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authorGregory Hainaut <[email protected]>2013-06-28 13:54:06 -0700
committerIan Romanick <[email protected]>2014-02-21 15:41:02 -0800
commitf4c13a890fa24ff1f998e7cac0ecc31505a29403 (patch)
treea5512875a085758f11c18f92c486f085da577a9f /src/loader
parent0f137a1d73c415dc8744d4b9e6c194232715f023 (diff)
mesa/sso: Add pipeline container/state
V1: * Extend gl_shader_state as pipeline object state * Add a new container gl_pipeline_shader_state that contains binding point of the previous object * Update mesa init/free shader state due to the extension of the attibute * Add an init/free pipeline function for the context V2: * Rename gl_shader_state to gl_pipeline_object * Rename Pipeline.PipelineObj to Pipeline.Current * Formatting improvement V3 (idr): * Split out from previous uber patch. * Remove '#if 0' debug printfs. V4 (idr): * Fix some errors in comments. Suggested by Jordan. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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