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authorNicolai Hähnle <[email protected]>2017-09-22 16:59:08 +0200
committerNicolai Hähnle <[email protected]>2017-09-29 11:42:59 +0200
commit8ea7d3a5c8ea0c530d7f66a9bdd0fb12c59418bc (patch)
treecaaca0206a15599db7b710f85e5c322d0d3b5974 /src/loader
parent2703fa613b674184ad94b077ae68ad04160ba9d5 (diff)
st/glsl_to_tgsi: fix conditional assignments to packed shader outputs
Overriding the default (no-op) swizzle is clearly counter-productive, since the whole point is putting the destination register as one of the source operands so that it remains unmodified when the assignment condition is false. Fragment depth and stencil outputs are a special case due to how their source swizzles are manipulated in translate_src when compiling to TGSI. Fixes dEQP-GLES2.functional.shaders.conditionals.if.*_vertex Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
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