diff options
author | Chad Versace <[email protected]> | 2015-12-14 10:28:18 -0800 |
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committer | Chad Versace <[email protected]> | 2015-12-15 08:45:49 -0800 |
commit | f7e36f9f66248e94cc4247e2459d75f6cd32bc46 (patch) | |
tree | da4e12434ca2a02c7157a095b4aa11a72a7093ee /src/isl/isl_gen9.c | |
parent | 8224571ef80e58d0dd1f00f6ee91960ddca799fa (diff) |
isl: Move it a standalone directory
The plan all along was to eventualyl move isl out of the Vulkan
directory, because I intended i965 and anvil to share it.
A small problem I encountered when attempting to write unit tests for
isl precipitated the move. I discovered that it's easier to get isl
unit tests to build if I remove the extra, unneeded dependencies
injected by src/vulkan/Makefile.am. And the easiest way to remove those
unneeded dependencies is to move isl out of src/vulkan. (Unit tests come
in subsequent commits).
Diffstat (limited to 'src/isl/isl_gen9.c')
-rw-r--r-- | src/isl/isl_gen9.c | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/isl/isl_gen9.c b/src/isl/isl_gen9.c new file mode 100644 index 00000000000..aa290aa1c35 --- /dev/null +++ b/src/isl/isl_gen9.c @@ -0,0 +1,185 @@ +/* + * Copyright 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "isl_gen8.h" +#include "isl_gen9.h" +#include "isl_priv.h" + +/** + * Calculate the surface's subimage alignment, in units of surface samples, + * for the standard tiling formats Yf and Ys. + */ +static void +gen9_calc_std_image_alignment_sa(const struct isl_device *dev, + const struct isl_surf_init_info *restrict info, + enum isl_tiling tiling, + enum isl_msaa_layout msaa_layout, + struct isl_extent3d *align_sa) +{ + const struct isl_format_layout *fmtl = isl_format_get_layout(info->format); + + assert(isl_tiling_is_std_y(tiling)); + + const uint32_t bs = fmtl->bs; + const uint32_t is_Ys = tiling == ISL_TILING_Ys; + + switch (info->dim) { + case ISL_SURF_DIM_1D: + /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface + * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements. + */ + *align_sa = (struct isl_extent3d) { + .w = 1 << (12 - (ffs(bs) - 1) + (4 * is_Ys)), + .h = 1, + .d = 1, + }; + return; + case ISL_SURF_DIM_2D: + /* See the Skylake BSpec > Memory Views > Common Surface Formats > + * Surface Layout and Tiling > 2D Surfaces > 2D/CUBE Alignment + * Requirements. + */ + *align_sa = (struct isl_extent3d) { + .w = 1 << (6 - ((ffs(bs) - 1) / 2) + (4 * is_Ys)), + .h = 1 << (6 - ((ffs(bs) - 0) / 2) + (4 * is_Ys)), + .d = 1, + }; + + if (is_Ys) { + /* FINISHME(chadv): I don't trust this code. Untested. */ + isl_finishme("%s:%s: [SKL+] multisample TileYs", __FILE__, __func__); + + switch (msaa_layout) { + case ISL_MSAA_LAYOUT_NONE: + case ISL_MSAA_LAYOUT_INTERLEAVED: + break; + case ISL_MSAA_LAYOUT_ARRAY: + align_sa->w >>= (ffs(info->samples) - 0) / 2; + align_sa->h >>= (ffs(info->samples) - 1) / 2; + break; + } + } + return; + + case ISL_SURF_DIM_3D: + /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface + * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements. + */ + *align_sa = (struct isl_extent3d) { + .w = 1 << (4 - ((ffs(bs) + 1) / 3) + (4 * is_Ys)), + .h = 1 << (4 - ((ffs(bs) - 1) / 3) + (2 * is_Ys)), + .d = 1 << (4 - ((ffs(bs) - 0) / 3) + (2 * is_Ys)), + }; + return; + } + + unreachable("bad isl_surface_type"); +} + +void +gen9_choose_image_alignment_el(const struct isl_device *dev, + const struct isl_surf_init_info *restrict info, + enum isl_tiling tiling, + enum isl_msaa_layout msaa_layout, + struct isl_extent3d *image_align_el) +{ + /* This BSpec text provides some insight into the hardware's alignment + * requirements [Skylake BSpec > Memory Views > Common Surface Formats > + * Surface Layout and Tiling > 2D Surfaces]: + * + * An LOD must be aligned to a cache-line except for some special cases + * related to Planar YUV surfaces. In general, the cache-alignment + * restriction implies there is a minimum height for an LOD of 4 texels. + * So, LODs which are smaller than 4 high are padded. + * + * From the Skylake BSpec, RENDER_SURFACE_STATE Surface Vertical Alignment: + * + * - For Sampling Engine and Render Target Surfaces: This field + * specifies the vertical alignment requirement in elements for the + * surface. [...] An element is defined as a pixel in uncompresed + * surface formats, and as a compression block in compressed surface + * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an + * element is a sample. + * + * - This field is used for 2D, CUBE, and 3D surface alignment when Tiled + * Resource Mode is TRMODE_NONE (Tiled Resource Mode is disabled). + * This field is ignored for 1D surfaces and also when Tiled Resource + * Mode is not TRMODE_NONE (e.g. Tiled Resource Mode is enabled). + * + * See the appropriate Alignment table in the "Surface Layout and + * Tiling" section under Common Surface Formats for the table of + * alignment values for Tiled Resrouces. + * + * - For uncompressed surfaces, the units of "j" are rows of pixels on + * the physical surface. For compressed texture formats, the units of + * "j" are in compression blocks, thus each increment in "j" is equal + * to h pixels, where h is the height of the compression block in + * pixels. + * + * - Valid Values: VALIGN_4, VALIGN_8, VALIGN_16 + * + * From the Skylake BSpec, RENDER_SURFACE_STATE Surface Horizontal + * Alignment: + * + * - For uncompressed surfaces, the units of "i" are pixels on the + * physical surface. For compressed texture formats, the units of "i" + * are in compression blocks, thus each increment in "i" is equal to + * w pixels, where w is the width of the compression block in pixels. + * + * - Valid Values: HALIGN_4, HALIGN_8, HALIGN_16 + */ + + if (isl_tiling_is_std_y(tiling)) { + struct isl_extent3d image_align_sa; + gen9_calc_std_image_alignment_sa(dev, info, tiling, msaa_layout, + &image_align_sa); + + *image_align_el = isl_extent3d_sa_to_el(info->format, image_align_sa); + return; + } + + if (info->dim == ISL_SURF_DIM_1D) { + /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface + * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements. + */ + *image_align_el = isl_extent3d(64, 1, 1); + return; + } + + if (isl_format_is_compressed(info->format)) { + /* On Gen9, the meaning of RENDER_SURFACE_STATE's + * SurfaceHorizontalAlignment and SurfaceVerticalAlignment changed for + * compressed formats. They now indicate a multiple of the compression + * block. For example, if the compression mode is ETC2 then HALIGN_4 + * indicates a horizontal alignment of 16 pixels. + * + * To avoid wasting memory, choose the smallest alignment possible: + * HALIGN_4 and VALIGN_4. + */ + *image_align_el = isl_extent3d(4, 4, 1); + return; + } + + gen8_choose_image_alignment_el(dev, info, tiling, msaa_layout, + image_align_el); +} |