summaryrefslogtreecommitdiffstats
path: root/src/loader/loader_dri3_helper.c
diff options
context:
space:
mode:
authorNicholas Kazlauskas <[email protected]>2018-10-23 11:38:51 -0400
committerMichel Dänzer <[email protected]>2018-12-28 16:44:47 +0100
commit2e12fe425fe35d2c72ce0dbffa826f0098fdac2e (patch)
tree9b759b8a5a0f305a2a77835021cbe87e92f0ce67 /src/loader/loader_dri3_helper.c
parenta9c36dbf9c56b0d8b3810f7c95d44202bf79dac7 (diff)
loader/dri3: Enable adaptive_sync via _VARIABLE_REFRESH property
The DDX driver can be notified of adaptive sync suitability by flagging the application's window with the _VARIABLE_REFRESH property. This property is set on the first swap the application performs when adaptive_sync is set to true in the drirc. It's performed here instead of when the loader is initialized for two reasons: (1) The window's drawable can be missing during loader init. This can be observed during the Unigine Superposition benchmark. (2) Adaptive sync will only be enabled closer to when the application actually begins rendering. If adaptive_sync is false then the _VARIABLE_REFRESH property is deleted on loader init. The property is only managed on the glx DRI3 backend for now. This should cover most common applications and games on modern hardware. Vulkan support can be implemented in a similar manner but would likely require splitting the function out into a common helper function. Reviewed-by: Michel Dänzer <[email protected]> Signed-off-by: Nicholas Kazlauskas <[email protected]>
Diffstat (limited to 'src/loader/loader_dri3_helper.c')
-rw-r--r--src/loader/loader_dri3_helper.c48
1 files changed, 47 insertions, 1 deletions
diff --git a/src/loader/loader_dri3_helper.c b/src/loader/loader_dri3_helper.c
index 7cd6b1e8ab6..5c48da93e6a 100644
--- a/src/loader/loader_dri3_helper.c
+++ b/src/loader/loader_dri3_helper.c
@@ -101,6 +101,32 @@ get_xcb_visualtype_for_depth(struct loader_dri3_drawable *draw, int depth)
return NULL;
}
+/* Sets the adaptive sync window property state. */
+static void
+set_adaptive_sync_property(xcb_connection_t *conn, xcb_drawable_t drawable,
+ uint32_t state)
+{
+ static char const name[] = "_VARIABLE_REFRESH";
+ xcb_intern_atom_cookie_t cookie;
+ xcb_intern_atom_reply_t* reply;
+ xcb_void_cookie_t check;
+
+ cookie = xcb_intern_atom(conn, 0, sizeof(name), name);
+ reply = xcb_intern_atom_reply(conn, cookie, NULL);
+ if (reply == NULL)
+ return;
+
+ if (state)
+ check = xcb_change_property_checked(conn, XCB_PROP_MODE_REPLACE,
+ drawable, reply->atom,
+ XCB_ATOM_CARDINAL, 32, 1, &state);
+ else
+ check = xcb_delete_property_checked(conn, drawable, reply->atom);
+
+ xcb_discard_reply(conn, check.sequence);
+ free(reply);
+}
+
/* Get red channel mask for given drawable at given depth. */
static unsigned int
dri3_get_red_mask_for_depth(struct loader_dri3_drawable *draw, int depth)
@@ -331,16 +357,30 @@ loader_dri3_drawable_init(xcb_connection_t *conn,
draw->have_back = 0;
draw->have_fake_front = 0;
draw->first_init = true;
+ draw->adaptive_sync = false;
+ draw->adaptive_sync_active = false;
draw->cur_blit_source = -1;
draw->back_format = __DRI_IMAGE_FORMAT_NONE;
mtx_init(&draw->mtx, mtx_plain);
cnd_init(&draw->event_cnd);
- if (draw->ext->config)
+ if (draw->ext->config) {
+ unsigned char adaptive_sync;
+
draw->ext->config->configQueryi(draw->dri_screen,
"vblank_mode", &vblank_mode);
+ draw->ext->config->configQueryb(draw->dri_screen,
+ "adaptive_sync",
+ &adaptive_sync);
+
+ draw->adaptive_sync = adaptive_sync;
+ }
+
+ if (!draw->adaptive_sync)
+ set_adaptive_sync_property(conn, draw->drawable, false);
+
switch (vblank_mode) {
case DRI_CONF_VBLANK_NEVER:
case DRI_CONF_VBLANK_DEF_INTERVAL_0:
@@ -879,6 +919,12 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable *draw,
back = dri3_find_back_alloc(draw);
mtx_lock(&draw->mtx);
+
+ if (draw->adaptive_sync && !draw->adaptive_sync_active) {
+ set_adaptive_sync_property(draw->conn, draw->drawable, true);
+ draw->adaptive_sync_active = true;
+ }
+
if (draw->is_different_gpu && back) {
/* Update the linear buffer before presenting the pixmap */
(void) loader_dri3_blit_image(draw,