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author | Kenneth Graunke <[email protected]> | 2016-08-11 11:44:09 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-08-11 23:56:48 -0700 |
commit | 0ed316360f6879d6e5179330d30e075e29f029e1 (patch) | |
tree | 09ddbce16837cf949f85df9da6c05cfb62001fad /src/mapi/entry_x86_tsd.h | |
parent | dffa371665fc45481f6b6686e586f9be2b36a915 (diff) |
glsl: Tidy stream handling in merge_qualifier().
The previous commit fixed xfb_buffer handling, which was largely copy
and pasted from the stream handling. The difference is that stream
was set in input_layout_mask, so it worked.
However, that's totally rubbish: stream is only valid on geometry shader
outputs. Presumably this was to hack around inout. Instead, apply the
solution I used in the previous fix.
Really, we just need to separate shader interface and parameter
qualifier handling so this isn't a mess, but this patch at least
tidies it slightly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mapi/entry_x86_tsd.h')
0 files changed, 0 insertions, 0 deletions