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authorBrian Paul <[email protected]>2015-07-22 07:42:12 -0600
committerBrian Paul <[email protected]>2015-07-23 20:19:50 -0600
commit05a44ab32832efe61a252ef4ac2d128c1101c286 (patch)
treecc159abacb9de1ee3bc582d4b3b3f3869ddee39a /src/loader
parent81e2c256e921ad4f5c13bb0d95bbe0ad232ec37c (diff)
mesa: another target fix in compressed_subtexture_target_check()
The previous fix added GL_TEXTURE_CUBE_MAP_ARRAY but we also need to support GL_TEXTURE_CUBE_MAP (via DSA). So in the end, GL_TEXTURE_3D is the only (legal) target for glCompressedTex*SubImage3D() which needs additional compression format checking. GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY and GL_TEXTURE_CUBE_MAP are basically 2D images which support all compressed formats. Reviewed-by: Roland Scheidegger <[email protected]>
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