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authorIan Romanick <[email protected]>2013-12-18 14:09:58 -0800
committerIan Romanick <[email protected]>2014-01-27 14:21:42 -0700
commit88db6ad7dbe14e2f149d655cfe5b983e1a8751da (patch)
treefa6f5834c171fdbad57706bbb77cb7cb0be8c9fd /src/mapi/entry_x86_tls.h
parent3f3aafbfeeb3939cb5cf710954ccefb8bbe9cff9 (diff)
mesa: Generate the correct error for a depth format with a 3D texture
All versions of the OpenGL spec are quite clear that GL_INVALID_OPERATION should be generated. I added a quotation from the 3.3 core profile spec. Fixes the glTexImage3D subcases of ext_packed_depth_stencil-depth-stencil-texture and oes_packed_depth_stencil-depth-stencil-texture_gles2. The same subtests of oes_packed_depth_stencil-depth-stencil-texture_gles1 fail, but they fail with a different wrong error code. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mapi/entry_x86_tls.h')
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