diff options
author | Grigori Goronzy <[email protected]> | 2017-07-09 03:27:12 +0200 |
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committer | Grigori Goronzy <[email protected]> | 2017-07-14 21:20:31 +0200 |
commit | 1ad24faa116d9f8fab78ad3b81ff6a3625016e50 (patch) | |
tree | 06af96c7d8194d1578cdafff489d6075d38260ae /src/mapi/glapi/gen/GL3x.xml | |
parent | 8036198c0f2ac76309b8a5ed447e49da26a1795f (diff) |
mesa/marshal: add marshalling for glClearBuffer*
Add async marshalling/unmarshalling for all glClearBuffer variants.
These entry points are commonly used in general and Alien Isolation
specifically uses glClearBufferiv. Slightly reduces the number of
thread synchronizations with glthread in that game.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mapi/glapi/gen/GL3x.xml')
-rw-r--r-- | src/mapi/glapi/gen/GL3x.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml index 24490da7e32..7c86e8fc51a 100644 --- a/src/mapi/glapi/gen/GL3x.xml +++ b/src/mapi/glapi/gen/GL3x.xml @@ -117,13 +117,13 @@ <!-- These functions are unique to GL3 --> - <function name="ClearBufferiv" es2="3.0"> + <function name="ClearBufferiv" es2="3.0" marshal="custom"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="value" type="const GLint *"/> </function> - <function name="ClearBufferuiv" es2="3.0"> + <function name="ClearBufferuiv" es2="3.0" marshal="custom"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="value" type="const GLuint *"/> @@ -135,7 +135,7 @@ <param name="value" type="const GLfloat *"/> </function> - <function name="ClearBufferfi" es2="3.0"> + <function name="ClearBufferfi" es2="3.0" marshal="custom"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="depth" type="GLfloat"/> |