diff options
author | Nanley Chery <[email protected]> | 2017-04-27 16:22:03 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-06-07 08:54:54 -0700 |
commit | ed5801864ede0a04fb5fa80bf9ffea40e5c0e022 (patch) | |
tree | 9525f823aaabb17e4156a94842497f3463c002e3 /src/intel | |
parent | fbd8a33f61b7fef320ed11730fe6d474bb897120 (diff) |
anv/blorp: Move the depth cache flush outside of BLORP
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 8 | ||||
-rw-r--r-- | src/intel/vulkan/anv_blorp.c | 16 |
2 files changed, 16 insertions, 8 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index a354cea117a..2276d7c06bb 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -1500,14 +1500,6 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch, } blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp); - - /* Perform depth clear specific flushing */ - if (params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR && params->depth.enabled) { - blorp_emit(batch, GENX(PIPE_CONTROL), pc) { - pc.DepthStallEnable = true; - pc.DepthCacheFlushEnable = true; - } - } } #endif diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index d94a2f89fa5..a869eebc241 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1323,6 +1323,22 @@ anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer) clear_depth, clear_stencil, clear_att.clearValue. depthStencil.stencil); + + /* From the SKL PRM, Depth Buffer Clear: + * + * Depth Buffer Clear Workaround + * Depth buffer clear pass using any of the methods (WM_STATE, + * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a + * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits + * “set” before starting to render. DepthStall and DepthFlush are + * not needed between consecutive depth clear passes nor is it + * required if the depth-clear pass was done with “full_surf_clear” + * bit set in the 3DSTATE_WM_HZ_OP. + */ + if (clear_depth) { + cmd_buffer->state.pending_pipe_bits |= + ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT; + } } } |