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author | Jason Ekstrand <[email protected]> | 2019-02-21 10:41:59 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-02-28 16:58:20 -0600 |
commit | e8f863e7189076d7005c4586f1512d0f87afc1d8 (patch) | |
tree | 3e53030eb9000bf0eaabf647ca6b55c82902de3c /src/loader/meson.build | |
parent | 95ae400abcda4f692fd31c9132462d904f939ec3 (diff) |
intel/compiler: Re-prefix non-logical surface opcodes with VEC4
The scalar back-end uses SHADER_OPCODE_SEND for all surface messages so
we no longer need the non-logical opcodes there. Prefix them VEC4 so
it's clear that they're only used by the vec4 back-end.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/loader/meson.build')
0 files changed, 0 insertions, 0 deletions