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authorIan Romanick <[email protected]>2012-05-25 12:13:23 -0700
committerIan Romanick <[email protected]>2012-06-13 11:50:26 -0700
commit2d8d85d7fbd9c77692e263463513e6aed48e561b (patch)
treee36d49940d49f61c1b90f1e2f4824e9abd0c4d99 /src/mapi/glapi/gen/GL3x.xml
parentc5071825b05ca362bdaee9be117c6598aec3f5ac (diff)
glapi: Add uniform buffer object enums
These are from OpenGL 3.1 and ARB_uniform_buffer_object. I only added them to 3.1 because that required the least work. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mapi/glapi/gen/GL3x.xml')
-rw-r--r--src/mapi/glapi/gen/GL3x.xml32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml
index b3ab24d358c..d0992c7d40a 100644
--- a/src/mapi/glapi/gen/GL3x.xml
+++ b/src/mapi/glapi/gen/GL3x.xml
@@ -476,6 +476,38 @@
<category name="3.1">
+ <enum name="UNIFORM_BUFFER" value="0x8A11"/>
+ <enum name="UNIFORM_BUFFER_BINDING" value="0x8A28"/>
+ <enum name="UNIFORM_BUFFER_START" value="0x8A29"/>
+ <enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
+ <enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
+ <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
+ <enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
+ <enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
+ <enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
+ <enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
+ <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
+ <enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
+ <enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
+ <enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
+ <enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
+ <enum name="UNIFORM_TYPE" value="0x8A37"/>
+ <enum name="UNIFORM_SIZE" value="0x8A38"/>
+ <enum name="UNIFORM_NAME_LENGTH" value="0x8A39"/>
+ <enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
+ <enum name="UNIFORM_OFFSET" value="0x8A3B"/>
+ <enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
+ <enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
+ <enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
+ <enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
+ <enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
+ <enum name="UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
+ <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
+ <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
<enum name="SAMPLER_2D_RECT" value="0x8B63"/>
<enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
<enum name="SAMPLER_BUFFER" value="0x8DC2"/>