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authorRoland Scheidegger <[email protected]>2015-03-25 03:10:10 +0100
committerRoland Scheidegger <[email protected]>2015-03-27 19:25:53 +0100
commit8dad9455ff748c543635b24908566c3b94cb93a9 (patch)
treefadf8b3b7e08a30fe37e53b4c4ea226db29ad55d /src/loader
parent787aa26cb7b48504f7770cacfc321324ecafa29a (diff)
gallivm: pass jit_context pointer through to sampling
The callbacks used for getting the dynamic texture/sampler state were using the jit_context from the generated jit function. This works just fine, however that way it's impossible to generate separate functions for texture sampling, as will be done in the next commit. Hence, pass this pointer through all interfaces so it can be passed to a separate function (technically, it would probably be possible to extract this pointer from the current function instead, but this feels hacky and would probably require some more hacks if we'd use real functions instead of inlining all shader functions at some point). There should be no difference in the generated code for now. Reviewed-by: Jose Fonseca <[email protected]>
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