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authorJuan A. Suarez Romero <[email protected]>2017-09-14 16:21:24 +0000
committerJuan A. Suarez Romero <[email protected]>2017-09-19 18:45:56 +0200
commitc408c92d2868e44ac909dff94fb374d0d5f6be9a (patch)
tree2d3358d3972478b983044c68f7901620c6db586a /src/loader/loader_dri3_helper.c
parent1746671a76f7310d397347ab7c5db0b01706b5c2 (diff)
glsl: buffer variables can be readonly and writeonly
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following description: "A variable could be qualified as both readonly and writeonly, disallowing both read and write, but still be passed to imageSize() to have the size queried.". This is for image variable, but not for buffer variables. According to https://github.com/KhronosGroup/OpenGL-API/issues/7 Khronos intent is to allow both readonly and writeonly in buffer variables, and as such it will update the GLSL specification. This commit address this issue, and fixes: KHR-GL{43,44,45}.shader_storage_buffer_object.basic-readonly-writeonly KHR-GLES31.core.shader_storage_buffer_object.basic-readonly-writeonly v2: set correctly fields[i] memory flags (Samuel Pitoiset). Reviewed-by: Samuel Pitoiset <[email protected]>
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