diff options
author | Lionel Landwerlin <[email protected]> | 2018-05-08 17:25:55 +0100 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2018-05-09 20:11:57 +0100 |
commit | 766d801ca32118a722fb2e58a48ee9a96897d3b7 (patch) | |
tree | 85ae4aa23aafe9b39d20093112a25788ca77d6b6 /src/intel | |
parent | f536097f67521180dafd270b28ac9a852af9c141 (diff) |
anv: emit pixel scoreboard stall before ISP disable
We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Fixes: 78c125af3904c ("anv/gen10: Ignore push constant packets during context restore.")
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index 2882cf36506..526e18af108 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -1420,14 +1420,21 @@ genX(BeginCommandBuffer)( * context restore, so the mentioned hang doesn't happen. However, * software must program push constant commands for all stages prior to * rendering anything. So we flag them dirty in BeginCommandBuffer. + * + * Finally, we also make sure to stall at pixel scoreboard to make sure the + * constants have been loaded into the EUs prior to disable the push constants + * so that it doesn't hang a previous 3DPRIMITIVE. */ static void emit_isp_disable(struct anv_cmd_buffer *cmd_buffer) { anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { - pc.IndirectStatePointersDisable = true; + pc.StallAtPixelScoreboard = true; pc.CommandStreamerStallEnable = true; } + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { + pc.IndirectStatePointersDisable = true; + } } VkResult |