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authorEric Anholt <[email protected]>2013-02-19 14:36:06 -0800
committerEric Anholt <[email protected]>2013-03-11 12:11:54 -0700
commitf179f419d1d0a03fad36c2b0a58e8b853bae6118 (patch)
treeecbb1cd461996b93e37fc85c7e1bb35c37e3d266 /src/mapi/Android.mk
parent4dc7e6dcbf0d9c360e257c704774c9b083511b47 (diff)
i965/fs: Improve live variables calculation performance.
We can execute way fewer instructions by doing our boolean manipulation on an "int" of bits at a time, while also reducing our working set size. Reduces compile time of L4D2's slowest shader from 4s to 1.1s (-72.4% +/- 0.2%, n=10) v2: Remove redundant masking (noted by Ken) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mapi/Android.mk')
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