diff options
author | Jason Ekstrand <[email protected]> | 2014-06-27 09:40:10 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2014-06-30 12:02:25 -0700 |
commit | 4000c0112a49c28793844f454278b50e00943173 (patch) | |
tree | d398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mapi/glapi/gen | |
parent | 7577cdd8300068bdf1eda426951d7141450283aa (diff) |
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mapi/glapi/gen')
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 0a486f0705f..882e66e0bbd 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -12157,22 +12157,22 @@ <size name="GetTexEnviv" mode="get"/> <size name="GetTexEnvfv" mode="get"/> </enum> - <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1"> + <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="const GLfloat *" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1"> + <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="const GLint *" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1"> + <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat *" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1"> + <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLint *" variable_param="pname"/> <glx ignore="true"/> |