diff options
author | Tapani Pälli <[email protected]> | 2014-07-25 10:20:17 +0300 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-07-28 16:26:27 -0700 |
commit | 76b11d15d36db9e83b36efe469c27d68389bb627 (patch) | |
tree | aa7cb16185932777a4b8f58f93d2ddd48c45318a /src/mapi/glapi/gen/GL4x.xml | |
parent | a9528cef6b6ff4875c9d125a60b7309a2ad24766 (diff) |
glapi: add indexed blend functions (GL 4.0)
This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
Diffstat (limited to 'src/mapi/glapi/gen/GL4x.xml')
-rw-r--r-- | src/mapi/glapi/gen/GL4x.xml | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml index 8efef0b9159..848316e9eda 100644 --- a/src/mapi/glapi/gen/GL4x.xml +++ b/src/mapi/glapi/gen/GL4x.xml @@ -12,6 +12,32 @@ <function name="MinSampleShading" offset="assign"> <param name="value" type="GLfloat"/> </function> + + <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB"> + <param name="buf" type="GLuint"/> + <param name="sfactor" type="GLenum"/> + <param name="dfactor" type="GLenum"/> + </function> + + <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB"> + <param name="buf" type="GLuint"/> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + </function> + + <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB"> + <param name="buf" type="GLuint"/> + <param name="mode" type="GLenum"/> + </function> + + <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" > + <param name="buf" type="GLuint"/> + <param name="modeRGB" type="GLenum"/> + <param name="modeA" type="GLenum"/> + </function> + </category> <category name="4.3"> |