diff options
author | Jason Ekstrand <[email protected]> | 2019-10-28 16:42:02 -0500 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2019-10-31 13:46:09 +0000 |
commit | d0ec55d5a30ea26066e03bafe43dfac9f6a37a76 (patch) | |
tree | df7f901f7009571dc672e4611ec3a488622ec200 /src/intel | |
parent | ee77938733cd06f5fbc86d42c0b4ad0a64ca2579 (diff) |
anv: Allocate scratch BOs from the cache
While we're here, we get rid of the locking and use a lock-free
algorithm. The chances of spilling contention are low and this is
actually a bit simpler in some ways.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/anv_allocator.c | 52 | ||||
-rw-r--r-- | src/intel/vulkan/anv_private.h | 7 |
2 files changed, 18 insertions, 41 deletions
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c index f484b8343d8..6729a8874e9 100644 --- a/src/intel/vulkan/anv_allocator.c +++ b/src/intel/vulkan/anv_allocator.c @@ -1357,11 +1357,8 @@ anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool { for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { for (unsigned i = 0; i < 16; i++) { - struct anv_scratch_bo *bo = &pool->bos[i][s]; - if (bo->exists > 0) { - anv_vma_free(device, &bo->bo); - anv_gem_close(device, bo->bo.gem_handle); - } + if (pool->bos[i][s] != NULL) + anv_device_release_bo(device, pool->bos[i][s]); } } } @@ -1376,19 +1373,10 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool, unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048); assert(scratch_size_log2 < 16); - struct anv_scratch_bo *bo = &pool->bos[scratch_size_log2][stage]; - - /* We can use "exists" to shortcut and ignore the critical section */ - if (bo->exists) - return &bo->bo; + struct anv_bo *bo = p_atomic_read(&pool->bos[scratch_size_log2][stage]); - pthread_mutex_lock(&device->mutex); - - __sync_synchronize(); - if (bo->exists) { - pthread_mutex_unlock(&device->mutex); - return &bo->bo; - } + if (bo != NULL) + return bo; const struct anv_physical_device *physical_device = &device->instance->physicalDevice; @@ -1447,8 +1435,6 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool, uint32_t size = per_thread_scratch * max_threads[stage]; - anv_bo_init_new(&bo->bo, device, size); - /* Even though the Scratch base pointers in 3DSTATE_*S are 64 bits, they * are still relative to the general state base address. When we emit * STATE_BASE_ADDRESS, we set general state base address to 0 and the size @@ -1466,23 +1452,19 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool, * * so nothing will ever touch the top page. */ - assert(!(bo->bo.flags & EXEC_OBJECT_SUPPORTS_48B_ADDRESS)); - - if (device->instance->physicalDevice.has_exec_async) - bo->bo.flags |= EXEC_OBJECT_ASYNC; - - if (device->instance->physicalDevice.use_softpin) - bo->bo.flags |= EXEC_OBJECT_PINNED; - - anv_vma_alloc(device, &bo->bo); - - /* Set the exists last because it may be read by other threads */ - __sync_synchronize(); - bo->exists = true; - - pthread_mutex_unlock(&device->mutex); + VkResult result = anv_device_alloc_bo(device, size, + ANV_BO_ALLOC_32BIT_ADDRESS, &bo); + if (result != VK_SUCCESS) + return NULL; /* TODO */ - return &bo->bo; + struct anv_bo *current_bo = + p_atomic_cmpxchg(&pool->bos[scratch_size_log2][stage], NULL, bo); + if (current_bo) { + anv_device_release_bo(device, bo); + return current_bo; + } else { + return bo; + } } VkResult diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index 0ddcea69e53..8fe16e3ad68 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -911,14 +911,9 @@ VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, uint32_t size, struct anv_bo **bo_out); void anv_bo_pool_free(struct anv_bo_pool *pool, struct anv_bo *bo); -struct anv_scratch_bo { - bool exists; - struct anv_bo bo; -}; - struct anv_scratch_pool { /* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */ - struct anv_scratch_bo bos[16][MESA_SHADER_STAGES]; + struct anv_bo *bos[16][MESA_SHADER_STAGES]; }; void anv_scratch_pool_init(struct anv_device *device, |