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authorEmil Velikov <[email protected]>2014-01-10 23:36:16 +0000
committerEmil Velikov <[email protected]>2014-01-18 18:47:27 +0000
commit8c2e7fd8460750543367053b1be9368cc38e1d6a (patch)
tree9587b089f9e43b090a8104661a1c5e27f0769a08 /src/loader/SConscript
parent1c5e2965a0de296240dd8f5af12482164416b7f1 (diff)
loader: introduce the loader util lib
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/loader/SConscript')
-rw-r--r--src/loader/SConscript28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/loader/SConscript b/src/loader/SConscript
new file mode 100644
index 00000000000..454e3284491
--- /dev/null
+++ b/src/loader/SConscript
@@ -0,0 +1,28 @@
+Import('*')
+
+if not env['drm']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '.',
+ '#include'
+])
+
+env.PkgUseModules('DRM')
+
+if env['udev']:
+ env.PkgUseModules('UDEV')
+ env.Append(CPPDEFINES = ['HAVE_LIBUDEV'])
+
+# parse Makefile.sources
+sources = env.ParseSourceList('Makefile.sources', 'LOADER_C_FILES')
+
+libloader = env.ConvenienceLibrary(
+ target = 'libloader',
+ source = sources,
+)
+
+env.Alias('libloader', libloader)
+Export('libloader')