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authorZack Rusin <[email protected]>2010-06-28 17:31:21 -0400
committerZack Rusin <[email protected]>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mapi/glapi/glapi_sparc.S
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S158
1 files changed, 84 insertions, 74 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index e9f887b78f2..c353ece567f 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -761,6 +761,9 @@ gl_dispatch_functions_start:
GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
+ GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB)
+ GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB)
+ GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB)
GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
@@ -776,23 +779,30 @@ gl_dispatch_functions_start:
GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
+ GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback)
+ GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks)
+ GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback)
+ GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks)
+ GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback)
+ GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback)
+ GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback)
GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_580, _gloffset_GetPixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_580)
- GL_STUB(gl_dispatch_stub_581, _gloffset_GetPixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_581)
- GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameterfSGIS)
- HIDDEN(gl_dispatch_stub_582)
- GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_583)
- GL_STUB(gl_dispatch_stub_584, _gloffset_PixelTexGenParameteriSGIS)
- HIDDEN(gl_dispatch_stub_584)
- GL_STUB(gl_dispatch_stub_585, _gloffset_PixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_585)
- GL_STUB(gl_dispatch_stub_586, _gloffset_SampleMaskSGIS)
- HIDDEN(gl_dispatch_stub_586)
- GL_STUB(gl_dispatch_stub_587, _gloffset_SamplePatternSGIS)
- HIDDEN(gl_dispatch_stub_587)
+ GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS)
+ HIDDEN(gl_dispatch_stub_590)
+ GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS)
+ HIDDEN(gl_dispatch_stub_591)
+ GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS)
+ HIDDEN(gl_dispatch_stub_592)
+ GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS)
+ HIDDEN(gl_dispatch_stub_593)
+ GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS)
+ HIDDEN(gl_dispatch_stub_594)
+ GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS)
+ HIDDEN(gl_dispatch_stub_595)
+ GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS)
+ HIDDEN(gl_dispatch_stub_596)
+ GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS)
+ HIDDEN(gl_dispatch_stub_597)
GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
@@ -803,10 +813,10 @@ gl_dispatch_functions_start:
GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_598, _gloffset_CullParameterdvEXT)
- HIDDEN(gl_dispatch_stub_598)
- GL_STUB(gl_dispatch_stub_599, _gloffset_CullParameterfvEXT)
- HIDDEN(gl_dispatch_stub_599)
+ GL_STUB(gl_dispatch_stub_608, _gloffset_CullParameterdvEXT)
+ HIDDEN(gl_dispatch_stub_608)
+ GL_STUB(gl_dispatch_stub_609, _gloffset_CullParameterfvEXT)
+ HIDDEN(gl_dispatch_stub_609)
GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
@@ -831,8 +841,8 @@ gl_dispatch_functions_start:
GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_624, _gloffset_PixelTexGenSGIX)
- HIDDEN(gl_dispatch_stub_624)
+ GL_STUB(gl_dispatch_stub_634, _gloffset_PixelTexGenSGIX)
+ HIDDEN(gl_dispatch_stub_634)
GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
@@ -874,24 +884,24 @@ gl_dispatch_functions_start:
GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_666, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_666)
- GL_STUB(gl_dispatch_stub_667, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_667)
- GL_STUB(gl_dispatch_stub_668, _gloffset_DeleteFencesNV)
- HIDDEN(gl_dispatch_stub_668)
- GL_STUB(gl_dispatch_stub_669, _gloffset_FinishFenceNV)
- HIDDEN(gl_dispatch_stub_669)
- GL_STUB(gl_dispatch_stub_670, _gloffset_GenFencesNV)
- HIDDEN(gl_dispatch_stub_670)
- GL_STUB(gl_dispatch_stub_671, _gloffset_GetFenceivNV)
- HIDDEN(gl_dispatch_stub_671)
- GL_STUB(gl_dispatch_stub_672, _gloffset_IsFenceNV)
- HIDDEN(gl_dispatch_stub_672)
- GL_STUB(gl_dispatch_stub_673, _gloffset_SetFenceNV)
- HIDDEN(gl_dispatch_stub_673)
- GL_STUB(gl_dispatch_stub_674, _gloffset_TestFenceNV)
- HIDDEN(gl_dispatch_stub_674)
+ GL_STUB(gl_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM)
+ HIDDEN(gl_dispatch_stub_676)
+ GL_STUB(gl_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM)
+ HIDDEN(gl_dispatch_stub_677)
+ GL_STUB(gl_dispatch_stub_678, _gloffset_DeleteFencesNV)
+ HIDDEN(gl_dispatch_stub_678)
+ GL_STUB(gl_dispatch_stub_679, _gloffset_FinishFenceNV)
+ HIDDEN(gl_dispatch_stub_679)
+ GL_STUB(gl_dispatch_stub_680, _gloffset_GenFencesNV)
+ HIDDEN(gl_dispatch_stub_680)
+ GL_STUB(gl_dispatch_stub_681, _gloffset_GetFenceivNV)
+ HIDDEN(gl_dispatch_stub_681)
+ GL_STUB(gl_dispatch_stub_682, _gloffset_IsFenceNV)
+ HIDDEN(gl_dispatch_stub_682)
+ GL_STUB(gl_dispatch_stub_683, _gloffset_SetFenceNV)
+ HIDDEN(gl_dispatch_stub_683)
+ GL_STUB(gl_dispatch_stub_684, _gloffset_TestFenceNV)
+ HIDDEN(gl_dispatch_stub_684)
GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
@@ -972,26 +982,26 @@ gl_dispatch_functions_start:
GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_755, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_755)
- GL_STUB(gl_dispatch_stub_756, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_756)
- GL_STUB(gl_dispatch_stub_757, _gloffset_DeleteVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_757)
- GL_STUB(gl_dispatch_stub_758, _gloffset_GenVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_758)
- GL_STUB(gl_dispatch_stub_759, _gloffset_IsVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_759)
+ GL_STUB(gl_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT)
+ HIDDEN(gl_dispatch_stub_765)
+ GL_STUB(gl_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_766)
+ GL_STUB(gl_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_767)
+ GL_STUB(gl_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_768)
+ GL_STUB(gl_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_769)
GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_766, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_766)
- GL_STUB(gl_dispatch_stub_767, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_767)
+ GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT)
+ HIDDEN(gl_dispatch_stub_776)
+ GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT)
+ HIDDEN(gl_dispatch_stub_777)
GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -1009,12 +1019,12 @@ gl_dispatch_functions_start:
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_785, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_785)
- GL_STUB(gl_dispatch_stub_786, _gloffset_BufferParameteriAPPLE)
- HIDDEN(gl_dispatch_stub_786)
- GL_STUB(gl_dispatch_stub_787, _gloffset_FlushMappedBufferRangeAPPLE)
- HIDDEN(gl_dispatch_stub_787)
+ GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT)
+ HIDDEN(gl_dispatch_stub_795)
+ GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE)
+ HIDDEN(gl_dispatch_stub_796)
+ GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_797)
GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT)
GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT)
@@ -1032,23 +1042,23 @@ gl_dispatch_functions_start:
GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT)
GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT)
GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_805, _gloffset_GetTexParameterPointervAPPLE)
- HIDDEN(gl_dispatch_stub_805)
- GL_STUB(gl_dispatch_stub_806, _gloffset_TextureRangeAPPLE)
- HIDDEN(gl_dispatch_stub_806)
+ GL_STUB(gl_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE)
+ HIDDEN(gl_dispatch_stub_815)
+ GL_STUB(gl_dispatch_stub_816, _gloffset_TextureRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_816)
GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE)
GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE)
GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE)
- GL_STUB(gl_dispatch_stub_810, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_810)
- GL_STUB(gl_dispatch_stub_811, _gloffset_ProgramEnvParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_811)
- GL_STUB(gl_dispatch_stub_812, _gloffset_ProgramLocalParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_812)
- GL_STUB(gl_dispatch_stub_813, _gloffset_GetQueryObjecti64vEXT)
- HIDDEN(gl_dispatch_stub_813)
- GL_STUB(gl_dispatch_stub_814, _gloffset_GetQueryObjectui64vEXT)
- HIDDEN(gl_dispatch_stub_814)
+ GL_STUB(gl_dispatch_stub_820, _gloffset_StencilFuncSeparateATI)
+ HIDDEN(gl_dispatch_stub_820)
+ GL_STUB(gl_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_821)
+ GL_STUB(gl_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_822)
+ GL_STUB(gl_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT)
+ HIDDEN(gl_dispatch_stub_823)
+ GL_STUB(gl_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT)
+ HIDDEN(gl_dispatch_stub_824)
GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES)
GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)