diff options
author | Brian Paul <[email protected]> | 2011-04-26 14:54:41 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-04-26 14:54:41 -0600 |
commit | 6b329b9274b18c50f4177eef7ee087d50ebc1525 (patch) | |
tree | bdce359cdb3ccddf55b98778849d2be0a950464b /src/mapi/glapi/glapi_sparc.S | |
parent | 37642518b8864ce751754957b08cdb437998f4e7 (diff) |
Squashed commit of the following:
commit 864fe253b04105b7469e5f7b064dc37637b944f8
Author: Brian Paul <[email protected]>
Date: Thu Apr 21 20:13:07 2011 -0600
mesa: s/exec/disp/ in _mesa_init_histogram_dispatch()
This function isn't normally compiled (FEATURE_histogram).
commit f4bf45e2b94b582cacd19cdca873c5be627e4250
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:58 2011 -0600
mesa: hook up GL_ARB_robustness dispatch functions
...and advertise the extension.
Signed-off-by: Brian Paul <[email protected]>
commit 2b89e38e5f572dc40cebc06381ae7c5d04386998
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:58 2011 -0600
mesa: regenerated API files for GL_ARB_robustness
Signed-off-by: Brian Paul <[email protected]>
commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
glapi: add ARB_robustness xml
Signed-off-by: Brian Paul <[email protected]>
commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: implement GL_ARB_robustness functions
Signed-off-by: Brian Paul <[email protected]>
commit 938fd71f4c4742f274922d53492a7290ab8d9c9b
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add context fields for GL_ARB_robustness
Signed-off-by: Brian Paul <[email protected]>
commit 72075137bc79e65be03dac7e97b6dba93c3a86a4
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: standardize more bounds-checking error messages
Signed-off-by: Brian Paul <[email protected]>
commit 32a3fc23746db49da903fbc08afa0135af3007d2
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: standardize some bounds-checking error messages
Signed-off-by: Brian Paul <[email protected]>
commit cecbf1f4d164207de373dec0cadee2e84e1f9656
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add more bounds-checking support for client memory buffers
Signed-off-by: Brian Paul <[email protected]>
commit edc895b52383d5bd274422db56adead1d81daf5f
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add bounds-checking support for client memory buffers
Signed-off-by: Brian Paul <[email protected]>
commit 3a96ef28a538f158a219b406cd090dee70470c85
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: use is_bufferobj() helper function
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 646 |
1 files changed, 333 insertions, 313 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index f62e1258b4e..cff25f8cc4f 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -821,323 +821,343 @@ gl_dispatch_functions_start: GL_STUB(glGetShaderPrecisionFormat, 623) GL_STUB(glReleaseShaderCompiler, 624) GL_STUB(glShaderBinary, 625) - GL_STUB(glPolygonOffsetEXT, 626) - GL_STUB(gl_dispatch_stub_627, 627) - HIDDEN(gl_dispatch_stub_627) - GL_STUB(gl_dispatch_stub_628, 628) - HIDDEN(gl_dispatch_stub_628) - GL_STUB(gl_dispatch_stub_629, 629) - HIDDEN(gl_dispatch_stub_629) - GL_STUB(gl_dispatch_stub_630, 630) - HIDDEN(gl_dispatch_stub_630) - GL_STUB(gl_dispatch_stub_631, 631) - HIDDEN(gl_dispatch_stub_631) - GL_STUB(gl_dispatch_stub_632, 632) - HIDDEN(gl_dispatch_stub_632) - GL_STUB(gl_dispatch_stub_633, 633) - HIDDEN(gl_dispatch_stub_633) - GL_STUB(gl_dispatch_stub_634, 634) - HIDDEN(gl_dispatch_stub_634) - GL_STUB(glColorPointerEXT, 635) - GL_STUB(glEdgeFlagPointerEXT, 636) - GL_STUB(glIndexPointerEXT, 637) - GL_STUB(glNormalPointerEXT, 638) - GL_STUB(glTexCoordPointerEXT, 639) - GL_STUB(glVertexPointerEXT, 640) - GL_STUB(glPointParameterfEXT, 641) - GL_STUB(glPointParameterfvEXT, 642) - GL_STUB(glLockArraysEXT, 643) - GL_STUB(glUnlockArraysEXT, 644) - GL_STUB(glSecondaryColor3bEXT, 645) - GL_STUB(glSecondaryColor3bvEXT, 646) - GL_STUB(glSecondaryColor3dEXT, 647) - GL_STUB(glSecondaryColor3dvEXT, 648) - GL_STUB(glSecondaryColor3fEXT, 649) - GL_STUB(glSecondaryColor3fvEXT, 650) - GL_STUB(glSecondaryColor3iEXT, 651) - GL_STUB(glSecondaryColor3ivEXT, 652) - GL_STUB(glSecondaryColor3sEXT, 653) - GL_STUB(glSecondaryColor3svEXT, 654) - GL_STUB(glSecondaryColor3ubEXT, 655) - GL_STUB(glSecondaryColor3ubvEXT, 656) - GL_STUB(glSecondaryColor3uiEXT, 657) - GL_STUB(glSecondaryColor3uivEXT, 658) - GL_STUB(glSecondaryColor3usEXT, 659) - GL_STUB(glSecondaryColor3usvEXT, 660) - GL_STUB(glSecondaryColorPointerEXT, 661) - GL_STUB(glMultiDrawArraysEXT, 662) - GL_STUB(glMultiDrawElementsEXT, 663) - GL_STUB(glFogCoordPointerEXT, 664) - GL_STUB(glFogCoorddEXT, 665) - GL_STUB(glFogCoorddvEXT, 666) - GL_STUB(glFogCoordfEXT, 667) - GL_STUB(glFogCoordfvEXT, 668) - GL_STUB(gl_dispatch_stub_669, 669) - HIDDEN(gl_dispatch_stub_669) - GL_STUB(glBlendFuncSeparateEXT, 670) - GL_STUB(glFlushVertexArrayRangeNV, 671) - GL_STUB(glVertexArrayRangeNV, 672) - GL_STUB(glCombinerInputNV, 673) - GL_STUB(glCombinerOutputNV, 674) - GL_STUB(glCombinerParameterfNV, 675) - GL_STUB(glCombinerParameterfvNV, 676) - GL_STUB(glCombinerParameteriNV, 677) - GL_STUB(glCombinerParameterivNV, 678) - GL_STUB(glFinalCombinerInputNV, 679) - GL_STUB(glGetCombinerInputParameterfvNV, 680) - GL_STUB(glGetCombinerInputParameterivNV, 681) - GL_STUB(glGetCombinerOutputParameterfvNV, 682) - GL_STUB(glGetCombinerOutputParameterivNV, 683) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 684) - GL_STUB(glGetFinalCombinerInputParameterivNV, 685) - GL_STUB(glResizeBuffersMESA, 686) - GL_STUB(glWindowPos2dMESA, 687) - GL_STUB(glWindowPos2dvMESA, 688) - GL_STUB(glWindowPos2fMESA, 689) - GL_STUB(glWindowPos2fvMESA, 690) - GL_STUB(glWindowPos2iMESA, 691) - GL_STUB(glWindowPos2ivMESA, 692) - GL_STUB(glWindowPos2sMESA, 693) - GL_STUB(glWindowPos2svMESA, 694) - GL_STUB(glWindowPos3dMESA, 695) - GL_STUB(glWindowPos3dvMESA, 696) - GL_STUB(glWindowPos3fMESA, 697) - GL_STUB(glWindowPos3fvMESA, 698) - GL_STUB(glWindowPos3iMESA, 699) - GL_STUB(glWindowPos3ivMESA, 700) - GL_STUB(glWindowPos3sMESA, 701) - GL_STUB(glWindowPos3svMESA, 702) - GL_STUB(glWindowPos4dMESA, 703) - GL_STUB(glWindowPos4dvMESA, 704) - GL_STUB(glWindowPos4fMESA, 705) - GL_STUB(glWindowPos4fvMESA, 706) - GL_STUB(glWindowPos4iMESA, 707) - GL_STUB(glWindowPos4ivMESA, 708) - GL_STUB(glWindowPos4sMESA, 709) - GL_STUB(glWindowPos4svMESA, 710) - GL_STUB(gl_dispatch_stub_711, 711) - HIDDEN(gl_dispatch_stub_711) - GL_STUB(gl_dispatch_stub_712, 712) - HIDDEN(gl_dispatch_stub_712) - GL_STUB(gl_dispatch_stub_713, 713) - HIDDEN(gl_dispatch_stub_713) - GL_STUB(gl_dispatch_stub_714, 714) - HIDDEN(gl_dispatch_stub_714) - GL_STUB(gl_dispatch_stub_715, 715) - HIDDEN(gl_dispatch_stub_715) - GL_STUB(gl_dispatch_stub_716, 716) - HIDDEN(gl_dispatch_stub_716) - GL_STUB(gl_dispatch_stub_717, 717) - HIDDEN(gl_dispatch_stub_717) - GL_STUB(gl_dispatch_stub_718, 718) - HIDDEN(gl_dispatch_stub_718) - GL_STUB(gl_dispatch_stub_719, 719) - HIDDEN(gl_dispatch_stub_719) - GL_STUB(glAreProgramsResidentNV, 720) - GL_STUB(glBindProgramNV, 721) - GL_STUB(glDeleteProgramsNV, 722) - GL_STUB(glExecuteProgramNV, 723) - GL_STUB(glGenProgramsNV, 724) - GL_STUB(glGetProgramParameterdvNV, 725) - GL_STUB(glGetProgramParameterfvNV, 726) - GL_STUB(glGetProgramStringNV, 727) - GL_STUB(glGetProgramivNV, 728) - GL_STUB(glGetTrackMatrixivNV, 729) - GL_STUB(glGetVertexAttribPointervNV, 730) - GL_STUB(glGetVertexAttribdvNV, 731) - GL_STUB(glGetVertexAttribfvNV, 732) - GL_STUB(glGetVertexAttribivNV, 733) - GL_STUB(glIsProgramNV, 734) - GL_STUB(glLoadProgramNV, 735) - GL_STUB(glProgramParameters4dvNV, 736) - GL_STUB(glProgramParameters4fvNV, 737) - GL_STUB(glRequestResidentProgramsNV, 738) - GL_STUB(glTrackMatrixNV, 739) - GL_STUB(glVertexAttrib1dNV, 740) - GL_STUB(glVertexAttrib1dvNV, 741) - GL_STUB(glVertexAttrib1fNV, 742) - GL_STUB(glVertexAttrib1fvNV, 743) - GL_STUB(glVertexAttrib1sNV, 744) - GL_STUB(glVertexAttrib1svNV, 745) - GL_STUB(glVertexAttrib2dNV, 746) - GL_STUB(glVertexAttrib2dvNV, 747) - GL_STUB(glVertexAttrib2fNV, 748) - GL_STUB(glVertexAttrib2fvNV, 749) - GL_STUB(glVertexAttrib2sNV, 750) - GL_STUB(glVertexAttrib2svNV, 751) - GL_STUB(glVertexAttrib3dNV, 752) - GL_STUB(glVertexAttrib3dvNV, 753) - GL_STUB(glVertexAttrib3fNV, 754) - GL_STUB(glVertexAttrib3fvNV, 755) - GL_STUB(glVertexAttrib3sNV, 756) - GL_STUB(glVertexAttrib3svNV, 757) - GL_STUB(glVertexAttrib4dNV, 758) - GL_STUB(glVertexAttrib4dvNV, 759) - GL_STUB(glVertexAttrib4fNV, 760) - GL_STUB(glVertexAttrib4fvNV, 761) - GL_STUB(glVertexAttrib4sNV, 762) - GL_STUB(glVertexAttrib4svNV, 763) - GL_STUB(glVertexAttrib4ubNV, 764) - GL_STUB(glVertexAttrib4ubvNV, 765) - GL_STUB(glVertexAttribPointerNV, 766) - GL_STUB(glVertexAttribs1dvNV, 767) - GL_STUB(glVertexAttribs1fvNV, 768) - GL_STUB(glVertexAttribs1svNV, 769) - GL_STUB(glVertexAttribs2dvNV, 770) - GL_STUB(glVertexAttribs2fvNV, 771) - GL_STUB(glVertexAttribs2svNV, 772) - GL_STUB(glVertexAttribs3dvNV, 773) - GL_STUB(glVertexAttribs3fvNV, 774) - GL_STUB(glVertexAttribs3svNV, 775) - GL_STUB(glVertexAttribs4dvNV, 776) - GL_STUB(glVertexAttribs4fvNV, 777) - GL_STUB(glVertexAttribs4svNV, 778) - GL_STUB(glVertexAttribs4ubvNV, 779) - GL_STUB(glGetTexBumpParameterfvATI, 780) - GL_STUB(glGetTexBumpParameterivATI, 781) - GL_STUB(glTexBumpParameterfvATI, 782) - GL_STUB(glTexBumpParameterivATI, 783) - GL_STUB(glAlphaFragmentOp1ATI, 784) - GL_STUB(glAlphaFragmentOp2ATI, 785) - GL_STUB(glAlphaFragmentOp3ATI, 786) - GL_STUB(glBeginFragmentShaderATI, 787) - GL_STUB(glBindFragmentShaderATI, 788) - GL_STUB(glColorFragmentOp1ATI, 789) - GL_STUB(glColorFragmentOp2ATI, 790) - GL_STUB(glColorFragmentOp3ATI, 791) - GL_STUB(glDeleteFragmentShaderATI, 792) - GL_STUB(glEndFragmentShaderATI, 793) - GL_STUB(glGenFragmentShadersATI, 794) - GL_STUB(glPassTexCoordATI, 795) - GL_STUB(glSampleMapATI, 796) - GL_STUB(glSetFragmentShaderConstantATI, 797) - GL_STUB(glPointParameteriNV, 798) - GL_STUB(glPointParameterivNV, 799) - GL_STUB(gl_dispatch_stub_800, 800) - HIDDEN(gl_dispatch_stub_800) - GL_STUB(gl_dispatch_stub_801, 801) - HIDDEN(gl_dispatch_stub_801) - GL_STUB(gl_dispatch_stub_802, 802) - HIDDEN(gl_dispatch_stub_802) - GL_STUB(gl_dispatch_stub_803, 803) - HIDDEN(gl_dispatch_stub_803) - GL_STUB(gl_dispatch_stub_804, 804) - HIDDEN(gl_dispatch_stub_804) - GL_STUB(glGetProgramNamedParameterdvNV, 805) - GL_STUB(glGetProgramNamedParameterfvNV, 806) - GL_STUB(glProgramNamedParameter4dNV, 807) - GL_STUB(glProgramNamedParameter4dvNV, 808) - GL_STUB(glProgramNamedParameter4fNV, 809) - GL_STUB(glProgramNamedParameter4fvNV, 810) - GL_STUB(glPrimitiveRestartIndexNV, 811) - GL_STUB(glPrimitiveRestartNV, 812) - GL_STUB(gl_dispatch_stub_813, 813) - HIDDEN(gl_dispatch_stub_813) - GL_STUB(gl_dispatch_stub_814, 814) - HIDDEN(gl_dispatch_stub_814) - GL_STUB(glBindFramebufferEXT, 815) - GL_STUB(glBindRenderbufferEXT, 816) - GL_STUB(glCheckFramebufferStatusEXT, 817) - GL_STUB(glDeleteFramebuffersEXT, 818) - GL_STUB(glDeleteRenderbuffersEXT, 819) - GL_STUB(glFramebufferRenderbufferEXT, 820) - GL_STUB(glFramebufferTexture1DEXT, 821) - GL_STUB(glFramebufferTexture2DEXT, 822) - GL_STUB(glFramebufferTexture3DEXT, 823) - GL_STUB(glGenFramebuffersEXT, 824) - GL_STUB(glGenRenderbuffersEXT, 825) - GL_STUB(glGenerateMipmapEXT, 826) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 827) - GL_STUB(glGetRenderbufferParameterivEXT, 828) - GL_STUB(glIsFramebufferEXT, 829) - GL_STUB(glIsRenderbufferEXT, 830) - GL_STUB(glRenderbufferStorageEXT, 831) - GL_STUB(gl_dispatch_stub_832, 832) - HIDDEN(gl_dispatch_stub_832) + GL_STUB(glGetGraphicsResetStatusARB, 626) + GL_STUB(glGetnColorTableARB, 627) + GL_STUB(glGetnCompressedTexImageARB, 628) + GL_STUB(glGetnConvolutionFilterARB, 629) + GL_STUB(glGetnHistogramARB, 630) + GL_STUB(glGetnMapdvARB, 631) + GL_STUB(glGetnMapfvARB, 632) + GL_STUB(glGetnMapivARB, 633) + GL_STUB(glGetnMinmaxARB, 634) + GL_STUB(glGetnPixelMapfvARB, 635) + GL_STUB(glGetnPixelMapuivARB, 636) + GL_STUB(glGetnPixelMapusvARB, 637) + GL_STUB(glGetnPolygonStippleARB, 638) + GL_STUB(glGetnSeparableFilterARB, 639) + GL_STUB(glGetnTexImageARB, 640) + GL_STUB(glGetnUniformdvARB, 641) + GL_STUB(glGetnUniformfvARB, 642) + GL_STUB(glGetnUniformivARB, 643) + GL_STUB(glGetnUniformuivARB, 644) + GL_STUB(glReadnPixelsARB, 645) + GL_STUB(glPolygonOffsetEXT, 646) + GL_STUB(gl_dispatch_stub_647, 647) + HIDDEN(gl_dispatch_stub_647) + GL_STUB(gl_dispatch_stub_648, 648) + HIDDEN(gl_dispatch_stub_648) + GL_STUB(gl_dispatch_stub_649, 649) + HIDDEN(gl_dispatch_stub_649) + GL_STUB(gl_dispatch_stub_650, 650) + HIDDEN(gl_dispatch_stub_650) + GL_STUB(gl_dispatch_stub_651, 651) + HIDDEN(gl_dispatch_stub_651) + GL_STUB(gl_dispatch_stub_652, 652) + HIDDEN(gl_dispatch_stub_652) + GL_STUB(gl_dispatch_stub_653, 653) + HIDDEN(gl_dispatch_stub_653) + GL_STUB(gl_dispatch_stub_654, 654) + HIDDEN(gl_dispatch_stub_654) + GL_STUB(glColorPointerEXT, 655) + GL_STUB(glEdgeFlagPointerEXT, 656) + GL_STUB(glIndexPointerEXT, 657) + GL_STUB(glNormalPointerEXT, 658) + GL_STUB(glTexCoordPointerEXT, 659) + GL_STUB(glVertexPointerEXT, 660) + GL_STUB(glPointParameterfEXT, 661) + GL_STUB(glPointParameterfvEXT, 662) + GL_STUB(glLockArraysEXT, 663) + GL_STUB(glUnlockArraysEXT, 664) + GL_STUB(glSecondaryColor3bEXT, 665) + GL_STUB(glSecondaryColor3bvEXT, 666) + GL_STUB(glSecondaryColor3dEXT, 667) + GL_STUB(glSecondaryColor3dvEXT, 668) + GL_STUB(glSecondaryColor3fEXT, 669) + GL_STUB(glSecondaryColor3fvEXT, 670) + GL_STUB(glSecondaryColor3iEXT, 671) + GL_STUB(glSecondaryColor3ivEXT, 672) + GL_STUB(glSecondaryColor3sEXT, 673) + GL_STUB(glSecondaryColor3svEXT, 674) + GL_STUB(glSecondaryColor3ubEXT, 675) + GL_STUB(glSecondaryColor3ubvEXT, 676) + GL_STUB(glSecondaryColor3uiEXT, 677) + GL_STUB(glSecondaryColor3uivEXT, 678) + GL_STUB(glSecondaryColor3usEXT, 679) + GL_STUB(glSecondaryColor3usvEXT, 680) + GL_STUB(glSecondaryColorPointerEXT, 681) + GL_STUB(glMultiDrawArraysEXT, 682) + GL_STUB(glMultiDrawElementsEXT, 683) + GL_STUB(glFogCoordPointerEXT, 684) + GL_STUB(glFogCoorddEXT, 685) + GL_STUB(glFogCoorddvEXT, 686) + GL_STUB(glFogCoordfEXT, 687) + GL_STUB(glFogCoordfvEXT, 688) + GL_STUB(gl_dispatch_stub_689, 689) + HIDDEN(gl_dispatch_stub_689) + GL_STUB(glBlendFuncSeparateEXT, 690) + GL_STUB(glFlushVertexArrayRangeNV, 691) + GL_STUB(glVertexArrayRangeNV, 692) + GL_STUB(glCombinerInputNV, 693) + GL_STUB(glCombinerOutputNV, 694) + GL_STUB(glCombinerParameterfNV, 695) + GL_STUB(glCombinerParameterfvNV, 696) + GL_STUB(glCombinerParameteriNV, 697) + GL_STUB(glCombinerParameterivNV, 698) + GL_STUB(glFinalCombinerInputNV, 699) + GL_STUB(glGetCombinerInputParameterfvNV, 700) + GL_STUB(glGetCombinerInputParameterivNV, 701) + GL_STUB(glGetCombinerOutputParameterfvNV, 702) + GL_STUB(glGetCombinerOutputParameterivNV, 703) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 704) + GL_STUB(glGetFinalCombinerInputParameterivNV, 705) + GL_STUB(glResizeBuffersMESA, 706) + GL_STUB(glWindowPos2dMESA, 707) + GL_STUB(glWindowPos2dvMESA, 708) + GL_STUB(glWindowPos2fMESA, 709) + GL_STUB(glWindowPos2fvMESA, 710) + GL_STUB(glWindowPos2iMESA, 711) + GL_STUB(glWindowPos2ivMESA, 712) + GL_STUB(glWindowPos2sMESA, 713) + GL_STUB(glWindowPos2svMESA, 714) + GL_STUB(glWindowPos3dMESA, 715) + GL_STUB(glWindowPos3dvMESA, 716) + GL_STUB(glWindowPos3fMESA, 717) + GL_STUB(glWindowPos3fvMESA, 718) + GL_STUB(glWindowPos3iMESA, 719) + GL_STUB(glWindowPos3ivMESA, 720) + GL_STUB(glWindowPos3sMESA, 721) + GL_STUB(glWindowPos3svMESA, 722) + GL_STUB(glWindowPos4dMESA, 723) + GL_STUB(glWindowPos4dvMESA, 724) + GL_STUB(glWindowPos4fMESA, 725) + GL_STUB(glWindowPos4fvMESA, 726) + GL_STUB(glWindowPos4iMESA, 727) + GL_STUB(glWindowPos4ivMESA, 728) + GL_STUB(glWindowPos4sMESA, 729) + GL_STUB(glWindowPos4svMESA, 730) + GL_STUB(gl_dispatch_stub_731, 731) + HIDDEN(gl_dispatch_stub_731) + GL_STUB(gl_dispatch_stub_732, 732) + HIDDEN(gl_dispatch_stub_732) + GL_STUB(gl_dispatch_stub_733, 733) + HIDDEN(gl_dispatch_stub_733) + GL_STUB(gl_dispatch_stub_734, 734) + HIDDEN(gl_dispatch_stub_734) + GL_STUB(gl_dispatch_stub_735, 735) + HIDDEN(gl_dispatch_stub_735) + GL_STUB(gl_dispatch_stub_736, 736) + HIDDEN(gl_dispatch_stub_736) + GL_STUB(gl_dispatch_stub_737, 737) + HIDDEN(gl_dispatch_stub_737) + GL_STUB(gl_dispatch_stub_738, 738) + HIDDEN(gl_dispatch_stub_738) + GL_STUB(gl_dispatch_stub_739, 739) + HIDDEN(gl_dispatch_stub_739) + GL_STUB(glAreProgramsResidentNV, 740) + GL_STUB(glBindProgramNV, 741) + GL_STUB(glDeleteProgramsNV, 742) + GL_STUB(glExecuteProgramNV, 743) + GL_STUB(glGenProgramsNV, 744) + GL_STUB(glGetProgramParameterdvNV, 745) + GL_STUB(glGetProgramParameterfvNV, 746) + GL_STUB(glGetProgramStringNV, 747) + GL_STUB(glGetProgramivNV, 748) + GL_STUB(glGetTrackMatrixivNV, 749) + GL_STUB(glGetVertexAttribPointervNV, 750) + GL_STUB(glGetVertexAttribdvNV, 751) + GL_STUB(glGetVertexAttribfvNV, 752) + GL_STUB(glGetVertexAttribivNV, 753) + GL_STUB(glIsProgramNV, 754) + GL_STUB(glLoadProgramNV, 755) + GL_STUB(glProgramParameters4dvNV, 756) + GL_STUB(glProgramParameters4fvNV, 757) + GL_STUB(glRequestResidentProgramsNV, 758) + GL_STUB(glTrackMatrixNV, 759) + GL_STUB(glVertexAttrib1dNV, 760) + GL_STUB(glVertexAttrib1dvNV, 761) + GL_STUB(glVertexAttrib1fNV, 762) + GL_STUB(glVertexAttrib1fvNV, 763) + GL_STUB(glVertexAttrib1sNV, 764) + GL_STUB(glVertexAttrib1svNV, 765) + GL_STUB(glVertexAttrib2dNV, 766) + GL_STUB(glVertexAttrib2dvNV, 767) + GL_STUB(glVertexAttrib2fNV, 768) + GL_STUB(glVertexAttrib2fvNV, 769) + GL_STUB(glVertexAttrib2sNV, 770) + GL_STUB(glVertexAttrib2svNV, 771) + GL_STUB(glVertexAttrib3dNV, 772) + GL_STUB(glVertexAttrib3dvNV, 773) + GL_STUB(glVertexAttrib3fNV, 774) + GL_STUB(glVertexAttrib3fvNV, 775) + GL_STUB(glVertexAttrib3sNV, 776) + GL_STUB(glVertexAttrib3svNV, 777) + GL_STUB(glVertexAttrib4dNV, 778) + GL_STUB(glVertexAttrib4dvNV, 779) + GL_STUB(glVertexAttrib4fNV, 780) + GL_STUB(glVertexAttrib4fvNV, 781) + GL_STUB(glVertexAttrib4sNV, 782) + GL_STUB(glVertexAttrib4svNV, 783) + GL_STUB(glVertexAttrib4ubNV, 784) + GL_STUB(glVertexAttrib4ubvNV, 785) + GL_STUB(glVertexAttribPointerNV, 786) + GL_STUB(glVertexAttribs1dvNV, 787) + GL_STUB(glVertexAttribs1fvNV, 788) + GL_STUB(glVertexAttribs1svNV, 789) + GL_STUB(glVertexAttribs2dvNV, 790) + GL_STUB(glVertexAttribs2fvNV, 791) + GL_STUB(glVertexAttribs2svNV, 792) + GL_STUB(glVertexAttribs3dvNV, 793) + GL_STUB(glVertexAttribs3fvNV, 794) + GL_STUB(glVertexAttribs3svNV, 795) + GL_STUB(glVertexAttribs4dvNV, 796) + GL_STUB(glVertexAttribs4fvNV, 797) + GL_STUB(glVertexAttribs4svNV, 798) + GL_STUB(glVertexAttribs4ubvNV, 799) + GL_STUB(glGetTexBumpParameterfvATI, 800) + GL_STUB(glGetTexBumpParameterivATI, 801) + GL_STUB(glTexBumpParameterfvATI, 802) + GL_STUB(glTexBumpParameterivATI, 803) + GL_STUB(glAlphaFragmentOp1ATI, 804) + GL_STUB(glAlphaFragmentOp2ATI, 805) + GL_STUB(glAlphaFragmentOp3ATI, 806) + GL_STUB(glBeginFragmentShaderATI, 807) + GL_STUB(glBindFragmentShaderATI, 808) + GL_STUB(glColorFragmentOp1ATI, 809) + GL_STUB(glColorFragmentOp2ATI, 810) + GL_STUB(glColorFragmentOp3ATI, 811) + GL_STUB(glDeleteFragmentShaderATI, 812) + GL_STUB(glEndFragmentShaderATI, 813) + GL_STUB(glGenFragmentShadersATI, 814) + GL_STUB(glPassTexCoordATI, 815) + GL_STUB(glSampleMapATI, 816) + GL_STUB(glSetFragmentShaderConstantATI, 817) + GL_STUB(glPointParameteriNV, 818) + GL_STUB(glPointParameterivNV, 819) + GL_STUB(gl_dispatch_stub_820, 820) + HIDDEN(gl_dispatch_stub_820) + GL_STUB(gl_dispatch_stub_821, 821) + HIDDEN(gl_dispatch_stub_821) + GL_STUB(gl_dispatch_stub_822, 822) + HIDDEN(gl_dispatch_stub_822) + GL_STUB(gl_dispatch_stub_823, 823) + HIDDEN(gl_dispatch_stub_823) + GL_STUB(gl_dispatch_stub_824, 824) + HIDDEN(gl_dispatch_stub_824) + GL_STUB(glGetProgramNamedParameterdvNV, 825) + GL_STUB(glGetProgramNamedParameterfvNV, 826) + GL_STUB(glProgramNamedParameter4dNV, 827) + GL_STUB(glProgramNamedParameter4dvNV, 828) + GL_STUB(glProgramNamedParameter4fNV, 829) + GL_STUB(glProgramNamedParameter4fvNV, 830) + GL_STUB(glPrimitiveRestartIndexNV, 831) + GL_STUB(glPrimitiveRestartNV, 832) GL_STUB(gl_dispatch_stub_833, 833) HIDDEN(gl_dispatch_stub_833) GL_STUB(gl_dispatch_stub_834, 834) HIDDEN(gl_dispatch_stub_834) - GL_STUB(glBindFragDataLocationEXT, 835) - GL_STUB(glGetFragDataLocationEXT, 836) - GL_STUB(glGetUniformuivEXT, 837) - GL_STUB(glGetVertexAttribIivEXT, 838) - GL_STUB(glGetVertexAttribIuivEXT, 839) - GL_STUB(glUniform1uiEXT, 840) - GL_STUB(glUniform1uivEXT, 841) - GL_STUB(glUniform2uiEXT, 842) - GL_STUB(glUniform2uivEXT, 843) - GL_STUB(glUniform3uiEXT, 844) - GL_STUB(glUniform3uivEXT, 845) - GL_STUB(glUniform4uiEXT, 846) - GL_STUB(glUniform4uivEXT, 847) - GL_STUB(glVertexAttribI1iEXT, 848) - GL_STUB(glVertexAttribI1ivEXT, 849) - GL_STUB(glVertexAttribI1uiEXT, 850) - GL_STUB(glVertexAttribI1uivEXT, 851) - GL_STUB(glVertexAttribI2iEXT, 852) - GL_STUB(glVertexAttribI2ivEXT, 853) - GL_STUB(glVertexAttribI2uiEXT, 854) - GL_STUB(glVertexAttribI2uivEXT, 855) - GL_STUB(glVertexAttribI3iEXT, 856) - GL_STUB(glVertexAttribI3ivEXT, 857) - GL_STUB(glVertexAttribI3uiEXT, 858) - GL_STUB(glVertexAttribI3uivEXT, 859) - GL_STUB(glVertexAttribI4bvEXT, 860) - GL_STUB(glVertexAttribI4iEXT, 861) - GL_STUB(glVertexAttribI4ivEXT, 862) - GL_STUB(glVertexAttribI4svEXT, 863) - GL_STUB(glVertexAttribI4ubvEXT, 864) - GL_STUB(glVertexAttribI4uiEXT, 865) - GL_STUB(glVertexAttribI4uivEXT, 866) - GL_STUB(glVertexAttribI4usvEXT, 867) - GL_STUB(glVertexAttribIPointerEXT, 868) - GL_STUB(glFramebufferTextureLayerEXT, 869) - GL_STUB(glColorMaskIndexedEXT, 870) - GL_STUB(glDisableIndexedEXT, 871) - GL_STUB(glEnableIndexedEXT, 872) - GL_STUB(glGetBooleanIndexedvEXT, 873) - GL_STUB(glGetIntegerIndexedvEXT, 874) - GL_STUB(glIsEnabledIndexedEXT, 875) - GL_STUB(glClearColorIiEXT, 876) - GL_STUB(glClearColorIuiEXT, 877) - GL_STUB(glGetTexParameterIivEXT, 878) - GL_STUB(glGetTexParameterIuivEXT, 879) - GL_STUB(glTexParameterIivEXT, 880) - GL_STUB(glTexParameterIuivEXT, 881) - GL_STUB(glBeginConditionalRenderNV, 882) - GL_STUB(glEndConditionalRenderNV, 883) - GL_STUB(glBeginTransformFeedbackEXT, 884) - GL_STUB(glBindBufferBaseEXT, 885) - GL_STUB(glBindBufferOffsetEXT, 886) - GL_STUB(glBindBufferRangeEXT, 887) - GL_STUB(glEndTransformFeedbackEXT, 888) - GL_STUB(glGetTransformFeedbackVaryingEXT, 889) - GL_STUB(glTransformFeedbackVaryingsEXT, 890) - GL_STUB(glProvokingVertexEXT, 891) - GL_STUB(gl_dispatch_stub_892, 892) - HIDDEN(gl_dispatch_stub_892) - GL_STUB(gl_dispatch_stub_893, 893) - HIDDEN(gl_dispatch_stub_893) - GL_STUB(glGetObjectParameterivAPPLE, 894) - GL_STUB(glObjectPurgeableAPPLE, 895) - GL_STUB(glObjectUnpurgeableAPPLE, 896) - GL_STUB(glActiveProgramEXT, 897) - GL_STUB(glCreateShaderProgramEXT, 898) - GL_STUB(glUseShaderProgramEXT, 899) - GL_STUB(glTextureBarrierNV, 900) - GL_STUB(gl_dispatch_stub_901, 901) - HIDDEN(gl_dispatch_stub_901) - GL_STUB(gl_dispatch_stub_902, 902) - HIDDEN(gl_dispatch_stub_902) - GL_STUB(gl_dispatch_stub_903, 903) - HIDDEN(gl_dispatch_stub_903) - GL_STUB(gl_dispatch_stub_904, 904) - HIDDEN(gl_dispatch_stub_904) - GL_STUB(gl_dispatch_stub_905, 905) - HIDDEN(gl_dispatch_stub_905) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 906) - GL_STUB(glEGLImageTargetTexture2DOES, 907) + GL_STUB(glBindFramebufferEXT, 835) + GL_STUB(glBindRenderbufferEXT, 836) + GL_STUB(glCheckFramebufferStatusEXT, 837) + GL_STUB(glDeleteFramebuffersEXT, 838) + GL_STUB(glDeleteRenderbuffersEXT, 839) + GL_STUB(glFramebufferRenderbufferEXT, 840) + GL_STUB(glFramebufferTexture1DEXT, 841) + GL_STUB(glFramebufferTexture2DEXT, 842) + GL_STUB(glFramebufferTexture3DEXT, 843) + GL_STUB(glGenFramebuffersEXT, 844) + GL_STUB(glGenRenderbuffersEXT, 845) + GL_STUB(glGenerateMipmapEXT, 846) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 847) + GL_STUB(glGetRenderbufferParameterivEXT, 848) + GL_STUB(glIsFramebufferEXT, 849) + GL_STUB(glIsRenderbufferEXT, 850) + GL_STUB(glRenderbufferStorageEXT, 851) + GL_STUB(gl_dispatch_stub_852, 852) + HIDDEN(gl_dispatch_stub_852) + GL_STUB(gl_dispatch_stub_853, 853) + HIDDEN(gl_dispatch_stub_853) + GL_STUB(gl_dispatch_stub_854, 854) + HIDDEN(gl_dispatch_stub_854) + GL_STUB(glBindFragDataLocationEXT, 855) + GL_STUB(glGetFragDataLocationEXT, 856) + GL_STUB(glGetUniformuivEXT, 857) + GL_STUB(glGetVertexAttribIivEXT, 858) + GL_STUB(glGetVertexAttribIuivEXT, 859) + GL_STUB(glUniform1uiEXT, 860) + GL_STUB(glUniform1uivEXT, 861) + GL_STUB(glUniform2uiEXT, 862) + GL_STUB(glUniform2uivEXT, 863) + GL_STUB(glUniform3uiEXT, 864) + GL_STUB(glUniform3uivEXT, 865) + GL_STUB(glUniform4uiEXT, 866) + GL_STUB(glUniform4uivEXT, 867) + GL_STUB(glVertexAttribI1iEXT, 868) + GL_STUB(glVertexAttribI1ivEXT, 869) + GL_STUB(glVertexAttribI1uiEXT, 870) + GL_STUB(glVertexAttribI1uivEXT, 871) + GL_STUB(glVertexAttribI2iEXT, 872) + GL_STUB(glVertexAttribI2ivEXT, 873) + GL_STUB(glVertexAttribI2uiEXT, 874) + GL_STUB(glVertexAttribI2uivEXT, 875) + GL_STUB(glVertexAttribI3iEXT, 876) + GL_STUB(glVertexAttribI3ivEXT, 877) + GL_STUB(glVertexAttribI3uiEXT, 878) + GL_STUB(glVertexAttribI3uivEXT, 879) + GL_STUB(glVertexAttribI4bvEXT, 880) + GL_STUB(glVertexAttribI4iEXT, 881) + GL_STUB(glVertexAttribI4ivEXT, 882) + GL_STUB(glVertexAttribI4svEXT, 883) + GL_STUB(glVertexAttribI4ubvEXT, 884) + GL_STUB(glVertexAttribI4uiEXT, 885) + GL_STUB(glVertexAttribI4uivEXT, 886) + GL_STUB(glVertexAttribI4usvEXT, 887) + GL_STUB(glVertexAttribIPointerEXT, 888) + GL_STUB(glFramebufferTextureLayerEXT, 889) + GL_STUB(glColorMaskIndexedEXT, 890) + GL_STUB(glDisableIndexedEXT, 891) + GL_STUB(glEnableIndexedEXT, 892) + GL_STUB(glGetBooleanIndexedvEXT, 893) + GL_STUB(glGetIntegerIndexedvEXT, 894) + GL_STUB(glIsEnabledIndexedEXT, 895) + GL_STUB(glClearColorIiEXT, 896) + GL_STUB(glClearColorIuiEXT, 897) + GL_STUB(glGetTexParameterIivEXT, 898) + GL_STUB(glGetTexParameterIuivEXT, 899) + GL_STUB(glTexParameterIivEXT, 900) + GL_STUB(glTexParameterIuivEXT, 901) + GL_STUB(glBeginConditionalRenderNV, 902) + GL_STUB(glEndConditionalRenderNV, 903) + GL_STUB(glBeginTransformFeedbackEXT, 904) + GL_STUB(glBindBufferBaseEXT, 905) + GL_STUB(glBindBufferOffsetEXT, 906) + GL_STUB(glBindBufferRangeEXT, 907) + GL_STUB(glEndTransformFeedbackEXT, 908) + GL_STUB(glGetTransformFeedbackVaryingEXT, 909) + GL_STUB(glTransformFeedbackVaryingsEXT, 910) + GL_STUB(glProvokingVertexEXT, 911) + GL_STUB(gl_dispatch_stub_912, 912) + HIDDEN(gl_dispatch_stub_912) + GL_STUB(gl_dispatch_stub_913, 913) + HIDDEN(gl_dispatch_stub_913) + GL_STUB(glGetObjectParameterivAPPLE, 914) + GL_STUB(glObjectPurgeableAPPLE, 915) + GL_STUB(glObjectUnpurgeableAPPLE, 916) + GL_STUB(glActiveProgramEXT, 917) + GL_STUB(glCreateShaderProgramEXT, 918) + GL_STUB(glUseShaderProgramEXT, 919) + GL_STUB(glTextureBarrierNV, 920) + GL_STUB(gl_dispatch_stub_921, 921) + HIDDEN(gl_dispatch_stub_921) + GL_STUB(gl_dispatch_stub_922, 922) + HIDDEN(gl_dispatch_stub_922) + GL_STUB(gl_dispatch_stub_923, 923) + HIDDEN(gl_dispatch_stub_923) + GL_STUB(gl_dispatch_stub_924, 924) + HIDDEN(gl_dispatch_stub_924) + GL_STUB(gl_dispatch_stub_925, 925) + HIDDEN(gl_dispatch_stub_925) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 926) + GL_STUB(glEGLImageTargetTexture2DOES, 927) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |