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author | Kenneth Graunke <[email protected]> | 2017-10-26 15:22:45 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-10-29 20:54:16 -0700 |
commit | 992e2cf57f5a1eaab13ea6a3b5904b8248af8c83 (patch) | |
tree | d9d9974b5d528d531c1bc62e59d7f4cdddbe0ce9 /src/mapi/entry_x86_tsd.h | |
parent | 86c68bb88618c5138a22bbbcfe6137d29f9f5f67 (diff) |
i965: Only set key->high_quality_derivatives when it matters.
This avoids recompiles for shaders that don't use explicit derivatives
when ctx->Hint.FragmentShaderDerivative == GL_NICEST.
For example, GFXBench 5 Aztec Ruins sets the GL_NICEST hint before
compiling any shaders, but none of them use dFdx() or dFdy() - only
implicit derivatives. This doesn't eliminate any recompiles, but
does eliminate one of the reasons for doing so.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mapi/entry_x86_tsd.h')
0 files changed, 0 insertions, 0 deletions