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authorAntia Puentes <[email protected]>2016-10-21 11:40:11 +0200
committerAntia Puentes <[email protected]>2016-11-01 09:39:09 +0100
commit61a8a55f557784c8ec17fb1758775c6f18252201 (patch)
tree1f3e641a2496db568f5e3255301b6b7e7d495389 /src/intel
parentf88ea8c72abfe1e7a8dc4875d254ecb8cf325598 (diff)
i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputs
The emission of vertex attributes corresponding to dvec3 and dvec4 vertex shader input variables was not correct when the <size> passed to the VertexAttribL* commands was <= 2. This was because we were using the vertex array size when emitting vertices to decide if we uploaded a 64-bit floating point attribute as 1 slot (128-bits) for sizes 1 and 2, or 2 slots (256-bits) for sizes 3 and 4. This caused problems when mapping the input variables to registers because, for deciding which registers contain the values uploaded for a certain variable, we use the size and type given to the variable in the shader, so we will be assigning 256-bits to dvec3/4 variables, even if we only uploaded 128-bits for them, which happened when the vertex array size was <= 2. The patch uses the shader information to only emit as 128-bits those 64-bit floating point variables that were declared as double or dvec2 in the vertex shader. Dvec3 and dvec4 variables will be always uploaded as 256-bits, independently of the <size> given to the VertexAttribL* command. From the ARB_vertex_attrib_64bit specification: "For the 64-bit double precision types listed in Table X.1, no default attribute values are provided if the values of the vertex attribute variable are specified with fewer components than required for the attribute variable. For example, the fourth component of a variable of type dvec4 will be undefined if specified using VertexAttribL3dv or using a vertex array specified with VertexAttribLPointer and a size of three." We are filling these unspecified components with zeros, which coincidentally is also what the GL44-CTS.vertex_attrib_binding.basic-inputL-case1 expects. v2: Do not use bitcount (Kenneth Graunke) Fixes: GL44-CTS.vertex_attrib_binding.basic-inputL-case1 test Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97287 Reviewed-by: Kenneth Graunke <[email protected]>
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