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authorErik Faye-Lund <[email protected]>2018-12-10 14:57:32 +0000
committerErik Faye-Lund <[email protected]>2018-12-12 11:44:47 +0100
commitf856f5019418909d6d6cf8122c23551af165788e (patch)
treeca1248d3922d98240a1a0f57955fc9abecc36ae6 /src/mapi/Android.mk
parent391894321161b37a3f8ae1cae4ece6c72ea38bc1 (diff)
virgl: force linear texturing support
When I made sure that half-float texture-filtering was required for ES3, I didn't realize that virgl doesn't report support for this correctly. This regressed the GLES version available on top of several drivers, including i965 from 3.2 to 2.0. This is going to need protocol changes to fix properly, so let's just restore the previous behavior by enabling floating-point filtering unconditionally for now. Signed-off-by: Erik Faye-Lund <[email protected]> Fixes: fcf9fcee3c8 "mesa/main: do not require float-texture filtering for es3" Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src/mapi/Android.mk')
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