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authorChad Versace <[email protected]>2015-12-14 10:28:18 -0800
committerChad Versace <[email protected]>2015-12-15 08:45:49 -0800
commitf7e36f9f66248e94cc4247e2459d75f6cd32bc46 (patch)
treeda4e12434ca2a02c7157a095b4aa11a72a7093ee /src/isl/isl_gen9.c
parent8224571ef80e58d0dd1f00f6ee91960ddca799fa (diff)
isl: Move it a standalone directory
The plan all along was to eventualyl move isl out of the Vulkan directory, because I intended i965 and anvil to share it. A small problem I encountered when attempting to write unit tests for isl precipitated the move. I discovered that it's easier to get isl unit tests to build if I remove the extra, unneeded dependencies injected by src/vulkan/Makefile.am. And the easiest way to remove those unneeded dependencies is to move isl out of src/vulkan. (Unit tests come in subsequent commits).
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+/*
+ * Copyright 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "isl_gen8.h"
+#include "isl_gen9.h"
+#include "isl_priv.h"
+
+/**
+ * Calculate the surface's subimage alignment, in units of surface samples,
+ * for the standard tiling formats Yf and Ys.
+ */
+static void
+gen9_calc_std_image_alignment_sa(const struct isl_device *dev,
+ const struct isl_surf_init_info *restrict info,
+ enum isl_tiling tiling,
+ enum isl_msaa_layout msaa_layout,
+ struct isl_extent3d *align_sa)
+{
+ const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
+
+ assert(isl_tiling_is_std_y(tiling));
+
+ const uint32_t bs = fmtl->bs;
+ const uint32_t is_Ys = tiling == ISL_TILING_Ys;
+
+ switch (info->dim) {
+ case ISL_SURF_DIM_1D:
+ /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface
+ * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements.
+ */
+ *align_sa = (struct isl_extent3d) {
+ .w = 1 << (12 - (ffs(bs) - 1) + (4 * is_Ys)),
+ .h = 1,
+ .d = 1,
+ };
+ return;
+ case ISL_SURF_DIM_2D:
+ /* See the Skylake BSpec > Memory Views > Common Surface Formats >
+ * Surface Layout and Tiling > 2D Surfaces > 2D/CUBE Alignment
+ * Requirements.
+ */
+ *align_sa = (struct isl_extent3d) {
+ .w = 1 << (6 - ((ffs(bs) - 1) / 2) + (4 * is_Ys)),
+ .h = 1 << (6 - ((ffs(bs) - 0) / 2) + (4 * is_Ys)),
+ .d = 1,
+ };
+
+ if (is_Ys) {
+ /* FINISHME(chadv): I don't trust this code. Untested. */
+ isl_finishme("%s:%s: [SKL+] multisample TileYs", __FILE__, __func__);
+
+ switch (msaa_layout) {
+ case ISL_MSAA_LAYOUT_NONE:
+ case ISL_MSAA_LAYOUT_INTERLEAVED:
+ break;
+ case ISL_MSAA_LAYOUT_ARRAY:
+ align_sa->w >>= (ffs(info->samples) - 0) / 2;
+ align_sa->h >>= (ffs(info->samples) - 1) / 2;
+ break;
+ }
+ }
+ return;
+
+ case ISL_SURF_DIM_3D:
+ /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface
+ * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements.
+ */
+ *align_sa = (struct isl_extent3d) {
+ .w = 1 << (4 - ((ffs(bs) + 1) / 3) + (4 * is_Ys)),
+ .h = 1 << (4 - ((ffs(bs) - 1) / 3) + (2 * is_Ys)),
+ .d = 1 << (4 - ((ffs(bs) - 0) / 3) + (2 * is_Ys)),
+ };
+ return;
+ }
+
+ unreachable("bad isl_surface_type");
+}
+
+void
+gen9_choose_image_alignment_el(const struct isl_device *dev,
+ const struct isl_surf_init_info *restrict info,
+ enum isl_tiling tiling,
+ enum isl_msaa_layout msaa_layout,
+ struct isl_extent3d *image_align_el)
+{
+ /* This BSpec text provides some insight into the hardware's alignment
+ * requirements [Skylake BSpec > Memory Views > Common Surface Formats >
+ * Surface Layout and Tiling > 2D Surfaces]:
+ *
+ * An LOD must be aligned to a cache-line except for some special cases
+ * related to Planar YUV surfaces. In general, the cache-alignment
+ * restriction implies there is a minimum height for an LOD of 4 texels.
+ * So, LODs which are smaller than 4 high are padded.
+ *
+ * From the Skylake BSpec, RENDER_SURFACE_STATE Surface Vertical Alignment:
+ *
+ * - For Sampling Engine and Render Target Surfaces: This field
+ * specifies the vertical alignment requirement in elements for the
+ * surface. [...] An element is defined as a pixel in uncompresed
+ * surface formats, and as a compression block in compressed surface
+ * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
+ * element is a sample.
+ *
+ * - This field is used for 2D, CUBE, and 3D surface alignment when Tiled
+ * Resource Mode is TRMODE_NONE (Tiled Resource Mode is disabled).
+ * This field is ignored for 1D surfaces and also when Tiled Resource
+ * Mode is not TRMODE_NONE (e.g. Tiled Resource Mode is enabled).
+ *
+ * See the appropriate Alignment table in the "Surface Layout and
+ * Tiling" section under Common Surface Formats for the table of
+ * alignment values for Tiled Resrouces.
+ *
+ * - For uncompressed surfaces, the units of "j" are rows of pixels on
+ * the physical surface. For compressed texture formats, the units of
+ * "j" are in compression blocks, thus each increment in "j" is equal
+ * to h pixels, where h is the height of the compression block in
+ * pixels.
+ *
+ * - Valid Values: VALIGN_4, VALIGN_8, VALIGN_16
+ *
+ * From the Skylake BSpec, RENDER_SURFACE_STATE Surface Horizontal
+ * Alignment:
+ *
+ * - For uncompressed surfaces, the units of "i" are pixels on the
+ * physical surface. For compressed texture formats, the units of "i"
+ * are in compression blocks, thus each increment in "i" is equal to
+ * w pixels, where w is the width of the compression block in pixels.
+ *
+ * - Valid Values: HALIGN_4, HALIGN_8, HALIGN_16
+ */
+
+ if (isl_tiling_is_std_y(tiling)) {
+ struct isl_extent3d image_align_sa;
+ gen9_calc_std_image_alignment_sa(dev, info, tiling, msaa_layout,
+ &image_align_sa);
+
+ *image_align_el = isl_extent3d_sa_to_el(info->format, image_align_sa);
+ return;
+ }
+
+ if (info->dim == ISL_SURF_DIM_1D) {
+ /* See the Skylake BSpec > Memory Views > Common Surface Formats > Surface
+ * Layout and Tiling > 1D Surfaces > 1D Alignment Requirements.
+ */
+ *image_align_el = isl_extent3d(64, 1, 1);
+ return;
+ }
+
+ if (isl_format_is_compressed(info->format)) {
+ /* On Gen9, the meaning of RENDER_SURFACE_STATE's
+ * SurfaceHorizontalAlignment and SurfaceVerticalAlignment changed for
+ * compressed formats. They now indicate a multiple of the compression
+ * block. For example, if the compression mode is ETC2 then HALIGN_4
+ * indicates a horizontal alignment of 16 pixels.
+ *
+ * To avoid wasting memory, choose the smallest alignment possible:
+ * HALIGN_4 and VALIGN_4.
+ */
+ *image_align_el = isl_extent3d(4, 4, 1);
+ return;
+ }
+
+ gen8_choose_image_alignment_el(dev, info, tiling, msaa_layout,
+ image_align_el);
+}