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authorMarek Olšák <[email protected]>2017-01-07 15:36:45 +0100
committerMarek Olšák <[email protected]>2017-01-10 01:03:32 +0100
commit230b756f865e2d6ae17ff9568c8dcb718840c7b2 (patch)
treecfa901e503668247eedb2cd9cf6f19ce62d264ac /src/mapi/es1api
parent8bc39e251bf9793b30388aeb468d9cbe8eeeacab (diff)
mesa: set GLSL 1.20 for the fixed-function fragment shader
This fixes broken depth texturing after: commit 22639a6e19f95902aef23474ad672bf489231ea7 Author: Timothy Arceri <[email protected]> Date: Mon Nov 21 00:29:29 2016 +1100 st/mesa: get Version from gl_program rather than gl_shader_program Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mapi/es1api')
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