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authorIan Romanick <[email protected]>2014-03-26 11:25:16 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commitfb615feafb848bbccbdb751f552263bd32a37d82 (patch)
treef51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/mapi/glapi/gen
parente608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff)
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mapi/glapi/gen')
-rw-r--r--src/mapi/glapi/gen/EXT_separate_shader_objects.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
index 03f90a1b164..9079363ceef 100644
--- a/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
+++ b/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
@@ -8,16 +8,16 @@
<!-- Alias of CURRENT_PROGRAM -->
<enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
- <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign">
+ <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
<param name="program" type="GLuint"/>
</function>
- <function name="ActiveProgramEXT" deprecated="3.1" offset="assign">
+ <function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="program" type="GLuint"/>
</function>
- <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign">
+ <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
<param name="string" type="const GLchar *"/>
<return type="GLuint"/>