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authorJason Ekstrand <[email protected]>2017-11-11 15:42:51 -0800
committerJason Ekstrand <[email protected]>2017-11-27 16:19:38 -0800
commitdc21c3937c603eeb097327c080b9b70f224ce23b (patch)
tree63a86a346868d0710c660191cd84926f9b4cd577 /src/intel
parent46148be8e45db0587622535dab4e1064c3503705 (diff)
intel/blorp/blit: Rename blorp_nir_txf_ms_mcs
That name is already taken by one of the helpers in blorp_nir_builder.h and, while we haven't moved the guts of blorp_blit.c there yet, we'd like to start using some things from that header. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/blorp/blorp_blit.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index 9b5c1f1f8c1..19f6c363f1e 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -268,7 +268,8 @@ blorp_nir_txf_ms(nir_builder *b, struct brw_blorp_blit_vars *v,
}
static nir_ssa_def *
-blorp_nir_txf_ms_mcs(nir_builder *b, struct brw_blorp_blit_vars *v, nir_ssa_def *pos)
+blorp_blit_txf_ms_mcs(nir_builder *b, struct brw_blorp_blit_vars *v,
+ nir_ssa_def *pos)
{
nir_tex_instr *tex =
blorp_create_nir_tex_instr(b, v, nir_texop_txf_ms_mcs,
@@ -621,7 +622,7 @@ blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
nir_ssa_def *mcs = NULL;
if (tex_aux_usage == ISL_AUX_USAGE_MCS)
- mcs = blorp_nir_txf_ms_mcs(b, v, pos);
+ mcs = blorp_blit_txf_ms_mcs(b, v, pos);
/* We add together samples using a binary tree structure, e.g. for 4x MSAA:
*
@@ -783,7 +784,7 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
*/
nir_ssa_def *mcs = NULL;
if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
- mcs = blorp_nir_txf_ms_mcs(b, v, sample_coords_int);
+ mcs = blorp_blit_txf_ms_mcs(b, v, sample_coords_int);
/* Compute sample index and map the sample index to a sample number.
* Sample index layout shows the numbering of slots in a rectangular
@@ -1260,7 +1261,7 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
} else {
nir_ssa_def *mcs = NULL;
if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
- mcs = blorp_nir_txf_ms_mcs(&b, &v, src_pos);
+ mcs = blorp_blit_txf_ms_mcs(&b, &v, src_pos);
color = blorp_nir_txf_ms(&b, &v, src_pos, mcs, key->texture_data_type);
}