diff options
author | Sergii Romantsov <[email protected]> | 2018-07-12 15:47:48 +0300 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2018-07-16 12:18:36 -0700 |
commit | cec540fbc6f00049b8393b70219b6fe0b303b7b0 (patch) | |
tree | d89fd1bd8941d26e05f519f9a9d4f5701abe9b2a /src/intel | |
parent | 4054133dccef1fdf125faae13c75e8f8a19d858f (diff) |
intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY.
SNB doesn't have a definition of 3DSTATE_CONSTANT_BODY, thats
why we got segmentation fault when used INTEL_DEBUG=bat.
Fixed by adding of 3DSTATE_CONSTANT_BODY into 3DSTATE_CONSTANT
of VS, GS and PS structures.
v2: added definition of 3DSTATE_CONSTANT_BODY to the gen6.xml
Fixes: 169d8e011ae (intel: Fix 3DSTATE_CONSTANT buffer decoding.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107190
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/genxml/gen6.xml | 38 |
1 files changed, 14 insertions, 24 deletions
diff --git a/src/intel/genxml/gen6.xml b/src/intel/genxml/gen6.xml index c2967cd423d..62d2574d480 100644 --- a/src/intel/genxml/gen6.xml +++ b/src/intel/genxml/gen6.xml @@ -622,6 +622,17 @@ <field name="Maximum VP Index" start="96" end="99" type="uint"/> </instruction> + <struct name="3DSTATE_CONSTANT_BODY" length="4"> + <field name="Pointer to Constant Buffer 0" start="5" end="31" type="offset"/> + <field name="Constant Buffer 0 Read Length" start="0" end="4" type="uint"/> + <field name="Pointer to Constant Buffer 1" start="37" end="63" type="address"/> + <field name="Constant Buffer 1 Read Length" start="32" end="36" type="uint"/> + <field name="Pointer to Constant Buffer 2" start="69" end="95" type="address"/> + <field name="Constant Buffer 2 Read Length" start="64" end="68" type="uint"/> + <field name="Pointer to Constant Buffer 3" start="101" end="127" type="address"/> + <field name="Constant Buffer 3 Read Length" start="96" end="100" type="uint"/> + </struct> + <instruction name="3DSTATE_CONSTANT_GS" bias="2" length="5"> <field name="Command Type" start="29" end="31" type="uint" default="3"/> <field name="Command SubType" start="27" end="28" type="uint" default="3"/> @@ -633,14 +644,7 @@ <field name="Buffer 0 Valid" start="12" end="12" type="bool"/> <field name="Constant Buffer Object Control State" start="8" end="11" type="MEMORY_OBJECT_CONTROL_STATE"/> <field name="DWord Length" start="0" end="7" type="uint" default="3"/> - <field name="Pointer to GS Constant Buffer 0" start="37" end="63" type="offset"/> - <field name="GS Constant Buffer 0 Read Length" start="32" end="36" type="uint"/> - <field name="Pointer to GS Constant Buffer 1" start="69" end="95" type="address"/> - <field name="GS Constant Buffer 1 Read Length" start="64" end="68" type="uint"/> - <field name="Pointer to GS Constant Buffer 2" start="101" end="127" type="address"/> - <field name="GS Constant Buffer 2 Read Length" start="96" end="100" type="uint"/> - <field name="Pointer to GS Constant Buffer 3" start="133" end="159" type="address"/> - <field name="GS Constant Buffer 3 Read Length" start="128" end="132" type="uint"/> + <field name="Constant Body" start="32" end="159" type="3DSTATE_CONSTANT_BODY"/> </instruction> <instruction name="3DSTATE_CONSTANT_PS" bias="2" length="5"> @@ -654,14 +658,7 @@ <field name="Buffer 0 Valid" start="12" end="12" type="bool"/> <field name="Constant Buffer Object Control State" start="8" end="11" type="MEMORY_OBJECT_CONTROL_STATE"/> <field name="DWord Length" start="0" end="7" type="uint" default="3"/> - <field name="Pointer to PS Constant Buffer 0" start="37" end="63" type="offset"/> - <field name="PS Constant Buffer 0 Read Length" start="32" end="36" type="uint"/> - <field name="Pointer to PS Constant Buffer 1" start="69" end="95" type="address"/> - <field name="PS Constant Buffer 1 Read Length" start="64" end="68" type="uint"/> - <field name="Pointer to PS Constant Buffer 2" start="101" end="127" type="address"/> - <field name="PS Constant Buffer 2 Read Length" start="96" end="100" type="uint"/> - <field name="Pointer to PS Constant Buffer 3" start="133" end="159" type="address"/> - <field name="PS Constant Buffer 3 Read Length" start="128" end="132" type="uint"/> + <field name="Constant Body" start="32" end="159" type="3DSTATE_CONSTANT_BODY"/> </instruction> <instruction name="3DSTATE_CONSTANT_VS" bias="2" length="5"> @@ -675,14 +672,7 @@ <field name="Buffer 0 Valid" start="12" end="12" type="bool"/> <field name="Constant Buffer Object Control State" start="8" end="11" type="MEMORY_OBJECT_CONTROL_STATE"/> <field name="DWord Length" start="0" end="7" type="uint" default="3"/> - <field name="Pointer to VS Constant Buffer 0" start="37" end="63" type="offset"/> - <field name="VS Constant Buffer 0 Read Length" start="32" end="36" type="uint"/> - <field name="Pointer to VS Constant Buffer 1" start="69" end="95" type="address"/> - <field name="VS Constant Buffer 1 Read Length" start="64" end="68" type="uint"/> - <field name="Pointer to VS Constant Buffer 2" start="101" end="127" type="address"/> - <field name="VS Constant Buffer 2 Read Length" start="96" end="100" type="uint"/> - <field name="Pointer to VS Constant Buffer 3" start="133" end="159" type="address"/> - <field name="VS Constant Buffer 3 Read Length" start="128" end="132" type="uint"/> + <field name="Constant Body" start="32" end="159" type="3DSTATE_CONSTANT_BODY"/> </instruction> <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="7"> |