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authorSamuel Pitoiset <[email protected]>2016-08-24 20:22:52 +0200
committerSamuel Pitoiset <[email protected]>2016-08-24 22:26:36 +0200
commita227b0a4f1354f145ff49183b687dd7541a24c86 (patch)
tree09348d253c6a885d4946d8af615e08507bfe408f /src/mapi/entry_x86-64_tls.h
parentc9c989763aa7ad636407cb33c27d586e6f559d7a (diff)
nvc0: invalidate textures/samplers on GK104+
Like Fermi, textures and samplers are aliased between 3D and compute, especially the TIC_FLUSH/TSC_FLUSH methods and we have to re-validate these resources when switching between the two pipelines. This fixes a GPU hang with Elemental (and most likely with other UE4 demos). Tested on GK107 and GM107. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> CC: <[email protected]>
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