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author | Samuel Pitoiset <[email protected]> | 2016-09-07 21:37:53 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-10-07 00:18:57 +0200 |
commit | 008e785f742078e17221ebea727a5a5ea7ee95ff (patch) | |
tree | 539b46df3e70ec514dd62cd4752935bf99755af1 /src/loader | |
parent | dd2bda70022d6d80aee47cea718bab43e5586fe8 (diff) |
glsl: reject compute shaders with fixed and variable local size
The ARB_compute_variable_group_size specification explains that
when a compute shader includes both a fixed and a variable local
size, a compile-time error occurs.
v2: - update formatting spec quotations (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/loader')
0 files changed, 0 insertions, 0 deletions