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author | Brian Paul <[email protected]> | 2017-12-05 20:41:55 -0700 |
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committer | Brian Paul <[email protected]> | 2018-09-10 13:07:30 -0600 |
commit | 6b039c7d7cb2807a1b16c892b78f5f4ad65c8947 (patch) | |
tree | 06c504f1907061dabe2aa7d2df59d762e88db8d5 /src/intel | |
parent | cf2fb6813c97594e2cc64100b8262de259d9ff1a (diff) |
svga: check number of samples before emitting MSAA decls/opcodes
If real MSAA is not available, we only support 1 sample/pixel. In that
case, we must not declare MSAA resources or emit MSAA opcodes. Do that
by checking the sample count.
Fixes several piglit MSAA tests, such as
arb_texture_multisample-sample-depth (when the hard-coded sample count
of 4 is fixed in that test).
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/intel')
0 files changed, 0 insertions, 0 deletions