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authorLionel Landwerlin <[email protected]>2018-05-08 17:25:55 +0100
committerLionel Landwerlin <[email protected]>2018-05-09 20:11:57 +0100
commit766d801ca32118a722fb2e58a48ee9a96897d3b7 (patch)
tree85ae4aa23aafe9b39d20093112a25788ca77d6b6 /src/intel
parentf536097f67521180dafd270b28ac9a852af9c141 (diff)
anv: emit pixel scoreboard stall before ISP disable
We want to make sure that all indirect state data has been loaded into the EUs before disable the pointers. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]> Fixes: 78c125af3904c ("anv/gen10: Ignore push constant packets during context restore.")
Diffstat (limited to 'src/intel')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 2882cf36506..526e18af108 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1420,14 +1420,21 @@ genX(BeginCommandBuffer)(
* context restore, so the mentioned hang doesn't happen. However,
* software must program push constant commands for all stages prior to
* rendering anything. So we flag them dirty in BeginCommandBuffer.
+ *
+ * Finally, we also make sure to stall at pixel scoreboard to make sure the
+ * constants have been loaded into the EUs prior to disable the push constants
+ * so that it doesn't hang a previous 3DPRIMITIVE.
*/
static void
emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
{
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
- pc.IndirectStatePointersDisable = true;
+ pc.StallAtPixelScoreboard = true;
pc.CommandStreamerStallEnable = true;
}
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.IndirectStatePointersDisable = true;
+ }
}
VkResult