL_STUB(glVertexAttrib2fNV, 727)
+ GL_STUB(glVertexAttrib2fvNV, 728)
+ GL_STUB(glVertexAttrib2sNV, 729)
+ GL_STUB(glVertexAttrib2svNV, 730)
+ GL_STUB(glVertexAttrib3dNV, 731)
+ GL_STUB(glVertexAttrib3dvNV, 732)
+ GL_STUB(glVertexAttrib3fNV, 733)
+ GL_STUB(glVertexAttrib3fvNV, 734)
+ GL_STUB(glVertexAttrib3sNV, 735)
+ GL_STUB(glVertexAttrib3svNV, 736)
+ GL_STUB(glVertexAttrib4dNV, 737)
+ GL_STUB(glVertexAttrib4dvNV, 738)
+ GL_STUB(glVertexAttrib4fNV, 739)
+ GL_STUB(glVertexAttrib4fvNV, 740)
+ GL_STUB(glVertexAttrib4sNV, 741)
+ GL_STUB(glVertexAttrib4svNV, 742)
+ GL_STUB(glVertexAttrib4ubNV, 743)
+ GL_STUB(glVertexAttrib4ubvNV, 744)
+ GL_STUB(glVertexAttribPointerNV, 745)
+ GL_STUB(glVertexAttribs1dvNV, 746)
+ GL_STUB(glVertexAttribs1fvNV, 747)
+ GL_STUB(glVertexAttribs1svNV, 748)
+ GL_STUB(glVertexAttribs2dvNV, 749)
+ GL_STUB(glVertexAttribs2fvNV, 750)
+ GL_STUB(glVertexAttribs2svNV, 751)
+ GL_STUB(glVertexAttribs3dvNV, 752)
+ GL_STUB(glVertexAttribs3fvNV, 753)
+ GL_STUB(glVertexAttribs3svNV, 754)
+ GL_STUB(glVertexAttribs4dvNV, 755)
+ GL_STUB(glVertexAttribs4fvNV, 756)
+ GL_STUB(glVertexAttribs4svNV, 757)
+ GL_STUB(glVertexAttribs4ubvNV, 758)
+ GL_STUB(glGetTexBumpParameterfvATI, 759)
+ GL_STUB(glGetTexBumpParameterivATI, 760)
+ GL_STUB(glTexBumpParameterfvATI, 761)
+ GL_STUB(glTexBumpParameterivATI, 762)
+ GL_STUB(glAlphaFragmentOp1ATI, 763)
+ GL_STUB(glAlphaFragmentOp2ATI, 764)
+ GL_STUB(glAlphaFragmentOp3ATI, 765)
+ GL_STUB(glBeginFragmentShaderATI, 766)
+ GL_STUB(glBindFragmentShaderATI, 767)
+ GL_STUB(glColorFragmentOp1ATI, 768)
+ GL_STUB(glColorFragmentOp2ATI, 769)
+ GL_STUB(glColorFragmentOp3ATI, 770)
+ GL_STUB(glDeleteFragmentShaderATI, 771)
+ GL_STUB(glEndFragmentShaderATI, 772)
+ GL_STUB(glGenFragmentShadersATI, 773)
+ GL_STUB(glPassTexCoordATI, 774)
+ GL_STUB(glSampleMapATI, 775)
+ GL_STUB(glSetFragmentShaderConstantATI, 776)
+ GL_STUB(glPointParameteriNV, 777)
+ GL_STUB(glPointParameterivNV, 778)
+ GL_STUB(gl_dispatch_stub_779, 779)
+ HIDDEN(gl_dispatch_stub_779)
+ GL_STUB(gl_dispatch_stub_780, 780)
+ HIDDEN(gl_dispatch_stub_780)
+ GL_STUB(gl_dispatch_stub_781, 781)
+ HIDDEN(gl_dispatch_stub_781)
+ GL_STUB(gl_dispatch_stub_782, 782)
+ HIDDEN(gl_dispatch_stub_782)
+ GL_STUB(gl_dispatch_stub_783, 783)
+ HIDDEN(gl_dispatch_stub_783)
+ GL_STUB(glGetProgramNamedParameterdvNV, 784)
+ GL_STUB(glGetProgramNamedParameterfvNV, 785)
+ GL_STUB(glProgramNamedParameter4dNV, 786)
+ GL_STUB(glProgramNamedParameter4dvNV, 787)
+ GL_STUB(glProgramNamedParameter4fNV, 788)
+ GL_STUB(glProgramNamedParameter4fvNV, 789)
+ GL_STUB(glPrimitiveRestartIndexNV, 790)
+ GL_STUB(glPrimitiveRestartNV, 791)
+ GL_STUB(gl_dispatch_stub_792, 792)
+ HIDDEN(gl_dispatch_stub_792)
+ GL_STUB(gl_dispatch_stub_793, 793)
+ HIDDEN(gl_dispatch_stub_793)
+ GL_STUB(glBindFramebufferEXT, 794)
+ GL_STUB(glBindRenderbufferEXT, 795)
+ GL_STUB(glCheckFramebufferStatusEXT, 796)
+ GL_STUB(glDeleteFramebuffersEXT, 797)
+ GL_STUB(glDeleteRenderbuffersEXT, 798)
+ GL_STUB(glFramebufferRenderbufferEXT, 799)
+ GL_STUB(glFramebufferTexture1DEXT, 800)
+ GL_STUB(glFramebufferTexture2DEXT, 801)
+ GL_STUB(glFramebufferTexture3DEXT, 802)
+ GL_STUB(glGenFramebuffersEXT, 803)
+ GL_STUB(glGenRenderbuffersEXT, 804)
+ GL_STUB(glGenerateMipmapEXT, 805)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806)
+ GL_STUB(glGetRenderbufferParameterivEXT, 807)
+ GL_STUB(glIsFramebufferEXT, 808)
+ GL_STUB(glIsRenderbufferEXT, 809)
+ GL_STUB(glRenderbufferStorageEXT, 810)
+ GL_STUB(gl_dispatch_stub_811, 811)
+ HIDDEN(gl_dispatch_stub_811)
+ GL_STUB(gl_dispatch_stub_812, 812)
+ HIDDEN(gl_dispatch_stub_812)
+ GL_STUB(gl_dispatch_stub_813, 813)
+ HIDDEN(gl_dispatch_stub_813)
+ GL_STUB(glBindFragDataLocationEXT, 814)
+ GL_STUB(glGetFragDataLocationEXT, 815)
+ GL_STUB(glGetUniformuivEXT, 816)
+ GL_STUB(glGetVertexAttribIivEXT, 817)
+ GL_STUB(glGetVertexAttribIuivEXT, 818)
+ GL_STUB(glUniform1uiEXT, 819)
+ GL_STUB(glUniform1uivEXT, 820)
+ GL_STUB(glUniform2uiEXT, 821)
+ GL_STUB(glUniform2uivEXT, 822)
+ GL_STUB(glUniform3uiEXT, 823)
+ GL_STUB(glUniform3uivEXT, 824)
+ GL_STUB(glUniform4uiEXT, 825)
+ GL_STUB(glUniform4uivEXT, 826)
+ GL_STUB(glVertexAttribI1iEXT, 827)
+ GL_STUB(glVertexAttribI1ivEXT, 828)
+ GL_STUB(glVertexAttribI1uiEXT, 829)
+ GL_STUB(glVertexAttribI1uivEXT, 830)
+ GL_STUB(glVertexAttribI2iEXT, 831)
+ GL_STUB(glVertexAttribI2ivEXT, 832)
+ GL_STUB(glVertexAttribI2uiEXT, 833)
+ GL_STUB(glVertexAttribI2uivEXT, 834)
+ GL_STUB(glVertexAttribI3iEXT, 835)
+ GL_STUB(glVertexAttribI3ivEXT, 836)
+ GL_STUB(glVertexAttribI3uiEXT, 837)
+ GL_STUB(glVertexAttribI3uivEXT, 838)
+ GL_STUB(glVertexAttribI4bvEXT, 839)
+ GL_STUB(glVertexAttribI4iEXT, 840)
+ GL_STUB(glVertexAttribI4ivEXT, 841)
+ GL_STUB(glVertexAttribI4svEXT, 842)
+ GL_STUB(glVertexAttribI4ubvEXT, 843)
+ GL_STUB(glVertexAttribI4uiEXT, 844)
+ GL_STUB(glVertexAttribI4uivEXT, 845)
+ GL_STUB(glVertexAttribI4usvEXT, 846)
+ GL_STUB(glVertexAttribIPointerEXT, 847)
+ GL_STUB(glFramebufferTextureLayerEXT, 848)
+ GL_STUB(glColorMaskIndexedEXT, 849)
+ GL_STUB(glDisableIndexedEXT, 850)
+ GL_STUB(glEnableIndexedEXT, 851)
+ GL_STUB(glGetBooleanIndexedvEXT, 852)
+ GL_STUB(glGetIntegerIndexedvEXT, 853)
+ GL_STUB(glIsEnabledIndexedEXT, 854)
+ GL_STUB(glClearColorIiEXT, 855)
+ GL_STUB(glClearColorIuiEXT, 856)
+ GL_STUB(glGetTexParameterIivEXT, 857)
+ GL_STUB(glGetTexParameterIuivEXT, 858)
+ GL_STUB(glTexParameterIivEXT, 859)
+ GL_STUB(glTexParameterIuivEXT, 860)
+ GL_STUB(glBeginConditionalRenderNV, 861)
+ GL_STUB(glEndConditionalRenderNV, 862)
+ GL_STUB(glBeginTransformFeedbackEXT, 863)
+ GL_STUB(glBindBufferBaseEXT, 864)
+ GL_STUB(glBindBufferOffsetEXT, 865)
+ GL_STUB(glBindBufferRangeEXT, 866)
+ GL_STUB(glEndTransformFeedbackEXT, 867)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 868)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 869)
+ GL_STUB(glProvokingVertexEXT, 870)
+ GL_STUB(gl_dispatch_stub_871, 871)
+ HIDDEN(gl_dispatch_stub_871)
+ GL_STUB(gl_dispatch_stub_872, 872)
+ HIDDEN(gl_dispatch_stub_872)
+ GL_STUB(glGetObjectParameterivAPPLE, 873)
+ GL_STUB(glObjectPurgeableAPPLE, 874)
+ GL_STUB(glObjectUnpurgeableAPPLE, 875)
+ GL_STUB(glActiveProgramEXT, 876)
+ GL_STUB(glCreateShaderProgramEXT, 877)
+ GL_STUB(glUseShaderProgramEXT, 878)
+ GL_STUB(gl_dispatch_stub_879, 879)
+ HIDDEN(gl_dispatch_stub_879)
+ GL_STUB(gl_dispatch_stub_880, 880)
+ HIDDEN(gl_dispatch_stub_880)
+ GL_STUB(gl_dispatch_stub_881, 881)
+ HIDDEN(gl_dispatch_stub_881)
+ GL_STUB(gl_dispatch_stub_882, 882)
+ HIDDEN(gl_dispatch_stub_882)
+ GL_STUB(gl_dispatch_stub_883, 883)
+ HIDDEN(gl_dispatch_stub_883)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884)
+ GL_STUB(glEGLImageTargetTexture2DOES, 885)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)