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authorBrian Paul <[email protected]>2015-03-13 10:20:29 -0600
committerBrian Paul <[email protected]>2015-03-18 09:01:50 -0600
commit201e36e77d6ca616f75f14d5f1c31f0062ae4366 (patch)
tree757c6cfd8dee3d9c6bac6a2c612f2da0c8299a47 /src/mapi/glapi/glapi_nop.c
parentaee26d292f165438577426f5e62a62ec2a1514c9 (diff)
mapi: add new _glapi_new_nop_table() and _glapi_set_nop_handler()
_glapi_new_nop_table() creates a new dispatch table populated with pointers to no-op functions. _glapi_set_nop_handler() is used to register a callback function which will be called from each of the no-op functions. Now we always generate a separate no-op function for each GL entrypoint. This allows us to do proper stack clean-up for Windows __stdcall and lets us report the actual function name in error messages. Before this change, for non-Windows release builds we used a single no-op function for all entrypoints. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mapi/glapi/glapi_nop.c')
-rw-r--r--src/mapi/glapi/glapi_nop.c84
1 files changed, 48 insertions, 36 deletions
diff --git a/src/mapi/glapi/glapi_nop.c b/src/mapi/glapi/glapi_nop.c
index 628276e932b..0041ed5a876 100644
--- a/src/mapi/glapi/glapi_nop.c
+++ b/src/mapi/glapi/glapi_nop.c
@@ -30,14 +30,21 @@
* This file defines a special dispatch table which is loaded with no-op
* functions.
*
- * When there's no current rendering context, calling a GL function like
- * glBegin() is a no-op. Apps should never normally do this. So as a
- * debugging aid, each of the no-op functions will emit a warning to
- * stderr if the MESA_DEBUG or LIBGL_DEBUG env var is set.
+ * Mesa can register a "no-op handler function" which will be called in
+ * the event that a no-op function is called.
+ *
+ * In the past, the dispatch table was loaded with pointers to a single
+ * no-op function. But that broke on Windows because the GL entrypoints
+ * use __stdcall convention. __stdcall means the callee cleans up the
+ * stack. So one no-op function can't properly clean up the stack. This
+ * would lead to crashes.
+ *
+ * Another benefit of unique no-op functions is we can accurately report
+ * the function's name in an error message.
*/
-
+#include <string.h>
#include "glapi/glapi_priv.h"
@@ -51,25 +58,32 @@ _glapi_set_warning_func(_glapi_proc func)
{
}
-/*
- * When GLAPIENTRY is __stdcall (i.e. Windows), the stack is popped by the
- * callee making the number/type of arguments significant.
+
+/**
+ * We'll jump though this function pointer whenever a no-op function
+ * is called.
*/
-#if defined(_WIN32) || defined(DEBUG)
+static _glapi_nop_handler_proc nop_handler = NULL;
+
+
+/**
+ * Register the no-op handler call-back function.
+ */
+void
+_glapi_set_nop_handler(_glapi_nop_handler_proc func)
+{
+ nop_handler = func;
+}
+
/**
* Called by each of the no-op GL entrypoints.
*/
-static int
-Warn(const char *func)
+static void
+nop(const char *func)
{
-#if defined(DEBUG)
- if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
- fprintf(stderr, "GL User Error: gl%s called without a rendering context\n",
- func);
- }
-#endif
- return 0;
+ if (nop_handler)
+ nop_handler(func);
}
@@ -79,7 +93,8 @@ Warn(const char *func)
static GLint
NoOpUnused(void)
{
- return Warn(" function");
+ nop("unused GL entry point");
+ return 0;
}
/*
@@ -89,31 +104,28 @@ NoOpUnused(void)
#define KEYWORD1_ALT static
#define KEYWORD2 GLAPIENTRY
#define NAME(func) NoOp##func
-#define DISPATCH(func, args, msg) Warn(#func);
-#define RETURN_DISPATCH(func, args, msg) Warn(#func); return 0
+#define DISPATCH(func, args, msg) nop(#func);
+#define RETURN_DISPATCH(func, args, msg) nop(#func); return 0
/*
* Defines for the table of no-op entry points.
*/
#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
+#define DISPATCH_TABLE_NAME __glapi_noop_table
+#define UNUSED_TABLE_NAME __unused_noop_functions
+
+#include "glapi/glapitemp.h"
-#else
-static int
-NoOpGeneric(void)
+/** Return pointer to new dispatch table filled with no-op functions */
+struct _glapi_table *
+_glapi_new_nop_table(unsigned num_entries)
{
- if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
- fprintf(stderr, "GL User Error: calling GL function without a rendering context\n");
+ struct _glapi_table *table = malloc(num_entries * sizeof(_glapi_proc));
+ if (table) {
+ memcpy(table, __glapi_noop_table,
+ num_entries * sizeof(_glapi_proc));
}
- return 0;
+ return table;
}
-
-#define TABLE_ENTRY(name) (_glapi_proc) NoOpGeneric
-
-#endif
-
-#define DISPATCH_TABLE_NAME __glapi_noop_table
-#define UNUSED_TABLE_NAME __unused_noop_functions
-
-#include "glapi/glapitemp.h"