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author | Samuel Pitoiset <[email protected]> | 2016-08-24 20:22:52 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-08-24 22:26:36 +0200 |
commit | a227b0a4f1354f145ff49183b687dd7541a24c86 (patch) | |
tree | 09348d253c6a885d4946d8af615e08507bfe408f /src/mapi/entry_x86-64_tls.h | |
parent | c9c989763aa7ad636407cb33c27d586e6f559d7a (diff) |
nvc0: invalidate textures/samplers on GK104+
Like Fermi, textures and samplers are aliased between 3D and compute,
especially the TIC_FLUSH/TSC_FLUSH methods and we have to re-validate
these resources when switching between the two pipelines.
This fixes a GPU hang with Elemental (and most likely with other UE4 demos).
Tested on GK107 and GM107.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
CC: <[email protected]>
Diffstat (limited to 'src/mapi/entry_x86-64_tls.h')
0 files changed, 0 insertions, 0 deletions