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authorMathias Fröhlich <[email protected]>2018-03-25 19:16:54 +0200
committerMathias Fröhlich <[email protected]>2018-03-31 06:32:12 +0200
commit4db9d83a2dd5611776577bacdbdbf483b6bea937 (patch)
tree15550207bf5e29c43ff5ac92cbb9b3313c5fa36a /src/loader
parentfca1550550793f0a1156ad795445e2242c1fea9b (diff)
i965: Push down the gl_vertex_array inputs into i965.
Let the i965 backend have its own gl_vertex_array array and basically reimplement the way _vbo_draw works. Note that brw_draw_indirect_prims calls brw_draw_prims internally and gets its update to Array._DrawArray by this way. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
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