diff options
author | Ian Romanick <[email protected]> | 2012-05-29 12:46:54 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-06-13 13:17:56 -0700 |
commit | 69d1851757424c530d36ae93fba462db5cf3f731 (patch) | |
tree | b813ac01b48a24be9cff6534281f2d61a4994a4a /src/mapi/glapi/gen/gl_API.xml | |
parent | 6db7cf29b5229d8cb206973c0283d56a1e025c93 (diff) |
glapi: Remove GL_NV_fence from the dispatch table
There is no GLX protocol for these functions. No open-source Linux
driver has ever supported this extension, and it seems unlikely at
this point that one ever will. There's no reason to have slots for
these functions in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index bd751052a4b..aef4d82f78c 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -11005,43 +11005,43 @@ </category> <category name="GL_NV_fence" number="222"> - <function name="DeleteFencesNV" offset="assign" static_dispatch="false"> + <function name="DeleteFencesNV"> <param name="n" type="GLsizei"/> <param name="fences" type="const GLuint *"/> <glx ignore="true"/> </function> - <function name="GenFencesNV" offset="assign" static_dispatch="false"> + <function name="GenFencesNV"> <param name="n" type="GLsizei" counter="true"/> <param name="fences" type="GLuint *" output="true" count="n"/> <glx ignore="true"/> </function> - <function name="IsFenceNV" offset="assign" static_dispatch="false"> + <function name="IsFenceNV"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="TestFenceNV" offset="assign" static_dispatch="false"> + <function name="TestFenceNV"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="GetFenceivNV" offset="assign" static_dispatch="false"> + <function name="GetFenceivNV"> <param name="fence" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="FinishFenceNV" offset="assign" static_dispatch="false"> + <function name="FinishFenceNV"> <param name="fence" type="GLuint"/> <glx ignore="true"/> </function> - <function name="SetFenceNV" offset="assign" static_dispatch="false"> + <function name="SetFenceNV"> <param name="fence" type="GLuint"/> <param name="condition" type="GLenum"/> <glx ignore="true"/> |