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authorKenneth Graunke <[email protected]>2016-08-11 11:44:09 -0700
committerKenneth Graunke <[email protected]>2016-08-11 23:56:48 -0700
commit0ed316360f6879d6e5179330d30e075e29f029e1 (patch)
tree09ddbce16837cf949f85df9da6c05cfb62001fad /src/mapi/entry_x86_tsd.h
parentdffa371665fc45481f6b6686e586f9be2b36a915 (diff)
glsl: Tidy stream handling in merge_qualifier().
The previous commit fixed xfb_buffer handling, which was largely copy and pasted from the stream handling. The difference is that stream was set in input_layout_mask, so it worked. However, that's totally rubbish: stream is only valid on geometry shader outputs. Presumably this was to hack around inout. Instead, apply the solution I used in the previous fix. Really, we just need to separate shader interface and parameter qualifier handling so this isn't a mess, but this patch at least tidies it slightly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mapi/entry_x86_tsd.h')
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