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authorPaul Berry <[email protected]>2012-04-06 12:14:28 -0700
committerPaul Berry <[email protected]>2012-04-10 11:19:05 -0700
commita27c7d80afc3160a0face4b8781bf921229bc3cc (patch)
treeaf77205abdc10893e9ddd12bfd64bdd36a236721 /src/mapi/es2api
parent272bc489762c6946e3c0314e9e035b281c567310 (diff)
i965: Stop lying about cpp and height of a stencil buffer.
When using a separate stencil buffer, i965 requires that the pitch of the buffer (in the 3DSTATE_STENCIL_BUFFER command) be specified as 2x the actual pitch. Previously this was accomplished by doubling the "cpp" and "pitch" values stored in the intel_region data structure, and halving the height. However, this was confusing, and it led to a subtle (but benign) bug: since a stencil buffer is W-tiled, its true height must be aligned to a multiple of 64; we were accidentally aligning its faux height to a multiple of 64, causing memory to be wasted. Note that for window system stencil buffers, the DDX also doubles the cpp and pitch values. To facilitate fixing this DDX server bug in the future, we fix the cpp and pitch values we receive from the X server only if cpp has the "incorrect" value of 2. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> v2: Clarify comments about the DDX.
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