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author | Kenneth Graunke <[email protected]> | 2015-05-05 20:19:04 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-10-21 14:27:52 -0700 |
commit | ac0a33666bdab6e4d9abca6ae6ee19cb03919dcc (patch) | |
tree | 5b6547267c5132b16e9f560406db51ca5577feb4 /src/mapi/es2api/.gitignore | |
parent | cb755996d91e9f44c93121f9534b0c59bb3ec201 (diff) |
i965: Make emit_urb_writes() reserve space for GS header information.
Geometry shaders have additional header data at the beginning of their
output URB entries. Shaders that use EndPrimitive() or multiple streams
have a control data header; shaders with a dynamic vertex count have an
additional vec4 slot to hold the 32-bit vertex count (and 96 bits of
padding).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mapi/es2api/.gitignore')
0 files changed, 0 insertions, 0 deletions